Basics
Dual Souls is played with four buttons and standard fighting game directions (up, down, left, right and diagonals).
The inputs are made of three attacks (SL, BS and K) and one button for throws, escaping throws, universal overhead, air actions and Power activations (PW).
Slash |
Big Slash
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Kick |
Power
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Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
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up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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Universal Moves
Command Normals: Most characters can perform different specials by holding a direction (usually forward) and pressing an attack button. They are usually faster, but some characters have slower, forward moving normals (like Alperen and Jaman's 6SL) or don't have them at all (Ex: Nagashapa can't do 6K).
Universal Overhead: Pressing + executes an overhead attack. This puts the opponent into a crouching state, which may create new combo routes.
Taunt: Pressing + executes a long taunt animation. If you don't get hit before it ends, the opponent will lose 15% of their meter. You can cancel the startup with a dash.
Meditate: Holding + will make your character slowly gain meter. This speed is different for every character.
Parry: Inputting + will initiate a Parry. To Parry low attacks, you must hold down while Parrying.
Guard Clash: Inputting + will initiate a Guard Clash. Guard Clash works on all moves except unguardables.
Recovery: Pressing + performs a Recovery. Similar to Roman Cancels, a Recovery briefly freezes the screen and lets you cancel out of your recovery frames. Each recovery costs a Recovery Point. There's three types of Recovery.
- Yellow Recovery: Cancels the end frames of a move when it connects with the opponent. Inflicts heavy damage scaling on combos.
- Power Recovery (aka Red Recovery): Only works during specific portions of certain moves. Each character has at least one. Inflicts no damage scaling on combos.
- Purple Recovery: Cancels the end frames of a move when it whiffs.
Snap Out: Pressing + allows you to escape during specific times of some moves.
Quick Rise: To rise faster from the ground, hold any button while down. Your character will flash light blue when this happens.
Chaos Drive: Pressing + + , or + activates each character's unique Chaos Drive. Spends your Chaos Point.
Power Burst(aka Burst, Escape): Pressing + + + lets you escape of an opponent's combo once per match, except while being comboed with a Chaos Drive or Power. Using a Power Escape creates a hitbox around you that pushes the opponent away and gives you 35% meter. Spends your Chaos Point.
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