Duels of Fortune/Baron: Difference between revisions

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{{MoveData
{{MoveData
|name='''Super Name'''
|name='''Star Breaker Slam'''
|input = 5SP <br> [[File:DoF_Buttons_Super.png|30px|link=]]
|input = 5SP <br> [[File:DoF_Buttons_Super.png|30px|link=]]
|image=DoF__5SP.png
|image=DoF__5SP.png
Line 433: Line 433:
}}
}}
{{MoveData
{{MoveData
|name='''Super Name'''
|name='''Muscle Form: Red Supergiant'''
|input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]]
|input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]]
|image=DoF__2SP.png
|image=DoF__2SP.png
|hitbox=DoF__2SP_Hitbox.png
|hitbox=DoF_2SP_Hitbox.png
|caption=Informative and maybe funny caption
|data=
|data=
   {{AttackData-DoF
   {{AttackData-DoF

Revision as of 01:48, 17 January 2024

Overview
Overview

Give an overview of the char.

Playstyle
Baron armors his way into the opponent's face and mixes them with his terrifying command grabs.
Pros Cons
  • Fear Invoking Mixups - Like any good grappler, Baron's command grabs are terrifying to get hit by. While not especially rewarding in midscreen besides solid damage, both of Baron's main command grabs give a combo in the corner, combos that can deal over 20K with 50 meter. The fear of these alone can cause opponents to do poor reversals or bursts, depriving them of valuable resources.
  • Explosive Damage Output - Baron does by far the most damage in the game besides Johnson, and doesn't even have to spend resources. Thanks to his ability to combo into both of his highly damaging command grabs, Baron does over 10K on bnbs and even more on bigger starters with resources in play. This amount of damage means it's common for Baron to two touch or even ToD opponents.
  • Great Armored Moves - Baron's 4H, 2[H], and 2S are all strong armored moves. 4H allows him to safely approach opponents and anti-air. 2S is a strong defensive tool as well as a threatening option on offense. Finally, 2[H] can punish projectiles and get his pressure started.
  • Big Normals - Baron's normals while not disjointed cover a sizable distance and generally convert into combos very well. Standouts are 5M, 4H, and 2[H]. 2[H] in particular is similar to Potemkin's slide head, only it's capable of converting from full combos even at a distance.
  • Great Defensive Choices - While he does have slow buttons, Baron has plenty of ways to deal with pressure. His reversal is huge and covers his entire body, making it great at catching even crossups. His wakeup reversal is even bigger, one of the biggest in the game. Beyond reversal, his 2S is a near frame 1 armored move, allowing him to interrupt gaps without spending resources. Additionally, he can catch opponents attempting to bait reversals with 63214S and potentially get a huge amount of damage.
  • High Health - Baron has by far the highest health in the game at 30K. This means he often takes an extra hit or two to kill, giving him more time to start his offense and build resources.
  • Awful Movement - Baron has the weakest movement in the game, lacking a forward dash, air dashes, having extra long prejump, and very slow walk speeds. This makes getting in on opponents and dealing with characters who have strong mobility quite difficult.
  • Committal Neutral - While Baron's neutral options are incredibly threatening due to their reward, most can be reliably avoided by patient and reactive opponents, and many are punishable if the opponent understands how they work.
  • Weak to Guard Reversal - Baron's buttons have higher recovery than normal, meaning he's especially weak to being guard cancel reversaled. This can be especially frustrating since it's hard for him to get close in the first place. While he can call this out with a meaty command grab, he's often not in a position to do this.
  • Huge Hurtbox - Baron has the biggest hurtbox in the game, meaning he tends to be caught by all sorts of things including a few instant overheads. In particular, it makes reaction anti-airing especially against low to the ground air dashes difficult.

DoF Baron Name.png
DoF Baron profile.png

DoF Baron Name.png
DoF Baron profile Prisoner.png
DoF Baron Name.png
DoF Baron profile Boxer.png
DoF Baron Name.png
DoF Baron profile Trucker.png
DoF Evilobster Name.png
DoF Baron profile Lobster.png


Character Properties
Health
30000
Backdash
XF
Unique Movement
No Forward Dash, No Air Dash, Increased Pre-Jump (8F)
Fastest Attack
X (XF)


Character Summary

Move list

Command Normals
4H - Giant Tackle: An armored approach and Baron's main way of getting in.
j.2H - Body Press: Baron falls straight down with a crossup hitbox, launching on contact with the ground.
Special Moves
5S (Air OK) - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
4S - Supernova Lariat: Projectile invincible long range lariat. Has the following built-in strike/throw mix listed below.
4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. Can be dash canceled.
63214S - Grand Brightstar Bomber: The most damaging special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
Supers
5SP - Star Breaker Slam: A highly damaging anti-air command grab.
2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
Quick combo reference

5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.

Normal Moves

5L
DoF Buttons L.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low XF - - XF XF XF Invul, Dash Cancelable, Jump Cancelable, Tracker, Ground Bounce, Wall Bounce, XF Anti-Air Invul, XF Armored, Projectile Invul, Disjointed

Describe the move and the uses it has.

Toggle Hitboxes
Toggle Hitboxes
5M
DoF Buttons M.png
Caption
Caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5H
DoF Buttons H.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2L
DoF Direction Down.pngDoF Buttons L.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2M
DoF Direction Down.pngDoF Buttons M.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2H
DoF Direction Down.pngDoF Buttons H.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.L
DoF Direction Up.pngDoF Buttons L.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.M
DoF Direction Up.pngDoF Buttons M.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.H
DoF Direction Up.pngDoF Buttons H.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Command Normal Name
4H
DoF Direction Left.pngDoF Buttons H.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Universal Mechanics

Throw
Throw
6H
DoF Direction Right.pngDoF Buttons H.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Unblockable - - - - N/A -

Describe their throw. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Reversals
Reversal
5R
DoF Buttons Block.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe their regular reversal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Wakeup Reversal
5R on Wakeup
DoF Buttons Block.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe their wakeup reversal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Burst
Burst
5B
DoF Buttons Burst.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
0 High/Low - - - - - -

Describe their burst, this should be roughly the same for most characters. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Taunt

Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.

Taunt
5T
DoF Buttons Taunt.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the taunt and its uses. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Down Taunt
2T
DoF Direction Down.pngDoF Buttons Taunt.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the taunt and its uses. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Special Name
5S
DoF Buttons S.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Generally describe a special and its uses. Add bullet points for data things, and if need be, a table.

Toggle Hitboxes
Toggle Hitboxes
Special Name
4S
DoF Direction Left.pngDoF Buttons S.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes
Special Name
2S
DoF Direction Down.pngDoF Buttons S.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes
Special Name
j.S
DoF Direction Up.pngDoF Buttons S.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Star Breaker Slam
5SP
DoF Buttons Super.png
Heavenly Baron Buster
Heavenly Baron Buster
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes
Muscle Form: Red Supergiant
2SP
DoF Direction Down.pngDoF Buttons Super.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.

Combo Legend

Numpad Notation

DoF Buttons Up-Left.png DoF Buttons Up.png DoF Buttons Up-Right.png
DoF Buttons Left.png DoF Buttons Right.png
DoF Buttons Down-Left.png DoF Buttons Down.png DoF Buttons Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = DoF Direction Down.pngDoF Direction Down-Right.pngDoF Direction Right.png
  • 214 = DoF Direction Down.pngDoF Direction Down-Left.pngDoF Direction Left.png
  • 63214 = DoF Direction 624.png
  • 46 = DoF Direction Left.pngDoF Direction Right.png
  • 28 = DoF Direction Down.pngDoF Direction Up.png
  • Light: DoF Buttons L.png
  • Medium: DoF Buttons M.png
  • Heavy: DoF Buttons H.png
  • Special: DoF Buttons S.png
  • Super: DoF Buttons Super.png
  • Block/Reversal: DoF Buttons Block.png
  • Burst: DoF Buttons Burst.png
  • Taunt: DoF Buttons Taunt.png
Dash = 66 DoF Direction Right.pngDoF Direction Right.png
j. = Jump DoF Direction Up-Left.png / DoF Direction Up.png / DoF Direction Up-Right.png
dc = Dash Cancel
jc = Jump Cancel
dl. = Delay
[X] = Hold
]X[ = Release
gb = Ground Bounce
wb = Wall Bounce
bb = Blast Burst
tc = Trigger Cancel
SP = Super
[X]*N = Repeat sequence N amount of times.
X(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
(X) = Optional input
OTG = On The Ground
TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
> = Cancel
, = Link
AA = Anti-air
land = Land before doing the next input.


Basic Combos

Easy combos for starting.

Combo Damage Difficulty Meter Spent Position Notes
5L > 5M > 5H > 5S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Combo Damage Difficulty Meter Spent Position Notes
2L > 2M > 2H > 2S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Advanced Combos

Harder combos that deal more damage or provide some other benefit.

Combo Damage Difficulty Meter Spent Position Notes
5L > 5M > 5H > 5S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Combo Damage Difficulty Meter Spent Position Notes
2L > 2M > 2H > 2S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

X Combo Category

If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.

Combo Damage Difficulty Meter Spent Position Notes
5L > 5M > 5H > 5S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Combo Damage Difficulty Meter Spent Position Notes
2L > 2M > 2H > 2S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Enders

List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.

Combo Damage Difficulty Meter Spent Position Notes
2H > 2S X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the ender.

Combo Damage Difficulty Meter Spent Position Notes
2H > 2SP X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the ender.

Colors

X (Alt Costume Name)


X (Alt Costume Name)


Trivia

  • Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.


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