Duels of Fortune/Baron

From Mizuumi Wiki
Jump to navigation Jump to search
Overview
Overview

Baron Brightstar is Clyde's father and the biggest body in the game, taking his place as the slow but powerful grappler. Like any of character of this nature, Baron is built on extremes.

Baron's normals are massive and usually route into huge damage and great okizeme. Pokes like 5M, 4H, and 2[H] in particular have huge amounts of utility. Once he's in, his monstrous pressure starts. Baron has 3 command grabs between 4S~S (Orbital Grapple), 5S (Brightstar Bomber), and 624S (Grand Brightstar Bomber). 4S~S is somewhat niche. 5S has more uses due to an HKD and combo in the corner. 624S though is the showstopper with a blazing fast startup, good range, huge damage, and a combo starter/extender in the corner. Its only weakness is giving no knockdown in midscreen, but gaining the corner as Baron isn't difficult. These throws aren't Baron's only mixups either. Using his 2S (Meteor Cannon), Baron can threaten an armored unblockable, and with the right knockdowns, he can even set it up meaty. His defensive tools are also better than the norm. Baron's reversals are just as massive as he is, making spacing them out quite difficult. On top of that, his 2S doubles as a frame 2 armored option. While can lose to some things, the threat of it can force opponents to rethink their usual pressure. In addition, Grand Brightstar Bomber is fast enough to catch people playing too respective, especially if they're trying to bait reversal. His health being the highest in the game at 30000 further makes his defensive capabilities strong, as even beyond allowing him to survive more hits, it means he'll naturally build more burst and meter over the course of a round.

Baron though is a big body grappler and not without the flaws they come with. Baron has by far the weakest movement in the game, with no forward dash, air dashes, increased pre-jump, and slow walk speeds. This generally means he doesn't get to take the match at his pace, and instead has to play reactively to the opponent. This further ties in with how committal his primary neutral tools are. 2[H], 4H, 4S, and his jump, are all unsafe and not hard to react to for experienced players. His massive body doesn't do him any favors either, as he's open to unique pressure situations including an infinite blockstring in the corner for two characters. It also just means he has a tendency to get hit by things other characters could avoid like upwards angled projectiles. Possibly his biggest flaw though is his weakness to guard cancel reversals. As a big character, most of his normals have higher than average recovery. As a result, it's easier than normal for most characters to reactively guard cancel to punish him for trying to run his pressure. While this doesn't invalidate how strong and rewarding his offense is, especially since a blocked reversal can mean death, the dynamic and flow of how he does it completely changes the moment the opponent has enough meter to reversal.

Playstyle
Baron armors his way into the opponent's face and mixes them with his terrifying command grabs.
Pros Cons
  • Fear Invoking Mixups - Like any good grappler, Baron's command grabs are terrifying to get hit by. While not especially rewarding in midscreen, both of Baron's main command grabs give a combo in the corner that can deal over 20K with 50 meter. Making this even more scary is his hit reward, with his bnbs dealing by far the most in the game besides Johnson, usually over 10K. These often carry to the corner too. Additionally, he has the ability to restand in combos using 2S, letting him loop pressure.
  • Big Normals - Baron's normals, while not disjointed, cover a sizable distance. Standouts are 5M, 4H, and 2[H].
  • Strong Defensive Choices - While he does have a few slower buttons, Baron has plenty of ways to deal with pressure. His reversal is huge and covers his entire body, making it great at catching even crossups. His wakeup reversal is even bigger, one of the biggest in the game. He also has 2S, a frame 2 armored move.
  • High Health - Baron has by far the highest health in the game at 30K. This means he often takes an extra hit or two to kill, giving him more time to start his offense and build resources.
  • Vulnerable to Guard Cancel - Baron's normals have above average recovery, meaning he's more consistently punished by guard cancel compared to the rest of the cast. This is particularly tough for him, as he can have trouble getting into close range to begin with, and a gc can mean having to go through the entire neutral game again.
  • Awful Movement - Baron has the weakest movement in the game, lacking a forward dash, air dashes, having extra long prejump, and having very slow ground and air speeds.
  • Committal Neutral - While Baron's neutral options are incredibly threatening due to their reward, most can be reliably avoided by patient and reactive opponents, and many are punishable if the opponent understands how they work.
  • Huge Hurtbox - Baron has the biggest hurtbox in the game, meaning he tends to be caught by all sorts of things including a few instant overheads and infinite blockstrings in the corner.

DoF Baron Name.png
DoF Baron profile.png

DoF Baron Name.png
DoF Baron profile Prisoner.png
DoF Baron Name.png
DoF Baron profile Boxer.png
DoF Baron Name.png
DoF Baron profile Trucker.png
DoF Evilobster Name.png
DoF Baron profile Lobster.png


Character Properties
Health
30000
Backdash
34F
Unique Movement
No Forward Dash
No Air Dash
Increased Pre-Jump (8F)
Fastest Attack
2L (6F)

Character Summary

Move list

Command Normals
4H - Giant Tackle: An armored approach and Baron's main way of getting in.
j.2H - Body Press: Baron falls straight down with a crossup hitbox, launching on contact with the ground.
Special Moves
5S (Air OK) - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
4S - Supernova Lariat: Projectile invincible long range lariat. Has the following built-in strike/throw mix listed below.
4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. Can be dash canceled.
63214S - Grand Brightstar Bomber: The most damaging special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
Supers
5SP - Star Breaker Slam: A highly damaging anti-air command grab.
2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
Quick combo reference

5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.

Normal Moves

5L
DoF Buttons L.png
DoF Baron 5L Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low XF - - XF XF XF Invul, Dash Cancelable, Jump Cancelable, Tracker, Ground Bounce, Wall Bounce, XF Anti-Air Invul, XF Armored, Projectile Invul, Disjointed

Describe the move and the uses it has.

Toggle Hitboxes
Toggle Hitboxes
5M
DoF Buttons M.png
DoF Baron 5M Hitbox.png
You will learn to love this button
You will learn to love this button
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5H
DoF Buttons H.png
DoF Baron 5H Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2L
DoF Direction Down.pngDoF Buttons L.png
DoF Baron 2L Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2M
DoF Direction Down.pngDoF Buttons M.png
DoF Baron 2M Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2H
DoF Direction Down.pngDoF Buttons H.png
DoF Baron 2H Hitbox.png
DoF Baron 2H Hitbox 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.L
DoF Direction Up.pngDoF Buttons L.png
DoF Baron jL Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.M
DoF Direction Up.pngDoF Buttons M.png
DoF Baron j.M Hitbox 1.png
DoF Baron jM Hitbox 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.H
DoF Direction Up.pngDoF Buttons H.png
DoF Baron jH Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Giant Tackle
4H
DoF Direction Left.pngDoF Buttons H.png
DoF Baron 4H Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Body Press
j.2H
DoF Direction Down.pngDoF Buttons H.png
DoF Baron j2H Hitbox 1.png
DoF Baron j2H Hitbox 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Universal Mechanics

Throw
Throw
6H
DoF Direction Right.pngDoF Buttons H.png
DoF Baron 6H Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Unblockable - - - - N/A -

Describe their throw. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Reversals
Reversal
5R
DoF Buttons Block.png
DoF Baron 5R Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe their regular reversal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Wakeup Reversal
5R on Wakeup
DoF Buttons Block.png
DoF Baron Wakeup 5R Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe their wakeup reversal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Brightstar Bomber
5S
DoF Buttons S.png
DoF Baron 5S Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- - - - - - - -

Generally describe a special and its uses. Add bullet points for data things, and if need be, a table.

Toggle Hitboxes
Toggle Hitboxes
Grand Brightstar Bomber
63214S
DoF Direction Right.pngDoF Direction Down.pngDoF Direction Left.pngDoF Buttons S.png
DoF Baron 63214S Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- - - - - - - -

Generally describe a special and its uses. Add bullet points for data things, and if need be, a table.

Toggle Hitboxes
Toggle Hitboxes
Supernova Lariat
4S
DoF Direction Left.pngDoF Buttons S.png
DoF Baron 4S Hitbox 1.png
DoF Baron 4S Hitbox 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes
Orbital Grappler
4S~S
DoF Direction Left.pngDoF Buttons S.png~DoF Buttons S.png
DoF Baron 4S~S Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- - - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes
Meteor Cannon
2S
DoF Direction Down.pngDoF Buttons S.png
DoF Baron 2S Hitbox 1.png
DoF Baron 2S Hitbox 2.png
DoF Baron 2S Hitbox 3.png
DoF Baron 2S Hitbox 4.png
DoF Baron 2S Hitbox 5.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes
Air Brightstar Bomber
j.S
DoF Direction Up.pngDoF Buttons S.png
DoF Baron jS Hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- - - - - - - -

Generally describe a special and its uses. Add bullet points for data.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Star Breaker Slam
5SP
DoF Buttons Super.png
DoF Baron 5SP Hitbox.png
Heavenly Baron Buster
Heavenly Baron Buster
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes
Muscle Form: Red Supergiant
2SP
DoF Direction Down.pngDoF Buttons Super.png
DoF Baron 2SP Hitbox.png
Spend 50 meter to win neutral
Spend 50 meter to win neutral
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.

Combo Legend

Numpad Notation

DoF Buttons Up-Left.png DoF Buttons Up.png DoF Buttons Up-Right.png
DoF Buttons Left.png • DoF Buttons Right.png
DoF Buttons Down-Left.png DoF Buttons Down.png DoF Buttons Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = DoF Direction Down.pngDoF Direction Down-Right.pngDoF Direction Right.png
  • 214 = DoF Direction Down.pngDoF Direction Down-Left.pngDoF Direction Left.png
  • 63214 = DoF Direction 624.png
  • 46 = DoF Direction Left.pngDoF Direction Right.png
  • 28 = DoF Direction Down.pngDoF Direction Up.png
  • Light: DoF Buttons L.png
  • Medium: DoF Buttons M.png
  • Heavy: DoF Buttons H.png
  • Special: DoF Buttons S.png
  • Super: DoF Buttons Super.png
  • Block/Reversal: DoF Buttons Block.png
  • Burst: DoF Buttons Burst.png
  • Taunt: DoF Buttons Taunt.png
Dash = 66 DoF Direction Right.pngDoF Direction Right.png
j. = Jump DoF Direction Up-Left.png / DoF Direction Up.png / DoF Direction Up-Right.png
dc = Dash Cancel
jc = Jump Cancel
dl. = Delay
[X] = Hold
]X[ = Release
gb = Ground Bounce
wb = Wall Bounce
bb = Blast Burst
tc = Trigger Cancel
SP = Super
[X]*N = Repeat sequence N amount of times.
X(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
(X) = Optional input
OTG = On The Ground
TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
> = Cancel
, = Link
AA = Anti-air
land = Land before doing the next input.


Basic Combos

Easy combos for starting.

Combo Damage Difficulty Meter Spent Position Notes
5L > 5M > 5H > 5S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Combo Damage Difficulty Meter Spent Position Notes
2L > 2M > 2H > 2S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Advanced Combos

Harder combos that deal more damage or provide some other benefit.

Combo Damage Difficulty Meter Spent Position Notes
5L > 5M > 5H > 5S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Combo Damage Difficulty Meter Spent Position Notes
2L > 2M > 2H > 2S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

X Combo Category

If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.

Combo Damage Difficulty Meter Spent Position Notes
5L > 5M > 5H > 5S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Combo Damage Difficulty Meter Spent Position Notes
2L > 2M > 2H > 2S, Ender X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the combo.

Enders

List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.

Combo Damage Difficulty Meter Spent Position Notes
2H > 2S X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the ender.

Combo Damage Difficulty Meter Spent Position Notes
2H > 2SP X Very Easy/Easy/Medium/Hard/Very Hard 0/50/100 Midscreen/Corner/Near Corner/From Corner

Description of the ender.

Colors

X (Alt Costume Name)


X (Alt Costume Name)


Trivia

  • Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.


Baron Wiki Roadmap

0% complete
Page Completed To-do Score

Overview

0/25
Move List 0/25
Strategy 0/25
Combos 0/25

Navigation

General
Getting Started
FAQ
HUD & UI
Updates
Systems
Controls
Offense
Defense
Movement
Game Data
Azutron
Shoto
Clyde
Bosses
Baron
Black Heart
Callowman
Ember
Derrick
Annie
ERROR
Sylvan
Lumina
Johnson
Guy
Red
Rattlebone
Shiverskull
Doodle
Samurai