Rivals of Aether/Zetterburn
Story
Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. He has fought many wars for the Fire Capital, a bellicose nation that constantly seeks to expand its influence over neighbouring lands. His courage in battle has made him a hero among his people.
However, his straightforward character and unquestioning allegiance to the Fire Nation blind him at times. He is a reliable general on the field, but naive to the larger politics of Aether. In battle, Zetterburn is equally forthright; he uses no weapons except for his razor-sharp claws and ability to control flame.
Gameplay
todo
Zetterburn is an X who does Y with Z | |
Pros | Cons |
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Notable Players
Name | Color | Activity | Notes | Contact |
---|---|---|---|---|
Fullstream | 2015 - 2021 | Ranked #1 for RCS season 1 and 3 | https://twitter.com/FullStream | |
CakeAssault | 2015 - Present | Ranked #1 for RCS season 2, 4, 6, and 7 | https://twitter.com/CakeAssault | |
Adi | 2015 - Present | https://twitter.com/Adi_RoA | ||
Danzello | 2015 - Present | https://twitter.com/Danzello | ||
HKP | 2019 - Present | Placed #26th in RCS season 7, uses tap jump | https://twitter.com/HomelessKP_ | |
Fireicey | 2016?- Present | Ranked #1 in Europe | https://twitter.com/Fir3icey | |
LBO | 2015 - 2021 | Has wins against Mr. Lz (Forrest), DolphinBrick, Penguin, and more. | https://twitter.com/LBOtv |
Moveset
Fire
Zetterburn's Special Moves and Back Air light his opponent on fire.
Grounded Normals
Jab
Jab 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 6-7 | 14 | 361 | 4 + 0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 22 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 + 0 | None | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes | Yes |
Jab 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 19-20 | 16 | 361 | 4 + 0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 37 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0 | None | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | Yes |
Jab 3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 33-34 | 17 | 361 | 8 + 0.50 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 52 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
12 + 0.70 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | True |
Dash Attack
Dash Attack (Above Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 11-12 | 13 [20] | 105 | 5 + 0.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 35 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.25 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | Yes |
Dash Attack (Front Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 11-12 | 13 [20] | 361 | 6 + 0.35 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 35 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.25 | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | Yes |
- Half transparent sprite is a shortened dash attack
- Can cancel on hit with an upstrong
Tilts
Forward Tilt
Filt 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 9 | 361 | 4 + 0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 23 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 0.50 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Ftilt 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 10-11 | 7 [11] | 361 | 7 + 0.65 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
23 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 1.00 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Up Tilt
Up Tilt 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 9-10 | 75 | 8 + 0.20 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.25 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Up Tilt 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 10-11 | 90 | 8 + 0.20 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.25 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Down Tilt
Down Tilt
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
9 | 5-7 | 12 [18] | 261 | 6 + 0.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 26 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.25 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Strong Attacks
Forward Strong
Forward Strong 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 14-18 | 10 | 6 + 0.00 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13 | 0 | 0.25 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.00 (+6) | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
2 | Yes |
Forward Strong 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 21-22 | 21 (32 if on fire) | 361 | 8 + 0.90 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
55 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.50 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Forward Strong (Fire)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 23-24 | 21 | 45 | 8 + 1.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
18 + 0.50 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Up Strong
Up Strong
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
7 | 12 | 24 (36 if on fire) | 90 | 8 + 1.10 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
11 | 49 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.50 | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Up Strong (Fire)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 25 | 90 | 8 + 1.30 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13-14 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
18 + 0.50 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Down Strong
Down Strong 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 5 | 0 | 8 + 0.00 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 0 | 0.25 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.00 (+6) | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
2 | Yes |
Down Strong 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 12-13 | 20 (30 if on fire) | 40 | 8 + 0.90 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
44 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.50 | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Down Strong (Fire)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 15-16 | 19 | 45 | 8 + 1.15 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
18 + 0.50 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Aerials
Neutral Air
Neutral Air 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 6-7 | 45 | 6 + 0.00 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 4 / 6 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.00 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Neutral Air 2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 6-7 | 45 | 6 + 0.00 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
5 | 4 / 6 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.00 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Neutral Air 3
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
5 | 14-16 | 7 / 11 | 60 | 6 + 0.00 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 / 6 | 28 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
7 + 0.20 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Forward Air
Forward Air (Sourspot Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 11 - 13 | 10 / 15 | 361 | 6 + 0.25 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 6 / 9 | 29 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.25 | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Forward Air (Top Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
6 | 11 - 13 | 10 / 15 | 60 | 5 + 0.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 6 / 9 | 29 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
5 + 0.50 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Forward Air (Sweetspot Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
13 | 11 - 13 | 10 / 15 | 40 | 8 + 0.75 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 6 / 9 | 29 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
10 + 0.75 | Standard | 4 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Back Air
Back Air
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 10 - 12 | 7 / 11 | 110 | 5 + 0.25 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
9 | 4 / 6 | 24 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.25 | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Up Air
Up Air (Sourspot Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
7 | 9 - 11 | 10 / 15 | 70 | 8 + 0.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 4 / 6 | 27 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.25 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Up Air (Hand Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
7 | 9 - 11 | 10 / 15 | 65 | 8 + 0.20 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 4 / 6 | 27 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.25 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Up Air (Sweetspot Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
13 | 9 - 10 | 10 / 15 | 90 | 8 + 0.825 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
8 | 4 / 6 | 27 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.75 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Down Air
Down Air
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
12 | 14 - 15 | 10 / 15 | 270 | 6 + 0.65 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
13 | 4 / 6 | 31 | 6 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.50 | Standard | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Specials
Neutral Special
Shine
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 2-4 | 20 | 90 | 8.5 + 0.14 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
1 | 25 | 1 | 0.7 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
3 + 0 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Charged Shine
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
10 | 36-38 | 24 | 90 | 9 + 0.30 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
35 | 63 | 1 | 0.7 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.60 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
- Jump Cancelable
Forward Special
Forward Special (Mane Hitbox)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
3 | 11 | 15 | 30 | 8 + 0.10 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 31 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.10 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Fireball
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 16-74 | 50 | 6 + 0.10 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 0.5 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
6 + 0.00 | None | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
Up Special
Up Special (Charging)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
1 | 17, 19, 21, 23, 25, 27, 29, 31, 33 | 75 | 1 + 0.00 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
16 | 2 | 2 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
3 + 0.00 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes | No |
Up Special (Travelling)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 39-62 | 5 | 361 | 7-6 (Linear) + 0.60 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
10 | 68 | 10 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.60 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes |
- Zetter moves 10 pixels per frame during upb travel (which lasts for 25 frames, total distance is 250px), regardless of direction
- Zetter upb gains an additional 2 pixels of vertical height when in contact with a wall during upb travel
- Slightly angling into a wall will gain more height than angling straight upward from a wall for recovery
- Upb has 24 angles, all 15 degrees apart
Down Special
Down Special (Grounded)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 23 | -75 | 4 + 0 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
22 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 + 0 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | Yes | Yes |
Down Special (In Air)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
2 | 23-9999 (cancels when landing) | -75 | 6 + 0.40 | |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
22 | 0 | 1 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 + 0 | Standard | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | Yes | Yes |
Down Special (Ground Pound)
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
8 | 24-28 (grounded), 1-5 (on landing) | 21 | 361 | 10 + 0.55 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
50 (grounded), 27 (on landing) | 6 | 0.9 |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
8 + 0.75 | Standard | 3 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
No | No | Yes |
Alternate Palettes
Default Colors
Unlockable Skins
- Custom Color 2: Beat story mode.
- Abyss: Reach Abyss level 10 with Zetter.
- Ranked: Reach Gold rank with Zetter.
- Lovers of Aether: Get 250 kills with Zetter (Milestone).
Seasonal Colors
Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):
- Valentines (Feb-Apr)/(Aug-Oct)
- Summer (May-Jul)/(Nov-Jan)
- Halloween (Aug-Oct)/(Feb-Apr)
- Christmas (Nov-Jan)/(May-Jul)
Premium Skins
How to Get
- Champion: Obtainable via the developers.
- EA: Purchase a Steam key for RoA via Humble Bundle.
- Excaliburn: Obtainable via the RCS compendium during RCS seasons.
- Shine 2017: Obtainable via the Steam Store.
- Golden: Purchase a Zetter plush from Symbiote Studios (currently unavailable).
- Steampunk: Obtainable via the developers.