Rivals of Aether/Mollo

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Story

Mollo is a rebel from the distant future. When Clairen traveled to the past, she left the future behind, unchanged. Now in this doomed timeline, she is presumed dead, and riots have broken out across Neo Fire Capital. Driven by the embers of his rage and extensive knowledge of explosives, Mollo seeks to snuff out the Fire Capital once and for all in a last desperate fight.

Gameplay

Mollo's an annoying little shit. I'm not writin' fuckin' NOTHIN' for this goofy ass character -Nemi

Strengths Weaknesses
  • Fast boxing tools
  • Bombs are highly threatening at midrange
  • Has 2 double jumps
  • Dies extremely early if hit when holding a bomb
  • Extremely punishable recovery when away from wall
  • Struggles to kill without bombs


Unique Mechanics

Bombs

Neutral Special allows Mollo to pull out a Bomb.

Notable Players

Name Color Activity Notes Contact
ZeeBee
Roa moth col 00.png
Subserial
Roa moth col 00.png
formerly known as PK Anti

Moveset

Jab

Jab Combo
Attack > Attack > Attack
Roa moth jab1.png
Jab 1
Roa moth jab2.png
Jab 2
Roa moth jab3.png
Jab 3
Roa moth jab1 h.png
Jab 1
Roa moth jab2 h.png
Jab 2

Jab 3
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
3 2 12 40
Startup Landing Lag FAF Angle Flipper Hitstun
5 20 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
2
Hit Lockout Force Flinch Value Kills Projectiles?



Jab 2

Damage Active Endlag Angle KB (Base+Scaling)
4 3 8 65
Startup Landing Lag FAF Angle Flipper Hitstun
2 22 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
2
Hit Lockout Force Flinch Value Kills Projectiles?



Jab 3

Damage Active Endlag Angle KB (Base+Scaling)
4 3 7 (First Spray), 9 (Release Attack) 65
Startup Landing Lag FAF Angle Flipper Hitstun
8 22 0 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
2
Hit Lockout Force Flinch Value Kills Projectiles?

Dash Attack

(while running) Attack
Roa moth dattack.png
Roa moth dattack h.png
Hitboxes Off
Hitboxes On

Dash Attack

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



DA Bomb Throw

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Tilts

Forward Tilt

Roa moth ftilt.png
Roa moth ftilt h.png
Hitboxes Off
Hitboxes On

Forward Tilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Tilt

Roa moth utilt1.png
Roa moth utilt2.png
Roa moth utilt1 h.png
Roa moth utilt2 h.png
Hitboxes Off
Hitboxes On

Up Tilt

Damage Active Endlag Angle KB (Base+Scaling)
0 0 0 0
Startup Landing Lag FAF Angle Flipper Hitstun
0 0 0 0

Hitpause (Base + Scaling) Parry Stun Type Priority
0
Hit Lockout Force Flinch Value Kills Projectiles?

Down Tilt

Roa moth dtilt.png
Roa moth dtilt h.png
Hitboxes Off
Hitboxes On

Down Tilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Strong Attacks

Forward Strong

(Forward/Back +) Strong
Roa moth fstrong1.png
Roa moth fstrong2.png
Roa moth fstrong3.png
Roa moth fstrong1 h.png
Roa moth fstrong2 h.png
Roa moth fstrong3 h.png
Hitboxes Off
Hitboxes On

FStrong Hit 1 + 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



FStrong Final Hit

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



FStrong Bomb Toss

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Strong

Up + Strong
Roa moth ustrong1.png
Roa moth ustrong2.png
Roa moth ustrong3.png
Roa moth ustrong4.png
Roa moth ustrong1 h.png
Roa moth ustrong2 h.png
Roa moth ustrong3 h.png
Roa moth ustrong4 h.png
Hitboxes Off
Hitboxes On

Up Strong 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong 3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Strong 4

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Strong

Down + Strong
Roa moth dstrong.png
Roa moth dstrong h.png
Hitboxes Off
Hitboxes On

Down Strong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Aerials

Neutral Air

(while airborne) Attack
Roa moth nair1.png
Roa moth nair2.png
Roa moth nair1 h.png
Roa moth nair2 h.png
Hitboxes Off
Hitboxes On

NAir 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



NAir 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Forward Air

(while airborne) Forward + Attack
Roa moth fair.png
Roa moth fair h.png
Hitboxes Off
Hitboxes On

Forward Air

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Back Air

(while airborne) Back + Attack
Roa moth bair.png
Roa moth bair h.png
Hitboxes Off
Hitboxes On

Back Air

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Air

(while airborne) Up + Attack
Roa moth uair1.png
Roa moth uair2.png
Roa moth uair1 h.png
Roa moth uair2 h.png
Hitboxes Off
Hitboxes On

Up Air 1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Air 2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Air

(while airborne) Down + Attack
Roa moth dair1.png
Roa moth dair2.png
Roa moth dair1 h.png
Roa moth dair2 h.png
Hitboxes Off
Hitboxes On

Down Air

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Air Spike

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Specials

Neutral Special

Special (Air OK)
Hitboxes Off
Hitboxes On

moth_nspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



moth_nspecial_cherry

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



moth_nspecial_flash

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



moth_nspecial_fire

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



moth_nspecial_fire4

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



moth_nspecial_finisher

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Forward Special

Flare Shot
Forward/Back + Special (Air OK) (Hold OK)
Roa moth fspecial1.png
Roa moth fspecial2.png
Roa moth fspecial1 h.png
Roa moth fspecial2 h.png
Hitboxes Off
Hitboxes On

moth_fspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Up Special

Up + Special (Air OK)
Roa moth uspecial1.png
Roa moth uspecial1 h.png
Hitboxes Off
Hitboxes On

moth_uspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Down Special

Down + Special (Air OK)
Roa moth dspecial1.png
Roa moth dspecial2.png
Roa moth dspecial1 h.png
Roa moth dspecial2 h.png
Hitboxes Off
Hitboxes On

moth_dspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



moth_dspecial2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Mollo.
  • Ranked: Reach Gold rank with Mollo.
Default
Alt Blue
Alt Red
Alt Green
Alt White
Alt Pink
Custom Color 1
Custom Color 2
Abyss
Ranked

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • Champion: Obtainable via the developers.
  • EA: Purchase a Steam key for RoA via Humble Bundle.
Champion
Early Access Promo

Navigation

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FAQ
Controls
Glossary
HUD
Practice Mode
Strategy
System
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Links
Rivals
Mollo
Clairen
Forsburn
Zetterburn
Wrastor
Absa
Elliana
Pomme
Olympia
Sylvanos
Maypul
Kragg
Orcane
Etalus
Ranno
Hodan
Ori and Sein
Shovel Knight
Stages
Fire Capital
Air Armada
The Rock Wall
Merchant Port
Treetop Lodge
Blazing Hideout
Tempest Peak
Frozen Fortress
Tower of Heaven
Aethereal Gates
The Endless Abyss
The Spirit Tree
The Forest Floor
Julesvale
Troupple Pond
Mechanics