Introduction
Tohno’s sensei who helps him control his powers. One of the best characters at zone control in the game. Focuses on placing small orbs on the screen to constrict movement, especially in the corner where it can create hopeless situations. Has multiple projectiles and good range on her pressure, with extra movement options in all three moons. Overall very solid, but a momentum-heavy character. High mid tier or bottom of top tier.
Stage: Witch on the Holy Night
BGM: Beat from Melty Blood
Moon Overview
Moon Style
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Description
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Crescent
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- Most technical moon, plenty of weird gimmicks and extra options.
- High mobility and large set of options give her lots of opportunities in neutral.
- Really abuses characters that rely on dashing around in neutral since her orbs and mobility make it hard to cleanly start pressure.
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Half
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- Powerful pressure game. Practices a very well-rounded neutral but a rushdown oriented offense, trading some of her orbs for other unique tools.
- Has sick combos, oki and mix-ups with high meter gain, and can choose to spend meter for good benefits.
- This Aoko plays like a more traditional Melty Blood character with some deadly tools for when she gets in. A great choice for an offensive setplay character.
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Full
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- Best moon for corner pressure, with plenty of oppressive options and mixups/frametraps.
- Great zoning game overall with good buttons and projectiles. Feels very much like a traditional shoto, with a DP, good fireballs, safe pressure and strong zone control.
- The simplest Aoko with a strong gorilla feel.
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Statistics
Stance
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100%
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75%
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50%
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25%
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Net Health
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Jump
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0.880
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0.851
|
0.741
|
0.717
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14,408
|
Stand
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1.000
|
0.968
|
0.843
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0.815
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12,643
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Crouch
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1.080
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1.045
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0.910
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0.880
|
11,736
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Average
|
|
|
|
|
12,938
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Palettes
11) C.C (Code Geass)
13) Rider (Fate/Stay Night)
External Links
MBAACC Navigation