Street Fighter 1 MR/Ryu
Ryu is the ever wandering warrior who practices Shotokan karate. He comes to the scene in SF1 looking to beat all of the best fighters around the world, and is the protagonist and only playable character in the original SF1. He travels to defeat the champions of multiple countries before fighting Sagat, the strongest of them all. After defeating Sagat, Ryu walked into the distance, eager for his next fight.
Ryu is likely the most familiar character to his other appearances in SF1MR. Just like always, Ryu tosses his signature Hadouken (236P) fireballs to zone the opponent out, and knocks them out of the air with various powerful anti-airs. This gameplay is turned up to 10 in SF1MR, mostly since Hadoukens are much more powerful than usual, dealing a ton of damage and recovering very fast. Ryu has simple and useful gatlings as well, and while his offense is comparatively weak due to being mixless and lacking an infinite blockstring, he still easily ends in + frames with a 2D to Hadouken cancel. This is in stark contrast to his shoto counterpart Ken, who in this game doesn't have the same frame advantage on his Hadokens, and as a big twist from typical SF titles, this makes Ryu better offensively. His damage is only average, but his combos are very stable in exchange, and he has some decent combo variety as well. He also has Shinku Hadouken (236236P), an amazing zoning and anti-zoning tool that is very combo friendly.
He has a few things holding him back from being totally dominant, however. While his combos are stable, they lack massive damage output without specific situations. He often finds himself punishing by just doing a 2B > 2D gatling for a safe taunt. He's also mixless, and lacks the infinite blockstrings of other mixless characters, forcing him to rely on neutral and smart defense to win. Notably, his Tatsu (214K) is near useless in both neutral and combos, limiting his potential damage even harder.
If you want a solid, stable zoner with a great super and some good pokes, Ryu is perfect.
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Stats and Vitals
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.5
- Taunt = 30f
Movelist
- Special Moves
- 236A/C - Hadouken: Fireball
- 214B/D - Tatsumaki Senpukyaku: Tatsu
- 6236A/C - Shoryuken: Uppercut/DP
- Supers
- 236236P - Shinku Hadouken: Extremely high damage and easy to confirm combo ender and anti-zoning tool
- 214214K - Shinku Tatsumaki: Reversal super and corner combo super
- Unique Attacks
- nj.B, nj.D
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick
2B |
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick
2D |
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Jumping Normals
Jump Light Punch
j.A |
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Jump Light Kick
j.B |
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Jump Heavy Punch
j.C |
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Jump Heavy Kick
j.D |
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Taunt
Taunt
A+B |
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Unique Attacks
Neutral Jump Light Kick
nj.B |
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Neutral Jump Heavy Kick
nj.D |
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Special Attacks
Hadouken
236A/C |
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Shoryuken
6236A/C |
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Tatsumaki Senpukyaku
214B/D |
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Supers
Shinku Hadouken
236236P |
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Shinku Tatsumaki Senpukyaku
214214K |
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