Super Smash Bros. Crusade/Phoenix Wright

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Phoenix Wright

Ace Attorney (Capcom)

SSBC PhoenixWright Stock.png
SSBC PhoenixWright Portrait.png
SSBC AceAttorney Icon.png


Introduction

xSSBC_PhoenixWright_Stock.png Phoenix Wright (Ace Attorney) Who is this?

Versus Theme Pursuit ~ Last Promotion Version Phoenix Wright Ace Attorney: Dual Destinies

SSBC AceAttorney Icon.png

Capcom

SSBC Music Icon.png


Overview

Phoenix Wright Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.25
Middleweight
0.32
High
0.99
Walk Speed Run Start Speed Run Acceleration Run Speed
2.2
Fast
4.5
Very Fast
0.25
3.2
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.75
7.5
7.8
3.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.2
4.35
1.35
8.0
Average
Air Acceleration Air Friction Special Actions
0.13
0.1
None

* Archetype:
* Availability: Default

Game Plan

xSSBC_PhoenixWright_Stock.png Phoenix Wright has a reflector, a Fast up special and really powerful attacks when using evidence.

His Unique Mechanic "Ace Attorney" revolves around collecting a max. of X evidence that powers up his attacks.

To gain evidence through an RNG factor, Phoenix must Crouch, Jab, Up Tilt, Down Tilt, NAir, Down Special and Throws.

  • Remaining crouched provides evidence but is on a 1-3 second timer
  • Jab and Down Tilt have the best chance at generating evidence
  • Throws are the most consistent at obtaining evidence.
  • Briefcase (Down B) gives evidence based on number of projectiles, not power. It can be held to obtain evidence from a Fox spamming Laser, but not much from a single Samus Charge Shot.

To use evidence, Phoenix can use Pummel, Objection, Side Smash, Up Smash, Fair, Down Special, Side Special

  • Pummel uses 1 evidence and increases the knockback of your throws.
  • Objection! uses 1 evidence. It stuns the opponent in place for a confirm.
  • Side Smash´s Paper count depends on evidence. Needs a minimum of 3 evidence to toss papers.
  • FAir uses 1 evidence. It gets a strong clean hit or a projectile on whiff.
  • Up Smash and Down Special both drop an evidence item for Phoenix to use.
  • Take That! consumes all evidence. It gains more knockback when using 5 evidence. At Max evidence it becomes incredibly strong.

However, Phoenix is on the slow side while also having stubby range in moves that use no evidence. Because of this, he struggles in disadvantage or under pressure and can find it difficult to mount a comeback if not allowed to gather resources.

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, it's imperative to get as much evidence as possible. While Crouching helps, he does not have the speed or tools to run away and gather evidence uncontested.

Start by using his jab, Down tilt and Sneeze attacks to intercept the opponent's approach, then mixup grabs and throws when they start shielding in front.
If camped, Phoenix can use Briefcase to absorb projectiles and gain evidence. Use it to spawn an item, then continue to gain more evidence through crouching and absorbing.

  • For Advantage, Phoenix can chase with Up special in order to threaten a quick Aerial (NAir/FAir) or a slow finisher (Side B), but general you should be aiming to continue gathering evidence if under 8.
  • For Disadvantage, Down tilt and Up tilt are fast and have decent hitboxes, but can leave you vulnerable if the player mistimes the enemy's rushdown timing. Up special is also a fast escape option both out of shield and as a recovery mix up.

Character is for you if:

  • Like whacky characters with unique gimmicks
  • Enjoys resource management to snowball your opponents.

For a more in depth overview of the character, guides and a matchup spread, go to Phoenix Wright: Competitive Overview

Kirby Copy Ability Parasol SSBC Kirby CopyAbility Parasol.png Description


Home Stage SSBC DistrictCourt StageIcon.png District Court SSBC AceAttorney Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

SideB Name
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

UpB Name
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

DownB Name
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Final

Alternate Costumes

Base (Blue)
Miles Edgeworth (Red)
Young Winston Payne (Green)
Old Winston Payne (Yellow)
Miya Fey (Black)
Young Phoenix Wright (Pink)
Gyakuten Meets Orchestra Album Cover (White)
Maya Fey (Purple)

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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