The Rumble Fish 2/Lud

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TRF2 MAIN LUD.png

Introduction

LUD COLORS.png
Gender Male Blood type O (Rh-) Birthday December 7th Fighting Style Arranged Valor Style Martial Arts Birthplace England Height 183cm Weight 82kg

Fun fact: He can eat really fast.

Gameplay

Lud is a brawler character whose goal is to get in on his opponent and stay in, pressuring them with his crouching normals and invincible moves. To aid him in this, he has a variety of charges that can be used in the air, along with a dive kick. Lud's Temperature Gauge gives him access to EX versions of his special moves and offensive arts with varying effects. Dragon Tackle in particular receives super armor and damage nullification during its start up frames, allowing him to muscle his way in. It also gives him some unpredictability as opponents must be wary of a random Dragon Tackle. Lud's previously mentioned Temperature Gauge is filled by using Super Iron Arm Guard, a parry which gives him an extra defense against attacks.

However, Lud's weaknesses include a generally weak set of special moves bar Dragon Tackle, making his gameplan somewhat linear. His parry also doesn't allow any cancelling, allowing a parried opponent to recover unpunished.

Pros Cons
EX Dragon Tackle has super armor and nullifies all damage, allowing it to punish bad moves. Outside of Dragon Tackle, special moves range from mediocre to terrible.
Super Iron Arm Guard act as a parry and allows him to absorb attacks. While easy to built Temperature Gauge off of, Super Iron Arm Guard is clunky in that it cannot be cancelled out of.
Surprisingly mobile, sporting a divekick and far reaching Dragon Tackles. Lacks any mixup tools in his kit.

Temperature Gauge:

Ludtemp.gif

Lud has a special Temperature Gauge that is raised by parrying incoming attacks with his Super Iron Arm Guard command normals (6P/3P). Once filled, Lud can use his Temperature Gauge to do EX versions of his specials, and increase the damage of supers.

Version Differences

The following changes were made in the Nesica version:

  • Added new input for Super Iron Arm Guard (LP > SP) that can be used even if the opponent isn't attacking.
  • Attacks parried by Super Iron Arm Guard increase the Defense Gauge
  • Increased damage of Super Explosive Dynamite Tackle
  • Heat Gauge increases by 10% minimum if an attack is parried successfully.

Move Set

Standing Normals

5LP
LUD LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
5SP
LUD SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
cl.SP
LUD CSP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -


5LK
LUD LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
5SK
LUD SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
cl.SK
LUD CSK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Crouching Normals

2LP
LUD 2LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
2SP
LUD 2SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
2LK
LUD 2LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -
2SK
LUD 2SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Jumping Normals

j.LP
LUD 8LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -
j.SP
LUD 8SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -
j.LK
LUD 8LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -
j.SK
LUD 8SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Command Normal

Super Iron Arm Guard
6P/3P
LUD 2P.PNG
6P Absorbs HIGHS/MIDS
6P Absorbs HIGHS/MIDS
LUD 3P.PNG
3P Absorbs MIDS/LOWS
3P Absorbs MIDS/LOWS
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

This is an autoguard that when hit raises Lud's temperature gauge.

Dragon Kick
6SK
LUD 6SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -
Tiger Kick
3SK
LUD 3K.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Can be used after 2K as an OTG.

Special Moves

Dragon Tackle
236P
LUD 236P.PNG
236P
236P
LUD 236PP.PNG
236PP
236PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - - -

Can follow-up with 6P for a forward charge or 9P for a diagonally upward charge.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GAUGE EX - Mid - - - - - -

Cost 20% of Temperature Gauge
Can follow-up with 6P for a forward charge or 9P for a diagonally upward charge. The EX version is not only armored, but also invincible.

Dragon Tackle
623P
LUD 623P.PNG
623P
623P
LUD 623PP.PNG
623PP
623PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - - -

Can follow-up with 6P for a forward charge or 3P for a diagonally downward charge.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GAUGE EX - Mid - - - - - -

Cost 20% of Temperature Gauge
Can follow-up with 6P for a forward charge or 3P for a diagonally downward charge. The EX version is not only armored, but also invincible.

Air Dragon Tackle
j.236P
LUD J236P.PNG
j.236P
j.236P
LUD J236PP.PNG
j.236PP
j.236PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - - -

Can follow-up with 6P for a forward charge or 9P for a diagonally upward charge.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GAUGE EX - Mid - - - - - -

Cost 20% of Temperature Gauge
Can follow-up with 6P for a forward charge or 9P for a diagonally upward charge.

One Hundred Hit Launcher
HOLD AND RELEASE ANY P/K
LUD HOLDBUTTON EX.PNG
HOLD AND RELEASE ANY P/K
HOLD AND RELEASE ANY P/K
LUD HOLDBUTTON.PNG
HOLD AND RELEASE ANY TWO P/K
HOLD AND RELEASE ANY TWO P/K
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - - -
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GAUGE EX - Mid - - - - - -

Cost 20% of Temperature Gauge

  • Lud will travel bit during this movee start up, making it combo more reliably from attack strings.
Strike Crackers
214P
LUD 214P.PNG
214P
214P
LUD 214PP.PNG
214PP
214PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - - -

The light version is completely useless. The strong version releases a ranged shockwave, so it could have some use. It's still slow though.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GAUGE EX - Mid - - - - - -

Cost 20% of Temperature Gauge. Does increased damage. A waste of Temperature Gauge.

Universal Mechanics

Throw
4/6SP
LUD GRAB.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -
Thin Film Heat Mode
LK+SP/LP+SK
LUD BOOST.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Instantly raises Lud's Temperature Gauge.

Jolt Attack (air OK)
LP+LK
LUD JOLT.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Universal unblockable.

Advancing Attack
SP+SK
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Universal AA.

Super Arts

Super Explosive Million Launcher
236236P
LUD OA1.PNG
Offensive Arts
Offensive Arts
LUD 236236PP.PNG
236236PP
236236PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Unreliable as a combo ender. If the opponent is even slightly off the ground, not all of the hits will connect, resulting in reduced damage.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GUAGE EX - Mid - - - - - -

Costs 100% of Temperature Gauge

Super Bombing Jet Breaker
236236P
LUD OA2-2.PNG
Offensive Arts
Offensive Arts
LUD 2141236PP.PNG
2141236PP
2141236PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

The optimal O.A to end combos with.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GUAGE EX - Mid - - - - - -

Costs 100% of Temperature Gauge

463214P
LUD DA.PNG
Defensive Arts
Defensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -
Tetsuwan Guard
41236P While Guarding
LUD 41236P.PNG
Defensive Arts
Defensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -
R-I-C-E
22LK+SK
LUD DA3.png
Defensive Arts
Defensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Costs 100% Heat Gauge, 2DEF Meter, and requires Lud to be parts broken on his face (bruised face). Lud pulls out some icepacks and puts them on his face to reduce the inflammation from his bruises. The icepacks have a hitbox when pulled out. This heals a bit of health and also removes the bruised face effect.

Mostly just a joke super. Too costly to be used as a real tool.

Critical Arts
2141236 P
LUD CA.PNG
Critical Arts
Critical Arts
LUD 2141236PPP.PNG
2141236PP
2141236PP
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
TEMP GUAGE EX - Mid - - - - - -

Costs 100% of Temperature Gauge

Combos

LP > LK > SP > 236P > 6P

(When wall bounce is available) LP > LK > SP > 236P > LP > SP > 236P > 6P

LP > LK > SP > SK > Advancing Attack > SK > SP > 236P > 6P

Strategy

Once you've gotten in on your opponent and have some heat on the temperature gauge, don't be afraid to throw EX Dragon Tackles out to punish mashing.

External Links

Footage of a Japanese Lud Player from EVO 2020: https://youtu.be/O1TD4Du56bU?t=564


General
FAQ
Controls
HUD
System
Strategy
Glossary
Netplay
Links
Characters
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