User:Funnyman
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who am i
the Combo Page guy
the f is lowercase!!!!!!!!!!
I would simply
Choose your own Adventure routes
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
filler space aaaaaaaaaaaaaaaaaaaaaaroute 1
|
100 psychic damage | Your soul. | -3.23 | Hell. |
|
Starter | Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|---|
5[C] |
2A > ...
|
2A -
|
Something |
2A -
|
Anywhere |
|
Combo Writing
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2B > 5C > 4C > Airdash > j.C > 623A > 2C > 236[A] > (5A) > 5B > (623AA > j.B > AT) OR ((tk j.2B) > 236BBB > 214C) | AT - XXXX
214C - XXXX |
AT - XXXX
214C - XXXX |
Midscreen | |
Notes
2A starter midscreen
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5[C] > (2A, 2B, 2C, or Omit) > 236AXX > 5A > 5B > 22A > (2A > 2C > 236[B]) > ... > (RB1 > 214A) OR (236XXX > 214C) | Back to Corner | |||
Model 5[C] conversion for most spacings. Requires a different route depending on which button was pressed. How long can I make this before it breaks? Maybe it won't? Who knows, only one way to find out.
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Timeless Thunder Needle
Timeless Thunder Needle
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214A
214A
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214B~X
214B~X
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214A
214A
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214B~X
214B~X
Hitboxes Off
Hitboxes On
214A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000 | LHA | -CH-, -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | 24 | 38 | -4 | - |
- A horizontal lightning strike with great reach, making it a good tool for harassing the opponent at range in neutral.
- Usual choice for special filler into EX.
- Can be cancelled into 214A~X even on whiff.
214B~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LHA | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 25 | 40 | -6 | - |
- Performs the A version as a follow-up to the B version.
- Has slightly longer reach than 214A itself.
- Mainly combo filler.
Timeless Thunder Needle
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214A~X
214A~X
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214B
214B
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214A~X
214A~X
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214B
214B
Hitboxes Off
Hitboxes On
214A~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LHA | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
11 | 3 | 28 | 41 | -8 | - |
- Performs the B version as a follow-up, letting you easily confirm the hit on reaction.
- Can whiff if the 214A hit from far away.
- Whiffs against opponents guarding up close.
- Can potentially anti-air people jumping over 214A, but is prone to getting counterhit if they slip through its blindspots.
214B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000 | LHA | -CH-, -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 3 | 25 | 43 | -5 | - |
- A diagonal lightning strike with the potential to anti-air, but doing so on reaction is tricky at best.
- Can be cancelled into 214B~X even on whiff.
Timeless Thunder Needle
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214[B] / 214A~[X]
214[B] / 214A~[X]
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214[B] / 214A~[X]
214[B] / 214A~[X]
Hitboxes Off
Hitboxes On
214A~[X]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
380*3 (957) | LHA | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
23 | 3 (1) 3 (1) 3 | 31 | 64 | -17 ~ -9 | - |
- Performs the charged B version as a followup.
- Much worse on block than standalone 214[B].
- Useful to add extra damage to low-end routes, but stops working fairly quickly into Roa's optimal routing.
214[B]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480*3 (1185) | LHA | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
24 | 3 (1) 3 (1) 3 | 20 | 55 | -2 ~ +2 | - |
- Releases multiple pillars of diagonal lightning.
- A good tool for controlling space due to the long active frames, but it can be easily shielded on reaction if done predictably.
- Amazing combo filler in the corner that leads to his highest damaging routes.
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214C
214C
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214C
214C
Hitboxes Off
Hitboxes On
214C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
440*8 (2105) | LHA | MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+6 | 4(3)*8 | - | 33 | +15 ~ +51 | - |
- Similar to 214B, but now releases multiple lightning strikes in quick succession.
- Very advantageous on block, letting you keep up your pressure if your initial string didn't pan out, or letting you quickly and safely get in or out when cancelled from 236A.
- If done near point blank on a crouching opponent, later lightning strikes are prone to miss and could lead to significantly less advantage than expected.
- Gives a full combo on hit, and can be used in combos to tack on extra damage before ending or using your Arc Drive.
- Also useful for some AUB guard break set-ups, as while the opponent is stuck blocking it in the air, Roa can hit them with an air-unblockable move for free.
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4BC
4BC
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4BC
4BC
Hitboxes Off
Hitboxes On
4BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480*3 (1309) | LHA | EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
18 | 4 | 26 | 47 | -3 | Clash 1-11 (MD) |
- A three-pronged lightning strike with amazing reach and great reward on hit.
- Amazing neutral tool due to the large amount of space it covers. The vertical hitbox gets bigger the further away from Roa it gets.
- Completely safe on block, and you can convert into a combo with meter fairly easily. This move will also combo in the corner without meter depending on how your opponent gets hit.
words
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236A
236A
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Hitboxes Off
Hitboxes On
236A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
950 | LHA | -CH-, -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | 26 | 40 | -4 | - |
- Aoko fires a short-ranged finger laser.
- Can be followed up by tapping any attack button, on contact or on whiff.
Back to Corner Starters
In honor of Kouma's Wallthrow starter section, which is almost entirely moot after the May 7th patch. Gone, but never forgotten. May it rest in peace.
Numbers assume 214A starter.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214X4X > 2C > 5C > 236AA4A > 2A > 2C > (> 5CC > 214A) OR (> 3C > j.BB) | 3568, 3718 | Back to Corner | ||
| ||||
214X4X > 5C > 236AAA > 5A > 5B > 22A > 2A > 2C > 236[B] > 2BB > (214A) OR (236XXX > 214C) | 214A - 3847
214C - 4445 |
Meter Positive | 214A - 0.82
214C - 1.04 |
Back to Corner |
| ||||
214X4X > 5A > 2C > j.[C] > 5C > 236[B] > 22A > 2A > 5B > 2B > (RB1 > 214A) OR (236AXX > 214C) | 214A - 3793
214C - 4518 |
214A - 0.82
214C - 0.91 |
Back to Corner | |
| ||||
5[C] > (2A, 2B, 2C, or Omit) > 236AXX > 5A > 5B > 22A > (2A > 2C > 236[B]) > ... > (RB1 > 214A) OR (236XXX > 214C) | Back to Corner | |||
| ||||
5[C] > (2A, 2B) > 5B > IAD > j.B > 623X(1)X > 22A > 5A > 2C > 236[B] > ... > 236AXX > 214C | Back to Corner | |||
| ||||
5[C] > 6B+C > 236AXX > 5A > 2C > 236[B] > 2B > 5B > RB1 > 214A | 214A - 3465 | 3 Moon Gauge | 214A - 1.12 | Back to Corner |
| ||||
5[C] > 6B+C > 5B > 2C > j.[C] > 2B > 22A > 5A > 236XXX > 214C | 214C - 4082 | 3 Moon Gauge, Meter Positive | 214C - 1.03 | Back to Corner |
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5[C] > 236C > 2B > 5B > 22A > 5A > 2C > 5C > RB1 > 214A | 214A - 3531 | 100% Magic Circuit | 214A - 0.34 | Back to Corner |
| ||||
214X4X > 623A(1) > MD > j.[C] > 2B+C > 236AXX > 2A > 5C > 2C > j.6B+C > 5A > 2B > RB1 > 236BX > 236C > 236B+C | 236B+C - 6269 | 400% Magic Circuit
5 Moon Gauge |
140% Magic Circuit | Back to Corner |
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