User:Naptec

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Test template character page for Ys vs. Trails in the Sky: Alternative Saga

A compassionate young man who has dedicated his life to adventuring.
He is a legendary swordsman with flaming red hair and piercing eyes.
There are over one hundred travelogues that chronicle his adventures.


Adol
Placeholder.png
Archetype Rushdown
Difficulty Easy
Stats
HP 10304
AP 26
STR 948
DEF 924
BRK 556
DUR 3495
SPD 95
AGL 101
SP Gain 217


Introduction

Adol is a fairly standard beginner-friendly rushdown character. While his damage output is average, he compensates with his good mobility and lightning fast attacks, which tends to have little recovery. He is most prevalent at close to mid range, where he can unleash an onslaught of attacks in order to pressure his opponents. On top of that, his high AP makes him quite flexible when it comes to builds.


Playstyle
Adol is a fairly standard beginner-friendly rushdown character with good mobility and very fast attacks
Strengths Weaknesses
  • It's Adol
  • Can't pilot a ship to save his life

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Describe how each attack in Adol's movelist works, and how they're generally used.

Normal attacks

  • Ground normal - ABCDE (there should be a movecard like for other wikis, but I don't have the template yet so this'll do)
  • Charge attack - [A]
  • Air normals - j.ABC
  • Falling attack - j.D
  • Rising Attack

Skills

  • S1: Running Slash (same as above)
  • S2: Fire
  • S3: Aerial Thrust
  • S4: Tornado Slash
  • S5: Sword Dance
  • S6: Dominator
  • EXTRA Skill: Lunar Dragon Blade


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Adol's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Adol goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Adol's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Adol is played in neutral at a fundamental level

Pressure

  • Explain how Adol's pressure works fundamentally

Defense

  • List what Adol's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack

General Counterplay

  • List some general Adol counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

  • Combo (damage)
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation (Navbox)

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Adol
Dogi
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