Kinnikuman Muscle Grand Prix 2/Mariposa: Difference between revisions
(→Arcade vs PS2 Differences: Fixed typo) |
(Updated HS/MBU) |
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|damage =78 | |damage =78 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =73-81 KKD | |cancel =73-81 KKD | ||
|cost = | |cost = | ||
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|damage =39 | |damage =39 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =58-75 KKD | |cancel =58-75 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =46-54 KKD | |cancel =46-54 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =81-88 KKD | |cancel =81-88 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =46-54 KKD | |cancel =46-54 KKD | ||
|cost = | |cost = | ||
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|damage =52 | |damage =52 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =32-37, 36 Sp, 20-39 KKD | |cancel =32-37, 36 Sp, 20-39 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =37-45, 41-44 Sp, 33-45 KKD | |cancel =37-45, 41-44 Sp, 33-45 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =62-67, 62-66 Sp, 50-78 KKD | |cancel =62-67, 62-66 Sp, 50-78 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =96-102 KKD | |cancel =96-102 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =46-66, 46-65 Sp, 46-80 KKD | |cancel =46-66, 46-65 Sp, 46-80 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =96-102 KKD | |cancel =96-102 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =46-66, 46-65 Sp, 46-80 KKD | |cancel =46-66, 46-65 Sp, 46-80 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =18-36, 18-35 Sp, 85-99 KKD | |cancel =18-36, 18-35 Sp, 85-99 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =43-59 KKD | |cancel =43-59 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =80-87 KKD | |cancel =80-87 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =45-53 KKD | |cancel =45-53 KKD | ||
|cost = | |cost = | ||
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|damage =26 | |damage =26 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =37-54 KKD | |cancel =37-54 KKD | ||
|cost = | |cost = | ||
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|damage =78 | |damage =78 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =72-80 KKD | |cancel =72-80 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =45-65, 45-64 Sp, 45-75 KKD | |cancel =45-65, 45-64 Sp, 45-75 KKD | ||
|cost = | |cost = | ||
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|damage =78 | |damage =78 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =80-77 KKD | |cancel =80-77 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =17-35, 17-34 Sp, 84-98 KKD | |cancel =17-35, 17-34 Sp, 84-98 KKD | ||
|cost = | |cost = | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MS | |attribute =MS | ||
|property =OTG | |property =OTG,MBU | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
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|guard =Tech | |guard =Tech | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
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|guard =Tech | |guard =Tech | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
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|guard =Tech | |guard =Tech | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
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|guard =N/A | |guard =N/A | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
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|attribute =Run | |attribute =Run | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
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|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
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|damage =104 | |damage =104 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =60-72 KKD | |cancel =60-72 KKD | ||
|cost =1 | |cost =1 | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =41-65 KKD | |cancel =41-65 KKD | ||
|cost =1 | |cost =1 | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =85-95 KKD | |cancel =85-95 KKD | ||
|cost =1 | |cost =1 | ||
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|damage =26 | |damage =26 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =51-59 KKD | |cancel =51-59 KKD | ||
|cost =2 | |cost =2 | ||
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|damage =78 | |damage =78 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =53-67 KKD | |cancel =53-67 KKD | ||
|cost =1 | |cost =1 | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =49-70 KKD | |cancel =49-70 KKD | ||
|cost =1 | |cost =1 | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel =63-64*, 25-69 KKD | |cancel =63-64*, 25-69 KKD | ||
|cost =5 | |cost =5 | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Special | |attribute =Special | ||
|property = | |property =MBU | ||
|cancel =28-67 KKD | |cancel =28-67 KKD | ||
|cost =2 | |cost =2 | ||
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|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Special | |attribute =Special | ||
|property = | |property =MD,MBU | ||
|cancel =60-68 KKD | |cancel =60-68 KKD | ||
|cost =3 | |cost =3 |
Latest revision as of 23:20, 5 March 2024
Story
Kinnikuman Mariposa is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar for one of the five evil Gods; Mariposa is the vessel for the God of Flight, and in a wrestling context, this translates to his high-flying, luchador-inspired fighting style. Before his godly possession, Mariposa was known as George the Thief, an impoverished youth who turned to a life of crime. It was during this time that he happened to steal the Anoalo staff, a Robin family heirloom, which granted him mastery over fire. As Kinnikuman Mariposa, his main claim to being the true heir to the throne is in his ability to perform one of the Kinniku clan's 3 sacred techniques, the Muscle Revenger; however, this was eventually revealed to be a fake version, with Mariposa having misinterpreted the fresco depicting the move, and he was smitten by the Choujin Gods as a result.
Gameplay
Mariposa is a highly unorthodox character with a few notable quirks. Several of his attacks have highly unusual animations, such that to an unfamiliar eye, it is not always immediately obvious if he is mid-startup of a move, or if he has completely recovered from another move. Combined with the more robust, complex string options available to him, This can make keeping track of what a Mariposa player is doing a tricky experience. What is Mariposa's more famous gimmick however is his focus on backhit combos. In MGP2, some moves do more hitstun and cause different hit animations on backhit, enabling new combos, especially in the arcade version. Mariposa has a unique throw and a special that turns the opponent around, setting them up for a backhit combo. While backhit combos are not unique to Mariposa, the ability to consistently and proactively set them up is more-or-less exclusive to Mariposa, giving his gameplan an increased emphasis on flashy, if somewhat strange-looking, backhit combos.
Mariposa does have some notable weaknesses, chief among which his reliance on backhit combos, which are often janky to land by nature; as a result, Mariposa's combos are more inconsistent than most. A more pressing shortcoming of Mariposa is that the lengthy animations of some of his attack equate to unusually lengthy recovery times, even leaving him punishable on hit with some buttons. Although this downside can often be circumvented by simply cancelling out of the move, this means that parrying Mariposa frequently leaves him in a heavily punishable position.
Arcade vs PS2 Differences
When Kinnikuman MGP2 was ported to the Playstation 2, there were several gameplay adjustments made, primarily in system mechanics. One of the most notable changes is how backhit combos work; in the Arcade version, this enables extremely long combos, even to the point of infinites for some characters. The PS2 version heavily neuters this, with many of the more advanced backhit combos on Arcade causing an early knockdown on PS2. As a result, since backhit combos are a major part of Mariposa's gameplay, he ends up being one of the most changed characters from Arcade to PS2. Unfortunately, as the Japanese community primarily plays on Arcade, there is very little high-level footage of PS2 Mariposa. This page will mostly be based on the PS2 version (otherwise noted), and the combos here should work even on Arcade; however, these would rarely be optimal routes in the Arcade version.
Strengths | Weaknesses |
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|
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Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Standard
- Movement speed: A
Strikes
A
A
|
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A,A
|
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A,A,A
Luz del Sol Uno |
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A,A,2A
|
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A,A,2A,4A
|
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A,A,2A,4A,6A
Luz del Sol Dos |
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A,A,2A,4A,66A
Luz del Sol Tres |
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A,A,2A,46A
Luz del Sol Quatro |
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A,A,2A,66A
Luz del Sol Cinco |
---|
A,4A
|
---|
A,4A,2A
|
---|
A,4A,2A,6A
Luz del Sol Seis |
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6A
6A
|
---|
6A,A
|
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6A,A,46A
Luz de la Luna Uno |
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6A,A,214A
|
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6A,A,214A,A
|
---|
6A,A,214A,A,46A
Luz de la Luna Dos |
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6A,A,214A,A,64A
Luz de la Luna Tres |
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214A
214A
|
---|
214A,A
|
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214A,A,46A
El Cielo Uno |
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214A,A,64A
El Cielo Dos |
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4A
4A
|
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4A,A
|
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4A,A,A
La Tierra Uno |
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4A,A,2A
La Tierra Dos |
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4A,A,2A,A
La Tierra Tres |
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4A,A,2A,6A
La Tierra Quatro |
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8A
8A
Moonsault Press |
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2A
2A
Low Dropkick |
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66A
66A
Rolling Upper Kick |
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44A
44A
Quick Spin Kick |
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46A
46A
Dropkick |
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64A
64A
Headstand Kick |
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236A
236A
Rolling Sobat |
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41236A
41236A
Shoulder Tackle |
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623A
623A
Aztec Flip |
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421A
421A
Knee Stomp |
---|
WRA
(While Running) A
Low Dropkick |
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WGA
(While Grounded) A
|
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Throws
T
Flying Maya
T |
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66T
Arm Whip
66T |
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46T
Armbreaker
46T |
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236T
Deja Vu
236T |
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214T
Christo
214T |
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41236T
Rogue Fake
41236T |
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MST
Swing DDT
(Medium Stun) T |
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MS236T
Corbata
(Medium Stun) 236T |
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HST
Sky-High Body Press
(Heavy Stun) T |
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HS236T
Mexican Stretch
(Heavy Stun) 236T |
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FBT
Face Crusher
(From Behind) T |
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FB4T
Jumping Spin Kick
(From Behind) 4T |
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FB236T
Hurricanrana
(From Behind) 236T |
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AB46T
Mariposa Cutter
(Airborne) 46T |
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NR214T
619
(Near Ropes) 214T |
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NC66T
Firebird Splash
(Near Corner) 66T |
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NC421T
Iron Post Binding
(Near Corner) 421T |
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RT
Arm Whip
(Running) T |
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WGT
Swing DDT
(While Grounded) T |
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4T
Irish Whip
4T |
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44T
Side Switch
44T |
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Specials
S
Aztec Drop
S |
---|
8S
Aztec Knee Drop
8S |
---|
66S
Aztec Headbutt
66S |
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44S
Moctezuma Defense
44S |
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46S
Aztec Slide
46S |
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236S
Aztec Senton
236S |
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41236S
Frankensteiner
41236S |
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Dragon Rana
41236S,421T |
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63214S
Do-jime Headbutt
63214S |
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623S
Rogue Blow
623S |
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421S
Flight Technique
421S |
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Supers
41236T+S
Fake Muscle Revenger
41236T+S |
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NR41236T+S
Aztec Rush
(Near Ropes) 41236T+S |
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Strategy
Combos
Midscreen
- 4A,A xx S
Basic standing confirm. Able to punish throws.
- 4A,A xx 623S, 421A xx 236T
More involved combo off of 4A involving backhits. Builds more meter for the opponent, but optimal throw punish outside of super.
- (66A/64A), 64A (cc), 4A,A xx 46T, 2A
Juggle bnb, working with either of Mariposa's launchers. With the 64A launch, a forward dash prior to the 64A (cc) may be required depending on positioning.
- 421A (cc), A (cc), forward dash, 421A xx 46T, 2A
Conversion off of 421A.
Colors
External Links
- Google Docs by fishtrabs