Kinnikuman Muscle Grand Prix 2/Sneagator

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Sneagator

Story

He's a sneaker, he's an alligator, he's... Sneagator! Sneagator is one of the Devil Knights, and as his name might imply, he's not simply a sneaker-loving alligator; he actually part alligator, part sneaker. This gives him the ability to shed by untying the shoelaces upon his chest, turning into different reptilian forms in the process. Notable forms aside from his default alligator form include a frilled lizard and a turtle, all while maintaining the sneaker motif. However, when push comes to shove, Sneagator would assume his true, most powerful form: a giant sneaker, which unravels to reveal... a T-Rex foot! Just the foot, though.

The revival and side-content would expand on Sneagator's role in the Devil Choujin faction, being portrayed as a tough but fair instructor to the less-experienced Devil Choujins, particularly SteCasse King and Springman.

Gameplay

Sneagator is a character with a few unusual traits. One of his more notable moves is Grounder (41236A), a cancellable sliding move that goes very far very quickly. Between that and decent forward-moving specials such as 236S, Sneagator can cover a lot of ground very suddenly, for strong whifff punishing and a unique movement option. Sneagator also has some surprisingly excellent frame data, with a 13f launcher and a special move with such a fast startup and recovery that it is +3 even on parry, despite being a KD move. While Sneagator's damage is generally unimpressive, this is made up for by 623S being one of the best 5-bar chain throws in the game, due to its launching extension that can lead into a ton of damage when properly optimized. On top of all of this, Sneagator also has the advantage of being tied for the highest health in the game, at 1200 health, making him that much harder to kill.

Sneagator does not really have any big glaring weaknesses; his movement can be a bit awkward to get used to, as it requires making full advantage of his tools like 41236A or 236S. His hurtbox is also on the large end, and due to a combination of his lack of a 3-bar special throw and his difficult-to-use juggle tools, Sneagator's damage is only "okay" outside of 623S.


Strengths Weaknesses
  • Tied for highest health in the game.
  • Unorthodox movement covers a lot of range in short bursts.
  • Solid whiff-punishing thanks to a multitude of forward-moving buttons.
  • Excellent chain throw provides high burst damage.
  • Certain moves have really great, borderline unfair frame data.
  • Movement can be awkward to get used to.
  • No 3-bar special throw.
  • Above-average hurtbox.
  • Awkward juggle tools.
  • Middling damage outside of exactly 623S.

Character Stats

  • Health: 1200
  • Damage rating: 13
  • Size/weight: Medium/Middleweight
  • Movement speed: B

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry LS - 22-24, 22-23 Sp, 23-59 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 34 (38) -29 -17 -13 -

Slow overhand neutral A.

  • Unlike most characters, this is not Sneagator's fastest normal; 6A, and even his 66A launcher, are faster buttons.
  • On hit, this natural combos into 44S.
A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry LS OTG 33-35, 33-34 Sp, 21-38 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 4 17 (20) -11 -1 +3 -

(placeholder text)

A,A,A
Sobat Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 44-57 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 4 31 (35) -5 -15 +6~39 -

(placeholder text)

A,A,6A
Sneaker Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS - 42-44, 42-43 Sp, 31-48 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 4 19 (20) -9 -3 +15 -

(placeholder text)

A,A,4A
Tail Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - 51-53, 51-52 Sp, 43-54 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 (31) -23 -11 -7 -

(placeholder text)

A,A,4A,4A
Tail Kick & Bite
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS-5 MBU 31-45 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 5 19 (25) +6 -4 +17~50 -

(placeholder text)

6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry LS OTG 32-34, 32-33 Sp, 20-37 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 4 17 (20) -11 -1 +3 -

Low kick that hits OTG.

  • Faster than neutral A, but has a much later cancel window such that nothing is guaranteed off of it on standing hit, and makes it awkward to use in juggles.
6A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - 31-33, 31-32 Sp, 27-55 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 4 29 (31) -25 -13 -9 -

(placeholder text)

6A,A,A
Thrust Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
65 Block/Parry HS-5 MBU 44-46, 44-45 Sp, 37-52 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 4 24 (29) +2 -8 +13~46 -

(placeholder text)

6A,A,A,6A
Double Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS - 43-45, 43-44 Sp, 32-49 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 4 19 (20) -9 -3 +15 -
  • Natural combos from previous hit, causing a KD.
6A,A,A,6A,4A
Triple Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
91 Block/Parry HS-5 MBU 40-63 KKD - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 5 37 (38) -12 -22 -1~+32 -

(placeholder text)

41236A
41236A
Grounder
Neutral.
Neutral.
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry LS OTG 24-37, 24-36 Sp, 24-65 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 13 31 (37) -34 -24 -20 15-50 Throw

Low-profiling slide that travels quite far fairly quickly.

  • One of Sneagator's most important moves, as it allows him to get in by covering a lot of ground suddenly while evading a lot of neutral pokes.
  • It has a decently early cancel window as well, leaving Sneagator relatively safe if he charge cancels the move on block.
  • Even if the move is blocked on its very last active frame and then immediately charge-cancelled to cut the recovery, Sneagator is still slightly minus on block.
  • Sneagator can also cancel this into his forward-moving 236S, moving forward even further and covering enough distance to just about go corner to corner.
  • On hit, this move combos into the fast 44S, but more importantly, it combos into the even faster built-in extension to this move for a launch.
41236A,623A
Crocodile Toss
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry Launch MBU 33-35, 33-34 Sp, 30-36 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
2 26 8 (9) -4 -14 - 2-34 Throw

2f launching follow-up to 41236A, so fast that it would natural combo leniently even if 41236A hits as early as possible.

  • This lets Sneagator juggle off of 41236A, but the lower launch as well as the long effective recovery of the move limits the juggle opportunities of the move, compared to juggles possible off of 66A and especially 623S,236T. Directly cancelling this move into his 66T air throw is just about the most decently damaging yet consistent juggle that Sneagator can get off of this launch midscreen.
41236A,623A,6A
Crocodile Bite
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS-5 MBU 31-45 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 5 19 (25) +6 +2 +17~50 -

Ender to the string.

  • Damaging and fast enough to juggle off of 41236A,623A's launch, but its relatively long recovery coupled with Sneagator's spoor juggling strings mean linking off of this for further juggling is very difficult if not impossible, at least midscreen.
8A
8A
Knee Stomp
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry KD OTG,MBU 42-65 - 26/73
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 9 27 (31) -6 -16 - 6-33 Throw

(placeholder text)

2A
2A
Sliding Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS OTG 58-65 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 11 29 (34) -24 -20 -2 1-50 Throw

Sliding 2A that moves forward quite far.

  • As a neutral approach tool, this is generally outclassed by 41236A since that move leads to more reward on standing hit.
  • As an OTG however, this move does more damage than 41236A (at least meterlessly), and its range lets it OTG off of knockdowns that leave the opponent far away, though this is true for 41236A as well.
214A
214A
Enzuigiri
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 65-89 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 6 50 (54) -26 -36 -15~+18 13-48 Throw

(placeholder text)

66A
66A
Sneaker Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry Launch OTG,MBU 39-41, 39-40 Sp, 37-43 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 3 27 (28) ±0 -10 - -

Surprisingly fast launcher that can hit OTG.

  • This launcher does not cause a high launch like 623S,236T. This means a lot of the juggles that work off of that launcher will not off of this launcher.
  • At 12 frames, this launcher can punish a teched throw. Despite Sneagator's limited juggles off of it, this is still his go-to throw punish option.
  • The move's speed and damage also makes it a useful OTG, guaranteed from a good amount of knockdowns.
623A
623A
Bite Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS-5 MBU 30-44 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 5 19 (25) +6 -4 +17~50 -

Heavy-stunning bite that noticeably moves Sneagator forwards.

  • Has some use in neutral situations, as well as combo filler in 623S,236T juggles.
WRA
(While Running) A
Enzuigiri
Damage Guard Attribute Property Cancel Cost Meter Gain
65 Block/Parry HS-5 MBU - - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 7 53 -30 -40 -19~+14 10-43 Throw

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -5 +13 1-22 Full, 23 Throw

(placeholder text)

Throws

T
Dragon Screw
T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

6T
Body Slam
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 Tech KD - - - 90/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

41236T
Flying Headscissors
41236T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - - - 118/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

MST
Bear Hug
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 112/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

HST
Brainbuster
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
169 N/A KD - - - 130/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

FBT
Ankle Hold
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - - - 90/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

AB66T
Hell's Spacewalk
(Airborne) 66T
Damage Guard Attribute Property Cancel Cost Meter Gain
104 N/A KD - - - 81/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 17 19 - - - -

Air throw. being the standing kind.

  • Between the throw's high throwbox and Sneagator's somewhat awkward juggle strings, this is not the easiest air throw to combo into.
  • This is still typically Sneagator's go-to juggle ender, especially meterlessly.
RT
Death Valley Bomb
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 N/A KD MD - - 36/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

(placeholder text)

WGT
Bear Hug
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 112/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Frill Cutter
S
Damage Guard Attribute Property Cancel Cost Meter Gain
26x5 Block/Parry MSx5 SKD,OTG,MBU 68-84 KKD 1 -100/40x5
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 21 (3) 38 (40) -24 - - 21-70 Throw

Multi-hitting flying attack that moves in an upwards arc.

  • Will generally hit multiple times on standing hit, for a knockdown or even an SKD.
  • The SKD property also gives it some use as a juggle ender, as Sneagator would be able to OTG off of it (such as with 8S) to potentially outdamage the air throw ender.
  • Only the first two hits of this move can hit OTG, making it generally not worthwhile to use for this purpose.
  • Blockstun/hitstun data assumes all hits connected. Parry data assumes the first hit is parried, which causes subsequent hits to connect for a KD.
  • Earliest throw cancel during KKD is on frame 70.
S
Flying Body Press
8S
Turtle Power
Turtle Power
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Block/Parry KD OTG,MBU 46-98 KKD 2 -200/125
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 19 56 (61) -45 -55 - 1-3 Strike, 7-35 Throw

Damaging body press that hits OTG, essentially a metered 8A-style move.

  • Although decently fast on startup, the frames when it can hit OTG is actually much later.
  • Rather expensive for a metered OTG, but the damage is very solid; though requiring strict timing, getting to OTG with this after an SKD juggle ender will always do more damage than ending in air throw.
  • Earliest throw cancel during KKD is on frame 79.
66S
Jumping Cutter
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
13x8 Block/Parry Launchx8 MBU 50-74 KKD 2 -200/21x8
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
4 31 (1) 37 (40) -7 -53 - 1-3 Strike, 11-48 Throw

Very fast multi-hitting launcher.

  • On hit, the first hit will launch while the rest will hit in the air, for 6-7 hits total.
  • Due to the recovery, Sneagator cannot really get anything substantial off of it, and/or it is extremely inconsistent.
  • 66S can be used as a combo filler, such as after 623S,236T. However, its multi-hitting nature makes it scale juggle damage harshly.
  • Blockstun data assumes all hits connected, but this is extemely character/spacing-dependent. Getting all hits blocked in nigh-impossible, so assume that the move on block will typically be significantly worse than what the frame data above implies.
44S
Tail Snap
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry KD OTG 21-26 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
8 8 9 (11) +13 +3 - 1-3 Strike

Criminally fast knockdown attack, with a similarly incredbile recovery for a move that KDs.

  • Unlike most KD moves, 44S does not become unblockable in MAX True Blue KKD. It still pushes back, and can cause a rope bounce, however.
  • This move is so fast to the point that it can combo off of low-hitstun moves such as A or 41236A.
  • The move's recovery and HS/KD blockstun means it is extremely plus on block, and it is still plus even on parry.
  • On hit, this guarantees a 2A, 6A, 66A or 41236A OTG, and at the ropes, an 8A OTG is guaranteed as well.
  • This move in itself can OTG, but it has a very specific hitbox; usually, hitting this move OTG is only possible by cancelling into it after first OTG-ing with 41236A.
  • The move even has utility in juggles due to its excellent frame data and low hitbox. It's a strong move to "un-OTG" the opponent, popping them up to continue the juggle and reset damage scaling. This comes up frequently in 623S,236T corner juggles.
  • The move's 8f startup is slightly misleading, as it starts off a little off-axis and would not usually hit characters on its first active frame. For reference, it hits Budo point-blank standing still in the corner on frame 10, but it hits Budo walking towards Sneagator on frame 8.
46S
Chop Barrage
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
130 Block/Parry KD MBU 44-45* 5 -500/170
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 3 21 (23) +6 -4 - -

Hitgrab with a built-in extension.

  • Guarantees a 2A or 41236A OTG (as well as 66A at the ropes).
  • Like most chain-hitgrabs, this does very low damage on just the initial hit, and there is little reason to forego the extension.
  • Considering Sneagator has the rare instance of a good 5-bar special in 623S that even has faster startup than this move, this hitgrab is almost never used.
  • This hitgrab messes with the camera such that it scrambles the dash inputs briefly after it. When facing left, 66 becomes sidestep-right, 44 becomes sidestep-left, 8 becomes forward-dash, and 4 becomes backdash. This is flipped when facing right.
  • Cancel frames represent when during the animation the move is canceled into its extension on hit.
Turtle Tackle
46S,214T
Damage Guard Attribute Property Cancel Cost Meter Gain
273 N/A KD - - - 0/240
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Free extension to the 46S hitgrab.

  • Guarantees a 2A, 41236A, or 8S OTG, and with a dash-up, 6A, 66A or 8A OTG as well.
  • Even with this however, the damage is still fairly low for the meter spent, as is usually the case with 5-bar specials.
236S
Bite
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS-5 MBU 46-64 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 13 28 (29) -11 -21 ±0~+33 1-3 Strike

Forward-moving, heavy-stunning bite, similar to 623A.

  • Compared to 623A, 236S does identical damage, but is slower, much more active, and travels much farther. Whereas 623A's max range is less than one backdash away, 236S can hit from 2 backdashes away.
  • Its horizontal movement makes it a decent approach option, and being a special, it can be cancelled into from 41236A to cover even more ground.
623S
Neck-Hanging Tree
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Tech KD - 91-92* 5 -500/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 -16 - - 1-3 Full

Sneagator's only special throw, being a 5-bar chain-throw starter.

  • Stays same-side, and leaves the opponent relatively close to Sneagator.
  • Guarantees a 6A OTG, though this is a tight link.
  • Expensive at 5 bars, but unlike most 5-bar specials, Sneagator can get a lot of damage out of this throw due to the 236T follow-up, making it worth going for.
  • Cancel frames represent when during the animation the move is canceled into its extension on hit.
One-Two-Upper
623S,66T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - 109-110* - 0/120
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

First extension to 623S.

  • Ending on this extension stays same-side, but sends the opponent far away, with no OTGs guaranteed.
  • Cancel frames represent when during the animation the move is canceled into its extension on hit.
Frill Cutter
623S,66T,623T
Damage Guard Attribute Property Cancel Cost Meter Gain
325 N/A KD - - - 0/232
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Ender to this branch of the 623S chain throw.

  • This throw stays same-side, and though the opponent remains around where the throw was initiated, Sneagator ends up moving himself far away, preventing any OTGs. Using the 623S throw with Sneagator's back at the ropes will not negate this pushback; the opponent will be sent far away instead.
  • As a whole, this branch is almost always inferior to the 623S,236T branch, though this route will always build much less meter for the opponent.
623S,236T
Frill Cutter
Damage Guard Attribute Property Cancel Cost Meter Gain
260 N/A Launch - - - 0/250
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Alternate high-launching extension to 623S.

  • While the damage of the throw itself is rather low, the potential to juggle off of it makes it an extremely high-damage starter. A simple A xx 66T after this launch exceeds 400 damage already, and with optimized combos at the ropes, this damage can go to almost 600.

Supers

623A+S
Hell's Spacewalk - "Ultra C"
623A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
403 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 5 37 -12 -22 - 1-16 Full

Sneagator's super, being a strike super.

  • This leaves Sneagator and the opponent at an angle, with Sneagator being a bit over a dash away from the opponent, and both of them being about 2 backdashes away from their respective ropes.
  • Owing to the distance this leaves the opponent, no OTGs are guaranteed off of it.
NR623A+S
Hell Seal
(Near Ropes) 623A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
429 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 5 37 -12 -22 - 1-16 Full

Sneagator's rope super, unusually being a rope-only strike super.

  • This super leaves the opponent midscreen, with Sneagator's back more-or-less to the ropes and being a bit over a dash away from the opponent.
  • Guarantees a 2A OTG.

Strategy

Combos

Midscreen

  • (41236T/(Medium Stun) T/(Running) T), 66A
    KDs guaranteeing 66A OTG.
  • (Heavy Stun/Rope Bounce) A (cc), 66A
    Launching link from a charge-cancelled A on a heavy-stunned/rope-bounced opponent.
  • 66A, A xx 66T
    Basic launch combo.
  • (A/41236A) xx 44S, (8A/8S)
    Single-hit confirm into 44S KD, into an OTG.
  • 41236A,623A xx 66T
    Consistent confirm from 41236A.
  • 41236A,623A, A xx S, (8A/8S)
    Alternate juggle ending in an SKD into an OTG.
  • 623S,236T, 623A, A xx 66T
    Basic 623S,236T juggle.
  • 623S,236T, 623A, A xx S, (8A/8S)
    Alternate 623S,236T ender that SKDs into an OTG.
  • 623S,236T, 66S, 66T
    Easier 623S,236T route.
  • A (CCC) 623A+S
    Charge cancel-cancel combo.

Ropes

  • 623S,236T, A,A xx 44S, A xx 66T
    Ropes-only 623S,236T juggle. Tight, but highly damaging.

Colors

Manga
MGP2-Original

External Links


General
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System
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Esoterics
Characters
Kinnikuman
Terryman
Robin Mask
Warsman
Ramenman
Brocken Jr.
Akuma Shogun
Jade
Checkmate
Scarface
Kevin Mask
Terry the Kid
Kinniku Mantaro
Sneagator
Planetman
Junkman
The Ninja
Sunshine
Ashuraman
Buffaloman
Springman
Atlantis
Mr. Khamen
The Mountain
Black Hole
SteCasse King
Neptuneman
Geronimo
Wolfman
Benkiman
Big Body
Soldier
Super Phoenix
Zebra
Mariposa
Barrierfreeman
Ilioukhine
Pentagon
Big the Budo