Kinnikuman Muscle Grand Prix 2/Benkiman

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Benkiman

Story

Benkiman is a Brutal Choujin, a loose category of Choujins notorious for their dirty, violent fighting style. As his appearance might imply, Benkiman is functionally a sentient toilet; specifically, he's based on an upright Japanese squatting toilet. Yes, that is supposed to be a coil of poop on his head (it might be ornamental, or it might not be; that was never made entirely clear). His signature finisher involves rolling his opponent into a ball, and then literally flushing them down himself. His most notable bout in the series was when he fought Kinnikuman during the 21st Choujin Olympics, where he lost due to getting clogged by Kinnikuman's shorts.

By some strange miracle, he managed to rank 29th on the official 2013 character popularity poll, which led to him getting a one-shot story exploring his origins. Benkiman is actually an ancient Choujin from the times of the Incan empire, suffering amnesia when the conquistadors invaded and suplexed him. In the present day, he wrestled as Heladoman, until he regained his memories (along with his real name) when his grandfather revealed to him that the thing on top of his head is not ice cream, but poop.

Gameplay

Benkiman is, to put it bluntly, a joke character. Owing to this, he has many mechanically and aesthetically strange tools that are very atypical in this game, such as meter-draining projectiles and stances. These are unorthodox or gimmicky at best, or completely useless at worst. Not to help matters, Benkiman has low health, and very low damage output; all put together, Benkiman is...not very good. However, his very strange moveset can and will confuse, annoy and blindside unfamilliar opponents.


Strengths Weaknesses
  • Very unorthodox moveset can make for an annoying matchup for unfamilliar opponents.
  • Small hurtbox can make some combos difficult/impossible against him.
  • Decent (if buggy) throw punish.
  • Meter-draining projectiles.
  • Has an awful instant kill.
  • Low health.
  • Very low damage rating.
  • Terrible frame data.
  • Poor strings for juggles.
  • Impractical (functionally non-existent) SKD.
  • Gimmicky playstyle by design.
  • Has an awful instant kill.

Character Stats

  • Health: 950
  • Damage rating: 11
  • Size/weight: Lightweight
  • Movement speed: B

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 18-28, 18-27 Sp, 18-33 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 4 13 (19) -9 +3 +7 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 25-28, 23-27 Sp, 21-35 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 4 13 (17) -9 +3 +7 -

Natural combo.

A,A,A
Hit, Hit, Enough...
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry LS MD 13-99, 13-98 Sp, 13-103 KKD - 0/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
56 17 27 (31) -36 -24 -20 -

Winded animation, identical to 421A.

A,A,66A
Eat This!
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry MS OTG,MBU 66-71, 66-70 Sp, 66-84 KKD - 42/59
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 14 50 (54) -50 -44 -26 15-31 Throw

Identical to the 66A dive.

  • This move cannot be cancelled into throw/special throw outside of True KKD. In True KKD, the earliest throw cancel is frame 77.
A,A,44A
This is My Trump Card!
Damage Guard Attribute Property Cancel Cost Meter Gain
77 Block/Parry KD* OTG,MBU 42-71 KKD - 31/37
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
37 3 29 (33) -24 -18 - -

Identical to the standalone 44A groin kick.

  • This move only does LS blockstun.
A,A,6A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 25-28, 23-27 Sp, 21-35 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 4 13 (17) -9 +3 +7 -

Extra jab after A,A.

  • Although frame data-wise this should not combo from A,A, due to the way the game treats transition frames, it seems to do so semi-consistently.
A,A,6A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 25-28, 23-27 Sp, 21-35 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 4 13 (17) -9 +3 +7 -

Additional jab after A,A,6A. Natural combo.

A,A,6A,A,A
More Hits, Enough...
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry LS MD 13-99, 13-98 Sp, 13-103 KKD - 0/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
56 17 27 (31) -36 -24 -20 -

Finisher to the string, using the 421A winded animation.

A,A,6A,A,236A
Eat This! Wait What?
Damage Guard Attribute Property Cancel Cost Meter Gain
44 Block/Parry HS-5 MBU 87-105 KKD - 29/33
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 13 68 (72) -51 -61 -40~7 -

Alternate ender to the string, using his 236A trip's animation and properties.

A,A,6A,A,214A
Give Up!
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry HS-3 OTG,MBU 44-49, 44-48 Sp, 37-85 KKD - 30/35
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 14 17 (52) -1 -17 +3~27 6-34 Throw

Identical to the 214A hip drop, minus its cancel opportunities.

4A
4A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 13-34, 13-33 Sp, 13-52 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
9 31 10 (14) -33 -21 -17 -

A "stance" of sorts, where Benkiman strikes a pose. The hitbox of the move is the backwards finger point when Benkiman poses.

4A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 21-31, 21-30 Sp, 21-37 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 13 (17) -8 +4 +8 -

(placeholder text)

4A,A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 15-35, 15-34 Sp, 15-40 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 3 23 (27) -18 -6 -2 -

(placeholder text)

4A,A,A,A
Now I'm Angry!
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry LS - 15-35, 15-34 Sp, 15-32 KKD - 19/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 3 15 (19) -10 +2 +6 -

(placeholder text)

4A,A,A,A,236A
Still Angry! Wait What!?
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry HS-5 MBU 37-89 KKD - 36/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 13 54 (56) -37 -47 -26~+7 -

Finisher to the string, using his 236A trip.

  • Earliest throw cancel in KKD is on frame 71.
4A,6A
Now I'm Angry, Deceived!
Damage Guard Attribute Property Cancel Cost Meter Gain
44 Block/Parry HS-5 MBU 34-87 KKD - 29/33
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 30 39 (43) -39 -49 -28~+5 9-30 Throw
  • Earliest throw cancel in KKD is on frame 70.
214A
214A
Here!
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry HS-3 OTG,MBU 43-48, 43-47 Sp, 36-84 KKD - 30/35
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 14 17 (52) -1 -17 +3~27 5-33 Throw

Hip drop. More akin to a standard 8A than Benkiman's actual 8A, going airborne and hitting OTG. This does do a little less damage than 8A and is a little slower, so for OTG purposes it is generally inferior to 8A.

  • This move cannot be cancelled into throw/special throw outside of True KKD. In True KKD, the earliest throw cancel is frame 53.
214A,214A
You Too!
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry HS-3 OTG,MBU 44-49, 44-48 Sp, 37-85 KKD - 30/35
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 14 17 (52) -1 -17 +3~27 6-34 Throw

Second hip drop. Does not combo from 214A as an OTG.

  • This move cannot be cancelled into throw/special throw outside of True KKD. In True KKD, the earliest throw cancel is frame 54.
214A,214A,214A
It's Okay!
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry HS-3 OTG,MBU 44-49, 44-48 Sp, 37-85 KKD - 30/35
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 14 17 (52) -1 -17 +3~27 6-34 Throw

Third and final hip drop. Can also OTG, but like 214A,214A, there is no way to get it to combo as an OTG.

  • This move cannot be cancelled into throw/special throw outside of True KKD. In True KKD, the earliest throw cancel is frame 54.
8A
8A
Let's Do This!
Damage Guard Attribute Property Cancel Cost Meter Gain
66 Block/Parry KD OTG,MBU 74-85 KKD - 20/85
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 6 57 (61) -33 -43 - 6-54 Throw

Very long-ranged attack that goes airborne, reaching about half-screen. A strong OTG, but the OTG hitbox does not seem to run along the entire broom; many knockdowns require Benkiman to walk backwards slightly in order to connect with this OTG.

2A
2A
How Did You Get There!?
Damage Guard Attribute Property Cancel Cost Meter Gain
33 Block/Parry HS-5 OTG,MBU 69-80 KKD - 18/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 11 47 (51) -32 -38 -17~+16 1-30 Throw

Sliding 2A that heavy stuns, instead of medium stunning like most 2As. However, the recovery of this move means Benkiman does not get anything guaranteed off of this move on hit.

66A
66A
Eat It!
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry MS OTG,MBU 65-70, 65-69 Sp, 65-83 KKD - 42/59
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 14 50 (54) -50 -44 -26 14-30 Throw

Forward dive, with decent horizontal range. Also a serviceable OTG option, usually usable off of knockdowns where 214A is guaranteed.

  • This move cannot be cancelled into throw/special throw outside of True KKD. In True KKD, the earliest throw cancel is frame 76.
44A
44A
My Trump Card!
Damage Guard Attribute Property Cancel Cost Meter Gain
77 Block/Parry KD* OTG,MBU 41-70 KKD - 31/37
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
36 3 29 (33) -24 -18 - -

Slow groin kick. Slow startup, but with a very long untech time on hit, such that it lets Benkiman get just about any OTG guaranteed. This move itself can also OTG, and it is Benkiman's most damaging meterless OTG, but its slow startup means it is only guaranteed off of the knockdown of 44A itself.

  • This move KDs on hit, but does not do the corresponding HS/KD blockstun; instead, it only does LS blockstun.
236A
236A
Wait What!?
Damage Guard Attribute Property Cancel Cost Meter Gain
44 Block/Parry HS-5 MBU 86-104 KKD - 29/33
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 13 68 (72) -51 -61 -40~7 -

Forward trip with decent range.

421A
421A
Alright...Well...
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry LS MD 12-98, 12-97 Sp, 12-102 KKD - 0/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
55 17 27 (31) -36 -24 -20 -

Benkiman gets winded, and eventually wipes his brow. This brow wipe is where the move's hitbox is, doing no damage on hit, but draining 1 bar. The hitbox on this move is nearly non-existent, such that it can only hit an opponent if they are moving towards Benkiman (such as after a rope bounce) or if the opponent stick a hurtbox into Benkiman, acting as a "parry" of sorts, albeit one that starts up extremely slowly.

WRA
(While Running) A
Dash Head
Damage Guard Attribute Property Cancel Cost Meter Gain
44 Block/Parry HS-5 OTG,MBU - - 36/18
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 14 62 -46 -56 -35~2 -

Running attack. Visually similar to 66A, but does less damage and heavy stuns instead of causing medium stun.

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
22 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -5 +13 1-22 Full, 23 Throw

Generic wake-up sweep.

Throws

T
Reverse Horizontal Chop
T
Damage Guard Attribute Property Cancel Cost Meter Gain
132 Tech KD - - - 90/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

6T
Headlock Punch
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
110 Tech KD - - - 80/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Guarantees a 2A, 66A, 214A or 8A OTG, though 8A requires a micro-walk backwards.

66T
Shoulder Neckbreaker Drop
66T
Damage Guard Attribute Property Cancel Cost Meter Gain
110 Tech KD - - - 84/49
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

46T
Legsweep Facebuster
46T
Damage Guard Attribute Property Cancel Cost Meter Gain
154 Tech KD - - - 100/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

64T
Kawazu Drop
64T
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Tech KD - - - 95/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

236T
Reverse Waterwheel Drop
236T
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Tech KD - - - 99/57
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

214T
Chin Crusher
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
154 Tech KD - - - 104/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Guarantees 2A, 66A, 214A or 8A OTG.

MST
Manhattan Drop
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
132 N/A KD - - - 100/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

HST
Swirl Drop
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
143 N/A KD - - - 120/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

FBT
Atomic Drop
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
154 Tech KD - - - 80/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Guaranteed 2A, 66A, 214A or 8A OTG.

RT
Manhattan Drop
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
110 N/A KD MD - - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

(placeholder text)

WGT
Manhattan Drop
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
132 Tech KD - - - 100/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Lucky Hit!
S
Damage Guard Attribute Property Cancel Cost Meter Gain
88 Block/Parry HS-5 MBU 45-60 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
32 6 20 (24) +4 -6 +15~48 -

(placeholder text)

66S
Let It Flow!
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
22x3 Block/Parry MSx3 MBU 46-69 KKD 1 -100/27x3
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 18 (5) 23 (27) -14 -20 - 1-3 Strike

Multi-hitting move. 1 hit medium stuns, 2 hits knockdown, while 3 hits will float and allow the opponent to tech roll.

  • Data assumes move was done point-blank midscreen; at the corner, this move inconsistently beats parry.
44S
I'll Get Rid of the Dirt!
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
44x2 Block/Parry MSx2 OTG,MBU 69-94 KKD 1 -100/40x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
36 31 (21) 25 (29) -19 -13 +8~41 1-3 Strike

2-hit broom attack with decent range. If both hits connect, the move will heavy stun instead of just a medium stun. Usable as an OTG, but its too slow to get guaranteed off of anything but 44A.

46S
Triple Smelly Attack
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
264 Tech KD - - 3 -300/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - 1-3 Full

Special throw. Guaranteed 2A, 66A or 8A OTG, though 8A is a little inconsistent, and requires a small micro-walk backwards.

  • Unlike most throws, the opponent is fully-invuln for the first 29 frames after Benkiman can act.
236S
This Won't Clog Anymore!
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
11 Block/Parry HS-5 OTG,Ubl,MD - 2 -200/-200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 61 52 (56) Total - -18 +9~50 1-3 Strike

Poop toss. Unblockable, meter draining projectile that goes about half-screen at a very specific angle. This makes it almost impossible to use as an OTG in a real match.

41236S
Although It Really Isn't Clogged!
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
11 Block/Parry KD* OTG,MBU,MD - 2 -200/-50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 29 65 (69) Total -31 -19 - 1-3 Strike

Toilet paper toss. Meter-draining projectile much like 236S, but at a much higher angle that makes it go full-screen. On hit it allows a 2A, 66A, 214A or 8A OTG, but a delay is needed so as not to float the opponent.

  • This move only does LS blockstun.
63214S
Dirt Flies Away!
63214S
Damage Guard Attribute Property Cancel Cost Meter Gain
22x4 Block/Parry HS-5x4 SKD,MBU 141-142, 141 Sp, 93-178 KKD 2 -200/42x4
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
33 58 (12) 85 (89) -60 +24~57 - 1-3 Strike

Broom spin. 1 hit will heavy stun, 2 hits will medium stun, while 3 hits will launch. However, Benkiman recovers too slowly to combo off of this launch.

  • Data above assumes all hits connected, hence the lack of hit advantage, as the opponent would be launched. Parrying the move parries the first two hits, but will cause the 3rd hit to connect, hence the parry data above.
623S
Wash Your Hands Clean!
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Block/Parry Launch MBU 49-73 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
43 4 24 (28) +2 -8 - 1-3 Full

(placeholder text)

421S
Seven-Year Slaughter
421S
No, that damage is not a typo
No, that damage is not a typo
Damage Guard Attribute Property Cancel Cost Meter Gain
5500 Block/Parry KD MBU 184-245 KKD 9 -900/905
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
179 3 61 (65) -34 -44 - 1-3 Strike

Incredibly slow butt jab that instantly kills the opponent, regardless of character, defense buffs, etc.

  • The built-in walk makes this move extremely telegraphed, while also making it prone to whiffing; the move would frequently whiff if the opponent moves at all, or are slightly off-axis.
  • In effect, this is strictly a joke move.

Supers

41236T+S
Dreaded Benki Flush
41236T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
341 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full

Guarantees a 2A, 66A, 214A or 8A OTG, though the timing can be a little awkward.

63214T+S
Dreaded Ben...?
63214T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
55 Tech KD MD - 9 -900/-999
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full

Low-damage, meter-draining super.

Strategy

Combos

Midscreen

  • 214T, 8A
    (placeholder text)
  • 46S, 8A/214A (cc)
    (placeholder text)
  • 236S, (dash) A xx 46S, 8A/214A (cc)
    (placeholder text)
  • 214A (CCC) 41236T+S, 8A
    (placeholder text)

Ropes

  • (Rope Bounce) 44A, A, A,A, A,A, A,A,6A,A
    (placeholder text)

Corner

  • (Rope Bounce) A, A,A, A,A, A,A,6A, A,A,6A,A
    (placeholder text)

Colors

Manga
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External Links


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