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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Numpad notation
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=
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=
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up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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- 236 =
- 214 =
- 623 =
- 421 =
- [4]6 = (hold for 35 frames),
- [2]8 = (hold for 35 frames),
- 360 =
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- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
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Hit Confirms
- 2LK 2MK - Standard, hunger-independent low > low hitconfirm that's -2.
- 2LK 5MK - Standard low > low hitconfirm when close to a puddle, since 2MK splash will ruin many routes. More damage than 2LK 2MK,, and combos into 6HP and more, but is -5 on block.
- 2LK 2MP - Ravenous low > low hitconfirm. More damage than 2LK 2MK, and only -3. Functions while Overstuffed, since it's -6, but 2MP will hit mid, so it's not too effective. Do NOT use this hitconfirm while Satiated, it's -8.
- jMP jMK - Ravenous overhead hitconfirm. After landing, link 2MP or 2HK into your normal bnb.
- jMP dl jHP - Alternate Ravenous overhead hitconfirm that can lead into higher damage since you get a stage 1 special cancel, but harder to hitconfirm effectively since jHP is unsafe (can still be made safe with Slurp if blocked).
BnB Combos
Beginner
A basic ground chain combo ending in sweep. Unsafe on block.
2LK 2MK 2HK
A basic ground chain combo ending in a special cancel. Also unsafe on block.
2LK 2MK 2HK 236LP
A basic ground chain combo ending in a super cancel.
2LK 2MK 2HK 236LP 623PP
Intermediate
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HK 236LP (max grinds)
- microdash 2HP
- jMP jHP 214MK
- OTG 5MP(x2) 214HK
- dash 6LP 5MP(x2) 2HP
- jHK
- 5LK 5MP(x2) 5HP [4]6MP 623PP
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8156
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1
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Anywhere
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Universal
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- Satiated start
- Microdash is only needed on skinny characters like Squigly
- Delay jHP on lightweights
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(video)
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- 2LK 2MP 2HK 236LP (max grinds)
- microdash 2HP
- jMP dl jMK
- 5MK 2HP
- jHP
- OTG 5MP(x2) 2HP
- dl j[LK] jMK
- 6LP 5MP(x2) 2HP [2]8HP 623PP
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7723
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1
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Anywhere
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Universal
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- Ravenous start
- Microdash is only needed on skinny characters like Squigly
- Can be used in Satiated as long as you don't grind all the way to Overstuffed
- Replacing the last jMK with jMP makes it slightly more difficult to land all j[LK] hits but is ~20 more damage
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(video)
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- 2LK 2MK 2HP
- jMP jHP 214MK
- OTG 5MP(x2) 6[HP] dl [4]6MP
- 5LK 5MP(x2) 2HP
- jHK
- 6LP 5MP(x2) 5HP [4]6MP 623PP
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7792
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1
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Anywhere
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Universal
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- Overstuffed start
- Might need a microdash before 5LK on some characters/some timings of Slurp
- Delaying jHK slightly can help link 6LP after. Replacing 6LP with 5LP is also easier for only 30 less damage
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(video)
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- 2LK 2MK 2HP
- jHK
- 5MK 2HP
- jMK jHK(3)
- 5LK 5MP(x2) 2HP
- j[LK] jMK
- 6LP 5MP(x2) 2HK 236LP (max grinds) 623PP
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5602
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1
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Anywhere
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Universal
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- Works in ANY HUNGER STATE
- Significantly less damage than her other bnbs, only worth learning if you're not confident on memorizing a bnb for each hunger state
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(video)
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- 2LK 2MK 2HK 236LP(max grinds)
- Microdash 2HP
- jMP JHP
- 214HK 214MK
- 5MP(x2) 6[HP]
- ]HP[ 214MK OTG [4]6MP
- 6LP 5MPx2 5HP [4]6MP 623PP
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8378
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1
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Anywhere
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Universal
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- Satiated starter
- In corner you have to delay 214HK on light and midweights
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(video)
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Conversions
Enders
Tips & Tricks
Combos By Starter
2LK
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HK 236LP (max grinds)
- microdash 2HP
- jMP jHP 214MK
- OTG 5MP(x2) 214HK
- dash 6LP 5MP(x2) 2HP
- jHK
- 5LK 5MP(x2) 5HP [4]6MP 623PP
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8156
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1
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Anywhere
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Universal
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- Satiated start
- Microdash is only needed on skinny characters like Squigly
- Delay jHP on lightweights
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(video)
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- 2LK 2MP 2HK 236LP (max grinds)
- microdash 2HP
- jMP dl jMK
- 5MK 2HP
- jHP
- OTG 5MPx2 2HP
- dl j[LK] jMP
- 6LP 5MPx2 2HP [2]8HP 623PP
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7732
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1
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Anywhere
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Universal
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- Ravenous start
- Can be used in Satiated as long as you don't grind all the way to Overstuffed
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(video here)
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- 2LK 2MK 2HP
- jMP jHP 214MK
- OTG 5MPx2 6[HP] dl [4]6MP
- 5LK 5MPx2 2HP
- jHK
- 6LP 5MPx2 5HP [4]6MP 623PP
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7792
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1
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Anywhere
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Universal
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- Overstuffed start
- Might need a microdash before 5LK on some characters/some timings of Slurp
- Delaying jHK slightly can help link 6LP after. Replacing 6LP with 5LP is also easier for only 30 less damage
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(video)
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- 2LK 2MK 2HP
- jHK
- 5MK 2HP
- jMK jHK(3)
- 5LK 5MPx2 2HP
- j[LK] jMK
- 6LP 5MPx2 2HK 236LP (max grinds) 623PP
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5602
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1
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Anywhere
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Universal
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- Works in ANY HUNGER STATE
- Significantly less damage than her other bnbs, only worth learning if you're not confident on memorizing a bnb for each hunger state
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(video)
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- 2LK 2MK 2HK 236LP (MAX GRIND)
- 2HP
- JMP JHP
- 5MP(X2) 6[HP] delay ]HP[ 214MK
- 6LP 214MK
- 5LK 214MK
- J[LK]
- 5MK(PUDDLE MUST HIT) 6[HP] delay ]HP[ OTG [4]6MP 623PP
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8666
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1
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Corner
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Light and Mediums
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- Satiated start
- Using assists you can fully charge the last 6HP and delay [4]6MP to get more damage
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(video)
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Throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Throw (5 chomps)
- 214MK 5HP [4]6MP
- 5MK 236LP(4) 2HP
- jMP jHP 214HK 214MK
- 5MPx2 6[HP] [4]6MP
- 6LP 5MPx2 5HP [4]6MP 623PP
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7256
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1
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Midscreen
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Universal
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- Optimal Ravenous Throw combo.
- Replace 6LP with 5LP/5LK on heavier characters.
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(video)
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Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Throw (5 chomps)
- 214MK 5HP [4]6MP
- 5MK 2HP
- jMP jHP
- 214HK 214MK
- 6LP 5MPx2 6[HP] [4]6MP
- 5LK 5MPx2 5HP [4]6MP 623PP
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7261
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1
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Midscreen
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Universal
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- Optimal Satiated Throw combo.
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(video)
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Air Throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Air Throw
- 214MK Dash 236LP (max chews)
- [4]6MP OTG 6LP 2HP (launcher)
- jMP xx jHP
- 214HK 214MK 5MPx2 2HP
- jHK
- 5LK 5MPx2 5HP [4]6MP
- 623PP
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6267
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1
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Midscreen
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Universal
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- Universal Air throw
- If OTG is used to confirm 236LP, you can replace the following 6LP with 2LP, more lenient but does slightly less damage.
- What makes this universal is that wider characters will be hit by salt grinder easier, saving OTG for 6LP.
- Delay on air string will vary on weight, lights mean longer delay heavies need less delay.
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(video here)
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- Air Throw
- Dash 214MK 5HP 236LP (max chews)
- [4]6MP OTG 5MK 2HP
- jMP xx jHP
- 214HK 214MK 5MPx2 6HP
- [4]6MP 6LP 5MPx2 5HP [4]6MP
- 623PP
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7067
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1
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Midscreen
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Universal
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- Universal Air throw
- OTG may occur after first [4]6MP, Big Band will always OTG there.
- Delay on air string will vary on weight, lights mean longer delay heavies need less delay.
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(video here)
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Tongue Twister
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- [4]6LP+LK (max chews) 236MP+HP
- dash jMP jHP 214MK
- OTG [4]6MP
- 6LP 2MK 6[HP]>214MK
- 5MP(x2) [4]6MP
- 5LK 5MP(x2) 5HP [4]6MP
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6974
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1
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Anywhere
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Universal
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- Satiated-Overstuffed start
- Harder on heavies
- Doesn't work on Band if too close to the corner
- Replace 236MP+HP with 236LP+MP or 236LP+HP depending on distance from corner
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(video)
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- [4]6LP+LK (max chews) 236MP+HP
- dash jHP 236LP
- microdash 2HP
- jMP jHP 214MK
- OTG [4]6MP
- 5LK 2MK 6[HP] 214MK
- dash 6LP 5MP(x2) 5HP [4]6MP
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8261
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1
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Anywhere
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Universal
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- Starving-Ravenous start
- Harder on heavies
- Doesn't work on Band if too close to the corner
- Replace 236MP+HP with 236LP+MP or 236LP+HP depending on distance from corner
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(video)
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Counter Hit Punishes
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- JLP JMP JMK
- 5MK 5HP 236LP (MAX GRIND)
- 2HP
- JMP JHP
- 5MP(X2) 6[HP] delay ]HP[ 214MK
- 6LP 214MK
- 5MK 214MK
- J[LK] delay
- [4]6MP
- 5LK 5MP(X2) 5HP [4]6MP 623PP
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9937
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1
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Corner
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Light and Mediums only
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Light counterhit combo to execute near corner
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(video)
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Double Snap
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Snap
- 5LK 5MK 2HP (repeat)
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0
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Corner
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Universal
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- Basic universal double snap.
- Upon landing this double snap, most of the time Umbrella will be left in Starving. Make sure to use Cutie Ptooie (214LK) to return to Ravenous.
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(video)
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Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Snap
- 2HP
- jLP jHP
- 214MK
- 5LK 5MP 2HP 214LK (repeat)
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0
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Corner
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Universal
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- Optimal universal double snap route starting in Satiated or Ravenous.
- Sets up a puddle during the double snap, and allows you to set up a bubble on incoming.
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(video)
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Midscreen Assist Kill
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HP
- jMP jMK
- 5LP 5MP 2HK 214MK
- OTG 5LP 5MP 2HP [4]6MP (repeat from first 5LP)
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N/A
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0
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Midscreen
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Universal
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- Universal Satiated/Ravenous Midscreen Assist Kill.
- When in Ravenous, omit 214MK and do 2HP [4]6MP instead.
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(video)
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Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 5MP 5HP 214MK
- 5LK 5MPx2 2HP [4]6MP (repeat)
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N/A
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0
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Midscreen
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Universal
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- Universal Overstuffed Midscreen Assist Kill.
- Make sure to start grounded for consistency.
- Kills a full health assist character 3v3.
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(video)
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Damage/Undizzy Ratios
Move
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Damage/undizzy
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Damage (max scaling)
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Undizzy
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General
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Characters
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Mechanics
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Other
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