Big Bang Beat Revolve/Kunagi

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Kunagi

Estimated Health (After Scaling): 10962

Introduction

Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks.

Kunagi Tenrou is one of the two main heroines of Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Kunagi is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.

General Strategy

Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.

Normal Moves

Standing Normals

5A
5A
BBBR Kunagi 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - 6 - - +4 N, Sp, Su

Kunagi does a quick poke forward.

5B
5B
BBBR Kunagi 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
350 Mid - 11 - - -4 J, N, Sp, Su

Kunagi spins and slashes diagonally downward.

5C
5C
BBBR Kunagi 5C 1.png
1st hit
1st hit
BBBR Kunagi 5C 2.png
2nd hit
2nd hit
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
5C 500*2 (825) Mid - 11 - - -4 J, N, Sp, Su

Kunagi spins and slashes two times, can be cancelled in between the slashes. The second hit launches the opponent on counterhit, though chances of actually counterhitting with the second hit are very low.

Crouching Normals

2A
2A
BBBR Kunagi 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
130 Low - 6 - - +1 N, Sp, Su

Kunagi attacks with her tail.

2B
2B
BBBR Kunagi 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Mid - 8 - - -4 N, Sp, Su

Kunagi does a horizontal slash. This normal is gigantic and deceptively disjointed. Your main poke in neutral, and an excellent button for whiff punishing. Hits mid and will NOT catch opponents walking back.

2C
2C
BBBR Kunagi 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Low - 17 - - -10 N, Sp, Su

Kunagi slides and slashes, sweeping the opponent.

Air Normals

jA
jA
BBBR Kunagi jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
180 High - 6 - - - N, Sp, Su

Kunagi does a quick kick downwards.

jB
jB
BBBR Kunagi jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 High - 9 - - - N, Sp, Su

Kunagi slashes horizontally. Recovers fast enough that you can do another air normal before landing, or even throw a fireball.

jC
jC
BBBR Kunagi jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400*2 (680) High - 13 - - - N, Sp, Su

Kunagi spins in the air, slashing with both hands. Can hit twice. Can be cancelled into any aerial move. Can cross-up.

Command Normals

6A
Aoki Tsume: Sora
6A
BBBR Kunagi 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Mid - 12 - - -2 J, N, Sp, Su

Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing.

4B
Aoki Tsume: Kabuto Wari
4B
BBBR Kunagi 4B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 High/Air - 29 - - +10 Sp, Su

Kunagi hops backwards while slashing diagonally downward. Bounces the opponent on hit if opponent is airborne or on counterhit.

4C
Aoki Tsume: Tora
4C
BBBR Kunagi 4C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 All - 16 - - +2 J, N, Sp, Su

Kunagi spins and slashes horizontally. On counterhit it launches the opponent.

Universal Mechanics

5D
Aoki Chikara: Shuuchuu
5D
BBBR Kunagi BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A - - - - - - NC

Kunagi is surrounded by a fiery blue aura. While the button is held down, her B-Power gauge increases at a constant rate. Fairly quick recovery and startup.

Throw
Throw
4/5AB
BBBR Kunagi ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Unblockable - 7 - - +53 Sp, Su

Kunagi grabs the opponent, and throws them with a backflip. Launches the opponent halfway across the screen, but gives hard knockdown, so you still get okizeme. Cancellable into specials and supers upon landing from the backflip.

Big Bang Mode
Big Bang Mode
ABC
BBBR Kunagi BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A - - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

236X
Kirisaku Mono
236A/B
BBBR Kunagi 236X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 500 Mid - 16 - - -15 Su

Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance.

B 500 Mid - 16 - - -15 Su

Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance.

j236X
Kirisaku Mono (Air)
j236A/B
BBBR Kunagi j236X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 500 Mid - 12 - - - NC

Kunagi tosses a disc at a 45-degree downward angle, retaining air momentum.

B 500 Mid - 22 - - - NC

Kunagi tosses a disc at a 45-degree downward angle, halting air momentum and hopping backwards.

623X
Goumagetsu
623A/B
BBBR Kunagi 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 800 Mid - 6 - - -15 Su

Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility.

B 765 Mid Invincible 12 - - -31 NC

Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on counterhit.

j623X
Goumagetsu (Air)
j623A/B
BBBR Kunagi 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A/B 600 All - 12 - - - Su

Air version of Kunagi's 623X series. Unlike the ground version, j623A and j623B are identical. Main use is to combo into j623D in order to end a combo.

214X
Aoki Kage: Sensou
214A/B
BBBR Kunagi 214A.png
214A
214A
BBBR Kunagi 214B.png
214B
214B
A 600 All - 38 - - +4 NC

Kunagi slides forward, creating a shockwave of slashes that follow her motion.

B 600 All - 38 - - +7 NC

Kunagi slides backward, creating a shockwave of slashes that follow her motion.

421X
Hishou
421A/B
BBBR Kunagi 421X.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A - - - - - - -

Kunagi leaps forward (A) or backward (B). Can be cancelled into a follow-up with C.

421X~C
421X~C
421X~C
BBBR Kunagi 421AC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 High/Air - 5 - - - Sp, Su

Kunagi performs a large crescent slash. Ground bounces airborne opponents.

22X
Aoki Kage: Shinsoku
22A/B/C
BBBR Kunagi 22A.png
22A
22A
BBBR Kunagi 22B.png
22B
22B
BBBR Kunagi 22C.png
22C
22C
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A N/A - - - - - - -

Kunagi teleports to the air directly above and behind the opponent. Full aerial action is available during the descent.

B N/A - - - - - - -

Kunagi teleports to the ground directly behind the opponent. Recovery period after landing.

C N/A - - - - - - -

Kunagi teleports to the ground roughly 1/3 screen distance away from the opponent. Recovery period after landing.

j22X
Aoki Kage: Shinsoku
j22A/B/C
BBBR Kunagi j22X.png
j22A/B
j22A/B
BBBR Kunagi j22C.png
j22C
j22C
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A N/A - - - - - - -

Kunagi does a straight fastfall. Short recovery period after landing.

B N/A - - - - - - -

Kunagi does a 45-degree fastfall. Short recovery period after landing.

C 300 All - 16 - - -4 NC

Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies.

B-Power Arts

623D
Goumagetsu: Shingetsu
623D
BBBR Kunagi 623X.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450*5 (1853) Mid - 1+11 - - -14 NC

A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM.

63214D
Aoki Tsume: Oni
63214D
BBBR Kunagi 63214D.png
Slashes
Slashes
BBBR Kunagi 4C.png
Finisher
Finisher
Damage Guard Property Startup Active Recovery Block Adv Cancel
300*10, 1300 (1805) Mid - 8+3 - - +2 NC

Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away.

j.623D
Goumagetsu: Shingetsu (Air)
j623D
BBBR Kunagi 623X.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450*5 (1853) Mid - 1+11 - - - NC

Air version of 623D. Your go-to high damage combo ender.

Big Bang Break

41236ABC
Shuntensatsu
41236ABC
BBBR Kunagi 421AC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
3289 High/Air - 24+2 - - +4 NC

Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown.

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

  • 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236B > 6A > 421A~C > j.22C (2513)
  • This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
  • 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (3120)
  • This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
  • 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > j.22C (2932)
  • This is your meterless optimal. Very precise and prone to dropping if the delay on 236B, dl 5C(1) isn't perfect.
  • 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.623B > j.623D (3508)
  • The above combo but with a metered ender.

Corner

  • 5/2A > 5B > (5C) > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
  • A metered combo that does slightly less damage in exchange for a hard knockdown.
  • 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > 63214C, 6A > 421A~C > j.22C (3637)
  • Optimized version of the above combo using 236B, 5C(1) routing.
  • 5/2A > 5B > (5C) > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5220)
  • Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.
  • 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5938)
  • Optimized version of the above combo using 236B, 5C(1) routing.

Colors

A Color
B Color
C Color
D Color

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