Overview
Muscle Beluga is an offensive character with incredibly wide moves that can easily box out an opponent. Off of any hit, Muscle Beluga can push the opponent around and score great left-right high-low mixups that can lead to the same situation. He also possesses one of the best overheads in the game, which is near uncontestable if used at max range.
Move List
Normal Attacks
5L
5L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
L
|
6
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
-10
|
3
|
- Cancel options
- 5H, 2H on Block during frames 13 - 20.
- 5L, 2L on Block during frames 19 - 20.
|
|
5H
5H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
2
|
21
|
-14
|
8
|
- Cancel options
- 6S, 4S, 2S, Super on Hit during frames 14 - 25.
|
|
2L
2L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
L
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
5
|
1
|
14
|
-11
|
3
|
- Cancel options
- 5H, 2H on Block during frames 12 - 17.
- 5L , 2L on Block during frames 19 - 20.
|
|
2H
2H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
3
|
32
|
-26
|
8
|
- Cancel options
- 5H, 6S, 4S, 2S on Hit during frames 18 - 33.
|
|
jL
jL
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
5
|
H
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
3
|
-
|
-
|
5
|
|
jH
jH
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
45
|
H
|
7
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
-
|
-
|
10
|
|
Skills
5S
5S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
50
|
H
|
8
|
-
|
15
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
21
|
2
|
22
|
-18
|
5
|
- Cancel options
- 5H, 2H on Hit during frames 25 - 40.
Universal overhead. Avoids lows.
|
|
6S
6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
55
|
M
|
-
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
17
|
6
|
47
|
-44
|
8
|
- Cancel options
- 2S, Super, 66 on Hit during frames 30 - 53.
|
|
4S
4S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
15,15,25
|
M
|
-
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
17
|
10
|
38
|
-42
|
5
|
- Cancel options
- 6S, 2S, 66 on Hit during frames 30 - 50.
|
|
2S
2S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
60
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
7
|
52
|
-53
|
5
|
- Cancel options
- 66 on Hit during frames 40 - 55.
|
|
Super
Super Cutscene Cutscene Attack Attack
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
200
|
M
|
32
|
0 - 235
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
150
|
"Projectile"
|
105
|
-
|
10
|
|
Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
- Inputs that have * on them won't work on small characters, such as Walking Cat, Magic Squirrel and Egg Dog.
BnBs
- 5L 5H 6S 66 2H 5H 6S 66 2H 5H 4S* 6S 2S
- 2LL 5H 6S 66 2H 5H 6S 66 2H 5H 4S* 6S 2S
- j.H 2LL 5H 6S 66 2H 5H 6S 66 2H 5H 4S* 6S 2S
- j.H 2LL 2H 5H 6S 66 2H 5H 4S 6S Super
Overhead start
- 5S 5H 6S 66 2H 5H 6S 66 2H 5H 4S* 6S 2S