Naruto Shippuden: Clash of Ninja Revolution 3/Kagura

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Kagura

CONR3 Kagura.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x


Main Strengths

Additional Notes

Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • DownStrong Attack deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
    • ForwardStrong Attack, UpStrong Attack and DownStrong Attack deal increased damage.
      • Due to a coding oversight, the normal and enhanced versions of DownSpecial Jutsu are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
Other
  • Kagura's (behind obstacle) Weak Attack and Strong Attack are her ForwardWeak AttackWeak Attack(Weak Attack) and ForwardStrong Attack respectively.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Weak AttackWeak AttackWeak Attack, Weak AttackWeak AttackWeak AttackWeak Attack and Weak AttackWeak AttackWeak AttackWeak AttackWeak Attack work on hit or block, but not on whiff.
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Weak AttackWeak AttackWeak Attack, Weak AttackWeak AttackWeak AttackWeak Attack and Weak AttackWeak AttackWeak AttackWeak AttackStrong Attack work on hit or block, but not on whiff.
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Weak AttackWeak AttackWeak Attack, Weak AttackWeak AttackWeak AttackWeak Attack and Weak AttackWeak AttackWeak AttackStrong AttackStrong Attack work on hit or block, but not on whiff.
CONR3 STRING.png 04 UpCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • UpWeak AttackStrong Attack works on hit or block, but not on whiff.
CONR3 STRING.png 05 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • ForwardWeak AttackWeak Attack and ForwardWeak AttackWeak AttackWeak Attack work on hit or block, but not on whiff.
CONR3 STRING.png 06 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • ForwardWeak AttackWeak Attack and ForwardWeak AttackWeak AttackStrong Attack work on hit or block, but not on whiff.
CONR3 STRING.png 07 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • DownWeak AttackWeak Attack, DownWeak AttackWeak AttackWeak Attack and DownWeak AttackWeak AttackWeak AttackStrong Attack work on hit or block, but not on whiff.
CONR3 STRING.png 08 AirWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • AirWeak AttackWeak Attack and AirWeak AttackWeak AttackStrong Attack work on hit or block, but not on whiff.
CONR3 STRING.png 09 Strong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the first input to change the move's effect.
CONR3 STRING.png 10 AirStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • AirStrong AttackStrong Attack and AirStrong AttackStrong AttackStrong Attack work on hit or block, but not on whiff.
  • Kagura is left in an actionable air state after any of these moves ends.

Weak Attacks

5B

Weak Attack
CONR3 Kagura 5B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 15 3 25 - 20 +16(+20) -5 -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
CONR3 Kagura 6B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 19 4 36 - 20 +3(+6) -16 -
  • Deceptively short range and very unsafe when used by itself
  • With the follow up becomes a frame trap that will either clash with other moves or smoke the opponent for pressing

2B

DownWeak Attack
CONR3 Kagura 2B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 18 3 34 - 19 -4(-2) -15 -
  • Kagura's combo starter that leads into her infinite string
  • Despite the move being a sweep, does not high crush

4B

BackWeak Attack
CONR3 Kagura 4B-1.png
Windup
Windup
CONR3 Kagura 4B-2.png
Swipe
Swipe
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 26 3 29 - 15 +9(+11) -14 -
  • Kagura preforms a large spinning windup before swiping infront of her
  • Deceptively large amount of guard frames

8B

UpWeak Attack
CONR3 Kagura 8B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 15 12 38 - 29 +10(+11) -9 -
  • Kagura jumps into the air with a spinning motion, launching even on block
  • This move actually hits twice despite how it looks
  • Able to hit on the back if close enough

Running B

RunWeak Attack
CONR3 Kagura Running B-1.png
Initial Flip
Initial Flip
CONR3 Kagura Running B-2.png
Heeldrop Kick
Heeldrop Kick
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 28 4 37 - 16 -4 -21 -
  • Kagura preforms a slow front flip split kick
  • Very big and slow move but has a large amount of priority
  • Ground bounces on hit but can be teched. Unable to combo off of it anyway

j.B

AirWeak Attack
CONR3 Kagura Jump B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 29 20

(Varies on height)

40 - 20 -1 -20 -
  • Kagura preforms a fairly fast downward dive and knocks up the opponent on hit
  • Autocorrects during startup
  • Damage scales with distance traveled and can lead to a guard break scenarios
  • If preformed at a certain height, the move will crossup and make it unlockable

Strong Attacks

5A

Strong Attack
CONR3 Kagura 5A-1.png
Charged
Charged
CONR3 Kagura 5A-2.png
Release
Release
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Notes 1
  • Notes 2

6A

ForwardStrong Attack
CONR3 Kagura 6A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Cannot deal chip damage or guard damage
  • On hit, Kagura becomes invincible until the opponent is airborne

2A

DownStrong Attack
CONR3 Kagura 2A-1.png
Startup
Startup
CONR3 Kagura 2A-2.png
Action
Action
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Tracks the opponent's location
  • Notes 2

4A

BackStrong Attack
CONR3 Kagura 4A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Kagura poses for a moment and teleports behind the opponent
  • Holding 6 after activating the move will teleport her in front instead
  • Can be held to stay invisible for longer but costs extra chakra

8A

UpStrong Attack
CONR3 Kagura 8A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
CONR3 Kagura Running A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
CONR3 Kagura Jump A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Kagura becomes spider-man and swings through the sky
  • Auto corrects on start up
  • Able to use again on hit, block, or double jump
  • If done correctly, can be used indefinitely

Throws

5Y

Throw
CONR3 Kagura 5Y.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 1 1 - - - - - -
  • Standard Throw
  • Notes 2

2Y

DownThrow
CONR3 Kagura 2Y.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
0 1 1 - - - - - -
  • Stuns opponents
  • Notes 2

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 1 1 - - - - - -
  • Standard Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
CONR3 Kagura 5X.gif
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2X

DownSpecial Jutsu
CONR3 Kagura 2X.gif
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Tracks the opponent's location
  • Does MASSIVE guard damage
  • Can follow up if positioned correctly

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
DownWeak AttackWeak AttackWeak AttackStrong AttackRun PBS DownStrong Attack *Loop* --
  • Kagura's Infinite
  • Buffer the dash after the Strong Attack to make it a tad easier
  • DownStrong Attack to catch sub after PBS
Weak AttackWeak AttackWeak AttackStrong AttackY-CancelCONR3 STRING BREAK.pngDownWeak AttackWeak AttackWeak AttackStrong AttackCONR3 STRING BREAK.pngDownWeak Attack --
  • A bit inconsistent, but good sub catch potential
  • DownWeak Attack or ForwardWeak Attack for OTG

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