Skullgirls/Fukua/Combos

From Mizuumi Wiki
Jump to navigation Jump to search
Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


Hit Confirms

  • Optimal damage routes in the 2lk 2mp 2hp M shadow, sweep conversion/route. 2lk 5mk 5hp is more stable, with 2lk 5mk 5hk being the most stable convertion.

BnB Combos

Beginner

A basic ground chain combo ending in sweep

2LKx2 5MK 2HK

A basic ground chain combo ending in a special cancel

2LKx2 5MK 2HP 236HK

A basic ground chain combo ending in a super cancel

2LKx2 5MK 2HP 236HK 236KK

Basic launcher combo that sets up a restand. After the restand, you can go for a reset with Tender Embrace.

2LKx2 5MK 5HP
jHK
(restand) 5LPx2 2MK 2HP 236HK 236KK

Intermediate

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6245

1

Midscreen (Anywhere?)

  • Easy, no shadows combo

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

7313

1

Midscreen (Anywhere?)

  • Close range starter

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK

7801

1

Corner

Universal

careful with 5LK 2MK restands, delay it more than you think you need

(video)

Conversions

Fukua doesn't struggle to convert off most hits in neutral, when in doubt in an air to air situation just chain into jHK and go back to normal. In a grounded situation you are unsure of how stable the confirm is, just go for 5mk 5hk m clone. use BFF to confirm off most throws. m.fireball to bff as a confirm on the ground off 2hp pokes or if you are unsure of the ability to combo into launcher and dont have OTG for whatever reason.

example video of various convertions off held shadow resets: [1]

Enders

Tips & Tricks

Combos By Starter

Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6245

1

Midscreen (Anywhere?)

  • Easy, no shadows combo

(video)

2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5LKx2 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6771

1

Anywhere

  • Entry-level combo to help those learn how to hold shadows.

(video)

2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5LPx2 2MP 2HP 236HK ]LK[
5LKx2 2MK 2HP 236HK 236KK

7020

1

Anywhere

  • Useful for ranges when 2LK2MP starter won't connect.

(video)

2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK 236MP ]MK[ 214[HK]
5LKx2 2HP 236HK ]HK[
5LP 5LK 2MK 2HP 236HK 236KK

7123

1

Anywhere

  • This meshes the standard shadow-less with late shadow-hold confirms.

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

7313

1

Midscreen (Anywhere?)

  • Close range starter

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 2HP 236HK ]LK[
5LK 5LK 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

7555

1

Midscreen (Anywhere?)

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK

7801

1

Corner

Universal

careful with 5LK 2MK restands, delay it more than you think you need

(video)

2LK 2MP 5HK 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK

8001

1

Corner

Universal-band/double

Opening string is very tight on eliza/beo/para. careful with 5LK 2MK restands, delay it more than you think you need.

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214HK~[LK]
5HP
jHP jHK
5MP 5HK 236HK ]LK[
jMP
5LKx2 2MK 5HK 236HK 236KK

7949

1

Corner

Universal

j.mp restands are awful dont do this route

(video)

2LK 2MP 5hk 214[MK]
OTG 2HK ]MK[ 214HK~[LK]
5HP
jHP jHK
5MP 5HK 236HK ]LK[
jMP
5LKx2 2MK 5HK 236HK 236KK

8099

1

Corner

Universal-double/band

same as above but harder

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash jHK
2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

8352

2

Midscreen (Anywhere?)

BFF jHK doesn't work on everyone, see below

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash 5MKx1 5HP
jLP jLK jMP(4) jHK
5LKx2 2MK 2HP 236HK 236KK

8221

2

Midscreen (Anywhere?)

  • Alternate route for above without BFF jHK

(video)

2LK 2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP 236HP 214KK
214MP~214HK~[MK]
5LKx2 2HP 236HK ]MK[
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

8406

2

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
dash jHK
2MK 5HP
jMP jHK
5LKx2 5HP
jMK jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

8485

1

Midscreen (Anywhere?)

(video)

CH jHK
2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP
jHP jHK
2MP 2HP 214MK~214HK~[LK]
236HK ]LK[
5LKx2 5HP
jMP jHK
5LPx2 2MK 2HP 236HK 236KK

8521

1

Midscreen (Anywhere?)

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
5MKx1 2HP 214LK
dash jMP jHK j236LP
2MP 2HP
dash 5LKx2 2MK 2HP 236HK 236KK

8592

1

Midscreen (Anywhere?)

Lights only

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
5MKx1 5HP
jMK jHP jHK j236LP
5MP 214LK
5LKx2 2MK 2HP 236HK 236KK

8545

1

Midscreen (Anywhere?)

Universal

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MP 214[LK]
OTG 2HK ]LK[
2HP 214MK~214HK~[LK]
5MP 2HP 236HK ]LK[
jMP jHK
2MK 5HP
jLP jMP jHK
5LKx2 2MK 2HP 236HK 236KK

8777

1

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
2MP 2HP
5MKx1 5HK 214LK
jMP jHK j236LP
5LKx2 2MK 5HK 236HK 236KK

8840

1

Corner

Lights only

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
2MP 2HP
5MKx1 2HP 214LK
jMP jHK j236LP
5LKx2 2MK 5HK 236HK 236KK

8781

1

Corner

Universal

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MK 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash jHK
2MK 5HP
jMP(5) jHK
5LKx2 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

9332

2

Midscreen (Anywhere?)

BFF jHK doesn't work on everyone, see below

(video)

CH jHK
2MK 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash 5MKx1 5HP
jLP jMP(5) jHK
5LKx2 2HP
jLK jMP(5) jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

9318

2

Midscreen (Anywhere?)

  • Alternate route for above without BFF jHK

(video)

CH jHK
2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP 236HP 214KK
214MP~214HK~[MK]
5LKx2 2HP 236HK ]MK[
2MK 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

9456

2

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw 214KK
214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MP 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK

4819

1

Midscreen

Universal

5879 with drill super ender

(video)

236LPLK 214KK
214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK

5883

1

Midscreen

Universal

6943 with drill super ender

(video)

214LPLK
5MK 2HP 214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6497

1

Midscreen

Universal

(video)

Throw
5MK 2HP 214MK 214[LK]
5MP 2HK 236HK ]LK[
jHK
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HK 236HK 236KK

5655

1

corner

Universal

(video)

236LPLK (into corner)
5MK 2HP 214MK 214[LK]
5MP 2HK 236HK ]LK[
jHK
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HK 236HK 236KK

6676

1

corner

Universal

(video)

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
2LK 5HP
jHK jHP
(5LP 2MP 5HP
(uncombo) jHK jHP
jHK jHP
jHK jHP)
repeat

N/A

1

Corner

(video)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
5LPx1 5HP 214LK
(OTG 2LK 2MP
uncombo 5HK walk back)
repeat

N/A

0

Midscreen

Universal

  • See video for full details

(video)

5HP jHK
5HP 214HK
(OTG 5HP jHK 5HP
214HK, repeat)

N/A

0

Midscreen

Universal

  • See video for details. (This is a little awkward on Big band, but still possible.)

(video)

5HP jHK
5HP 214HK
OTG 5HP jHK 5HP
(2MP 5HP jHK 5HP, repeat)

N/A

0

Midscreen

Universal

  • See video for details. (This is a little awkward on Big band, but still possible.)

(video)

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
236LP+LK 21.1 422 20
214LP+LK 21.1 422 20
236HK 18 360 20
236MK 14 280 20
236LK 10.5 210 20
2HK 10.06666667 302 30
j.MP 10 200 20
2MK 9.5 190 20
5HK 9.166666667 275 30
5LK 8 120 15
214MK 7.5 150 20
236P 6 120 20
214LK 6 120 20
214HK 6 120 20
j.236P 6 120 20
5HP 5.666666667 170 30
5LP 5.333333333 80 15
2LP 5.333333333 80 15
2LK 5.333333333 80 15
2HP 5.333333333 160 30
5MP 5 100 20
2MP 5 100 20
5MK 5 100 20
j.HP 4.666666667 140 30
j.MK 4.5 90 20
j.HK 3.333333333 100 30
j.LP 2.666666667 40 15
j.LK 2.666666667 40 15



General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other