Sonic The Fighters Blitz Hyper Edition/HUD

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HUD

STFBHE HUD.png

1 - The life bar for both characters. Once it completely drains, you get K.O'd.

2 - The timer. Once it reaches 0, the player with the most health will be declared the winner of the round. If both have the same health, then it is a draw.

3 - Your Barrier energy. This meter drains when you activate Hyper Mode/Overcharge, and upon this meter reaching 0, you will be unable to activate Hyper Mode/Overcharge again for a short period of time, but you are still able to block attacks and lose barriers.

4 - Your total number of barriers. You always start out with 5 at the start of the match if you are a Hyper character, and 1 if you are an Overcharge character, and do not refill without Recharge. When you run out of barriers, you are unable to block for the rest of the match.

5 - Your super bar. Upon being filled, you gain access to your super move.

6 - Combo counter and messages. Combo counter simply counts your total number of combo hits, and certain messages will appear if certain actions are done, for example First Attack appearing when someone draws the first blow in a round, or Super K.O. when a round is finished with a super move.


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