Spectral vs Generation/Jadou
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Jadou | |
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Health | 500 |
Pre-Jump Frames | 3 |
Play Style | All-Around, Zoning |
Dash Type | Run |
Character Background
Race: Demon
Motivation: To become the Demon King and destroy the world
Weapon: Tentacle
Likes: Destruction, Faces filled with despair
Dislikes: Humans
Character Overview
Playstyle
Jadou is a zoning-like character that focuses on mid to long-screen pressure with a get-in-get-out playstyle. He has plenty of options to support his zoning and playstyle. Jadou struggles to defend against any pressure due to his lack of defensive options. Be prepared to spend a meter for a guard cancel to escape pressure. Jadou is a tricky zoner who relies on mid to full-screen pressure and has plenty of options at his disposal. |
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Pros | Cons |
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Normals
Far Standing Normals
f.5A
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f.5B
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f.5C
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f.5D
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Close Normals
cl.5A
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cl.5D
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.5A
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j.7/9A
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j.5B
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j.5C
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j.5D
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Command Normals
j.2A/B/C
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4C
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Chain Specific Normals
5A / D ~> 2C
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5A / D ~> 2B
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5A / D ~> 2B ~> 2C
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Throws
A+D
Forward Throw |
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B+D
Back Throw |
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Dust (Sword Series Slash)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Parry (Chaos Breaking)
A+B
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Special Moves
Evil Ghost
236A/B/C |
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Gale Stride
236D/j.236D |
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Earth Horn
214A/B/C/D |
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Hidden Devil
421D |
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Super Moves
Level 1 Supers
Thosand Fangs Circle
214214A/B/C |
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Energy Roar
236236A/B/C ~> A/B/C ~> A/B/C/D |
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Devil Black Ghost Circle
236236D |
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Evil Fang
j.236236D |
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Level 3 Super
Devil Dust: Crystal Tree
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Combos
Chain Combos
NOTE: You can interchange the A and D buttons for Jadou's chains.
Chain Combo | Damage Per Hit | Notes |
5A ~> 2C | See Chain Specific Normals. Avoid using. | |
5A ~> 2B | Shorty. Finish the chain. | |
5A ~> 2B ~> 2C | This is your BnB chain. |
Basic Combos
NOTE: Most Combo starters can be done from an IAD. 9C starters are also optional.
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
9C > 2D > 2B > 2C > 236A | Leaves opponent standing with fireball hurling toward them. | ||||
9C > 2D > 2B > 2C > 214B | Use 214A when in corner. The opponent can air tech afterward. | ||||
One Bar BnB | |||||
9C > 2D > 2B > 2C > 214B (SOT) > B+C (AAABBBCCCDD > 236D) | Make sure to dash up to connect dust. | ||||
(Corner Only) 9C > 2D > 2B > 2C > 214A > 236A > 5C xx 4C > 236A | Forces a re-stand, and immediately puts a fireball on your opponent. If it lands, combo. | ||||
Two Bar BnB | |||||
9C > 2D > 2B > 2C > 214B SOT > j.9C > 236D SOT > 5C > 236A | Forces a restand. Fireball adds pressure. | ||||
(Corner Only) 9C > 2D > 2b > 2C > 214A SOT > 236A > 5C xx 4C > 236236D | Tricky reset using command grab. Only use when opponent is out of meter, if they have meter they can super through the command grab. | ||||
(Corner Only) 9C > 2D > 2b > 2C > 214A SOT > 236A > 236D SOT > 236A > 5C xx 4C > 236A | Burn an extra bar for a little more damage. | ||||
Three Bar BnB | |||||
2D > 2B > 2C > 214214D | Doesn't work with jump-in midscreen, only in the corner. | ||||
9C > 2D > 2B > 2C > 214B SOT > j.9C > j.236D SOT > j.9C > j.236D SOT > 236A > 5C xx 4C > 236A | Corner carries from full screen. Great damage + restand. | ||||
Burst Combos | |||||
9C > 2D > 2B > 2C > 214C SOT > BURST > [j.9C > j.236D SOT]x3 > 236C > 214-214D | Requires 2 meter. Uses 1 bar burst timer. You can get an additional loop if you use a 2-bar burst. | ||||
(Corner Only)9C > 2D > 2B > 2C > 214A SOT > BURST > 236A > [236236A ~> A ~> D]x4 > 214-214D | Be careful not to let bursts hit the opponent. Stagger your super fireballs so you juggle your opponent. Requires 3 meters. Uses a 2-bar burst timer. |