Under Night In-Birth/UNICLR/Gordeau

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Profile-gordeau.png

He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the night.

Story

A fighter who is infamous in the underworld, as the "Invincible Mercenary". As his title suggests, he always fights on someone's behalf as an agent, nonetheless his true intentions are unknown. The air is tense, with the next Hollow Night looming... rumors of a Re-Birth, super powered In-Births circulate. Amidst this chaos, he discovers an old friend, Hilda's -- and Amnesia's -- plans, and sets off to put an end to it. Not for hire, but for his own satisfaction. Thus, he heads to the Abyss, sickle in hand.

The 'strongest'...? One may wish for it, but it is far and elusive.
Only the echoes may reach our ears.

Gameplay

Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.

That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have.


Strengths Weaknesses
  • Anti-Airs: Gordeau has some of the best anti-airs in the game. Grim Reaper, 214B, Force Function, j.214A, and 2C cover different portions of the air in front of Gordeau and make it very difficult for opponents to jump at him.
  • Great Reach: UNI is known for big buttons but Gordeau has some that are notably bigger than average, particularly his 5C, 236A, 623B, FF, and 3C. His excellent backdash lets him leverage these buttons exceptionally well.
  • Strike/Throw Pressure: Gordeau has several plus on block moves, along with a grab that leads to a combo anywhere and a command grab that steals GRD.
  • Consistent: Gord's combos are both easy and consistent while also stealing GRD from the opponent.
  • Sluggish: In exchange for being larger than average, Gord's buttons are very slow to start up and recover. 236A is also notable in that it's easy to Shield.
  • Poor Abare: Gordeau does not have a 5-frame normal or any kind of meterless reversal, and his A buttons are very short. It should be noted that his metered reversal options are great.
  • Dash: Gordeau's dash speed is below average.
  • OS Coverage: Lacks a reliable anti-air option select.

Character Stats

Health Smart Steer Route
10800 5A 5B 5C 22B 236C
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1100 -700 5 43
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
7 2000 150 3500
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
3 22 -39800 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
200 90
Unique Trait
  • Assimilation steals GRD from opponents.
Vorpal Trait
  • Force Function startup decreased.
  • Force Function range increased.
  • Force Function damage increased.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


5A
5A
5A
UNI Gordeau 5A.png
Damage Guard Cancel Property Cost Attribute
180 Low N, SP, EX, CS - - Strike, Foot
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -1 -

Gordeau's fastest normal and works like many standing light kicks in other fighters.

  • Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C. Also 5A retracts his hurtbox and can beat out some lows if timed and spaced properly.
5B
5B
5B
UNI Gordeau 5B.png
Damage Guard Cancel Property Cost Attribute
510 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 4 17 29 0 -

Steps forward and punches the opponent's stomach area.

  • Short reach.
5C
5C
5C
UNI Gordeau 5C.png
Damage Guard Cancel Property Cost Attribute
690 Mid, Air N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 6 38 59 -26 -

Steps forward to slam his scythe down.

  • A safe poke with long reach, but is air-blockable.
Damage Guard Cancel Property Cost Attribute
950 High N, SP, EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
30 6 37 72 -25 -

Becomes an overhead and is no longer air-blockable if fully charged.

  • More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must.

Crouching Normals

2A
2A
2A
UNI Gordeau 2A.png
Damage Guard Cancel Property Cost Attribute
160 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2 13 20 -2 -

Crouches and does a jab.

  • Longer reach than 5A and can be rapid-fired.
  • Standard pressure tool.
2B
2B
2B
UNI Gordeau 2B.png
Damage Guard Cancel Property Cost Attribute
490 Low N, SP, EX, CS - - Strike, Foot
Startup Active Recovery Overall Advantage Invul
8 3 17 27 -4 -

Forward low kick with a decent reach.

  • Standard crouching medium kick normal.
  • Somewhat takes second fiddle as a low mix up next to 3C.
  • Can OTG off of a Mortal Slide for combos.
2C
2C
2C
UNI Gordeau 2C.png
Damage Guard Cancel Property Cost Attribute
- 1st hit Low
2nd hitMid
N, SP, EX, CS Launch - Strike, Foot
Startup Active Recovery Overall Advantage Invul
8 3, 6 22 43 -10 14~18 Head

Swings his scythe right above him in an outward arc.

  • Useful anti-aerial and works to get the opponent airborne during a combo.

Air Normals

j.A
j.A
jA
UNI Gordeau j.A.png
Damage Guard Cancel Property Cost Attribute
140 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
8 4 13
[2 on landing]
24 Varies -

Punches downwards.

  • Standard air-to-ground light punch attack.
j.B
j.B
jB
UNI Gordeau j.B.png
Damage Guard Cancel Property Cost Attribute
250, 350 (582 total) High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
8 2, 6 23
[3 on landing]
45 Varies -

Two horizontally long forward kicks.

  • Decent air-to-air and air-combo filler.
j.C
j.C
jC
UNI Gordeau j.C.png
Damage Guard Cancel Property Cost Attribute
610 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
13 4 72
[4 on landing]
88 Varies -

An aerial ax kick laced with darkness.

  • Common Assault starter.
Damage Guard Cancel Property Cost Attribute
750 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
21 5 64
[4 on landing]
96 Varies -
Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.

Command Normals

6B
6B
6B
UNI Gordeau 6B.png
Damage Guard Cancel Property Cost Attribute
720 High SP, EX, CS Tumble - Strike
Startup Active Recovery Overall Advantage Invul
27 5 16 47 -3 -

Steps forward and punches down.

  • Hits overhead.
  • Can be cancelled to specials on hit.
4B
4B
4B
UNI Gordeau 4B.png
Damage Guard Cancel Property Cost Attribute
520 Mid N, SP, EX, CS Tumble on counter - Strike
Startup Active Recovery Overall Advantage Invul
10 2 16 27 -2 -
Standing kick with the same animation as 66B. 4B also retracts his hurtbox during start up making it possible to "crush lows" even though it doesn't have low crush properties.
3C
3C
3C
UNI Gordeau 3C.png
Damage Guard Cancel Property Cost Attribute
610 Low SP, EX, CS Knockdown - Strike, Foot
Startup Active Recovery Overall Advantage Invul
11 10 13 33 -5~+4 -
Damage Guard Cancel Property Cost Attribute
710 Low SP, EX, CS Knockdown - Strike, Foot
Startup Active Recovery Overall Advantage Invul
17 10 15 41 -7~+4 -

Sliding kick with long reach.

  • Move stays active for a long period of time and sweeps on hit.
  • Can only be special cancelled on block during the later frames of the move. Same goes for cancelling into metered moves.
  • Increase has longer range and less advantage on block.

Dash Moves

66B
66B
66B
UNI Gordeau 4B.png
Damage Guard Cancel Property Cost Attribute
660 Mid SP, EX, CS Tumble on counter - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 23 -2 -

Yakuza kick.

  • Safe move even if guarded.
66C
66C
66C
UNI Gordeau 66C.png
Damage Guard Cancel Property Cost Attribute
980 Mid SP, EX, CS Wall Bounce - Strike
Startup Active Recovery Overall Advantage Invul
11 12 12 34 -8~+2 -

Tackles the opponent with a shoulder charge.

  • Cancellable on block.

Universal Mechanics

Force Function

Rusty Nail
ラスティネイル
B+C
UNI Gordeau BC.png
B+C
Rusty Nail
Damage Guard Cancel Property Cost Attribute
1221 Mid CS [whiff OK] Crumple 1 GRD Projectile
Startup Active Recovery Overall Advantage Invul
21 4 24 48 +1 10~26 Head
B+C
Rusty Nail
Damage Guard Cancel Property Cost Attribute
1527 Mid CS [whiff OK] Crumple 0.5 GRD Projectile
Startup Active Recovery Overall Advantage Invul
18 4 24 45 +1 8~23 Head

Uses his claws for three long slashes.

  • Though it has a long horizontal hitbox, it can be avoided by the opponent crouching.
  • Vorpal has improved attributes.
Throw
Throw
A+D
UNI Gordeau AD.png
Damage Guard Cancel Property Cost Attribute
1510 Unblockable - Wall Bounce - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +19 -

Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them one of two different ways.

  • Normal input throws the opponent at the wall.
    • Near the corner, the wall bounce allows for a combo.
Damage Guard Cancel Property Cost Attribute
1450 Unblockable - Tumble - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +6 -

Holding down during the throw animation causes Gordeau to drop the opponent on the ground instead.

  • There's enough time to link a normal and combo off it.
Guard Thrust
Guard Thrust
214D
UNI Gordeau 4B.png
214D
Guard Thrust
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full, 16~45 Full on hit
214D
Guard Thrust (Vorpal)
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~12 Full, 13~42 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
A+B+C
UNI Gordeau ABC.png
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 7 (3 on hit) on landing 58 (53 on hit) -13 1~30 Full
[A]+[B]+[C]
Veil Off (Increase)
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 7 (2 on hit) on landing 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
Mortal Slide
モータルスライド
236X
UNI Gordeau 236X.png
Damage Guard Cancel Property Cost Attribute
1434 Mid, Air UNQ, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 4, 6 15 44 -3 -

Gordeau swings his scythe forward and pulls to reap the air in front of him.

  • A version is considered an amazing special in Gordeau's kit.
    • It has long reach and is relatively safe on block, making it a great poke option
    • Can be used to start, extend, and end combos.
Damage Guard Cancel Property Cost Attribute
1434 Mid, Air UNQ, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
22 4, 6 17 52 -5 -
  • B version has slower startup but longer reach.
  • Really only used off of combo starters like 5[C] or Dash C that cause the opponent to be too far away for A version to hit.
Damage Guard Cancel Property Cost Attribute
2039 Mid, Air CS [hit only] - 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+13 2, 3 27 49 +5 1~3 Throw
  • X version has Gordeau pull the opponent in to air combo them before sending them flying.
  • Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him plus on block.
  • Even if shielded, it still leaves him at +2.
236X~6X
Shadow Harvest
シェイドハーベスト
236X~6X
UNI Gordeau 236XX.png
Damage Guard Cancel Property Cost Attribute
850 Mid, Air UNQ, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 27 37 -6 -

Follow-up to Mortal Slide. Gordeau swings his scythe back to drag the opponent right before him.

  • The button used has no effect on move properties.
  • Can be linked into normals on hit.
236X~6XX
Assimilation
いただきだ
(アシミレイション)
236X~6(XX)
UNI Gordeau 214A.png
Damage Guard Cancel Property Cost Attribute
1600 Unblockable CS [hit only] GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
16 4 30 49 +14 -

Follow-up to Shadow Harvest. Looks just like the standalone Assimilation.

  • Gordeau takes 1/2 GRD block from the opponent before dropping them to the ground.
  • Does slightly more damage than the standalone Assimilation.
623X
Grim Reaper
グリムリーパー
623X
UNI Gordeau 623X.png
Damage Guard Cancel Property Cost Attribute
1345 Mid UNQ [hit only], EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
15 6, 3 19 51 -6 13~16 Head, 9~12 Dive

Gordeau moves forward while swinging his scythe around him.

  • A and B versions can go into follow-up.
  • A version is slower but safer.
    • Works well as an anti-air move.
    • Whiff-cancellable, letting you stay safe with 236C or CS.
Damage Guard Cancel Property Cost Attribute
1415 Mid UNQ [hit only], EX, CS Wall Bounce - Strike
Startup Active Recovery Overall Advantage Invul
9 6, 3 28 54 -15 7~10 Head, 5~6 Dive
  • B version is faster with longer recovery.
Damage Guard Cancel Property Cost Attribute
1851 Mid CS [hit only] Wall Bounce 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+6 6, 3, 6, 4 32 85 -18 1~8 Full
  • EX version is a reversal move.
  • Gordeau does four swings instead of two.
623X~6X
Downward Claws
ダウンクローズ
623X~6X
UNI Gordeau 623X X.png
Damage Guard Cancel Property Cost Attribute
825 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
23 - - 52 -12 -
Damage Guard Cancel Property Cost Attribute
956 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
23 - - 61 -17 -

Gordeau twirls his scythe in the air before swinging it down for one final hit.

  • A new move added in CLR.
  • It has different attributes depending on the version of Grim Reaper that precedes it.
  • The button used for Downward Claws has no impact on its attributes.
  • There is a 12 frame gap between Grim Reaper and Downward Claws on block.
214X
Assimilation
いただきだ
(アシミレイション)
214X
UNI Gordeau 214A.png
UNI Gordeau 214B.png
UNI Gordeau 214C.png
Damage Guard Cancel Property Cost Attribute
1200 Unblockable CS [hit only] GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
11 2 27 29 +14 1~12 Throw

Gordeau uses his free hand to dig into the opponent and rip out part of their soul.

  • Steals 1 GRD block on hit.
  • Following up is not possible without CS except for B version.
  • A version has longer reach than Gordeau's normal throw.
    • Opponents cannot back tech right away when hit with this version.
Damage Guard Cancel Property Cost Attribute
1500 Unblockable EX [hit only], CS [hit only] GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
8 5 23 35 +16 6~12 Head & Dive
  • B version only works on opponents in an airborne state.
    • Opponents can recover sooner from this version.
    • It is possible to cancel into EX moves from this version.
Damage Guard Cancel Property Cost Attribute
1600 Unblockable CS [hit only] GRD Steal, Knockdown 100 EXS Throw
Startup Active Recovery Overall Advantage Invul
1+11 2 25 38 +28 1~13 Full
  • EX version is a reversal move.
    • Opponents are forced into hard knockdown state.
22X
Precise Aim
エイムオーペニング
22X
UNI Gordeau 22X 1.png
UNI Gordeau 22X 2.png
Damage Guard Cancel Property Cost Attribute
550 Mid EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
21 3 15 38 +7 -

Gordeau slams his scythe upside-down on the floor, and jumps into the air while twirling it before bringing it back down.

  • A version is just the initial hit.
    • Really good to use to get plus frames.
Damage Guard Cancel Property Cost Attribute
1484 Mid
Final hit: High
EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
14 4, 17, 5 34 96 -9 -
  • B version continues into an aerial spin before finishing with an overhead attack.
Damage Guard Cancel Property Cost Attribute
- Mid
Final hit: High
CS [hit only] Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+8 5, 42, 6 35 127 -23 1~28 Full
  • EX version is a reversal move.
j.236X
Mortal Glide
モータルスライド
j236X
UNI Gordeau j.236X.png
Damage Guard Cancel Property Cost Attribute
1575 Mid EX, CS - - Projectile
Startup Active Recovery Overall Advantage Invul
7 2, 8 9 on landing 43 -8 -

Gordeau swings his scythe in the air.

  • Advantage calculated as close to the ground as possible.
  • A version causes Gordeau to fall in place.
    • Wide range allows it to win most air-to-air exchanges.
    • Doesn't show up that much in combos.
Damage Guard Cancel Property Cost Attribute
1575 Mid EX, CS - - Projectile
Startup Active Recovery Overall Advantage Invul
7 2, 8 9 on landing 49 -14 -
  • B version causes Gordeau to go backwards before landing.
    • Used more for defense.
Damage Guard Cancel Property Cost Attribute
2022 Mid CS - 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
1+13 9 9 on landing 40 +8 1~13 Strike & Projectile, 1~3 Throw
  • EX version is a reversal move.
j.214X
Precise Aim (Air)
j214X
UNI Gordeau 22X 2.png
Damage Guard Cancel Property Cost Attribute
625 Mid, Air EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 17 9 on landing 41 +1 -

Gordeau spins his scythe in the air before slamming it to the ground.

  • A version does not end in a slam.
Damage Guard Cancel Property Cost Attribute
1170 Mid, Air
Final hit: High, Air
EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
13 12, 3 28 65 -5 -
  • B version does end in a slam.
Damage Guard Cancel Property Cost Attribute
1353 Mid, Air
Final hit: High, Air
CS [hit only] Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+11 36, 5 34 94 -21 1~3 Throw
  • EX version is a reversal move.

Super Moves

Infinite Worth

Turbulence
タービュランス
41236D
UNI Gordeau 41236D.png
41236D
Turbulence
Damage Guard Cancel Property Cost Attribute
3095 Mid, Air - Wall Bounce 200 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+12 3, 3, 4, 6, 5, 3, 3, 3 19 157 -4 1~27 Full, 28~31 Throw

Twirls the scythe around after four quick slashes.

  • First slash has a horizontally wide reach so it is pretty easy to combo into.
  • There is a lengthy gap after the fourth hit where Gordeau can be punished on block.

Infinite Worth EXS

Soul Exodus
ソウルヴァニッシュ
A+B+C+D
UNI Gordeau ABCD.png
A+B+C+D
Soul Exodus
Damage Guard Cancel Property Cost Attribute
3820 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+15 6 46 67 -25 1~26 Full

Gordeau becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
5B 5A -2
2C(1) 2A -2
2C(1) 5A -1
5C 5A -2
5C/5[C]/2C(2) 2A -3
2B/4B 5A -4
Gap Table
Attack Chain Frame Gap
5A 5C 5F
2B/4B 5C 1F
66C 236A 1F
66C 22A 6F
2C (1) 22A 3F
5B/5C/5[C]/2C(2) 22A 4F

Videos

External Links

Colors

Default Unlocks

001 Robbery Purple
002 The Baron of Night
003 Poseidon
004 Red Azrael
005 Thunderbird
006 Vampire and Alcohol
007 Lancelot du Lac
008 Bamboo Scythe
009 Season of Harvest
010 Legend Vermilion

Customization Unlocks (2000 IP Each)

011 Scharlachrot
012 Fresco Verde
013 Shadow Vice
014 Emperor of Walnut
015 Mischievous Firefly
016 Turquoise Blue
017 Atonement Blood
018 Golden Summer
019 Hard Sleet
020 Frost Skeleton
021 Gusty Edge
022 Noble Impulse
023 Amore Formaggio
024 Jade Tempest
025 Deadvlei
026 False Dawn
027 Lunar Corona
028 Falconry Hawking
029 Righteous Daddy
030 Imitate Intrigant
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast


Gordeau Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2024-02-29 by SpooksandNull.

52% complete
Page Completed To-do Score

Overview

  • Added frame data and new moves.
  • Overview page has most of its info filled in.
  • Gameplay summary was written during UNIST, may need revising.
  • New moves need complete frame data.
  • Rebeat and gap table is currently empty.
40/50
Strategy
  • Started creating base pages
  • complete filling in Strategies
11/25
Combos
  • Created base pages
  • Start adding combos
1/25


General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
Hilda
Chaos
Mika