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  • 19:36, 21 March 2024Navbox-TSS (hist | edit) ‎[10 bytes]TrashBoat (talk | contribs) (Created page with "{{Navbox| title=Duelists of Eden | link=Duelists of Eden | rows= {{Navbox/Row| text=General | textwidth=90 | maxlines=1 | data= {{Navbox/Icon| image=icon faq.png | text=FAQ}} {{Navbox/Icon| image=icon glossary.png | text=Glossary}} {{Navbox/Icon| image=icon hud.png | text=HUD}} {{Navbox/Icon| image=icon patch notes.png | text=Patches}} {{Navbox/Icon| image=icon controls.png | text=Controls}} {{Navbox/Icon| image=icon team.png |...")
  • 18:36, 21 March 2024Twinkle Star Sprites (hist | edit) ‎[1,470 bytes]TrashBoat (talk | contribs) (Created page with "{{Infobox Game | gamename = Twinkle Star Sprites | abbreviation = TS | image = thumb | version = 1 | developer = ADK | publisher = SNK | publisher2 = ADK(for certain ports) | system = Arcade | website = none | netcode = Rollback | resources = [https://gamefaqs.gamespot.com/neo/565709-twinkle-star-sprites/faqs/56584] | community = [https://discord.gg/7V9HqT8A4f Discord Server] }}")
  • 16:21, 19 March 2024Theatre of Light/Glossary (hist | edit) ‎[2,780 bytes]CURSES (talk | contribs) (Created page with "==Notation Guide== It's preferred that you use this notation on this wiki for combos just for consistency's sake and general readability. ===Standard Notation=== This is the standard notation for transcribing combos on this wiki. It's sort of how other fighting games would traditionally notate their combos but just a bit differently since this is an arena fighter on ROBLOX. {{ComboLegend-TOL}} '''>「Cancel」''' Indicates that the recovery period of the preceding mo...")
  • 14:56, 19 March 2024Theatre of Light/Status Effects (hist | edit) ‎[1,226 bytes]CURSES (talk | contribs) (status effects!!!)
  • 08:46, 19 March 2024Theatre of Light/Abnormality Cards (hist | edit) ‎[3,726 bytes]Cyn (talk | contribs) (Created page with "<!---CA0101 Red, 46CB65 Green---> === General Works === <span style = "color: #46CB65;">(EL1)Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage. <span style = "color: #46CB65;">(EL1)Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%. <span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage. === Ma...")
  • 00:06, 18 March 2024Theatre of Light/FAQ (hist | edit) ‎[1,532 bytes]The real slim shady (talk | contribs) (someone fix this up thx...)
  • 23:59, 17 March 2024Comic Party Wars 2/Mizuki (hist | edit) ‎[1,117 bytes]Skeleton (talk | contribs) (Created page with "==Move Descriptions== {{AttackData-CPW2/Infobox}} ===Normal Moves=== ====Standing Normals==== =====<span class="invisible-header">5A</span>===== {{MoveData |image=CPW2_Mizuki_5A.png |caption= |name=5A |linkname=5A |input= |data= {{AttackData-CPW2 |damage=3 |meter_on_use=3 |meter_on_contact=1 |cancel=SE, N, SP, |guard=LH |startup=? |active=? |recovery=? |frameAdv=0 |invuln= |description= }} }} =====<span class="invisible-header">5B</span>===== {{MoveData |im...")
  • 23:56, 17 March 2024Theatre of Light/Systems (hist | edit) ‎[1,853 bytes]Cyn (talk | contribs) (Created page with "=== Emotion Level === smart talk === P1/P2 / Proration / Hitstun Decay === P1 is the <b>Starting</b> rate of a combo, meaning it will not change until your combo (or "turn") is over, while P2 is your everchanging combo proration, scaling down by Current x New value, so if you had 1.2/1.2 P1/P2, and then used a 1.4/0.8 P1/P2 move, it'd become 1.2/0.96 P1/P2, with only P2 changing as the initial combo proration cannot decay. Hitstun decay takes place after")
  • 19:59, 17 March 2024Theatre of Light/Vigilante (hist | edit) ‎[9,243 bytes]Cyn (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Rushdown |- | '''Health Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1 |- | '''Stagger Defense Multiplier:''' || * Melee: x2 * Ranged: x1.5 |- | '''Walk Speed:''' || 16 |- | '''Max Light:''' || 3 |} ==Overview== Apply 500 bleed to the opponent. __TOC__ ==Move List== {{Content Box|header=P...")
  • 18:24, 17 March 2024Theatre of Light/Charger (hist | edit) ‎[11,527 bytes]CURSES (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Bruiser |- | '''Health Defense Multiplier:''' || * Melee: x1.0 * Ranged: x1.0 |- | '''Stagger Defense Multiplier:''' || * Melee: x1.25 * Ranged: x1.25 |- | '''Walk Speed:''' || 14 |- | '''Max Light:''' || 3 |} ==Overview== Charger is an incredibly high damage and tanky bruiser that uses charges...")
  • 14:14, 17 March 2024Theatre of Light/Vanguard (hist | edit) ‎[9,969 bytes]Christophobia (talk | contribs) (created vanguard page, overview is done but needs improvement. movelist TBA)
  • 13:38, 17 March 2024Theatre of Light/Gunner (hist | edit) ‎[13,901 bytes]Cyn (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Zoner |- | '''Health Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1 |- | '''Stagger Defense Multiplier:''' || * Melee: x2 * Ranged: x1.5 |- | '''Walk Speed:''' || 16 |- | '''Max Light:''' || 3 |} ==Overview== The games dedicated and incredibly hated Zoner, Gunner is a fragile class that play...")
  • 11:19, 17 March 2024Theatre of Light/Ranger (hist | edit) ‎[13,069 bytes]Ilikerandom (talk | contribs) (Started the ranger page)
  • 10:52, 17 March 2024MerFight: Curse of the Arctic Prince (hist | edit) ‎[1,133 bytes]MythicWarthog (talk | contribs) (Created the landing page for MerFight, still could use work but should have basic functionality once Navbox and Category are properly created.)
  • 04:26, 17 March 2024Comic Party Wars 2/System Mechanics (hist | edit) ‎[851 bytes]Skeleton (talk | contribs) (Created page with "==Clash== In Comic Party Wars 2, a clash occurs when either the hitboxes of two moves of the same strength overlap, or when a projectile is parried. In the first circumstance, both characters are frozen. In the second circumstance, only the defending player is frozen, allowing for a punish. ==Health Values== {| class="wikitable sortable" ! Character !! Max Health |- | Mizuki || 255 |- | Reiko || 220 |- | Minami || 255 |- | Asahi || 255 |- | Chisa || 255 |- | Eimi || 22...")
  • 02:18, 17 March 2024Comic Party Wars 2/FAQ (hist | edit) ‎[983 bytes]Skeleton (talk | contribs) (Created page with "==Getting the Game to Work== * '''Why does my game crash on startup?''' The game must be run either with a Japanese system locale or when launched through Locale Emulator. See Comic_Party_Wars_2/Getting_Started Getting Started for more info on how to accomplish these. * '''Why don't my special moves come out?''' The game is very particular about special move inputs; always hold down the last directional input until you press the attack button. * '''Why does the gam...")
  • 02:08, 17 March 2024Comic Party Wars 2/Controls (hist | edit) ‎[1,690 bytes]Skeleton (talk | contribs) (Created page with "This wiki uses numpad notation. '''Important Note:''' for special move inputs to register in this game, you must hold down the last directional input while you press the attack button. ==Basic Controls== CPW2 is a 4 button fighter, with A, B, C, and D corresponding to Light, Medium, Heavy, and Deflect/Parry. Dash and backdash are 66 and 44 respectively. No character except for Aya can cancel their dash. For characters that have an airdash, it's j.66 and can be done inf...")
  • 01:42, 17 March 2024Comic Party Wars 2/Getting Started (hist | edit) ‎[7,548 bytes]Skeleton (talk | contribs) (Created page with "This game's setup is weird and its mechanics have a lot of... interesting quirks. Reading on is recommended for anyone trying to run the game for the first time. ==Getting the Game== This game needs a few supporting programs to work properly on modern non-Japanese machines. And may God help you if you want to run the game on anything other than Windows. ===Required Downloads=== [https://www.mediafire.com/file/yio9u73y23a63eg/CPW2.zip/file CPW2] '''OR''' [https://www.me...")
  • 15:20, 16 March 2024Theatre of Light/Assassin (hist | edit) ‎[12,774 bytes]MrChristian2023 (talk | contribs) (UNFINISHED PAGE RN)
  • 14:44, 16 March 2024Theatre of Light/Brawler (hist | edit) ‎[9,673 bytes]MrChristian2023 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || All-rounder |- | '''Health Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1.5 |- | '''Stagger Defense Multiplier:''' || * Melee: x1.5 * Ranged: x1.5 |- | '''Walk Speed:''' || 20 |- | '''Max Light:''' || 3 |} ==Overview== Brawler is a very oppressive rushdown fighter, having high speed and mo...")
  • 12:34, 16 March 2024Pokemon: Close Combat/JoinUs (hist | edit) ‎[5,630 bytes]Nathan (talk | contribs) (Created page with "<span style="position:absolute;left:550px;top:-011px">275x275px</span> <span style="position:absolute;left:180px;top:177px">175x175px</span> <span style="position:absolute;left:580px;top:577px">275x275px</span> <span style="position:absolute;left:440px;top:487px">575x575px</span> <span style="position:absolute;left:480px;top:177px">275x275px</span> <span style="p...")
  • 06:29, 16 March 2024Theatre of Light/Knight (hist | edit) ‎[21,126 bytes]Christophobia (talk | contribs) (added, currently has overview finished. move list to be updated with moves.)
  • 21:50, 15 March 2024Theatre of Light/Samurai (hist | edit) ‎[9,869 bytes]CURSES (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || All-rounder |- | '''Health Defense Multiplier:''' || * Melee: x1.0 * Projectiles: x1.0 |- | '''Stagger Defense Multiplier:''' || * Melee: x1.5 * Projectiles: x1.5 |- | '''Walk Speed:''' || 17 |- | '''Max Light:''' || 3 |} ==Introduction== ==Overview== {{CharacterPickReasons |intro=file:TOL_Sam...")
  • 20:42, 15 March 2024Comic Party Wars 2 (hist | edit) ‎[2,313 bytes]Skeleton (talk | contribs) (Created page with "{{DISPLAYTITLE:Comic Party Wars: Comic Party 2}} {{2 Column Flex|flex1=7|flex2=3|reverse=yes |content1= {{Content Box|content= <center><div style="max-width:686px;">class=flex-image|link=</div></center> '''Comic Party Wars: Comic Party 2''' or more commonly '''Comic Party Wars 2''' is a Fighter Maker 95 game made by Run-Liatto or rariattou. It is the second game in the Comic Party Wars series and by far the most complete. It was last updated some t...")
  • 19:45, 15 March 2024Theatre of Light (hist | edit) ‎[1,017 bytes]CURSES (talk | contribs) (Created page with "{{Infobox Game | gamename = Theatre of Light | image = TOL logo.png | system = PC | website = [https://www.roblox.com/games/16276904991/Theatre-Of-Light-Public-Testing Game] | netcode = Roblox | community = [https://discord.gg/VXDKyR3hTx Theatre of Light Discord] }} ==Info== '''Theatre of Light''', commonly referred to as just ToL, is a fan made fighting game based on Library Of Ruina by Project Moon. It's being developed by [https://www.rob...")
  • 21:45, 14 March 2024Under Night In-Birth/UNI2/Waldstein/Starter (hist | edit) ‎[968 bytes]TanasinnAZ (talk | contribs) (Created page with "This is not even a WIP progress yet. It's more like a list of notes I want included whenever a starter guide gets written. *Learn to love blocking *Learn how to win Vorpal *Learn how to buffer CS while blocking without greenshielding *Learn what the Red Mist is when you activate CS *Learn to buffer 360C during CS when you see the Red Mist *Once you have all this, then you can think about pressing a normal on defense.")
  • 01:15, 13 March 2024Yomi 2/River (hist | edit) ‎[19,107 bytes]AlmightyBotan (talk | contribs) (Created page with "thumb|right|400px| ==Overview== ===Lore=== WIP. Complete Later. ===Character Stats=== {| class="wikitable" style="text-align:center" |- ! Health !! Character Type !! Maximum Combo Points !! Unique Trait |- | 80 || Poking || 5 || '''River Rhythm.''' Whenever you open with a normal dodge, fetch an X or Y card from your discard pile. |} {{ProConTable |pros= *'''Write Stuff.''' Write More Stuff Here. |cons= *'''Write Stuff.''' Write More Stuff...")
  • 13:47, 12 March 2024Kamen Rider: Super Climax Heroes/Wizard (hist | edit) ‎[75,818 bytes]BunniesFromHell (talk | contribs) (created Wizard page)
  • 03:23, 12 March 2024Yomi 2/Onimaru (hist | edit) ‎[15,647 bytes]AlmightyBotan (talk | contribs) (Created page with "thumb|right|400px| ==Overview== ===Lore=== General Onimaru is a formidable foe to anyone who would threaten Flagstone or its right to rule. That goes double for outlaw barristers and mutant stone golems who would sow the seeds of dissent with their illegal Fantasy Strike tournament. Onimaru is a feared commander and Quince's top military man. Despite his age, he’s still a force in personal combat as well. Onimaru’s personal fighting styl...")
  • 18:05, 6 March 2024E's Laf++/Kitsune (hist | edit) ‎[12,743 bytes]Mitchel (talk | contribs) (Created page with "475px|right| ==Introduction== <font size="3">'''Kitsune'''</font> <br> Placeholder {| class="wikitable" style="text-align:center;" ! style="width: 50%; font-size:20px; background-color:#32CD32; color:#ffffff;" | Strengths ! style="width: 50%; font-size:20px; background-color:#fe0000; color:#ffffff;" | Weaknesses |- style="text-align:left;" | *Placeholder | *Placeholder |} ==Character Information== {| class="wikitable" |- |'''Health''' |10500...")
  • 15:44, 5 March 2024Kamen Rider: Super Climax Heroes/Odin (hist | edit) ‎[25,821 bytes]BunniesFromHell (talk | contribs) (created odin page)
  • 15:28, 5 March 2024Duelists of Eden/Harissa (hist | edit) ‎[5,224 bytes]Calexe (talk | contribs) (Created page with "{{WIP}} {{DoE Character Intro|char=Harissa|short=har |quote=With her custom blend of Mana infused paint, Harissa pulls off all sorts of masterstrokes, like warping around the field and painting you dry, before you even know what hit hue. |content= ==Overview== Harissa the Painter Witch is one of the newcomers to the series. She boasts a versatile melee weapon in {{DoE WeaponText|Harissa|1|Primer}}, which is used in both whiff punishes and combo extensions, thanks to its...")
  • 13:55, 5 March 2024Lethal League/System (hist | edit) ‎[4,051 bytes]Mekuru (talk | contribs) (Add rough basic mechanics)
  • 02:49, 5 March 2024Verdict Guilty/Changelog (hist | edit) ‎[10,584 bytes]Naptec (talk | contribs) (Created page with "This page will list all balance changes the game has been through over time. It will mostly cover gameplay-related changes. == Post-release == === Version 2.5 === This update was released on '''September 12th 2017'''. Patch notes were taken from Steam news. *<big>'''''NEW ADDITIONS'''''</big> :- Alters have been added. They are basically glorified recolors which are unlocked by beating a character's arcade mode. *<big>'''''BALANCE CHANGES'''''</big> : '''Universal'''...")
  • 12:17, 4 March 2024Under Night In-Birth/UNI2/Akatsuki/Starter (hist | edit) ‎[2,169 bytes]Strahlenwaffeln (talk | contribs) (Created page with "{{ComboTable-UNI |data= {{ComboData-UNI | combo = 5A > cl.5B > f.5B > 5C > 6C > 66 > 5B > j.B > j.6C > 66 > 2C > 2B > 6C > 214B | basedamage = | bonusdamage = | cost = 0 | metergain = 0.xx | oppmetergain = | location = {{Property-UNI|Anywhere}} | notes = * A Starter Routing }} {{ComboData-UNI | combo = 5A > 5B > 5C > 2C > 6B > 66B > f.5B > 6C > 214[A] > cl.5C > Air throw | basedamage = | bo...")
  • 07:19, 4 March 2024Under Night In-Birth/UNI2/Phonon/Frame Data (hist | edit) ‎[1,008 bytes]Glacey (talk | contribs) (Created page with "{{WIP}}{{Navigation-UNI2}} ==Character Stats== {{StatsInfobox-UNI2 |character = Phonon |health = 10400 |smartSteer = 5A > 5B > 2C > 236B > 5A+B > IW (requires 200 EXS) |fWalkSpeed = 950 |bWalkSpeed = -860 |jumpStartup = 4 |jumpDuration = 41 |dashStartup = 6 |iDashSpeed = 2200 |dashAccel = 150 |maxDashSpeed = 3300 |bDashStartup = 5 |bDashDuration = 32 |bDashDistance = -42642 |bDashFullInvulStart = 1 |bDashFullInvulEnd = 8 |bDashThrowInvulStart = 9 |bDashTh...")
  • 07:55, 2 March 2024Under Night In-Birth/UNI2/Tsurugi/Starter (hist | edit) ‎[5,093 bytes]DocBop (talk | contribs) (Boilerplate)
  • 13:25, 1 March 2024Uchu Mega Fight/J-Uchuzine (hist | edit) ‎[4,510 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Joy Mega Uchuzine |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 120 |- | '''Forward Walk Speed''' || 2 Px |- | '''Backward Walk Speed''' || 2 Px |- | '''Weight''' || Medium |- |} ==Introduction== Uchuzine is the main character of UMF! He's an alien that after arriving on earth had his bodyparts separated and becom...")
  • 19:47, 29 February 2024Uchu Mega Fight/N-Maru (hist | edit) ‎[3,614 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Marumoyo |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 97 |- | '''Forward Walk Speed''' || 2 Px |- | '''Backward Walk Speed''' || 2 Px |- | '''Mega Cancel Orbs''' || 2 |- | '''Weight''' || Light |- | '''Chain Type'''|| Kick>Punch |} ==Introduction== {{ProConTable|width=100 |pros= |cons= }} ==Movelist== {{Mo...")
  • 19:26, 29 February 2024Uchu Mega Fight/N-Autofive (hist | edit) ‎[3,989 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Autofive |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 100 |- | '''Forward Walk Speed''' || 3.8 Px |- | '''Backward Walk Speed''' || 3.4 Px |- | '''Mega Cancel Orbs''' || 2 |- | '''Weight''' || Medium |- | '''Chain Type'''|| Punch>Kick, Light>Heavy |} ==Introduction== {{ProConTable|width=100 |pros= |cons=...")
  • 19:02, 29 February 2024Uchu Mega Fight/N-B.Moon (hist | edit) ‎[3,850 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Blue Moon |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 95 |- | '''Forward Walk Speed''' || 4 Px |- | '''Backward Walk Speed''' || 4 Px |- | '''Mega Cancel Orbs''' || 3 |- | '''Weight''' || Medium |- | '''Chain Type'''|| Punch>Kick |} ==Introduction== {{ProConTable|width=100 |pros= |cons= }} ==Movelist== {{Move...")
  • 18:38, 29 February 2024Kamen Rider: Super Climax Heroes/BLACK RX (hist | edit) ‎[42,762 bytes]BunniesFromHell (talk | contribs) (created BRX page)
  • 18:37, 29 February 2024Uchu Mega Fight/N-Rei (hist | edit) ‎[4,378 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Fujigaya Rei |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 80 |- | '''Forward Walk Speed''' || 3 Px |- | '''Backward Walk Speed''' || 3 Px |- | '''Mega Cancel Orbs''' || 3 |- | '''Weight''' || Medium |- | '''Chain Type'''|| Light>Heavy |} ==Introduction== {{ProConTable|width=100 |pros= |cons= }} ==Movelist== {...")
  • 10:51, 29 February 2024Lethal League/Latch (hist | edit) ‎[2,489 bytes]Mango (talk | contribs) (Created page with "File:LL1_LATCH_VAN.jpg")
  • 10:27, 29 February 2024Lethal League/Controls (hist | edit) ‎[437 bytes]Mango (talk | contribs) (Created page with "Jump Up Left Down Right Swing Bunt")
  • 06:21, 29 February 2024Yomi 2/Gems (hist | edit) ‎[20,783 bytes]AlmightyBotan (talk | contribs) (Created page with "thumb|right|400px| ==What Are Gems?== Each character brings one of 8 gems with them into battle. Each gem adds a unique burst card, ability card, and two specials to your character's deck; in addition to this, once per match your character may activate gem storm during their main phase to receive a powerful buff lasting two combats. Both players blind select a character and gem at the start of each match. Due to this, most characters have one...")
  • 03:37, 29 February 2024Yomi 2/Bigby (hist | edit) ‎[10,400 bytes]AlmightyBotan (talk | contribs) (Created page with "thumb|right|400px| ==Overview== ===Lore=== WIP. Complete brief character lore write-up. ===Character Stats=== {| class="wikitable" style="text-align:center" |- ! Health !! Character Type !! Maximum Combo Points !! Unique Trait |- | 90 || Grappling || 3 || '''Injuction.''' Whenever you power up, you may put an exchangeable card from your opponent's discard pile on the bottom of their deck. |} {{ProConTable |pros= *'''I Am the Law!''' Bigby ca...")
  • 15:42, 28 February 2024Uchu Mega Fight/N-JKamen (hist | edit) ‎[3,647 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Japan Kamen |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 100 |- | '''Forward Walk Speed''' || 3.8 Px |- | '''Backward Walk Speed''' || 3.4 Px |- | '''Mega Cancel Orbs''' || 2 |- | '''Weight''' || Medium |- | '''Chain Type'''|| Punch>Kick, Light>Heavy |} ==Introduction== {{ProConTable|width=100 |pros= |cons=...")
  • 15:21, 28 February 2024Uchu Mega Fight/N-Kuse (hist | edit) ‎[8,156 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Kusemono |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 110 |- | '''Forward Walk Speed''' || 1.3 Px |- | '''Backward Walk Speed''' || 1.3 Px |- | '''Mega Cancel Orbs''' || 1 |- | '''Weight''' || Medium |- | '''Chain Type'''|| Light>Heavy |} ==Introduction== {{ProConTable|width=100 |pros= |cons= }} ==Movel...")
  • 14:56, 28 February 2024Uchu Mega Fight/N-Shippo (hist | edit) ‎[5,256 bytes]Theheartgold101 (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Normal Shippo Tsuki |- | align="center" colspan="2" |center|frameless|350px |- | '''Health''' || 125 |- | '''Forward Walk Speed''' || 1.7 Px |- | '''Backward Walk Speed''' || 1.5 Px |- | '''Mega Cancel Orbs''' || 2 |- | '''Weight''' || Medium |- | '''Chain Type'''|| Kick>Punch |} ==Introduction== {{ProConTable|width=100 |pros= |cons= }} ==Mov...")
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