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- 16:30, 13 May 2024 Kamen Rider: Super Climax Heroes/W (hist | edit) [129,731 bytes] BunniesFromHell (talk | contribs) (added W page)
- 04:31, 11 May 2024 Tattoo Assassins (hist | edit) [2,540 bytes] DWednesday (talk | contribs) (Created page with "{{Infobox Game | gamename = Tattoo Assassins | abbreviation = Tattass | image = thumb | developer = Data East Pinball | publisher = Data East | system = Arcade</br>1994 (Unreleased) | Online Play = Fightcade 2 (Rollback) | resources = [https://docs.google.com/document/d/1NDGA-e_OMDfnDLRlLx6kOKQfVbZK8ASH0XoW4TypdOQ/edit?usp=sharing Current WIP Document] | community = [https://discord.gg/Z5yAW5enKF The Tatto...")
- 12:37, 8 May 2024 Sky Cross Duel/Stages (hist | edit) [785 bytes] RoninDelRay (talk | contribs) (Created page with "==Stages== ===Top Dog Tournament=== Top Dog Tournament is one of 3 tournament legal stages, but is more open than Dahlia's Tree House, and lacks the platforms of Tzi-Tzi's Tomb. The stage has both a day and night version. ===Lucky Land=== Lucky Land is an uneven stage with 3 platforms, one closer to the ground on the right and must be double jumped. The second is on the left is higher up and must be jumped to from the other platform. the last platform is small and slight...")
- 12:24, 8 May 2024 Sky Cross Duel/System (hist | edit) [1,415 bytes] RoninDelRay (talk | contribs) (Created page with "===Teal HP=== Teal HP is not reduced when blocking, and several actions will allow your HP to recover as long as it does not exceed the Teal HP limit ===Zenith Meter=== This game’s Super meter. Changes color to alert a player if they have less than 50% (Blue), more than 50% (Green), or 100% (Purple) meter. There are also slightly brightened when going above 25% and 75% as some EX moves cost 25% Zenith meter ===EX Moves=== EX moves are powered up versions of specials...")
- 12:20, 8 May 2024 Sky Cross Duel/Controls (hist | edit) [4,508 bytes] RoninDelRay (talk | contribs) (Created page with "===Layout=== Like most arcade fighting games, SXD uses an 8 way direction joystick (or pad), and buttons. There are 4 buttons in total: N (normal), S (Special), J (Jump), and B (Burst). Lastly, as with other 2D fighters, SXD uses Numpad ===Movement=== < or > Walking Left and right. Pretty basic, but moving backwards is slower than moving forwards. Movement speed is character dependent. This movement has no restrictions and can be canceled at any point. << or >> Dashing...")
- 12:17, 8 May 2024 Sky Cross Duel/FAQ (hist | edit) [330 bytes] RoninDelRay (talk | contribs) (Created page with "''Why is it SXD instead of SCD?'' Because SCD sounds boring, and “Cross” can be re-interpreted as an “X” cross. ''This game’s frame data seems VERY quick, but when I play the game, attacks seem slower than what it says on the wiki, why is this?'' The game runs at 30 fps instead of 60 fps.")
- 14:41, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/System (hist | edit) [15,187 bytes] Jay ts (talk | contribs) (created STFBHE mechanics page)
- 14:05, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/Sonic (hist | edit) [4,700 bytes] ChaoBax (talk | contribs) (Created page with "{{WIP}} {{#vardefine:cargoTable|STFBHE_MoveData}} {{KBB Character Intro|char=Sonic|short=SON|content= ==Character Profile== Sonic is the star. He is the cool blue dude with an attitude. He is not a "do-gooding" hero. He is loyal to his friends and has a good sense of right and wrong, but he is a very independent guy who is mostly interested in doing his own thing. He is not book smart, but he is very street smart. He loves beauty, nature, and adventure, but his primary p...")
- 12:58, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/Menus (hist | edit) [5,316 bytes] Jay ts (talk | contribs) (Created STFBHE menus section)
- 12:38, 7 May 2024 Sky Cross Duel/Ronin Bell (hist | edit) [13,897 bytes] RoninDelRay (talk | contribs) (Created page with "{{Content Box|content= '''Ronin Bell''' (often referred to as '''Ronin''') is a pixie level up character with fast movement, lowest HP in the game, and a strong rekka that gives him level ups. Ronin's strength comes from his fast attacks, obscenely high damage Zenith Finisher, and incredibly absurd specials when leveled up fully. }} {{CharacterPickReasons|width=100 |pros= * '''Strong Offense:''' Fast buttons, strong cross ups and many high/lows allow Ronin to easily op...")
- 12:31, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/HUD (hist | edit) [3,290 bytes] Jay ts (talk | contribs) (Created STFBHE HUD section)
- 12:06, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/Controls (hist | edit) [3,983 bytes] Jay ts (talk | contribs) (created STFBHE controls section)
- 10:03, 7 May 2024 Sonic The Fighters Blitz Hyper Edition (hist | edit) [2,948 bytes] ChaoBax (talk | contribs) (Created page with "{{Infobox Game | gamename = Sonic The Fighters Blitz Hyper Edition | abbreviation = STFB-HE | image = File:STFB-HE Logo.png | version = 1.4.3 | developer = Hyper Edition Team | system = PC | website = https://gamejolt.com/games/BlitzHyperEdition/816407 | netcode = Delay-based netcode | community = [https://discord.gg/uBFV9vaBW5 Discord Server] }} Sonic The Fighters Blitz Hyper Edition (STFB-HE) is the continuation of Sonic the F...")
- 07:21, 7 May 2024 Sky Cross Duel (hist | edit) [794 bytes] RoninDelRay (talk | contribs) (Created page with "{{Infobox Game | gamename = Sky Cross Duel | abbreviation = SXD | image = | version = 1 | developer = Obsidian Flower Studios | publisher = Self Published | system = PC | website = | netcode = None Yet | resources = | community = [https://discord.gg/nCCFfwBmQ5 Discord Server] }}")
- 16:25, 6 May 2024 Pokemon: Close Combat/Medicham (hist | edit) [21,906 bytes] Wyman (talk | contribs) (Created page with " {| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || |- | '''Health:''' || |- | '''Endurance:''' || |- | '''Endurance Refresh:''' || |- | '''Walk Speed:''' || |- | '''Prejump Frames:''' || |- | '''Fastest Attack:''' || () |} placeholder blurb ==Introduction== placeholder introduction {{CharacterPickReasons |tablewidth = 90 |intro = fil...")
- 15:59, 5 May 2024 Pokemon: Close Combat/Breloom (hist | edit) [22,259 bytes] Wyman (talk | contribs) (Created page with " {| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || |- | '''Health:''' || |- | '''Endurance:''' || |- | '''Endurance Refresh:''' || |- | '''Walk Speed:''' || |- | '''Prejump Frames:''' || |- | '''Fastest Attack:''' || () |} placeholder blurb ==Introduction== placeholder introduction {{CharacterPickReasons |tablewidth = 90 |intro = file...")
- 15:17, 5 May 2024 Idol Showdown/Ninomae InaNis/Resources (hist | edit) [220 bytes] Violingolfer (talk | contribs) (Created page with "==External Resources== * [https://twitter.com/search?q=%23ISD_AKI Twitter Tech: #ISD_INA] ==Notable Players== {{CharacterSubnav-IS|sub=TRUE}} {{Navbox-IS}} Category:Ninomae Ina'Nis Category:Idol Showdown")
- 15:06, 5 May 2024 Idol Showdown/Ninomae InaNis/Strategy (hist | edit) [2,130 bytes] Violingolfer (talk | contribs) (Created page with "{{CharacterSubnav-IS|sub=TRUE}} ==Strategy== (tentatively placeholder wip) ===Round Start=== ===Neutral=== ====Fullscreen==== ====Midrange==== ====Pressure==== ===Defense=== ===Assist Synergy=== Ordered based on synergy with Aki. (skeleton, not ordered) {| class="wikitable" | align="center" style="background:#f0f0f0;"|'''Assist''' | align="center" style="background:#f0f0f0;"|'''Off Collab''' | align="center" style="background:#f0f0f0;"|'''STAR Call-In''' | align="center...")
- 15:02, 5 May 2024 Idol Showdown/Ninomae InaNis/Matchups (hist | edit) [1,435 bytes] Violingolfer (talk | contribs) (Created page with "==Matchups== ;50px'''Aki Rosenthal''' : :* Matchup advice goes here. ---- ;50px'''Ayame Nakiri''' : :* Matchup advice goes here. ---- ;50px'''Botan Shishiro''' : :* Matchup advice goes here. ---- ;50px'''Coco Kiryu''' : :* Matchup advice goes he...")
- 15:00, 5 May 2024 Idol Showdown/Ninomae InaNis/Combos (hist | edit) [2,108 bytes] Violingolfer (talk | contribs) (Created page with "==Combos== {{ComboLegend-IS}} ===General=== (WIP, New character) ====Beginner==== {{ComboTable-IS |data= {{ComboData-IS | combo = | damage = | bonusdamage = | cost = 0 bar | metergain = ??? | oppmetergain = ??? | location = {{Property-IS|Anywhere}} | notes = | video = }} }} {{CharacterSubnav-IS|sub=TRUE}} {{Navbox-IS}} Category:Ninomae Ina'Nis Category:Idol Showdown")
- 14:46, 5 May 2024 Idol Showdown/Ninomae InaNis (hist | edit) [14,613 bytes] Chzchan (talk | contribs) (Created page with "{{Version-IS|2.2.2}} 250px '''???''' - ''???'' {{CharacterIntro-IS|char= Ina |hp=? |backdash=?F (?F {{Property-IS|grab}} Invuln) |walkspeed=Slow |intro= ==Introduction== {{Content Box|content={{Text-IS |entext= Info goes here }} {{CharacterPickReasons |intro=link= '''Ina''' info goes here. |pros= *'''Placeholder''': Info goes here |cons= *'''Placeholder''': Info goes her...")
- 13:24, 5 May 2024 Lethal League/FAQ (hist | edit) [2,051 bytes] Mekuru (talk | contribs) (Add faq)
- 21:06, 30 April 2024 Pokemon: Close Combat/TakeFlight (hist | edit) [6,028 bytes] CrustaceanKing (talk | contribs) (Created page with "frameless|none|500px")
- 11:59, 26 April 2024 RoFighters/Eppo (hist | edit) [8,598 bytes] HunterR1 (talk | contribs) (Created page with "== Overview == Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP. Oath is an all-rounder who excels at the midrange and the neutral game as a whole thanks to his fireballs and safe, long-range pokes, which are easily confirmable into long yet easy combos. Once Oath scores a knockdown, he also gains safe access to his sword summon, which makes some of his more risky options safe or even ad...")
- 01:09, 25 April 2024 Under Night In-Birth/UNI2/Akatsuki/Strategy (hist | edit) [23,464 bytes] Crakestraw (talk | contribs) (Created page)
- 01:05, 25 April 2024 Under Night In-Birth/UNI2/Akatsuki/Matchups (hist | edit) [20,980 bytes] Crakestraw (talk | contribs) (Created page)
- 00:53, 25 April 2024 Under Night In-Birth/UNI2/Eltnum/Matchups (hist | edit) [59,048 bytes] Crakestraw (talk | contribs) (Created page)
- 00:50, 25 April 2024 Under Night In-Birth/UNI2/Londrekia/Starter (hist | edit) [1,934 bytes] Crakestraw (talk | contribs) (Created page)
- 00:50, 25 April 2024 Under Night In-Birth/UNI2/Londrekia/Matchups (hist | edit) [6,494 bytes] Crakestraw (talk | contribs) (Created page)
- 00:48, 25 April 2024 Under Night In-Birth/UNI2/Wagner/Starter (hist | edit) [1,931 bytes] Crakestraw (talk | contribs) (Created page)
- 00:47, 25 April 2024 Under Night In-Birth/UNI2/Wagner/Matchups (hist | edit) [6,488 bytes] Crakestraw (talk | contribs) (Created page)
- 00:45, 25 April 2024 Under Night In-Birth/UNI2/Mika/Strategy (hist | edit) [6,954 bytes] Crakestraw (talk | contribs) (Created page)
- 00:44, 25 April 2024 Under Night In-Birth/UNI2/Mika/Combos (hist | edit) [9,780 bytes] Crakestraw (talk | contribs) (Created page)
- 00:41, 25 April 2024 Under Night In-Birth/UNI2/Mika/Starter (hist | edit) [1,929 bytes] Crakestraw (talk | contribs) (Created page)
- 00:41, 25 April 2024 Under Night In-Birth/UNI2/Mika/Matchups (hist | edit) [6,484 bytes] Crakestraw (talk | contribs) (Created page)
- 00:39, 25 April 2024 Under Night In-Birth/UNI2/Phonon/Starter (hist | edit) [1,931 bytes] Crakestraw (talk | contribs) (Created page)
- 00:39, 25 April 2024 Under Night In-Birth/UNI2/Phonon/Matchups (hist | edit) [6,488 bytes] Crakestraw (talk | contribs) (Created page)
- 00:35, 25 April 2024 Under Night In-Birth/UNI2/Byakuya/Strategy (hist | edit) [6,919 bytes] Crakestraw (talk | contribs) (Created page)
- 00:33, 25 April 2024 Under Night In-Birth/UNI2/Byakuya/Starter (hist | edit) [1,932 bytes] Crakestraw (talk | contribs) (Created page)
- 00:32, 25 April 2024 Under Night In-Birth/UNI2/Byakuya/Matchups (hist | edit) [6,490 bytes] Crakestraw (talk | contribs) (Created page)
- 00:29, 25 April 2024 Under Night In-Birth/UNI2/Chaos/Strategy (hist | edit) [11,032 bytes] Crakestraw (talk | contribs) (Created page)
- 00:28, 25 April 2024 Under Night In-Birth/UNI2/Chaos/Combos (hist | edit) [6,198 bytes] Crakestraw (talk | contribs) (Created page)
- 00:22, 25 April 2024 Under Night In-Birth/UNI2/Chaos/Starter (hist | edit) [1,930 bytes] Crakestraw (talk | contribs) (Created page)
- 00:21, 25 April 2024 Under Night In-Birth/UNI2/Chaos/Matchups (hist | edit) [6,486 bytes] Crakestraw (talk | contribs) (Created page)
- 00:20, 25 April 2024 Under Night In-Birth/UNI2/Hilda/Strategy (hist | edit) [6,909 bytes] Crakestraw (talk | contribs) (Created page)
- 00:18, 25 April 2024 Under Night In-Birth/UNI2/Hilda/Matchups (hist | edit) [6,486 bytes] Crakestraw (talk | contribs) (Created page)
- 00:17, 25 April 2024 Under Night In-Birth/UNI2/Yuzuriha/Strategy (hist | edit) [40,114 bytes] Crakestraw (talk | contribs) (Created page)
- 00:14, 25 April 2024 Under Night In-Birth/UNI2/Yuzuriha/Matchups (hist | edit) [6,492 bytes] Crakestraw (talk | contribs) (Created page)
- 00:12, 25 April 2024 Under Night In-Birth/UNI2/Seth/Starter (hist | edit) [1,929 bytes] Crakestraw (talk | contribs) (Created page)
- 00:10, 25 April 2024 Under Night In-Birth/UNI2/Seth/Strategy (hist | edit) [6,325 bytes] Crakestraw (talk | contribs) (Created page)