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Outdated Version
- This page is for an outdated version of the game (RyoRaiRai). To see Kan'u's character page for the latest version (RyoRaiRai V3), click here.
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Profile
Name: 関羽 雲長 (Kan'u Unchō)
Real Name: Aisha
Historical Counterpart: Guan Yu - Yunchang
Voice Actress: Nami Kurokawa
A girl who has traveled across the land, driven by her burning spirit of righteousness to protect the lives of ordinary people. She has spent her life fighting to build a land where even the weak can live in peace.
Wielding her mighty Green Dragon Crescent Blade, longer than she is tall, her lustrous, black hair flutters in the breeze as she dispatches her foes.
Gameplan
Shoto type character: good normals, quick 6B overhead and 3B anti-air, full-screen fireball game with varying speeds, DP. 5C pulls her forward and can be confirmed into 5CC for more damage, 2B is a great pressure tool and is special cancelleable.
Recommended Strategists
- Houtou (Chains) - The go-to assist for most characters. It gives a 2nd fullscreen option outside of fireball but will catch jump-ins easier and allow you to follow with j.C.
- Jun'iku (Ground Trap) - More matchup-dependent. Good against rushdown characters like Choryo, Gakushin, and even Ryofu. Allows you to keep them at midrange and safely fireball or even 214X if the distance is right.
Normal Moves
5A
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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10
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±0
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-2
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Knockback
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- Self-cancelable up to 3 times.
Fast, mid-hitting normal. Self- and special-cancelable, more range than 2A.
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c.B
c.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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800
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Mid
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6
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3
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14
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+7
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-3
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Knockback
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Decently fast startup and recovery, special-cancelable. Hitbox makes it great for Hougeki and Special Down juggles.
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f.B
f.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Mid
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10
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3
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26
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+3
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-7
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Knockback
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Main poking normal, not special cancelable.
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c.C
c.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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140
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Mid
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12
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4
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32
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+5
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-12
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Floor Bounce - Knockdown
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- Floor bounces during a Hougeki.
Big slash that is punishable on block. Can link into EX DP on point-blank hit (e.g. after crossup j.C), which is max (non-Hougeki) grounded damage.
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f.C
f.C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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f.C
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1100
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Mid
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18
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3
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30
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+1
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-10
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Knockback
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Slow, long-ranged normal; moves Kan'u forward. Punishable even at max range, but followup is available on block, hit, or whiff.
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f.CC
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800
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Mid
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8
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4
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35
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+1
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-12
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Floor Bounce - Knockdown
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- Floor Bounces during a Hougeki.
Followup to f.C that looks like c.C and shares its properties. Can be used to salvage a Hougeki combo if you get f.C instead of c.C, but scales harder and does a bit less damage. Still punishable on block and can even have its startup interrupted.
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2A
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Low
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5
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2
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9
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+1
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-1
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Knockback
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- Self-cancelable up to 3 times.
Also, self- and special-cancelable. Has 1f better frame advantage than 5A and can also be used for stagger pressure. Vulnerable to attacks with low-body invul.
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2B
2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Mid
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11
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3
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25
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+4
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-6
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Knockback
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Shorter/1f slower poking normal than 5B, but is special-cancelable. Will deal more damage than c.B for Special Down and Hougeki juggles, but its longer startup and lower hitbox makes it harder to use.
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2C
2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Low
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22
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3
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36
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+2
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-12
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Hard Knockdown
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Longest and heaviest-hitting normal, but also the slowest. Not safe at closer ranges. Knocks down ONLY on counter-hit.
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j.A
j.A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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Mid
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5
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12
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-
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+19
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+7
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Knockback
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Short range aerial knee poke.
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j.B
j.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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8
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2
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-
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+20
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+8
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Knockback
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j.C
j.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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Mid
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10
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3
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-
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+26
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+8
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Knockback
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Large, but slow, circular slash. Used for crossups and primary Hougeki combo filler.
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Hougeki Moves
6B
6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Mid
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24
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3
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26
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±0
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-12
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Collapse
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- Lower-body invul on frames 13-27.
- Airborne on frames 11-24.
- Floor Bounces during a Hougeki.
Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit. c.C is preferable during a Hougeki due to its higher damage.
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6C
6C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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18
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6
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26
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+3
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-16
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Collapse
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- Wall Bounces during a Hougeki.
Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki. Moves Kan'u forward, but otherwise has shorter range than the animation would suggest. Slow startup and punishable on block.
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3B
3B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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12
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3
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28
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+1
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-13
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Blow Away
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- Aerial invul on frames 13-15.
- Launches during a Hougeki.
Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.
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3C
3C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Low
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13
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2
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29
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+48
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-15
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Collapse
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Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit. Kan'u's has very short range and is punishable on block, but is special-cancelable. Canceling from this during a Special Down combo deals slightly more damage than 2B, but is harder to pull off because of the startup and range of the move.
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Throws
Forward Throw
Forward Throw 5D/6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+21
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage.
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Back Throw
Back Throw 4D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+21
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage.
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Special Moves
236X
Blade Force Tōha 236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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1000
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Mid
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14
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-
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47
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+6
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-21
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Knockback
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- All versions have their recovery changed on hit, except for EX which must where it is only during a Hougeki.
Fireball that travels full screen. Punishable up close, no matter which version is used. A has the shortest recovery with the slowest traveling projectile.
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B
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1000
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Mid
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14
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-
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49
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+6
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-23
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Knockback
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B has both mid recovery and traveling velocity.
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C
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1000
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Mid
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14
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-
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51
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+6
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-25
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Knockback
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C has the longest recovery with the fastest projectile.
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EX
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1600
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Mid
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14
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-
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57
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+58
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-19
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Blow Away
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- Immune to everything but projectiles on frames 1-14.
- Wall bounces during a Hougeki.
EX has invulnerable startup, longer recovery than C, and causes hard knockdown on hit but a wall bounce during Hougeki.
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623X
Green Dragon Crescent Blade Seiryū no Yaiba 623A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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600 x2
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Mid
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6
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2,(2), 3
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38
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+80
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-28
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Blow Away
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- Aerial invul on frames 1-10.
"Dragon punch." Non-EX versions are only air-invulnerable (first 10 frames), so not a true reversal. A version has the least amount of hits and deals the least damage, but will (usually) combo after 5/2A.
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B
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500 x3
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Mid
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6
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2, (2), 3, 6
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47
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+75
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-38
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Blow Away
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- Aerial invul on frames 1-10.
B version has average hits and damage, little to no combo potential.
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C
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500 x4
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Mid
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6
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2, (2), 3, 6, 6
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56
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+76
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-45
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Blow Away
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- Aerial invul on frames 1-10.
C has more hits and more damage, as well as more recovery.
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EX
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1000 x2
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Mid
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4
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2, (2), 18
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68
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+60
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-66
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Blow Away
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- Fully invul on frames on 1-8.
EX version is fully invulnerable, travels fast, and knocks down on hit. However, but is fairly easy to low-profile. Can combo in cases where non-EX would not.
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214X
Green Dragon Wrath Seiryū Gekirin no Tachi 214A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Normal
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900
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Standing
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24
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3
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28
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+6
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+1 or -12*
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Floor Bounce
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- All versions guard crush on crouch.
- Floor bounces during a Hougeki.
Kan'u jumps at the opponent with an overhead strike, despite its animation, does not actually hit overhead. Must be blocked while standing in order to punish. All versions have the same startup, but travel different distances - A is point blank, C travels the furthest.
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EX
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1800
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Standing
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24
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2
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31
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+71
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+4 or -14*
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Blow Away
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- Fully invul on frames 1-26.
- Floor bounces during a Hougeki.
- Tracks the opponent on landing during a Hougeki.
EX version has fully invulnerable startup and knocks down on hit.
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Ougi
Might Incarnation Tōki Kengen 2363214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1800, 600, 250 x15, 2400
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Mid
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20
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10
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33
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+126
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+4
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Unique Hard Knockdown
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- Fully invul on frames 1-30.
Invulnerable startup, guard crush on block for slight frame advantage. Uses 3 bars.
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Hiougi
The Tumult of War Senzin Guhū 236BC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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3000, 200, 3500
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-
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30
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2
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50
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+60
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-63.
- Minimum damage: 3000.
Only available during Hougeki, uses 4 bars.
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Combos
General
- 5A/2A (up to 2x) > 623A/EX
- cl.B/2B/3C > 236X or 623X or Ougi (2363214D)
- c.C, 623EX
- 214X (Guard Crush), 2A or 623EX
Hougeki Starter
Beginner
- (6B/6C/3C) 6B, j.C, 6C, j.C, 3B, j.C, cl.5B > 623C
- Extremely basic hougeki route. Use this when you’re just starting out with the character.
- 3B, j.C, 6B, j.C, 6C, j.C, cl.5B > 623C
- Anti-air variant of the above route.
Intermediate
- (6B/6C/3C) falling nj.C, 6C, 623C, (cl.5C/f.5CC), 623C, 5B, 3B, j.C, 5B > 623C
- The 5B, 3B can be difficult to hit. Go straight to 3B if you need to.
- 3B, j.C, 6C, 623C, (cl.5C/f.5CC), j.C, cl.5B > 623C
- Anti-air route
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
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B Button
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C Button
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D Button
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A+B Button
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B+C Button
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External Links