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Outdated Version
- This page is for an outdated version of the game (RyoRaiRai). To see Sousou's character page for the latest version (RyoRaiRai V3), click here.
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Profile
Name: 曹操 孟徳 (Sōsō Mōtoku)
Real Name: Karin
Historical Counterpart: Cao Cao - Mengde
Voice Actress: Yukie Maeda
King of Gi known across the land as a cold and brilliant strategic genius. Extremely arrogant and supremely confident, she actually shows great compassion for her vassals. She believes it is her divine mission to rebuild this war-torn land with her own hands, and wields her weapon, dubbed Oblivion, in an effort to do so.
Gameplan
Very long-range and fast normals, good air space control with projectiles and divekick. Her 6B overhead is unusually slow and telegraphed, as is her 3C to some degree. Very good 3B anti-air. Her 5C is a very telegraphed forward leap that covers most of the screen. It is a true overhead and can be comboed into 5B > drill.
Recommended Strategists
Normal Moves
5A
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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30
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Mid
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5
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2
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10
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±0
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-2
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Knockback
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- Self-cancelable up to 3 times.
Fast, mid-hitting jab that is self- and special-cancelable, and can be used for stagger pressure.
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c.B
c.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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550 x2
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Mid
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6
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3, (4), 2
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17
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+5
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-5
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Knockback
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Special-cancelable proximity normal, good for punishing unsafe moves at a very close range.
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f.B
f.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Mid
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11
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3
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26
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+2
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-8
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Knockback
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General poking and whiff-punishing normal.
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c.C
c.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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400 x5
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Mid
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10
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2, 2, 2, 2, 2
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17
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+12
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-5-
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Knockback
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A very generous cl.C normal, allows you to link into 5/2B, EX 214, or move forward.
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f.C
f.C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Normal
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750 x2
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High
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20
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2, (8), 4
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-
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-
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-
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Knockback
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- Airborne on frames 19-49.
When done at a certain range, it will side-switch against some crouching characters.
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3rd hit
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750
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High
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12
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3
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17
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+7
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-8
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Collapse
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- Collapse on counter-hit will never happen if either of the prior hits are successful.
- Floor bounces during a Hougeki.
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2A
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Low
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5
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2
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9
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+1
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-1
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Knockback
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- Self-cancelable up to 3 times.
Also self- and special-cancelable. Has 1f better frame advantage and slightly more range than 5A and can also be used for stagger pressure. Vulnerable to attacks with low-body invul.
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2B
2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600, 400, 300
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Mid
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10
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4, 4, 4
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20
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±0
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-8
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Knockback
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2C
2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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Low
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16
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2
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28
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+4
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-10
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Hard Knockdown
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j.A
j.A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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High
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5
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12
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-
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+19
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+7
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Knockback
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j.B
j.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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High
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8
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2
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-
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+20
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+8
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Knockback
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j.C
j.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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550 x3
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High
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9
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4, 4, 7
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-
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+23
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+8
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Knockback
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Command Moves
j.2X
j.2X
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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800
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Mid
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13
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(Until landing)
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7
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+16
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±0
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Knockback
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A 'divekick'-like move, distance traveled is based on the strength of the button pressed (with A traveling the shortest).
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Hougeki Moves
6B
6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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High
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24
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4
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34
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±0
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-14
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Collapse
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- Lower-body invul on frames 17-28.
- Floor bounces during a Hougeki.
Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
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6C
6C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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20
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6
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30
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+3
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-16
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Collapse
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- Airborne on frames 17-43.
Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
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3B
3B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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12
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3
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28
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+1
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-13
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Blow Away
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- Aerial invul on frames 13-15.
Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.
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3C
3C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Low
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13
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2
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29
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+48
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-15
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Collapse
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Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
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Throws
Forward Throw
Forward Throw 5D/6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+69
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-
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Throw
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- Bonus wall stick attribute.
Initial hit causes proration, leading to 1280 actual damage.
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Back Throw
Back Throw 4D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+69
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-
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-
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- Bonus wall stick attribute.
Initial hit causes proration, leading to 1280 actual damage.
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Special Moves
236X
Abyss Blast Sin'en Shōha 236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A/B/C
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1000
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Mid
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15 / 14 / 13
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-
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43 / 44 / 45
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+8
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-19 / -20 / -21
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Knockback
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- Recovery changes on hit for all versions.
Startup, recovery, and Adv on Block listed as A/B/C.
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EX
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1600
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Mid
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14
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-
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57
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+58
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-25
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Blow away
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- Fully invul on frames 1-14.
- Wall bounces during a Hougeki.
- Recovery changes on hit during a Hougeki onl.
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j.236X
Abyss Blast (Air) Sin'en Shōha (Air) j.236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A/B/C
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900
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Mid
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13
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(Until ground)
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8,(Until Landing)
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+1
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-16
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Knockback
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EX
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1600
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High
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13
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(Until ground)
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8, (Until Landing)
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+65
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-16
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Blow away
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- Fully invul on frames 1-22.
- Floor Bounces during a Hougeki.
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623X
Death Break Zetsunyūmetsu 623A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A/B/C
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900
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Standing
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24
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1
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22
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+6
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+1 or -12*
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Floor Bounce
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- Projectile invul on frames 1-20.
- Guard crushes vs crouching.
- Airborne on frames 7-33.
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EX
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1800
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Standing
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24
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2
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22
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+74
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+4 or -14*
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Blow away
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- Fully invul on frames 1-26.
- Guard crushes vs crouching.
- Airborne on frames 3-31.
- Floor bounces and tracks the opponent on landing during a Hougeki.
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214X
Circular Spin Senrinten 214A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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600 x3
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Mid
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12
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6, 6, 6
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54
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+63
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-13
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Blow away
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B
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650 x3
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Mid
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14
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6, 6, 6
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56
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+63
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-13
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Blow away
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- Airborne on frames 11-39.
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C
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700 x3
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Mid
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16
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6, 6, 6
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58
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+63
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-13
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Blow away
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- Airborne on frames 13-41.
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EX
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600 x5
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Mid
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10
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6, 6, 6, 6, 6
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64
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+57
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-18
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Blow away
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- Fully invul on frames 1-11.
- Airborne on frames 7-47.
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Ougi
Gale of the Dread Lord Kan'yu no Sippū 2363214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600, 800 x2, 700, 600, 500, 400, 250 x13
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-
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20
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8
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33
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+128
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+4
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Unique Hard Knockdown
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- Fully invul on frames 1-28.
- Airborne on frames 1-14 and 19-39.
- Guard crushes.
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Hiougi
Judgement of the Overlord Haō no Sabaki 236BC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300, 3700
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-
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30
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13
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50
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+21
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-43.
- Airborne on frames 27-83.
- Minimum Damage: 3000.
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Combos
General
- cl.5B > 214C
- 2A, 2A, 2A > 214AB
- cl.C, f.5B > 214C
- j.B, 66cl.5B > 236C, cl.5B (one hit) > 623X, 2A, 2A, 2A > 214AB
- Corner only
- 623X (counterhit), cl.5B > 214C
Hougeki Starter
Beginner
- (6B/6C/3C) 6B, j.C, 6C, j.C, 3B, j.C, cl.5B > 214C
- Extremely basic hougeki route. Use this when you’re just starting out with the character.
- 3B, j.C, 6C, j.C, cl.5B > 214C
- Anti-air variant of the above
- (6B/6C/3C) 6B, j.C, 6C, j.C, cl.5B > 236C, 3B, j.C, cl.5B > 214C
- Corner variant
Intermediate
- (6B/6C/3C) 6B, crossup j.B, 3B, crossup j.B > 236A, cl.5B (one hit) > 236C, 6C, f.5C, crossunder j.C, falling nj.B > 236A, cl.5B > 214C
- Midscreen to corner route
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
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B Button
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C Button
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D Button
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A+B Button
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B+C Button
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External Links