Under Night In-Birth/UNICLR/Eltnum/Combos
Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
Combos to start off with Eltnum that are recommended to learn since they are very complete and easy, having good corner carry, meter building and most common ender for the character. They also teach vital parts for her routes that you are going to still use in more advanced combos or CLR routes, since they still uses whiffed A normals, j.[C] links, midcrodashes and delayed ricochet shots. If you are interested in making Eltnum your main it's recommended that you start learning these and getting them in your muscle memory.
Also the most important combos to learn for the character will be highlighted in red, these are essential or important since they are the standard confirm or it teaches fundamentals parts of Eltnum's combo game. Meanwhile, the new combos found in CLR will be highlighted in blue, these routes are commonly more advanced or difficult than the standard routes but if you are really interested in improving with the character you will have to learn them eventually to get to her high damage combos, but they are not intended for people new to the character.
Finally, the TOTAL amount of Bullets used in the combo will be shown under the cost section, while the minimal amount of those bullets that must be Enhanced (ENH) will be shown right next to it.
Combo | Damage | Cost | Meter Gain | Location |
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2A 2B 2C j.B j.A j.C 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2668 (2924) | Bullets: 11 | 59.10 Opp: 39.86 |
Anywhere |
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5A/2A 2B 2C 5[C] 421B 6[B] w2A 22B 66C 22B 66C 22C | 2744 (3009) | Bullets: 10 | 58.23 Opp: 39.15 |
Midscreen |
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5A/2A 2B 2C 5[C] 421B dl.236[A] md 5B 3[C] dl.236[B] 22B 66C 22B 66C 22C | 3017 (3311) | Bullets: 12 | 64.58 Opp: 51.98 |
Midscreen |
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5A/2A 2B 2C 5[C] 421B dl.236[A] 3[C] dl236[B] 22B 66C 22B 66C 22C | 3019 (3311) | Bullets: 12 ENH needed: 1 | 62.42 Opp: 51.77 |
Midscreen |
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2B 2C j.[C] wj.2B 5B 5[C] 421B 6[B] w2A 22B 66C 22B 66C 22C | 3071 (3370) | Bullets: 10 | 68.42 Opp: 45.69 |
Midscreen |
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2C 5[C] 214B 421C wj2B dl.5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2966 (3251) | 100 EXS; Bullets: 10 | 25.11 Opp: 45.38 |
Midscreen |
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Theory
Combo theory
- Eltnum's combo routing involves hitting your big buttons + one or two ricochets (236[X]), before ending the combo with the classic 22B 66C repetitions. The 22B repetitions and the ricochets are important as you want to reload as many bullets as possible to get your enhanced bullet pressure going. The big buttons that you want to hit in your combo are 5[C], 421B, 6[B], j.[C], j.2[B] and 3[C]. You always want some combination of these in your combo.
- For example: The most basic strings to confirm your routes midscreen are doing anything into 2C > j.[C] > w.j.2B > 5B > 3[C] > 236[B] or into 2C > j.[C] > j.2[B] > 421B, and then doing the 22B 66C repetitions. These routes will grant you decent damage while also having decent corner carry.
- If you want to take your routing to the next level, you can confirm one of your A or B normals into the 2C(1) 3[C] 5[C] routes for 3k+ meterless damage, while also being simple to hitconfirm if you're pressuring with your A and B buttons. Because of the nerfs to 2C in CLR, this is the safest way to get good damage. The other way to get good damage is hitconfirming into the 5C 3[C] j.[C] routes, but those can drop at the start if you hit your B normals near the tip range.
FAQ
I can’t do the micro dashes in the combos, any tips? Are they a must for Eltnum routes?
A: Mostly yes, Eltnum has some pretty important routes that need them and are common in a lot of combos, like md5B, md2B and 2C(1). The first one is important since it appears in a lot of routes of the character so it’s important to know the timing, try to dash and release the input before inputting the 5B, if you got a 66B you aren’t releasing the dash input fast enough.
Need help with that md2C(1) 22B, any advice on how to make it easier?
A: That microdash is tough, but a tip that can help is is doing the input like 2C2B which will buffer the 22B after the 2C(1). Also it’s worth noting that it can depend from what combo are you doing it since it is affected by starter and length, so in some routes it can be easier than others.
Dash macro or 66 input to perform the microdashes midcombo?
A: 66 can be buffered which can make those microdashes easier , while with the macro you can’t microdash with the buffer system which could make them more complicated but at the end is a matter of what is comfortable to you.
The combo in md5B 3[C] 236[B] 22B drops after the ricochet shot
A: Delay the 236[B] a bit after the 3[C], specially if you have ENH bullets since they come out faster. It’s a common delay in Eltnum strings so get used to always delay a bit the 236[B] unless the combo in the list says otherwise.
In this ENH bullets combos how I do the 421B 236[A]?
A: Again, with ENH bullets the start up of the ricochet shots is faster, so when you have ENH bullets you need to delay the 236[A] a bit after the 421B.
After the 66C Reload I try to meaty people but I get mashed/throwed, what i’m doing wrong?
A: To secure your meaty 5A after 66C knockdown you need to cancel the 66C into the 22C and get a perfect reload, if not you will be minus or not plus enough to secure you the meaty.
How do I conect IWEX after 623C in the CVO routes?
A: The best way to secure the IWEX is to delay a lot the 623C after the 421C in the CVO route, then try to time the IWEX as soon as you see Eltnum “drag down the wire” in the 623C animation.
Combos
Midscreen A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A 5C 3[C] 9 dl.j.[C] dl.j.2[B] 421B dl.236[A] md5B 3[C] 236[B] 22B md2C(1) 22B 66C 22C | 3319 (3641) | Bullets: 12 | 69.38 Opp: 55.15 |
Midscreen |
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5A 2C(1) 3[C] dl.5[C] 421B dl.j.[C] wj.2B 5B 3[C] 236B 22B 66C 22B 66C | 3151 (3459) | Bullets: 11 | 68.76 Opp: 51.36 |
Midscreen |
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5A 2C(1) 3[C] dl.5[C] 421B dl.236[A] dl.9j.[C] wj.2B 5B 3[C] 236B 22B 66C 22B 66C | 3326 (3652) | Bullets: 12 ENH needed: 1 | 72.65 Opp: 58.76 |
Midscreen |
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5A 2B 2C j.[C] wj.2B 22A 5C 3[C] 421B 236[B] 22B 66C 22B 66C 22C | 3151 (3459) | Bullets: 11 ENH needed: 1 | 68.76 Opp: 51.36 |
Midscreen |
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2A 2A 2C(1) 3[C] dl.5[C] 421B dl.j[C] wj2B 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 3042 (3336) | Bullets: 12 | 68.71 Opp: 51.53 |
Midscreen |
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2A 2A 2B 2C j[C] wj2B 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2628 (2880) | Bullets: 11 | 59.51 Opp: 40.56 |
Midscreen |
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2A 2A 2B 2C(1) 3[C] 5[C] j.[C] j.2[B] 421B 22B 66C 22B 66C 22C | 2913 (3193) | Bullets: 10 | 65.47 Opp: 46.02 |
Midscreen |
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Midscreen B Starters
Combo | Damage | Cost | Meter Gain | Location |
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5B/2B 2C j[C] wjA 5B 5[C] 421B 236[A] md5B 3[C] 236[B] 22B 66C 22B 66C 22C | 3239 (3555) | Bullets: 12 | 74.26 Opp: 57.86 |
Midscreen |
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5B/2B 2C j.[C] wj.2B 22A 5C 3[C] 421B 236[B] 22B 66C 22B 66C 22C | 3421 (3754) | Bullets: 11 ENH needed: 1 | 69.29 Opp: 55.10 |
Midscreen |
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5B/2B 5C 3[C] 9j.[C] 44 j.2[B] 421B dl.236[A] md5B 3[C] dl.236[B] 22B md2C(1) 22B 66C 22C | 3453 (3789) | Bullets: 12 | 71.33 Opp: 54.84 |
Midscreen |
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5B/2B 2C(1) 3[C] dl5[C] 421B j[C] j2[B] md 5B 3[C] 236[B] 22B md 2C(1) 22B 66C 22C | 3430 (3763) | Bullets: 12 | 71.76 Opp: 52.83 |
Midscreen |
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5B/2B 2C(1) 3[C] dl.5[C] 421B dl.j.[C] wj.2B 5B 3[C] 236B 22B 66C 22B 66C | 3333 (3659) | Bullets: 11 | 71.03 Opp: 52.04 |
Midscreen |
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5B/2B 2C(1) 3[C] dl.5[C] 421B dl.236[A] dl.j.[C] wj.2B 5B 3[C] 236B 22B 66C 22B 66C | 3508 (3852) | Bullets: 12 ENH needed: 1 | 69.29 Opp: 55.10 |
Midscreen |
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Midscreen C Starters
Combo | Damage | Cost | Meter Gain | Location |
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2C 5[C] 214B 421C wj2B 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2962 (3252) | 100 EXS; Bullets: 11 | 30.32 Opp: 44.90 |
Midscreen |
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2C 214B 421C wj.2B 2B 5[C] 421B 236[A] 3[C] 236[B] 22B 66C 22B 66C 22C | 3123 (3426) | 100 EXS; Bullets: 12 ENH needed: 1 | 26.03 Opp: 58.11 |
Midscreen |
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2C 5[C] 214B 214C dl.236[A] 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2816 (3084) | 100 EXS; Bullets: 12 | 29.88 Opp: 51.74 |
Midscreen |
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2C j.[C] wj.2B 22A md5B 5[C] 421B dl.236[A] 3[C] 236[B] 22B 66C 22B 66C 22C | 3695 (4053) | Bullets: 13 ENH needed: 3 | 75.03 Opp: 61.44 |
Midscreen |
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2C 236[A] dash 2B j.[C] wj.2B 5B 5[C] 421B 6[B] w2A 22B 66C 22B 66C 22C | 3293 (3613) | Bullets: 11 ENH needed: 1 | 72.14 Opp: 54.09 |
Midscreen |
E.g: 2C 236[A] dash 2B J[C] wJ2B 22A 5C 3[C] 236[B] 421B 22B 66C 22B 66C 22C (3512, 3 purple needed) | ||||
2C 5[C] 214B 421C dl.j.2[B] 421B 236[A] md5B 3[C] 236[B] 22B md2C(1) 22B 66C 22C | 3267 (3580) | 100 EXS; Bullets: 12 | 32.16 Opp: 59.15 |
Midscreen |
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Corner A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A/2A 2B 2C 5[C] 421B j[C] dl. j2[B] 3[C] 236[B] 22B 22B 66C 22C | 3070 (3368) | Bullets: 11 | 64.33 Opp: 48.01 |
Corner |
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5A 2B 2C 5[C] 421B j[C] dl. j2[B] 236[A] 3[C] dl.236[B] 22B 22B 66C 22C | 3226 (3538) | Bullets: 12 ENH needed: 1 | 68.51 Opp: 54.18 |
Corner |
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5A 2C(1) 236A 22A 5C 3[C] 236[B] 421B j[C] dl. j2[B] 22B 22B 66C 22C | 3552 (3898) | Bullets: 13 ENH needed: 3 | 67.10 Opp: 56.62 |
Corner |
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5A 5C 3[C] 421B j[C] j2[B] 236[A] 2C(1) 3[C] 236[B] 22B 22B 66C 22C | 3310 (3628) | Bullets: 12 | 65.6 Opp: 51.88 |
Corner |
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5A 5C 3[C] w2A dl.236A 22A dl.5B 3[C] 236[B] 421B j[C] j2[B] 22B 22B 66C 22C | 3590 (3939) | Bullets: 13 ENH needed: 3 | 71.73 Opp: 61.75 |
Corner |
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5A 2C(1) 3[C] w2A 236A dl.22A 5C 3[C] 236[B] 421B j[C] j2[B] 22B 22B 66C 22C | 3604 (3955) | Bullets: 13 ENH needed: 3 | 71.24 Opp: 62.28 |
Corner |
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Corner B Starters
Combo | Damage | Cost | Meter Gain | Location |
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2B 2C 5[C] 421B j.[C] j.2[B] 236[A] dl.2C(1) 3[C] 236[B] 22B 22B 66C | 3422 (3754) | Bullets: 12 | 70.01 Opp: 54.84 |
Corner |
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2B 2C(1) 3[C] dl5[C] 421B j.[C] j.2[B] 236[A] 2C(1) 3[C] 236[B] 22B 22B 66C 22C | 3511 (3853) | Bullets: 12 | 72.11 Opp: 57.47 |
Corner |
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2B 2C(1) 236A 22A 5C 3[C] 236[B] 421B j[C] dl. j2[B] 22B 22B 66C 22C | 3718 (4080) | Bullets: 13 ENH needed: 3 | 69.30 Opp: 57.24 |
Corner |
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2B 2C(1) 3[C] w2A 236A 22A 5C 3[C] 236[B] 421B j.[C] dl.j.2[B] 22B 22B 66C 22C | 3702 (4062) | Bullets: 13 ENH needed: 3 | 72.97 Opp: 62.74 |
Corner |
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2B 5C 3[C] w2A dl.236A 22A 5B 3[C] 236[B] 421B j.[C] dl.j.2[B] 22B 22B 66C 22C | 3695 (4057) | Bullets: 13 ENH needed: 3 | 73.55 Opp: 62.31 |
Corner |
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2B 2C j.[C] w. j.2B 22A 5C 3[C] 236[B] dl.3[C] 421B 6[B] w.2A 22B 22B 66C | 3540 (3883) | Bullets: 12 ENH needed: 1 | 74.01 Opp: 58.80 |
Corner |
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Assault j.C Starters
It’s important to remember that on a counter hit or grd break assault j.C, the combo proration will not suffer the assault penalty. Thus, you can do normal 2B starter combos without compromising damage. (see 2B starter sections)
Combo | Damage | Cost | Meter Gain | Location |
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6D j.C 2B 2C dl.j.B j.A j.C 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2354 (2580) | Bullets: 11 | 58.49 Opp: 39.52 |
Anywhere |
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6D j.C 2B 2C j.[C] j.2[B] 421B 236[A] 66C 22B 22B 66C 22C | 2521 (2763) | Bullets: 11 | 60.02 Opp: 42.17 |
Midscreen |
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6D j.C 2B 2C(1) 3[C] 5[C] j.[C] j.2[B] 421B 22B 66C 22B 66C 22C | 2636 (2889) | Bullets: 10 | 64.13 Opp: 43.14 |
Midscreen |
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6D j.C 2B 2C 5[C] 3[C] 236[B] 421B dl.22B 66C 22B 66C | 2662 (2918) | Bullets: 11 ENH needed: 1 | 59.77 Opp: 44.80 |
Midscreen |
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6D j.C 2B 2C(1) 236A md.5B 3[C] 236[B] 421B 22B 66C 22B 66C 22C | 2722 (2987) | Bullets: 12 ENH needed: 2 | 58.22 Opp: 45.88 |
Midscreen |
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6D j.C 2B 2C(1) 3[C] 421B dl.236[A] 5C 3[C] 236[B] 22B 66C 22B 66C 22C | 2744 (3008) | Bullets: 12 | 61.01 Opp: 48.47 |
Corner |
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6D j.C 2B 2C(1) 236A 22A 5C 3[C] 236B 421B dlJ[C] dlJ2[B] 2C(1) 22B 66C 22C | 2978 (3267) | Bullets: 8 ENH needed: 3 | 66.33 Opp: 48.07 |
Corner |
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Assault j.A CS Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.A CS j.B 2B 2C(1) 3[C] 5[C] 421B 6[B] w2A 22B 66C 22B 66C 22C | 2510 (2510) | Vorpal; Bullets: 10 | 27.14 + GRD Blocks Opp: 39.29 |
Anywhere |
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6D j.A CS j.B 2B 2C 5[C] 421B 6[B] w2A 3[C] 236[B] dl.22B md 2C(1) 22B 66C 22C | 2544 (2544) | Vorpal; Bullets: 11 | 27.45 + GRD Blocks Opp: 44.02 |
Anywhere |
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6D j.A CS j.B 5B 2C(1) 236A 22A 5C 3[C] 236[B] 421B j[C] j2[B] 22B 66C 22C | 3028 (3028) | Vorpal; Bullets:8 ENH needed: 3 | 40.25 + GRD Blocks Opp: 47.59 |
Corner |
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Assault j.[C] Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.[C] 5[C] 421B 236[A] md5B 3[C] 236[B] 22B 66C 22B 66C 22C | 3023 (3319) | Bullets: 12 | 60.63 Opp: 47.44 |
Midscreen |
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6D j.[C] dl.2B 5[C] 3[C] 421B j.2[B] 236[A] 2C(1) 3[C] 236[B] 22B 22B 66C 22C | 3054 (3352) | Bullets: 12 | 63.55 Opp: 50.87 |
Corner |
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6D j.[C] 5[C] 421B dl3[C] sjc dlj2[B] 236[A] 2C(1) 3[C] 236[B] 22B 22B 66C 22C | 3147 (3453) | Bullets: 12 | 62.55 Opp: 48.22 |
Corner |
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6D j[C] 236A 22A 5C 3[C] dl236[B] 421B 3[C] sjc j2[B] 22B 22B 66C 22C | 3322 (3645) | Bullets: 13 ENH needed: 3 | 63.59 Opp: 52.93 |
Corner |
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Midscreen 22A CH Punish
Combo | Damage | Cost | Meter Gain | Location |
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22A 2C(1) [BC](1) j.[C] wj2B 5B 5[C] 421B dl236[A] md5B 3[C] 236[B] 22B 66C 22B 66C 22C | 3624 (3979) | 1 GRD Blocks; Bullets: 13 | 74.08 Opp: 63.50 |
Midscreen |
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22A 2B 2C(1) 3[C] dl.5[C] 421B dl.j.[C] wj.2B 5B 3[C] 236B 22B 66C 22B 66C | 3638 (3990) | Bullets: 12 | 73.62 Opp: 57.78 |
Midscreen |
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22A 2B 2C(1) 3[C] dl.5[C] 421B dl.236[A] dl.j.[C] wj.2B 5B 3[C] 236B 22B 66C 22B 66C | 4012 (4406) | Bullets: 13 ENH needed: 1 | 78.91 Opp: 66.89 |
Midscreen |
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22A 2C(1) 3[C] dl.5[C] 421B dl.9j.[C] dl.j.2B md5B 3[C] 236B 22B md2C(1) 22B 66C | 3658 (4017) | Bullets: 12 | 71.61 Opp: 55.79 |
Midscreen |
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Corner 22A CH Punish
Combo | Damage | Cost | Meter Gain | Location |
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22A md.5C 3[C] 421B w2A 2B [BC] 236[A] md.5B 3[C] 9j.[C] ABD j2.[B] 2C(1) 22B 22B 66C | 3857 (4233) | 1 GRD Blocks; Bullets: 12 | 74.62 Opp: 61.44 |
Corner |
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22A md.5C 3[C] 421B w2A 236A dl.5B 236[A] [BC] 3[C] sjc j.[C] dl.j.2[B] 2C(1) 22B 22B 66C | 4302 (4720) | 1 GRD Blocks; Bullets: 13 ENH needed: 3 | 78.77 Opp: 70.12 |
Corner |
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3C Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C sjc j.[C] jc dl.j.2[B] 421B 236[A] md5B 3[C] 236[B] 22B 66C | 3201 (3515) | 56.92 Opp: 40.73 |
Anywhere | |
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3C sjc j.B j.[C] jc dl.j.[C] wj2.B 5B 5[C] 421B 6[B] 22B 66C 22B 66C | 3274 (3589) | 74.74 Opp: 50.67 |
Anywhere | |
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3C sjc j.[C] j.2[B] 421B 236[A] 2C(1) 5[C] j.[C] wj.2B 5B 3[C] 236[B] 22B 66C 22C | 3493 (3834) | 71.03 Opp: 60.71 |
Anywhere | |
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3C sjc j.[C] j.2[B] 22A 5B 5[C] 421B 236[A] 2C(1) 3[C] 236[B] 22B 22B 66C 22C | 3651 (4009) | 73.06 Opp: 61.44 |
Corner | |
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236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236B 236C md5B dl.j.B j.A j.C 5B 3[C] 236[B] 22B md 2C(1) 22B 66C 22C | 2633 (2886) | 100 | 16.49 Opp: 43.20 |
Midscreen |
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236A (or 236B counterhit) 236C md 5B 5[C] 421B 236[A] 3[C] 236[B] 22B md 2C(1) 22B 66C 22C | 3059 (3351) | 100 | 15.48 Opp: 50.22 |
Midscreen |
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236A 236C md 5B 5[C] 421B 6[B] w2A 22B md 2C(1) 22B 66C 22C | 2928 (3210) | 100 | 14.69 Opp: 40.18 |
Midscreen |
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airhit 236A/B 236C md forward jump jBAC 5B 3[C] 236[B] 22B 22C(1) 22B 66C 22C | 2953 (3239) | 100 | 14.22 Opp: 40.24 |
Midscreen |
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236[A] 236C dash 2B 5[C] 421B 236[A] 3[C] 236[B] 22B md 2C(1) 22B 66C 22C | 2922 (3204) | 100 | 16.18 Opp: 50.53 |
Midscreen |
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CH 236[A] run up 2C j.[C] wj.2B 2B 5[C] 421B 236[A] md5B 3[C] w2A 22B md 2C(1) 22B 66C 22C | 3440 (3771) | 69.95 Opp: 60.09 |
Midscreen | |
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236[B] md 2C j.[C] wj.2B 5B 5[C] 421B 236[A] md 5B 3[C] 236[B] 22B md 2C(1) 22B 66C 22C | 3218 (3528) | 70.45 Opp: 59.45 |
Midscreen | |
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236[B] or counterhit 236[A] md 2B 3[C] 8 66 jB j[C] 5B 5[C] 421B 236[A] md 5B 3[C] 236[B] 22B 22C | 3266 (3586) | 69.15 Opp: 55.37 |
Midscreen | |
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CH 236[A] run up 2C jc j[C] wj2B 22A md5B 5[C] 421B 3[C] 236[B] 22B 66C 22C | 3549 (3896) | 63.49 Opp: 52.19 |
Midscreen | |
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236[A] 5B 5[C] 421B j.[C] dl.j.2[B] 22A dl.2B 3[C] 236[B] 22B 22B 66C 22C | 3848 (4223) | 70.93 Opp: 60.79 |
Corner | |
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214X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214B/214A 421C wj.2B 5B 5[C] 421B 236[A] md5B 3[C] 236[B] 22B 66C 22B 66C 22C | 3197 (3507) | 100 | 19.66 Opp: 54.17 |
Anywhere |
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214A md 2B 2C(last hit) j.[C] wj.2B 5B 5[C] 421B 236[A] md5B 3[C] 236[B] 22B md2C(1) 22B 66C 22C | 2973 (3262) | 68.55 Opp: 59.55 |
Midscreen | |
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214A 22A 66B dl5B 5[C] 421B dl236[A] 2C(1) 22B 22B 66C 22C | 3198 (3510) | 55.02 Opp: 47.73 |
Corner | |
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214A 22A 236A | 1508 (1658) | 14.67 Opp: 10.77 |
Anywhere | |
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j.214X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.214A (hold forward) 214C 66B 5B 5[C] 421B 6[B] w2A 22B 66C 22B 66C 22C | 3035 (3327) | 21.40 Opp: 46.84 |
Anywhere | |
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j.214B (hold forward) CS md2B j.[C] wj.2B 5B 5[C] 421B 236[A] md5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2722 (2722) | 34.89 Opp: 55.33 |
Anywhere | |
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j.214A (hold forward) 421C wj.2B 2B 5[C] 421B 6[B] w2A 236[A] 2C(1) 22B 22B 66C 22C | 3169 (3086) | 19.17 + GRD blocks Opp: 47.41 |
Corner | |
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j.214B (hold forward) CS dl.5[C] j[C] wj.2B 2B 5[C] 421B 6[B] 236[A] 2C(1) w2A 22B 22B 66C 22C | 2742 (2742) | 27.97 + GRD Blocks Opp: 49.07 |
Corner | |
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j.214B (hold forward) CS 236A 22A dl.5B 3[C] 421B 5[C] j.[C] j.2[B] 236[A] 2C(1) 22B 22B 66C 22C | 2985 (3141) | 23.01 + GRD blocks Opp: 58.91 |
Corner | |
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421C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
421C w.j2B (or wjA) 5B 5[C] 421B 236[A] md 5B 3[C] 22B 66C 22B 66C 22C | 2946 (3227) | 11.63 Opp: 49.24 |
Anywhere | |
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421C j.[C] 44 j.2[B] 421B 236[A] md5B 3[C] 236[B] 22B md2C(1) 22B 66C | 3084 (3385) | 11.72 Opp: 48.56 |
Anywhere | |
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421C J[C] 44 J2[B] 22A 236A 2B 3[C] 236[B] 421B 22B 22B 66C | 3206 (3517) | 11.61 Opp: 47.22 |
Corner | |
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6B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B 22B 2C j[C] wj2B 5B 3[C] 236[B] 22B 66C 22C | 2052 (2249) | 47.82 Opp: 31.16 |
Anywhere | |
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6B 2C 5[C] 421B dl jB jC 5B 3[C] 236[B] 22B 66C 22B 66C 22C | 2386 (2614) | 63.12 Opp: 45.46 |
Anywhere | |
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6B 2C 5[C] 421B j[C] dlj2[B] md 5B 3[C] 236[B] 22B md 2C(1) 22B 66C 22C | 2441 (2675) | 64.20 Opp: 45.65 |
Anywhere | |
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6B 2C(1) 236A 22A 5C 3[C] 236[B] 421B dlj[C] dlj2[B] 22B 22B 66C 22C | 2642 (2898) | 63.76 Opp: 51.20 |
Corner | |
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6[B] Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6[B] dl 22A 236A 5B 236[A] 5[C] 421B dl j[C] dlj[2]B 22B 22B 66C 22C | 4032 (4428) | 72.24 Opp: 58.01 |
Corner | |
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6[B] dl.22A 236A 5B 3[C] 421B 5[C] j.[C] j2[B] 22B 22B 66C 22C | 4054 (4451) | 72.78 Opp: 54.58 |
Corner | |
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Air Throw Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
AT md2B j.[C] wj.2B 5B 5[C] 421B dl.236[A] md5B 3[C] 236[B] 22B md2C(1) 22B 66C 22C | 3396 (3724) | 68.68 Opp: 57.66 |
Anywhere | |
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AT 2C j.[C] wj.2B 5B 5[C] 421B 6[B] w2A 236[A] 2C(1) 22B 22B 66C 22C | 3283 (3601) | 67.08 Opp: 51.11 |
Corner | |
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AT 22A 5B dl.3[C] 421B dl.5[C] J[C] j2[B] 236[A] 2C(1) 22B 22B 66C 22C | 3499 (3839) | 65.66 Opp: 53.35 |
Corner | |
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AT 22A 236A 5B 5[C] 421B dl236[A] 3[C] sjc J[C] dlj2[B] 2C(1) 22B 22B 66C 22C | 3722 (4087) | 71.85 Opp: 60.87 |
Corner | |
Sideswap routes
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
~6[B] 421A 2C(1) 22B 66C 22B 66C 22C | Anywhere | |||
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~2C 3[C] 6[B] w5C~C 421B j[C] j2[B] 22B 22B 66C 22C | Anywhere | |||
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~2C j[C] wj2B 3C 236[B] (input backwards) 22B 66C 22B 66C 22C | Anywhere | |||
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~2C(1) 3[C] sj dl 6D jB j[C] wjA 5B 5[C] 421B 236[A] 5B 3[C] 236[B] 22B 22B 22C | Anywhere | |||
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2B 2C J[C] wJ2B 22A 2C(1) 236[A] 3[C] 421B w5A md behind 5B 3[C] 236[B] 66C 22B 66C | Anywhere | |||
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Mid reload combos
https://docs.google.com/document/d/1NjfzXpavgirpLw6P3osdbNuJvQ1XWqmps766jnKODDQ/edit?usp=sharing
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
Anywhere | ||||
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Anywhere | ||||
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Metered Enders
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
~6[B] w2A 3[C] 236[B] 22B 3[C] sjc j.[C] djc j.214A[6] 214C 66C 22C | 100EXS | Anywhere | ||
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~first rep of 22B 3[C] superjump j.[C] doublejump j.214C | 100EXS | Anywhere | ||
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~22B 66C 22B 214A 214C 66C 22C | 100EXS | Anywhere | ||
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~22B 66C 22B 421C j.[C] AT | 100EXS | Anywhere | ||
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~22B md.66C 22B 214A 421C j.623B | 100EXS | Anywhere | ||
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~22B 66C(1) CS j.214C | Vorpal 100EXS | Anywhere | ||
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~22B 66C 22B IW 22C | 200EXS | Anywhere | ||
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Ending Combos in CVO AKA Max Damage Ender
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
~22B CVO 214A/B IW | Anywhere | |||
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~22B 421C j[C] CVO 214A/B IW | Anywhere | |||
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~22B 22B 214A 421C j.623A CVO IW | Corner | |||
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~CVO 22B 421C j623C IWEX | Anywhere | |||
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~CVO 214A 421C dl.j214C IWEX | Anywhere | |||
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~22B 3[C] sjc j[C] djc dl j[C] j.214A CVO 22B 421C j623C IWEX | Anywhere | |||
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Ending combos with Veil Off
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
~6[B] w2A VO or 236[B] VO | Anywhere | |||
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~214C dash up VO | Anywhere | |||
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~22B VO | Corner | |||
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Videos
External Links
Eltnum Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2023-04-16 by Frostedd.
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