Profile
- Name: Artifactor
- Character Voice: Yui Nakajima
- Sex: Female
- Age: ???
- Height: ???
- Weight: ???
- Blood: ???
- Birthday: ???
- B.W.H.: ???
- Occupation: ???
- Weapon: F.A Weapons
- Style: Mid-range Techincal
A capricious cosmic architect from a god-like race of beings known as Reverants. One of the original creators of the universe, F.A.s were tools of her design used to construct reality as we know it. She is currently the only known Reverant left in existence.
Overview
Artifactor is a Mid-range character whose attack covers a fair portion of horizontal space, giving her limited zoning potential. While not an aggressive fighter, Artifactor can keep her opponent's offense in check with her variety of defensive options.
Playstyle
Artifactor is classified as a 'Mid-Range Technical'. She can sit on a life lead thanks to her long-reaching pokes and defensive prowess.
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Strengths |
Weaknesses
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- Ding Thingy: Artifactor has many long-range pokes with Ding Thingy being the best of them all, they have clash frames at start-up and enough priority to beat out most attacks. The air version when tknee can be difficult to punish, while the ground version is slow but more rewarding on hit.
- 'Treasur trove of Defensive tools: All of Artifactor specials have some defensive applications from traditional reversal to high-priority clash moves, counter super, anti-zoning, and even a counter super.
- Meter build Artifacor has a lot of multi-hitting moves and special that add to meter build when combo into.
- Psuedo Grappler Artficator grab range is surprisingly long and easy to follow up from so she sorta likes a grappler in that regard.
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- Weak offense: Poor mix-up, linear pressure, and pokes having a nasty habit of whiffing, Artifactor struggles to push any offensive advantage.
- Combo fodder: Artifactor has longer than usual hitstun and making her one of the easiest characters to juggle.
- Sluggish movement: A slow dash that doesn't travel very far, on top of a floaty jump that's easy to anti-air.
- Conversion" Outside of her grab, artifactor has difficulty getting combos off her pokes.
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Style Overview
A decent choice since Artifactor high meter build on quick gives her access to resource options regular, on the other hand, she has even less health to play with.
The Added Defense and Solid amour overdrive let Artifactor stay in fights longer, additionally, protection combined with artifactor grab range gives her an edge in protection RPS. Oh no, you didn't have great comeback potential.
While guard cancel specials and meter dump are welcome, the lack of emergency mode and overdrive cancel does; not allow any safeguard for Artifact. On the other hand artifacts cans do some nasty All range set up with her zoning.
Normal Moves
5A
5A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
157, 221
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Cannot hit crouching opponent.
|
|
5AA
5AA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
531, 591
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Cannot hit crouching opponent.
|
|
5AAA
5AAA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
765, 865
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Cannot hit crouching opponent
|
|
5B
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
594
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Decent anti-air tool even on clash. Cannot hit crouching opponent
|
|
5BB
5BB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
776
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BBB
5BBB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
1173
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6B
6B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
484
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5C
5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
506
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Best string to hit crouching opponent after missing 5A or 5B.
|
|
5CC
5CC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
1263
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CCC
5CCC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
1451
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6C
6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
654
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SP
5SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
774
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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The starter of all Artifactor quick combos. The recovery is extremely long putting her at risk if whiffed.
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}}
5SP
4A+SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
794
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Slight delay before the attack starts.
|
|
2A
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
233
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
484
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Main poking tool and can combo into 2C if close enough.
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|
2C
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
674
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Another one of her long recovery moves. Don't let its appearance fool you, its not a very good anti-air tool. Though it can be canceled into dash attacks.
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j.A
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
265
|
-
|
until land
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
584
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
309
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
487
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
has a slight delay when the attack comes out.
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|
j.C
j.6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
569
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
j.SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
784
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A slight delay when the attack comes out, much like j.C
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j.SP
j.4SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
1161
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Deals decent chip damage. Amazing tool in air to air and when approaching opponent.
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|
j.SP
j.4A+SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
847
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66A
66A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
760
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
First hit can be jump canceled.
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|
66B
66B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
571
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
First hit can be jump canceled. Second hit is a knockdown.
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|
66C
66C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
529
|
-
|
-
|
-
|
-
|
-
|
low
|
-
|
First hit can be jump canceled.
|
|
Throws
5/6B+C
Throw 4/6H
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
424
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
j.B+C
Air Throw j.4/6H
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
1049
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
Can loop itself in the corner.
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Special Moves
6SP
Bang Thingy 6SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
318
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
950
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
1772
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
2SP
4SP
Ding Thingy 4SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
847
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
1110
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
EX can be used in the air.
|
EX (100%BG)
|
2605
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unlike many of Artifactor's moves, you will need to be close to your opponent to get good damage out of this super.
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Phantom Breakers
Quick Super Attack
Grab 'Em and Beat 'Em 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
5563
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
quick style phantom break. A counter super that triggers upon being hit and leaves the opponent on the ground. Projectiles and long reaching attacks don't trigger the counter.
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Hard Super Attack
Oh No you Didn't 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hard style phantom break. A counter like its quick style version, the only difference being that this counter pushes away the opponent.
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