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- 18:11, 7 June 2024 MerFight: Curse of the Arctic Prince/Atlas (hist | edit) [12,235 bytes] Mattrified (talk | contribs) (Created page with "300px|thumb|right|<center><font size="3">'''Atlas'''</font></center> ==Story== Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.' ==Gameplay== Give a quick pitch for the character's overall gameplan. {{ProConTable |pros= *Put a strength of the character that is a reason to pick them. *Copying text fro...")
- 15:30, 7 June 2024 Alice Gear Aegis CS/Unlocking Guide (hist | edit) [11,312 bytes] Niamh (talk | contribs) (Page is up. The images are not.)
- 07:07, 7 June 2024 Big Bang Beat Revolve/Sanzou (hist | edit) [14,712 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Sanzou</b></font></center><br> '''Estimated Health (After Scaling): 13234''' == Introduction == Sanzou is the token grappler of the game, but he is also the worst character in the game. With an interactable command grab, low average damage, and slow movement, you have to work very hard to get what you want with him Sanzou is the head supporter, as well as Gang Leader of To...")
- 12:49, 6 June 2024 Big Bang Beat Revolve/Hanny (hist | edit) [12,815 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Hanny</b></font></center><br> '''Estimated Health (After Scaling): 10000''' == Introduction == Hanny is a stance character who utilizes a wand for long range and a sword for close range. Getting the hang of stance switching can be difficult, but this character has a lot to help you, especially in the height department. == General Strategy == The essential thing to learn as...")
- 02:15, 6 June 2024 Hyper Dragon Ball Z/Piccolo/Data (hist | edit) [394 bytes] Junny4444 (talk | contribs) (Created page with "===== <span class="invisible-header">5LP</span> ===== {{FrameData-HDBZ | character = cum | moveId = move_name |input=5LP |name=Stand Light Punch |subtitle= |images= HDBZ Piccolo 5LP.png |hitboxes=HDBZ Piccolo hitbox LP.PNG |damage=16 |mindamage= |guard=Mid |cancel=SP |property= |cost= <!------------> |startup=5 |active=3 |recovery=3 |landing= |overall=10 |frameAdv=+3 |onHit=+4 |invul= }}")
- 02:13, 6 June 2024 Hyper Dragon Ball Z/Piccolo (hist | edit) [144 bytes] Junny4444 (talk | contribs) (Created page with "{{Navigation-HDBZ}}")
- 21:05, 5 June 2024 Big Bang Beat Revolve/M. Heita (hist | edit) [10,830 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Mecha Heita</b></font></center><br> '''Estimated Health (After Scaling): 11974''' == Introduction == Mecha Heita is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but he can be an interesting robot when you get the hang of him....")
- 09:59, 5 June 2024 Pocket Bravery/To-do (hist | edit) [1,573 bytes] Arcstei (talk | contribs) (Added a to-do page for myself and anyone else who wants to know what needs attention.)
- 03:12, 5 June 2024 Big Bang Beat Revolve/Agito (hist | edit) [9,422 bytes] Dylweed (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Kojirou</b></font></center><br> '''Estimated Health (After Scaling): ???''' == Introduction == WIP == General Strategy == WIP == Normal Moves == === Standing Normals === ====== <font style="visibility:hidden" size="0">5A</font> ====== {{MoveData |image=BBBR_Agito_5A.png |caption= |name=5A |data= {{AttackData-BBBR |damage= |guard= |property= |startup= |active= |recover...")
- 02:37, 5 June 2024 You Will Thank Us - Seven Tips About Voice Over System You Need To Know (hist | edit) [5,942 bytes] LorieConnely (talk | contribs) (value)
- 20:55, 4 June 2024 Ultra Fight Da! Kyanta 2/Myusha (hist | edit) [4,250 bytes] Sushininja05 (talk | contribs) (myusha page skeleton)
- 03:06, 4 June 2024 Hyper Dragon Ball Z/SSJ Goku/Strategy (hist | edit) [80 bytes] Junny4444 (talk | contribs) (Created page with "{{NavigationSub-HDBZ}}")
- 03:04, 4 June 2024 Hyper Dragon Ball Z/SSJ Goku/Combos (hist | edit) [79 bytes] Junny4444 (talk | contribs) (Created page with "{{Navigation-HDBZ}}")
- 02:39, 4 June 2024 Hyper Dragon Ball Z/SSJ Goku/Data (hist | edit) [12,895 bytes] Junny4444 (talk | contribs) (Created page with "==Normal Moves== ===Standing Normals=== ===== <span class="invisible-header">5LP</span> ===== {{MoveData |name= 5LP |input= |linkname=5LP |image = HDBZ SSJGoku 5LP.png |hitbox =HDBZ SSJGoku hitbox LP.PNG |data= {{AttackData-HDBZ | damage = 23 | guard = LH | startup = 4 | active = 3 | recovery = 3 | cost = - | hitAdv = +3 (+4) | blockAdv = +2 (+3) | description = 5LP }} }} ===== <span class="invisible-header">5MP</span> ===== {{MoveData |name= 5M...")
- 01:33, 4 June 2024 Eternal Fighter Zero/??? (hist | edit) [49 bytes] Guruslum (talk | contribs) (Redirected page to Eternal Fighter Zero/UNKNOWN (Boss)) Tag: New redirect originally created as "Eternal Fighter Zero/"
- 18:10, 3 June 2024 Kamen Rider: Super Climax Heroes/Scissors (hist | edit) [20,066 bytes] BunniesFromHell (talk | contribs) (created Scissors page)
- 16:14, 3 June 2024 Kamen Rider: Super Climax Heroes/Scissors (Original) (hist | edit) [1,484 bytes] BunniesFromHell (talk | contribs) (archiving the old KRSCH wiki's two joke pages)
- 08:35, 3 June 2024 Big Bang Beat Revolve/Burai (hist | edit) [15,019 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Burai</b></font></center><br> '''Estimated Health (After Scaling): 12019''' == Introduction == Burai is a close range boxer archetype, and has a variety of tools to get in and stay in, as well as some of the highest damage in the game. With an easily accessible dodge and parry, as well as a variety of strong buttons, he's an absolute menace, and sticks to the opponent like g...")
- 12:02, 2 June 2024 Big Bang Beat Revolve/Rouga (hist | edit) [18,003 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Rouga</b></font></center><br> '''Estimated Health (After Scaling): 11764''' == Introduction == Rouga is an in your face rushdown with a myriad of strong tools to keep your opponent locked down and guessing. One of the easier characters to get started with, he's a demon who can keep the pressure up indefinitely. Rouga is a man with a strong sense of justice who enjoys a good...")
- 10:43, 1 June 2024 Kamen Rider: Super Climax Heroes/Femme (hist | edit) [18,959 bytes] Sleepmode (talk | contribs) (create femme page)
- 00:48, 1 June 2024 Big Bang Beat Revolve/Kunagi (hist | edit) [18,484 bytes] TATARI (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Kunagi</b></font></center><br> '''Estimated Health (After Scaling): 10962''' == Introduction == Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be co...")
- 14:42, 31 May 2024 Big Bang Beat Revolve/Heita (hist | edit) [18,607 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Heita</b></font></center><br> '''Estimated Health (After Scaling): 12251''' == Introduction == Heita is a rushdown style shoto, having options for all situations but exceling at Senna Kyoudou is one of the two main heroines in Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Senna met Rouga Zanma on a late night when she attacked him in a...")
- 06:42, 31 May 2024 Big Bang Beat Revolve/Kinako (hist | edit) [16,317 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Kinako</b></font></center><br> '''Estimated Health (After Scaling): 11038''' == Introduction == Kinako is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making a...")
- 15:26, 30 May 2024 Big Bang Beat Revolve/Manbou (hist | edit) [11,610 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Manbou</b></font></center><br> '''Estimated Health (After Scaling): 10000''' <br> '''Guts Rating: 2''' == Introduction == Senna is a neutral based rushdown character who relies on her strong pokes to keep the opponent in check and land a punish, leading to oppressive pressure once she knocks them down. Her normals are some of the best in the game, allowing her to outplay a...")
- 22:53, 29 May 2024 Fate Unlimited Codes/Technical Data (hist | edit) [1,438 bytes] Scatteraxis (talk | contribs) (Created page with "==Combo System== ===Meter Gain Scaling=== An attacker's base meter gain is equal to '''0.00015%''' of the base damage of the attack, and a victim's base meter gain from getting hit is equal to '''0.00008250%''' of the base damage of the attack. ===Missing Health Bonus=== If a character is missing health, they will be compensated with a bonus multiplier based on how much health they are missing. The bonus multiplier rates and health brackets for such are as follows: {|cl...")
- 17:27, 29 May 2024 Big Bang Beat Revolve/Kojirou (hist | edit) [19,594 bytes] Dylweed (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Senna</b></font></center><br> '''Estimated Health (After Scaling): ???''' <br> '''Guts Rating: ???''' == Introduction == An alternate version of Senna, possessed by the ghost Kojirou. This form of the character has much fewer special moves and loses her ability to heal herself, in exchange for access to Kojirou's ghost, which tracks the opponent and can be detonated for p...")
- 13:49, 29 May 2024 Big Bang Beat Revolve/Nakanishi (hist | edit) [20,294 bytes] Syrkle (talk | contribs) (Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Nakanishi Sisters</b></font></center><br> '''Estimated Health (After Scaling): 11672''' <br> '''Guts Rating: 3''' == Introduction == Nakanishi is a puppet character where the ability to control both characters will be essential to utilizing this character well. This is a very difficult character to use well, but has some strong options should you get it right. The Naka...")
- 11:43, 29 May 2024 Big Bang Beat Revolve/System (hist | edit) [4,517 bytes] Syrkle (talk | contribs) (Created page with "==Basic Mechanics== ===Guarding=== As is traditional in most fighting games, holding backward (4) will allow you to guard against incoming attacks. To guard against crouching attacks, hold down and backward at the same time (1).")
- 11:37, 29 May 2024 Big Bang Beat Revolve/HUD (hist | edit) [840 bytes] Syrkle (talk | contribs) (Created page with "== Game Screen == center|720px ① ― '''Health''' ・ Displays remaining character health ② ― '''Player Character''' ・ Character controlled by the player. ③ ― '''B-Power Gauge''' ・ Through attacking and other actions this meter will fill, when it is full you receive 1 stock. You can also fill it by picking up B-Power Stones dropped from your opponent. ④ ― '''B-Power Stock''' ・ Each time you fill the B-Power Gauge you get 1 s...")
- 18:44, 28 May 2024 Big Bang Beat Revolve/Senna (hist | edit) [25,824 bytes] Dylweed (talk | contribs) (Created page with "{{WIP}} thumb|right| <big>'''Senna'''</big><br> '''Health:''' ???<br> '''Guts:''' ??? == Introduction == WIP == General Strategy == WIP == Char Specific Notes == WIP == Normal Moves == === Standing Normals === ====== <font style="visibility:hidden" size="0">5A</font> ====== {{MoveData |image=BBBR_Kamui_5A.png |caption= |name=5A |data= {{AttackData-BBBR |damage=300 |guard=LH |property= |startup=7 |active= |recovery= |advBlock=...")
- 01:13, 26 May 2024 Sky Cross Duel/K-9 (hist | edit) [15,430 bytes] RoninDelRay (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || Shoto |- | '''Health:''' || 800 |- | '''Walk Speed:''' || 2.6/-1.6 |- | '''Dash Frames:''' || 5 Invulnerable, 3 Recovery |- | '''Fastest Attack:''' || 2N, 1 frame |} == Gameplay == {{Content Box|content= '''K-9''' is a rushdown shoto character with high damage, consistent loops, and tools for every si...")
- 10:52, 17 May 2024 Mega Knockdown/System (hist | edit) [609 bytes] Hypergrav (talk | contribs) (Created page with "{| class="wikitable" |+ Character HP |- ! Name !! Max HP |- | Paul || 1500 |- | Billy || 1600 |- | Lewis || 1400 |- | Marv || 1400 |- | Noel || 1500 |- | Nick || 1550 |} {| class="wikitable" |+ Speed Modifiers |- ! Modifier !! Frames |- | <span style="color:blue">'''X'''</span>-Frame Disadvantage || Add <span style="color:blue">'''X'''</span> frames to effective startup |- | Walked || Add <span style="color:blue">'''10'''</span> frames to effective startup |- | Getting...")
- 02:51, 15 May 2024 Duels of Fortune/Gigatron (hist | edit) [15,526 bytes] Mibeador (talk | contribs) (skeleton)
- 21:51, 14 May 2024 Duels of Fortune/Azutron (hist | edit) [21,891 bytes] Mibeador (talk | contribs) (created Azutron page skeleton)
- 16:30, 13 May 2024 Kamen Rider: Super Climax Heroes/W (hist | edit) [133,663 bytes] BunniesFromHell (talk | contribs) (added W page)
- 04:31, 11 May 2024 Tattoo Assassins (hist | edit) [2,540 bytes] DWednesday (talk | contribs) (Created page with "{{Infobox Game | gamename = Tattoo Assassins | abbreviation = Tattass | image = thumb | developer = Data East Pinball | publisher = Data East | system = Arcade</br>1994 (Unreleased) | Online Play = Fightcade 2 (Rollback) | resources = [https://docs.google.com/document/d/1NDGA-e_OMDfnDLRlLx6kOKQfVbZK8ASH0XoW4TypdOQ/edit?usp=sharing Current WIP Document] | community = [https://discord.gg/Z5yAW5enKF The Tatto...")
- 12:37, 8 May 2024 Sky Cross Duel/Stages (hist | edit) [785 bytes] RoninDelRay (talk | contribs) (Created page with "==Stages== ===Top Dog Tournament=== Top Dog Tournament is one of 3 tournament legal stages, but is more open than Dahlia's Tree House, and lacks the platforms of Tzi-Tzi's Tomb. The stage has both a day and night version. ===Lucky Land=== Lucky Land is an uneven stage with 3 platforms, one closer to the ground on the right and must be double jumped. The second is on the left is higher up and must be jumped to from the other platform. the last platform is small and slight...")
- 12:24, 8 May 2024 Sky Cross Duel/System (hist | edit) [1,415 bytes] RoninDelRay (talk | contribs) (Created page with "===Teal HP=== Teal HP is not reduced when blocking, and several actions will allow your HP to recover as long as it does not exceed the Teal HP limit ===Zenith Meter=== This game’s Super meter. Changes color to alert a player if they have less than 50% (Blue), more than 50% (Green), or 100% (Purple) meter. There are also slightly brightened when going above 25% and 75% as some EX moves cost 25% Zenith meter ===EX Moves=== EX moves are powered up versions of specials...")
- 12:20, 8 May 2024 Sky Cross Duel/Controls (hist | edit) [4,663 bytes] RoninDelRay (talk | contribs) (Created page with "===Layout=== Like most arcade fighting games, SXD uses an 8 way direction joystick (or pad), and buttons. There are 4 buttons in total: N (normal), S (Special), J (Jump), and B (Burst). Lastly, as with other 2D fighters, SXD uses Numpad ===Movement=== < or > Walking Left and right. Pretty basic, but moving backwards is slower than moving forwards. Movement speed is character dependent. This movement has no restrictions and can be canceled at any point. << or >> Dashing...")
- 12:17, 8 May 2024 Sky Cross Duel/FAQ (hist | edit) [330 bytes] RoninDelRay (talk | contribs) (Created page with "''Why is it SXD instead of SCD?'' Because SCD sounds boring, and “Cross” can be re-interpreted as an “X” cross. ''This game’s frame data seems VERY quick, but when I play the game, attacks seem slower than what it says on the wiki, why is this?'' The game runs at 30 fps instead of 60 fps.")
- 14:41, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/System (hist | edit) [15,187 bytes] Jay ts (talk | contribs) (created STFBHE mechanics page)
- 14:05, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/Sonic (hist | edit) [4,700 bytes] ChaoBax (talk | contribs) (Created page with "{{WIP}} {{#vardefine:cargoTable|STFBHE_MoveData}} {{KBB Character Intro|char=Sonic|short=SON|content= ==Character Profile== Sonic is the star. He is the cool blue dude with an attitude. He is not a "do-gooding" hero. He is loyal to his friends and has a good sense of right and wrong, but he is a very independent guy who is mostly interested in doing his own thing. He is not book smart, but he is very street smart. He loves beauty, nature, and adventure, but his primary p...")
- 12:58, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/Menus (hist | edit) [5,316 bytes] Jay ts (talk | contribs) (Created STFBHE menus section)
- 12:38, 7 May 2024 Sky Cross Duel/Ronin Bell (hist | edit) [25,087 bytes] RoninDelRay (talk | contribs) (Created page with "{{Content Box|content= '''Ronin Bell''' (often referred to as '''Ronin''') is a pixie level up character with fast movement, lowest HP in the game, and a strong rekka that gives him level ups. Ronin's strength comes from his fast attacks, obscenely high damage Zenith Finisher, and incredibly absurd specials when leveled up fully. }} {{CharacterPickReasons|width=100 |pros= * '''Strong Offense:''' Fast buttons, strong cross ups and many high/lows allow Ronin to easily op...")
- 12:31, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/HUD (hist | edit) [3,290 bytes] Jay ts (talk | contribs) (Created STFBHE HUD section)
- 12:06, 7 May 2024 Sonic The Fighters Blitz Hyper Edition/Controls (hist | edit) [3,983 bytes] Jay ts (talk | contribs) (created STFBHE controls section)
- 10:03, 7 May 2024 Sonic The Fighters Blitz Hyper Edition (hist | edit) [2,948 bytes] ChaoBax (talk | contribs) (Created page with "{{Infobox Game | gamename = Sonic The Fighters Blitz Hyper Edition | abbreviation = STFB-HE | image = File:STFB-HE Logo.png | version = 1.4.3 | developer = Hyper Edition Team | system = PC | website = https://gamejolt.com/games/BlitzHyperEdition/816407 | netcode = Delay-based netcode | community = [https://discord.gg/uBFV9vaBW5 Discord Server] }} Sonic The Fighters Blitz Hyper Edition (STFB-HE) is the continuation of Sonic the F...")
- 07:21, 7 May 2024 Sky Cross Duel (hist | edit) [802 bytes] RoninDelRay (talk | contribs) (Created page with "{{Infobox Game | gamename = Sky Cross Duel | abbreviation = SXD | image = | version = 1 | developer = Obsidian Flower Studios | publisher = Self Published | system = PC | website = | netcode = None Yet | resources = | community = [https://discord.gg/nCCFfwBmQ5 Discord Server] }}")
- 16:25, 6 May 2024 Pokemon: Close Combat/Medicham (hist | edit) [22,078 bytes] Wyman (talk | contribs) (Created page with " {| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || |- | '''Health:''' || |- | '''Endurance:''' || |- | '''Endurance Refresh:''' || |- | '''Walk Speed:''' || |- | '''Prejump Frames:''' || |- | '''Fastest Attack:''' || () |} placeholder blurb ==Introduction== placeholder introduction {{CharacterPickReasons |tablewidth = 90 |intro = fil...")
- 15:59, 5 May 2024 Pokemon: Close Combat/Breloom (hist | edit) [24,968 bytes] Wyman (talk | contribs) (Created page with " {| class="wikitable" style="float:right; margin-left: 10px;" |- | align="center" colspan="2" |center|frameless|500px |- | '''Archetype:''' || |- | '''Health:''' || |- | '''Endurance:''' || |- | '''Endurance Refresh:''' || |- | '''Walk Speed:''' || |- | '''Prejump Frames:''' || |- | '''Fastest Attack:''' || () |} placeholder blurb ==Introduction== placeholder introduction {{CharacterPickReasons |tablewidth = 90 |intro = file...")