JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri

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Introduction

This article is about Yoshikage Kira's second incarnation, primarily known as "Kosaku". For information about his original incarnation, see Yoshikage Kira.

Kosaku Kawajiri is a character in the fourth part of JoJo's Bizarre Adventure, Diamond is Unbreakable. Intent with preserving his quiet lifestyle at all costs, Yoshikage Kira (the main antagonist of the part) steals the identity of this man with the goal of concealing his own.

While inheriting Killer Queen from his previous form, Kosaku is a very different character despite the similarities; he is a sluggish powerhouse capable of dealing some of the highest damage in the game, with a strong emphasis on inflicting Guard Breaks to his opponents that lead into explosive combos. Both Stand Off and Stand On give him a toolbox of options to work with, with the latter being the scarier one of the two as this is where his Guard Breaks will usually be coming from. With all of this together, Kosaku is one of the most terrifying characters in the game, blowing his opponent to smithereens for making even the smallest mistake against him.

  • Only one bomb at a time: If bomb-related special moves are used in succession, the previous bomb will be nullified. In addition, the explosions generated by Kosaku's special moves can damage (and kill) him.
  • Air Bomb Cushion: While in Stand On, Kosaku has access to a pushblock for the cost of 0.5 HH Gauge.
Playstyle
JJASBR Kosaku Small Icon.png Kosaku Kawajiri is a Stand character that boasts explosive damage and devastating Guard Damage.
Pros Cons
  • Catastrophic Damage: Kosaku boasts some of the highest damage in the game, being able to pump out touch of death combos off of nearly any starter.
  • Guard Gauge Destroyer: Kosaku also has some of the highest Guard Damage in the game with his "Contact Bomb". This allows him to melt through the opponent's Guard Gauge and threaten with his dangerous strike/throw game, as even the tiniest gap he allows will end up in an unreactable mix-up.
  • Okizeme: Kosaku can easily score hard knockdowns off of moves such as 2H, s.3M, and his Forward Throw. From these options, he has a diverse set of tools to work with for formidable okizeme such as j.L, "Impact Ignition Bomb", and "Contact Bomb".
  • Self-Damage: Kosaku's explosions can damage and kill him, which makes using certain moves at specific ranges or performing certain routes very risky when Kosaku is at low health. Opponents can take advantage of this as well, as they can also combo Kosaku from his own explosives.
  • Meterless Anti-Airs: Kosaku lacks any real meterless anti-airs, making jump-ins against him rather effective as HHA and GHA can always be baited. His air-to-air game is also rather weak, as he has very low hitstun on his aerials, leaving him minus in most cases.
  • Neutral: Kosaku's neutral is rather poor as he has very slow movement and lackluster projectiles. This leaves him highly susceptible to zoning, which he struggles to deal with.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_KOS
#ASBR_KAW

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Kosaku 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 -

Kosaku performs a jab outwards.

  • Standard jab, good at stopping dash-jumps.
5M
5M
JJASBR Kosaku 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 6 - - -4 -

Kosaku performs a gut punch.

  • Moves Kosaku forward.
  • Good range for pokes and counter-pokes.
5H
5H
JJASBR Kosaku 5H (1).png
JJASBR Kosaku 5H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (10, 20) Mid 12 - - -10 -

Kosaku summons Killer Queen to perform two stabs with its hands.

  • The first hit causes crumple.
  • Both hits are special-cancelable.
  • Good range for counter-pokes and confirms.
2L
2L
JJASBR Kosaku 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low 6 - - -2 -

Kosaku performs a crouching jab.

  • Standard crouching jab.
2M
2M
JJASBR Kosaku 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Low 6 - - -6 -

While kneeling, Kosaku leans forward with a punch.

  • Moves Kosaku forward.
  • Good range for pokes and counter-pokes.
2H
2H
JJASBR Kosaku 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low 12 - - -8 HKD

Kosaku summons Killer Queen, who performs a sweeping kick.

  • Causes hard knockdown.
  • Has the greatest range of Kosaku's normals while in Stand Off.
JL
j.L
JJASBR Kosaku Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 8 - - - -

Kosaku performs an attack with both knees.

  • Good for okizeme if used as a meaty.
  • Hits in front, below, and behind Kosaku, making it good for cross-ups.
JM
j.M
JJASBR Kosaku Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 10 - - - -

Kosaku performs a kick downwards.

  • Good for jump-ins, combo filler, and cross-ups.
JH
j.H
JJASBR Kosaku Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 12 - - - -

Kosaku summons Killer Queen to perform a stab downwards.

  • Good for jump-ins and combo filler.

Special Moves

236X
I'll have to fight it out!
236L/M/H
JJASBR Kosaku 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (4*5, 30) Mid 12 20 63 -28 KD (+26)
Medium 55 (5*5, 30) Mid 12 20 70 -36 KD (+18)
Heavy 60 (6*5, 30) Mid 12 20 77 -40 KD (+10)

Kosaku summons Killer Queen, who performs an advancing barrage of punches.

  • The version used alters the distance covered by Killer Queen.
  • The final hit launches.
  • Good at stopping dash-jumps.

L version:

  • Killer Queen moves the least far.

M version:

  • Killer Queen moves further.

H version:

  • Killer Queen moves the furthest.
214X
Impact Ignition Bomb
214L/M/H
JJASBR Kosaku 214L.png
Light
Light
JJASBR Kosaku 214M.png
Medium
Medium
JJASBR Kosaku 214H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 120 (40*3) - 15 - - - KD
Medium 120 (40*3) - 13 - - - KD
Heavy 120 (40*3) - 11 - - - KD

After Kosaku summons Killer Queen, Stray Cat launches an air bubble from inside it that is turned into a bomb.

  • The trajectory taken by the bubble depends on the version used.
  • Kosaku is forced to remain stationary while the bubble is on the screen, and must detonate it manually for it to deal damage.
  • Launches on hit.
  • Deals 50% worth of Guard Damage.
  • The bubble will disappear if Kosaku uses a Flash Cancel during the move.

L version:

  • Fires the bubble straight ahead.

M version:

  • Fires the bubble at a 45° angle upwards.

H version:

  • Fires the bubble almost directly upwards.
214X-XX
Trajectory Change
Any Two Attack Buttons during Impact Ignition Bomb
JJASBR Kosaku 214X-XX.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

With his math skills, Kosaku alters the trajectory of an in-flight Impact Ignition Bomb.

  • Bubbles that have their trajectory changed will move towards the opponent; the movement pattern is determined by the bubble's own path.
  • Changing a bubble's trajectory decreases its size, but increases its speed slightly.
  • Can be used up to three times before the bubble is locked on to its current trajectory.
  • Can be cancelled into special moves, except into itself.
    • If canceled into "I'll have to fight it out!", the bubble will still remain on-screen while Kosaku is free to move.
22X
This stone is a bomb!
22L/M/H
JJASBR Kosaku 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 (80, 20) Mid 36 - - - KD
Medium 100 (80, 20) Mid 36 - - - KD
Heavy 100 (80, 20) Mid 36 - - - KD

Kosaku summons Killer Queen, who places a stone that it has turned into a bomb onto the ground.

  • The spot where Kosaku places the stone depends on the version used.
  • Launches on hit.
    • If the opponent is hit by the move while in a juggle state, the explosion causes knockback on hit.
  • Can hit OTG, and is capable of relaunching downed opponents.
  • Neither the stone nor the detonation are considered projectiles.
  • The stone will remain on the field for ~10 seconds before disengaging, but will disappear immediately if Kosaku is hit.
    • The explosion cannot be triggered by Kosaku stepping on the stone.

L version:

  • Killer Queen places the stone right below Kosaku.

M version:

  • Killer Queen places the stone in front of Kosaku.

H version:

  • Killer Queen places the stone further away from Kosaku.
623X
Ignition
623L/M/H while a bomb is active
JJASBR Kosaku 623X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid 12 - - +2 KD

Kosaku summons Killer Queen, who detonates the current bomb.

  • Move performance is identical across all versions.
  • Can hit OTG.
  • Always launches the opponent away from Kosaku on hit, regardless of Kosaku's own position.
  • If used to detonate an application of "The First Bomb" within the same combo it was applied in, the move does not count as an input for the purposes of damage scaling.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Kosaku Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 4 - - -2 -

Killer Queen performs a jab.

  • Standard jab, good for stopping dash-jumps.
Stand 5M
s.5M
JJASBR Kosaku Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 10 - - -2 -

Killer Queen performs a hook.

  • Good range for pokes and counter-pokes.
Stand 5H
s.5H
JJASBR Kosaku Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
52 (12, 40) Mid 12 - - -2 -

Killer Queen performs a stab twice with one hand.

  • Unlike the Stand Off variant, the first hit cannot be cancelled.
  • Good range for pokes.
Stand 2L
s.2L
JJASBR Kosaku Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 6 - - 0 -

Killer Queen performs a crouching jab.

  • Standard jab.
Stand 2M
s.2M
JJASBR Kosaku Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 6 - - -4 -

Killer Queen performs a crouching stab.

  • Good range for pokes and counter-pokes.
Stand 2H
s.2H
JJASBR Kosaku Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low 12 - - -8 HKD

Killer Queen performs a sweeping kick.

  • Causes hard knockdown.
  • Good range for pokes and counter-pokes.
Stand 3M
s.3M
I'll crush you!
JJASBR Kosaku Stand 3M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead 22 - - -8 HKD

Killer Queen stomps down on the opponent.

  • Launches on hit and causes hard knockdown.
  • Can hit OTG.
Stand JL
s.jL
JJASBR Kosaku Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 8 - - - -

Killer Queen performs a jab downwards.

  • Stubby aerial, though good for air-to-airs.
Stand JM
s.jM
JJASBR Kosaku Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

Killer Queen performs a kick downwards.

  • Good for jump-ins.
  • Very active.
Stand JH
s.jH
JJASBR Kosaku Stand Jump H (1).png
JJASBR Kosaku Stand Jump H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45 (15, 30) Overhead 14 - - - -

Killer Queen stabs downwards twice with its hands.

  • Good for jump-ins.

Special Moves

Stand 236X
The First Bomb
s.236L/M/H
JJASBR Kosaku Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 Mid 22 - - -8 -
Medium 20 Mid 30 - - -8 -
Heavy 20 Mid 38 - - -8 -
Detonation 90 (40, 50) Mid - - - - KD

Killer Queen performs a downwards chop, turning the opponent into a bomb to detonate.

  • Killer Queen's movement distance changes depending on the version used.
  • Leaves grounded opponents standing.
  • Stand Rush-compatible.
  • Cannot be Flash Canceled.
  • On a successful hit, the opponent is turned into a bomb for 12 seconds. When the bomb is applied, the effect will stay on them even if Kosaku is hit (unless he is knocked down).
    • Can be directly chained into "Ignition" on hit.

L version:

  • Killer Queen remains near Kosaku.

M version:

  • Killer Queen moves forward.

H version:

  • Killer Queen moves forward more.
Stand 214X
Contact Bomb
s.214L/M/H
JJASBR Kosaku Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 (40, 60) Mid 18 - - - KD
Medium 100 (40, 60) Mid 18 - - - KD
Heavy 100 (40, 60) Mid 18 - - - KD

Stray Cat launches an air bubble from inside Killer Queen, who turns it into a contact-detonated bomb.

  • The bubble's travel speed changes depending on the version used.
  • Causes knockback on hit.
  • Stand Rush-compatible.
  • Deals 50% worth of Guard Damage.
  • One of the only moves in the entire game that can be used only once per combo.

L version:

  • Slowest version with the least recovery.
  • Recovers fast enough to allow Kosaku to run behind the bomb.

M version:

  • Balanced startup and recovery.

H version:

  • Fastest version with the most recovery.
Stand 623X
Ignition
s.623L/M/H while a bomb is active
JJASBR Kosaku Stand 623X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid 12 - - +2 KD

Killer Queen detonates the current bomb.

  • Move performance is identical across all versions.
  • Can hit OTG.
  • Always launches the opponent away from Kosaku on hit, regardless of Kosaku's own position.
  • If "The First Bomb" is chained into this move within the same combo it was applied in, the move does not count as an input for the purposes of damage scaling.
Stand Guard 6X
Air Bomb Cushion
s.6+Any Two Attack Buttons while Guarding
JJASBR Kosaku Guard 6X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Stray Cat creates an air bubble that pushes the opponent away from Kosaku.

  • Requires 0.5 HH Gauge.
  • Staggers the opponent on hit.
    • Should an airborne opponent be hit by this move while at a sufficiently low altitude, they will experience a hard knockdown instead.

System Mechanics

Throw
Throw
Can I ask your name?
5/4 + Any Two Attack Buttons
JJASBR Kosaku Throw (1).png
JJASBR Kosaku Throw (2).png
Forward
Forward
JJASBR Kosaku Throw (3).png
Back
Back
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw 6 - - - -

Kosaku grabs the opponent before blowing them up.

  • Forward Throw leaves the opponent far away, and gives Kosaku good frame advantage.
  • Back Throw leaves the opponent closer to Kosaku, but gives him worse frame advantage than Forward Throw.
Assist
Assist
Contact Bomb
JJASBR Assist Button.pngJJASBR Assist Button.pngJJASBR Assist Button.pngJJASBR Reversal Assist Icon.png
JJASBR Kosaku Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (40, 80) Mid - - - - -

Kosaku summons Killer Queen, after which Stray Cat launches an air bubble from inside it that is turned into a contact-detonated bomb.

  • Assault Assist Stocks: 3
  • Reversal Assist Stocks: 1
  • Based on s.214L
  • Launches the opponent away on hit.
  • Can hurt (and kill) the point character, but not if the projectile explodes at point-blank range.
  • Unlike the original move, the Assist possesses normal IPS restrictions (allowing it to be used twice in a combo).
5S
Stand On/Off
5S
JJASBR Kosaku Stand On.png
Stand On
Stand On
JJASBR Kosaku Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

(Un)Summons Killer Queen, altering Kosaku's moveset and abilities.

Heart Heat Attack

Stray Cat's protecting me now!
236 + Any Two Attack Buttons
JJASBR Kosaku HHA (1).png
JJASBR Kosaku HHA (2).png
JJASBR Kosaku HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
220 (60+160) - 2 160 60 - -

Stray Cat creates an air bubble in front of Killer Queen that, when hit, pushes the opponent back before launching another bubble that Killer Queen detonates as a bomb.

  • A counter, and one of Kosaku's few anti-air options.
  • Launches the opponent away and causes hard knockdown on a successful activation.
  • Always leaves Kosaku at the center of the stage after the cutscene.
  • Hits do not combo during the animation, but it cannot be escaped once activated.

Great Heat Attack

Bites The Dust
236L+M+H
JJASBR Kosaku GHA (1).png
And another one gone
And another one gone
JJASBR Kosaku GHA (2).png
And another one gone
And another one gone
JJASBR Kosaku GHA (3).png
Another one bites the dust
Another one bites the dust
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
252 (12+240) Unblockable 2+40 - 90 - 0

Kosaku pushes Hayato Kawajiri, the son of Kira's stolen identity, towards the opponent. When he bumps into them, Killer Queen comes out from within his eye and travels into the opponent's own eye, detonating them from inside and rewinding time afterwards.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Stand

Killer Queen / Stray Cat (Color 1)
Killer Queen / Stray Cat (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
팬텀 (Phantom) JJASBR Kosaku Color Special A 2.png Flag kr.png
South Korea
Unavailable Tournament Footage
YouTube Channel

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