JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando

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Introduction

This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see Alternate World Diego.

A primary antagonist in Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.

For offense, Diego has two mid-range pokes in 6M and 6H, a safe blockstring ender and close-range scramble tool in the Light version of "Gouge", an air OK Overhead in "Useless, useless!", the Aerial Chain Beat trait, and the ability to end all of his combos in an oki setup with the Heavy version of "Dinosaurs!".

For defense, Diego has his HHA, which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are the aforementioned "Gouge" and "Useless, useless!", with the former being able to high profile certain moves, and the latter possessing lower-body invincibility during startup (traits that become even stronger with two Holy Corpse parts, granting these two moves full invincibility).

  • Mounted: While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • Dinosaur Kinetic Vision: While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
  • Aerial Chain Beat: While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
  • Scary Monsters!: Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.
Playstyle
JJASBR Diego Small Icon.png Diego Brando is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown.
Pros Cons
  • Holy Corpse Parts: As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "Are you ready?!" and its combo routes, along with 2 invincible reversals in both versions of "Gouge" and "Useless, useless!", allow him to significantly skew matches in his favor.
  • Air-to-Air Confirms: Both Diego's j.H and "Useless, useless!" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction.
  • Dino Oki: Diego is capable of ending all of his combos in a multilayered oki setup with "Dinosaurs!", which serves as a frame kill for a meaty strike/Throw, or can also be used to cross the opponent up.
  • Scary Monsters: Diego's HHA grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds.
  • Inconsistent Midrange Presence: With the exception of 6M and 6H, Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start.
  • Overwhelming Options: Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision making in neutral constantly fluctuates and will change depending on the matchup and situation.
  • And back!: Diego's transformation does not last very long, and he is forced into a vulnerable animation when it ends. This can leave Diego wide open if he doesn't manage to knock the opponent down before transforming back.

Holy Corpse

Owing to his status as a Steel Ball Run character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, JJASBR Johnny Small Icon.png Johnny, JJASBR Gyro Small Icon.png Gyro, JJASBR AW Diego Small Icon.png AW Diego, or JJASBR Valentine Small Icon.png Valentine) happen to face each other, they'll be forced to fight for them.

For Diego, the buffs applied are the following:

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_DGO
JJASBR Diego Brando Artwork.png

Move List

JJASBR User Icon.png
JJASBR Mounted Icon.png
JJASBR Dinosaur Icon (2).png

Dismounted

Normal Moves

5L
5L
JJASBR Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -2 +2

Diego chops horizontally.

  • Moves Diego forward slightly.
  • Good for stopping dash-jumps.
5M
5M
JJASBR Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 (7*2, 9) Mid 8(3)1(5)1 - - +2 +6

Diego quickly jabs three times in a row.

  • Moves Diego forward slightly.
  • Its multi-hit nature makes this normal easy to use as a meaty.
  • Typically needs to be Stylish Guarded twice.
  • None of the jabs pop the opponent up on air hits, making this normal awkward for juggles.
5H
5H
JJASBR Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 12 - 27 -8 -2

Diego swipes horizontally.

  • Moves Diego forward.
  • Good poke.
2L
2L
JJASBR Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 6 - - 0 +4

Diego performs a spear hand strike.

  • Strong pressure tool.
  • Reaches farther than 5L.
    • Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario.
2M
2M
JJASBR Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Low, Mid 6(3)1 - - -4 KD

Diego performs a vertical underhand slash.

  • The second hit launches.
  • Only the second hit can be canceled.
  • Reaches farther than 5M.
  • Its multi-hit nature makes this normal easy to use as a meaty.
  • Typically needs to be Stylish Guarded twice.
2H
2H
JJASBR Diego 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low 10 - - -8 HKD

Diego performs a sweeping chop.

  • Moves Diego forward.
  • Causes hard knockdown.
6M
6M
My speed is supreme.
JJASBR Diego 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 14 - 28 -10 -4

Diego steps forward with an underhand spear hand strike.

  • Moves Diego forward.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Diego's most reliable poke with resources available, both due to its range and long active frames.
6H
6H
You hesitated!
JJASBR Diego 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Mid 22 - 54 -34 Crumple

Diego spins around before hurtling forward with a double-handed outward chop.

  • Moves Diego forward considerably.
  • Causes crumple on hit.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Boasts a massive hitbox that plows through most buttons.
  • Diego's collision box is disabled during the move, allowing him to pass through the opponent.
  • Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option.
3H
3H
KUAAAAAAAAAA
JJASBR Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low 26 - - -14 KD

Diego forcefully whips his tail up in the air.

JL
j.L
JJASBR Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Diego performs an aerial spear hand strike downwards.

  • Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in.
  • Especially potent when coupled with Diego's ability to chain jumping normals.
JM
j.M
JJASBR Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 8 - - - -

Diego kicks downwards.

  • Ideal jump-in due to its attack priority, a long vertical hitbox, and being capable of crossing up.
JH
j.H
JJASBR Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead 10 - - - Groundbounce

Diego slashes down with both arms.

  • Causes a groundbounce on hit.
  • Confirms a combo when chained from air-to-air wins with j.L or j.M, and is also capable of crossing up.

Special Moves

  • Data in [] applies when Diego has two or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 38 - -

Diego uses his dinosaur properties to leap high into the air.

  • Can be cancelled from normals and command normals.
  • Diego becomes airborne on frame 4.
  • The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames.
236X
Gouge
236L/M/H
JJASBR Diego 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (5*4, 10) Mid 18 - - -4 +2
Medium 35 (5*5, 10) Mid 24 - - -8 -2
Heavy 40 (5*6, 10) Mid 30 - - -14 -8

Diego jumps forward with a barrage of slashes.

  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Gains invincibility and increased meter gain with two Holy Corpse parts.

L version:

  • Covers the least distance, moving the equivalent to about two steps.
  • Safe blockstring ender.

M version:

  • Covers a longer distance.

H version:

  • Covers the longest distance, reaching almost as a far as a forward jump.
236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with two Holy Corpse parts.
623X
Useless, useless!
623L/M/H
JJASBR Diego 623X (1).png
JJASBR Diego 623X (2).png
Belligerent Cross-Up
Belligerent Cross-Up
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead 26 - - - Groundbounce
Medium 55 Overhead 28 - - - Groundbounce
Heavy 60 Overhead 30 - - - Groundbounce

Diego performs a front flip, attacking with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a longer horizontal distance, close to a character.

H version:

  • Covers the longest distance, almost reaching as far as a forward jump.
J623X
Useless, useless! (Air)
j.623L/M/H
JJASBR Diego 623X (2).png
Belligerent Cross-Up 2: Electric Boogaloo
Belligerent Cross-Up 2: Electric Boogaloo
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

Diego flips forward and performs an aerial attack with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Cannot be used while jumping backwards, nor can it be used during "Dinosaur Kinetic Vision".
  • If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to Flash Cancel.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a much longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, almost reaching halfscreen on its own.
  • By far the most likely version to land as a cross-up.
214X
Dinosaurs!
214L/M/H
JJASBR Diego 214X.png
Dino Oki
Dino Oki
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Cannot be canceled into HHA.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
  • Best used after knockdowns to lock the opponent into blockstun.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Throw

Throw
Throw
I'll cut you open and scoop everything out!
5/4 + Any Two Attack Buttons
JJASBR Diego Throw (1).png
JJASBR Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (50+60) Throw 6 3 - - HKD

Diego grabs the opponent, gouges his claws into their neck, and slashes outward.

  • Only available while Dismounted.
  • Leaves the opponent far away from Diego.
  • Both Throws are identical aside from direction.

Mounted

Normal Moves

Mounted 5L
m.5L
JJASBR Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 +2

While mounting Silver Bullet, Diego whips his tail forward.

  • Good for stopping dash-jumps.
  • Good poke with long reach for a move its kind.
Mounted 5M
m.5M
JJASBR Diego Mounted 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 8 - - -10 -6

Silver Bullet performs a headbutt.

  • Moves Diego forward.
  • Great poke.
Mounted 5H
m.5H
JJASBR Diego Mounted 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 16 - - -10 -4

Silver Bullet stomps both hooves down.

  • Moves Diego forward.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
Mounted 2L
m.2L
JJASBR Diego Mounted 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 6 - - -2 +2

Silver Bullet performs a sweep kick with its hoof.

  • Despite appearances, does not hit Low.
Mounted 2M
m.2M
JJASBR Diego Mounted 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 6 - - -4 0

Silver Bullet stomps its hoof down.

  • Decent poke.
Mounted 2H
m.2H
JJASBR Diego Mounted 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 16 - - -4 HKD

Silver Bullet kicks low with a hind leg.

  • Moves Diego forward.
  • Causes hard knockdown.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
Mounted JL
m.jL
JJASBR Diego Mounted Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 6 - - - -

Silver Bullet butts the opponent with both front knees.

  • Incredibly active.
  • Good for air-to-airs.
Mounted JM
m.jM
JJASBR Diego Mounted Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 6 - - - -

While mounting Silver Bullet, Diego performs an aerial kick outwards.

  • Very active and good for air-to-airs.
Mounted JH
m.jH
JJASBR Diego Mounted Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 8 - - - -

Silver Bullet kicks downwards with both front legs.

  • Good jump-in.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
m.236L/M/H
JJASBR Diego Mounted 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (5*8, 10) Mid - - - - -
Medium 50 ([5+4]*4, 4, 10) Mid - - - - -
Heavy 50 (4*10, 10) Mid - - - - -

Diego jumps off Silver Bullet with a barrage of slashes.

  • Takes Diego out of Mounted Mode.
  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Gains invul with two Holy Corpse parts.

L version:

  • Covers the least distance, moving the equivalent to about 1/4 of the screen.

M version:

  • Covers a longer distance, moving the equivalent to about 1/3 of the screen.

H version:

  • Covers the longest distance, reaching just a bit further than the M version.
Mounted 236X-X
Are you ready?!
m.236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with two Holy Corpse parts.
Mounted 623X
Useless, useless!
m.623L/M/H
JJASBR Diego Mounted 623X (1).png
JJASBR Diego Mounted 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

Diego front flips off Silver Bullet, attacking with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Takes Diego out of Mounted Mode.
  • Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, almost reaching 1/3 of the screen on its own.
Mounted 214X
Dinosaurs!
m.214L/M/H
JJASBR Diego Mounted 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Dinosaurs are summoned farther away from Diego than in other versions of the move.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Scary Monsters

Normal Moves

Dino 5L
5L
JJASBR Diego Dino 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Mid 8 - - -4 0

Scary Monsters bites in front.

  • Moves Scary Monsters forward.
Dino 5M
5M
JJASBR Diego Dino 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Mid 12 - - -20 -16

Scary Monsters attacks with its tail.

  • Great poke, though it cannot combo into anything at max range.
Dino 5H
5H
JJASBR Diego Dino 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30*2, 40) Mid 14(8)1(2)1 - - -22 HKD

Scary Monsters forcefully swipes its tail.

  • The third hit launches and causes hard knockdown.
  • Deals a high amount of Guard Damage.
Dino 2L
2L
JJASBR Diego Dino 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Low 8 - - -4 0

Scary Monsters bites while crouching.

  • Standard crouching jab.
Dino 2M
2M
JJASBR Diego Dino 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 12 - - -20 -16

Scary Monsters bites at an upwards angle.

  • Good anti-air.
Dino 2H
2H
JJASBR Diego Dino 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Low 18 - - -28 HKD

Scary Monsters sweeps the opponent with a tailspin.

  • Causes hard knockdown.
  • Hits deceptively high.
Dino JL
j.L
JJASBR Diego Dino Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Overhead 10 - - - -

Scary Monsters kicks downward with both legs while airborne.

  • Restarts descent momentum.
  • Good as a cross-up.
Dino JM
j.M
JJASBR Diego Dino Jump M.png
Belligerent Cross-Up: Prehistoric Edition
Belligerent Cross-Up: Prehistoric Edition
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 (10*5) Overhead 14 - - - -

Scary Monsters spins like a wheel while airborne.

  • Can cross through the opponent at certain heights.
  • Its multi-hit nature forces the opponent to block multiple Overheads.
Dino JH
j.H
JJASBR Diego Dino Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Overhead 10 - - - HKD

Scary Monsters performs an aerial tailspin.

  • Spikes the opponent downwards on air hit.
  • Causes hard knockdown.
  • Restarts descent momentum.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego Dino 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Scary Monsters leaps high into the air.

  • Can be cancelled from normals.
Dino 236X
USHAAAAAAAA!
236L/M/H
JJASBR Diego Dino 236X (1).png
JJASBR Diego Dino 236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 125 (40, 5*5, 60) [145 (45, 6*5, 70)] Mid 18 - - -24 HKD
Medium 135 (50, 5*5, 60) [155 (55, 6*5, 70)] Mid 22 - - -32 HKD
Heavy 145 (60, 5*5, 60) [165 (65, 6*5, 70)] Mid 30 - - -42 HKD

Scary Monsters leaps forward with its jaws open, biting the opponent several times and flinging them away with its tail.

  • Different versions alter the distance Scary Monsters launches forward.
  • This is a hitgrab.
  • Takes up about half the time on the install, as the timer still goes down while the cinematic is happening.

L version:

  • Covers the least distance.

M version:

  • Covers a longer distance.

H version:

  • Covers the longest distance, almost reaching halfscreen.
Dino 214X
Dinosaurs!
214L/M/H
JJASBR Diego Dino 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Scary Monsters summons dinosaurs to attack its opponent.

  • The amount of dinosaurs Scary Monsters summmons depends on the version used.
  • Dinosaurs will attack immediately (unlike other versions of the move), but can be hit before they attack.

L version:

  • Scary Monsters summons 1 dinosaur.

M version:

  • Scary Monsters summons 2 dinosaurs.

H version:

  • Scary Monsters summons 3 dinosaurs.
Dino 22X
Above you!
22L/M/H
JJASBR Diego Dino 22X (1).png
JJASBR Diego Dino 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 [70] Overhead 30 - - -24 Groundbounce
Medium 75 [80] Overhead 36 - - -30 Groundbounce
Heavy 85 [90] Overhead 42 - - -40 Groundbounce

Scary Monsters springs high into the air and slams down in a massive stomp.

  • Different versions alter the distance Scary Monsters jumps.
  • Causes a groundbounce on hit.
  • Can hit OTG.
  • Can cross up.

L version:

  • Covers the least distance, moving about a character away.

M version:

  • Covers a longer distance, moving about 1/4 of the screen.

H version:

  • Covers the longest distance, almost reaching halfscreen.

Throw

Dino Throw
Throw
GYAAAAAAAS!
5/4 + Any Two Attack Buttons
JJASBR Diego Dino Throw (1).png
JJASBR Diego Dino Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw 6 3 - - HKD

Scary Monsters headbutts the opponent off-balance and whips them away with a tailspin.

  • Leaves the opponent far away from Scary Monsters.
  • Both Throws are identical aside from direction.
  • Takes up nearly half the time on the install, as the timer still goes down while the throw is happening.

System Mechanics

Assist
Assist
Gouge
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Diego Assist (1).png
JJASBR Diego Assist (2).png
Should have been named "Are you ready?!" instead
Should have been named "Are you ready?!" instead
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 35 (5*5, 10)
Second Half: 44 (7, 11, 26)
Mid - - - - -

Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236M > H
  • The final hit launches.
  • The second part of the move is unique in that it has different damage values than the move it is based on.
5S
Mounting
5S
JJASBR Diego Mount.png
Mount
Mount
JJASBR Diego Dismount.png
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mount - - - - Total XX - -
Dismount - - - - Total XX - -
Quick Mount 25 Mid - - - - -

Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not regenerate while Diego is Mounted.
  • While Mounted, being hit by a Throw or a sweep will force Diego to Dismount into an aerial recovery state. Command Throws will still execute as they would normally.
  • If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state.

Heart Heat Attack

Scary Monsters!
236 + Any Two Attack Buttons
JJASBR Diego HHA (1).png
JJASBR Diego HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Diego performs a backflip and transforms into a dinosaur.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
  • Diego cannot use the following abilites while transformed: Flash Cancel, Stylish Evade, Stylish Guard, and Taunt.
  • The transformation lasts 6 seconds. While active, Diego gains the following benefits:
    • Scary Monsters' attacks cannot trigger Counters.
    • Scary Monsters features a special version of Super Armor that prevents the successful activation of Command Throws and attacks with hitgrab properties.
    • Diego will escape universal Throws automatically, while taking the Throw's damage as White Damage.

Great Heat Attack

This is the "line" to the world that I'm going to inherit!
236L+M+H
JJASBR Diego GHA (1).png
JJASBR Diego GHA (2).png
JJASBR Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
360 (60+12*21+48) Mid - - - - -

Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upward chop.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Silver Bullet

Silver Bullet (Color 1)
Silver Bullet (Color 2)
Silver Bullet (Color 3)
Silver Bullet (Color 4)

Stand

Scary Monsters (Color 1)
Scary Monsters (Color 2)
Scary Monsters (Color 3)
Scary Monsters (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Adrienne JJASBR Diego Color 1.png Flag us.png
United States
@ASBR Adrienne Tournament Footage
Ariyo JJASBR Diego Color 2.png Flag us.png
United States
@AriyoFgc Tournament Footage

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh