JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando/Combos

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Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • Dinosaur Kinetic Vision = Super Jump (1/2/3 > 7/8/9)
  • Gouge = Slashes (236L/M/H)
  • Are you ready?! = Slashes Follow-up (236L/M/H > 6L/M/H with at least 1 Corpse Part)
  • Useless, useless! = Flip (623L/M/H; Air OK)
  • Dinosaurs! = Dinos (214L/M/H)
  • Holy Corpse = Parts (1/2/3 near a Corpse Part)

  • Gouge = Slashes (236L/M/H)
  • Are you ready?! = Slashes Follow-up (236L/M/H > 6L/M/H with at least 1 Corpse Part)
  • Useless, useless! = Flip (623L/M/H)
  • Dinosaurs! = Dinos (214L/M/H)

  • Dinosaur Kinetic Vision = Super Jump (1/2/3 > 7/8/9)
  • USHAAAAAAAA! = Hitgrab (236L/M/H)
  • Dinosaurs! = Dinos (214L/M/H)
  • Above you! = Stomp (22L/M/H)

Combo Info

  • 2M 6M/6H Inconsistencies: After 2M, you typically do 6M or 6H. This can be inconsistent on backwall however due to the amount of forward momentum 6M and 6H possess, which can cause the opponent to be hit behind Diego.

Combo List

Dismounted Combos (Solo)
Combo Damage Meter Cost Notes Video Example
5M > 5H > 6H > 28 > w.j.L > 2M > 6H > 623H > 2M > 5H > 6M > 28 > j.M > dl.j.H > 2H > 3H > 29 > j.MH > 2H > 3H > 66 5M > 2L > 5L > 6M > 623H > 2H 351 0 bars
  • No Corpse Parts
2M > 6H > 623H > 2M > 5H > 6H > 29 > j.MH > 2H > 3H > 29 > j.MH 2H > 3H > 66 5M > 2L > 5L > 6M > 5L > 5M > 5H > 6M > 623H > 2H 351 0 bars
  • No Corpse Parts
j.H > 2M > 6H > 623H > 2M > 6H > 29 > j.M > dl.j.H > 2H > 3H > 66 5M > 5H > 3H > 29 > j.M > 5M > 5H > 6M > 623H > 2H 341 0 bars
  • No Corpse Parts
623H > 2M > 5H > 6H > 29 > j.MH > 4 > 2M > 6H > 29 > j.M > dl.j.H > 2H > 3H > 66 5M > 5H > 3H > 6M > 623H > 2H 346 0 bars
  • No Corpse Parts
5M > 5H > 6H > 236H(FC) 6H > 623H > 2M > dl5H > 6M > 28 > j.M > dl.j.H > 2H > 3H > 29 > j.MH > 2H > 3H > 66 5M > 2L > 5L > 6M > 5L > 2M > 623H > 2H 416 1 bar
  • No Corpse Parts
2M > 2H > 6M > 236M(FC) 5H > 6H > 623H > 2M > 5H > 6H > 29 > j.MH > 2H > 3H > 29 > j.MH > 3H > 66 5M > 66 5L > 5M > 2L > 5L > 6M > 623H > 2H 410 1 bar
  • No Corpse Parts
  • Not possible at close range.
5M > 5H > 6H > 236H-6H(FC) 5H > 6H > 623H > 2M > 6M > 29 > j.M > dl.j.H > 2H > 3H > 29 > j.MH > 2H > 3H > 66 5M > 2L > 5L > 6M > 5L > 2M > 623H > 2H 450 1 bar
  • 1 Corpse Part
Dismounted Combos (Assist)
Combo Damage Meter Cost Assist Notes Video Example
5M > 5H(Assist) > 6H > 214M > dl.FC > 6M > Assist Hit > 236H > 236H > 2M > 6H > 623H > 2M5H > 29 > j.M > dl.j.H > 2H > 3H > 29 > j.MH > 2H > 3H > 5M > 6M > 623H > 2H 503 1 bar Wonder of U
  • No Corpse Parts
  • You can set up a strike/throw mix-up by ending the combo in ...> 214H 5M/2L/2M/Throw, or bait SG, Throw tech, or mashing with 623M.
  • May be inconsistent on walls due to 236H pushback causing dinos to miss.
5MH > 6H(Assist) > 29 > Mount > 5M > 214M > dl.FC > 2M dl.2H > 5MH > 623H > 6H > 236H (input 236H as 214H) > 2M > 6M > 623H > 2M5H > 29 > j.M > dl.j.H > 2H > 3H > 28 > j.MH > 2H > 3H > 66 5M > 6M > 623H > 2H 531 1 bar Keicho Nijimura
  • No Corpse Parts
  • You can set up a strike/throw mix-up by ending the combo in ...> 214H 5M/2L/2M/Throw, or bait SG, Throw tech, or mashing with 623M.
5MH > 6H > 236H-6H > FC > 66 5M2H > 6M > 236M-6H > FC > 6M > 623H > 2M > 6H > 29 > j.M > dl.j.H > 2H > 3H > 29 > j.MH > 3H > QM > 5L2H > 2L5M > 5L2M > 5M dl.5H > 623H > 2M > 5LH > GHA 805 3 bars Akira Otoishi
  • 1 Corpse Part
  • Can be done with 2 bars although the GHA will do less damage.
5MH > 6H > 236H-6H(Assist) > FC > 6M > 236M-6H > FC > 6M > 623H > 2M > 6H > 29 > j.M > dl.j.H > 2H > 3H > 29 > j.MH > 2H > 3H > 5M > QM > 9 > j.H 2MH > 2L5LM > 5L2M5H > 5M dl.5H > 623H > 2M > 5LH > GHA 825 3 bars Akira Otoishi
  • 1 Corpse Part
  • Can be done with 2 bars although the GHA will do less damage.
  • Higher damage variation of the previous combo but is character specific.
Mounted Combos (Solo)
Combo Damage Meter Cost Notes Video Example
Mounted Combos (Assist)
Combo Damage Meter Cost Assist Notes Video Example

Navigation

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Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
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Stardust Crusaders
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Old Joseph
Avdol
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Pet Shop
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DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
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JJASBR Part 5 Emblem.png
Vento Aureo
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JJASBR Part 6 Emblem.png
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JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
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AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh