JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)/Combos

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Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • I order you! = Disc (236L/M/H)
  • A Stand power that can boil water... = Boiling Water (623L/M/H)
  • You shall be crucified! = Chops (214L/M/H)

  • A Stand power that can boil water... = Boiling Water (623L/M/H)
  • You shall be crucified! = Chops (214L/M/H)
  • It's an illusion. = Counter (22L/M/H)
  • It's mine! = Command Grab (63214L/M/H)

Combo Info

Stand Off Combos (Solo)
Combo Damage Meter Cost Notes
5MH 214M 669jH 3H 214M 669jH 5L 236L otg214H None
5MH 214M 669jH 3H 214M 669jH 3H QSon 2M 2M 669jM 5LMH 66 2LL 5LMH 3H 214L .5 bar
Stand Off Combos (Assist)
Combo Assist Damage Meter Cost Notes


Stand On Combos (Solo)
Combo Damage Meter Cost Notes
j.H > 2M 5H 3H > S > 66 > 5M 5H 3H > 214L > 66 > 5M 3H > 214M > 66 > 214H 302 0 Bar
  • Gains about 0.95 bars.
  • If an HHA is used, the damage increases to 361.
j.H > 5M 5H 3H > 669 > j.M > 5L 2M 2M > S > 66 5M 5H 3H > dl.214L > 5M 3H > 214M > 66 > 214H 300 0 Bars
  • Gains about 1.15 bars.
  • The delay listed is very short, and exists in order to guarantee that Whitesnake properly tracks the opponent.
  • If an HHA is used, the damage increases to 370.
j.H > 5M 5H 3H > 669 > j.M > 5L 2M > 5L 2M > S > 66 5LMH > 2M 5H > 214L > 5M 3H > 214M > 66 > 214H 287 0 Bars
  • Gains about 1.2 bars.
  • Only works near the wall.
  • If an HHA is used, the damage increases to 362.
j.H > 5M 5H 3H > 669 > j.M > 5L 2M > 5L 2M > S > 66 5LMH > 2M 5H > 214L > 2M 3H > 214L > 5M 3H > 236L 285 0 Bars
  • Gains about 1.05 bars.
  • Only works near the wall.
  • The final 236L can be cancelled into an HHA; if used, the combo damage increases to 365.
j.H > 5M 5H 3H > 214M > FC > 669 > j.M > 5L 2M 2M > 669 > j.M > S > 5M 5H 3H > dl.214L > 2M 3H > 236H 387 1 Bar
  • Gains about 1.05 bars.
  • The delay listed is very short, and exists in order to guarantee that Whitesnake properly tracks the opponent.
  • The final 236H can be cancelled into an HHA; if used, the combo damage increases to 467.
j.H > 5M 5H 3H > 214M > FC > 669 > j.M > 5L 2M 2M > 669 > j.M > S > 5M 5H 3H > 214M > FC > dl.j.H> 5H 3H > 236L 445 2 Bars
  • Gains about 0.8 bars.
  • The final 236L can be cancelled into an HHA; if used, the combo damage increases to 525.
623X > 66 > 5L 2M > 66 > 5L 2M > 669 > j.M > S > 5LMH > 214M > 66 > 214H 137 0 Bars
  • Gains about 0.9 bars.
  • Combo off of the long-ranged command grab. However, the other Stand On command grab has way better reward due to it stealing a DISC, so you won't be using this very often.
  • Mainly used to gain meter.
  • If an HHA is used, the damage increases to 213.
623X > 66 > 5L 2M > 66 > 5L 2M > 669 > j.M > S > 5LMH > 2M 5H > 214L > 5M 3H > 214M > 66 > 214H 140 0 Bars
  • Gains about 1 bar.
  • Only works near the wall.
  • Another combo off of the long-ranged command grab.
  • Mainly used to gain meter.
  • If an HHA is used, the damage increases to 217.
Stand On Combos (Assist)
Combo Assist Damage Meter Cost Notes

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh