YomiHustle/Cowboy
Under Construction
|
Profile
Cowboy has incredible consistency, for better, and for worse, possessing good reach, high damage, a generous sprinkling of disjoints, and enough ricocheting Bullets to make an ocelot jealous, Cowboy has some fantastic tools to continue pushing advantage once you've got it, but can struggle to turn things around if you lose it.
Strengths | Weaknesses |
---|---|
|
|
Move List
Movement
Walk
Toggle Hitboxes Toggle Hitboxes
|
---|
Back Walk
Toggle Hitboxes Toggle Hitboxes
|
---|
Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Spot Dodge
Toggle Hitboxes Toggle Hitboxes
|
---|
Grounded Normals
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Pommel
Toggle Hitboxes Toggle Hitboxes
|
---|
Horiz. Slash
Toggle Hitboxes Toggle Hitboxes
|
---|
Vert. Slash
Toggle Hitboxes Toggle Hitboxes
|
---|
Upward Swipe
Toggle Hitboxes Toggle Hitboxes
|
---|
Stinger
Toggle Hitboxes Toggle Hitboxes
|
---|
Ankle Cutter
Toggle Hitboxes Toggle Hitboxes
|
---|
Downward Cleave
Toggle Hitboxes Toggle Hitboxes
|
---|
Throw
Toggle Hitboxes Toggle Hitboxes
|
---|
Pistol Whip
Toggle Hitboxes Toggle Hitboxes
|
---|
Aerials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Horiz. Slash
Toggle Hitboxes Toggle Hitboxes
|
---|
Vert. Slash
Toggle Hitboxes Toggle Hitboxes
|
---|
Specials
Lightning Slice
Toggle Hitboxes Toggle Hitboxes
|
---|
Impale
Toggle Hitboxes Toggle Hitboxes
|
---|
BackSlash
Toggle Hitboxes Toggle Hitboxes
|
---|
3Combo
Toggle Hitboxes Toggle Hitboxes
|
---|
Quickdraw
Gun Stance
|
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasso
Toggle Hitboxes Toggle Hitboxes
|
---|
Foresight
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Gun Throw
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Supers
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Teleport
Toggle Hitboxes Toggle Hitboxes
|
---|
Temporal Round
Toggle Hitboxes Toggle Hitboxes
|
---|
1000Cuts
| ||||||||||
Taunt
Toggle Hitboxes Toggle Hitboxes
|
---|