Art of Fighting 3

From Mizuumi Wiki
Jump to navigation Jump to search
Art of Fighting 3
AOF3 Cover Art.png



Neo Geo
JP: March 12, 1996

PlayStation 2 (via Art of Fighting Anthology)
Online Play

Rollback (via Fightcade 2)

Community Channels

Art of Fighting Series Discord

Art of Fighting 3: The Path of the Warrior (龍虎の拳 外伝, Ryuuko no Ken Gaiden) is the third entry in the Art of Fighting series, developed by SNK and released in 1996 for the Neo Geo arcade system. Unlike the previous two games, Art of Fighting 3 would take a much more unique approach to its gameplay and graphics to stand out more from SNK's other titles, featuring rotoscoped graphics and inspirations from 3D fighting games of the time to its core gameplay.


After the King of Fighters tournament, Robert Garcia decides to go on a date with his friend Ryo Sakazaki's sister, Yuri. Then suddenly, a man ends up on the road in front of Robert's car, dropping a woman's bag. Robert recovers the bag for the woman when she approaches it, and a reunion between Robert and Freia Lawrence occurs, whom they have not seen each other since childhood. Unfortunately, her father had died in the time they had not seen each other. Their fathers did research together, until Robert's father decided it was too dangerous to continue, and abandoned the lab with research data. Said data in hand, Freia goes off to the mansion of a man named Wyler, and Robert chases after her. Wyler is after Freia, however, so that he can complete an elixer for ultimate power, and in order to do so, he needs data that Freia is hiding

What kind of game is Art of Fighting 3?

Art of Fighting 3 is most often described as being like a "2D Tekken" of fighting games. This means a focus on movement, whiff punishments, poking, okizeme, frame data, launchers and juggles. It’s also a game of managing your special moves with care, otherwise you’ll deplete your meter too quickly, encouraging players to balance offense and defense. This is meant to encourage players to carefully select when they use their special moves, making for a risk vs reward type of management to the meter system.

Wiki Roadmap

40% complete
In Progress / Completed To-do


  • All character pages updated to a modern format
  • Character colors posted under Introduction
  • Decent mix of combos. Room to add more for all characters, but is pretty good for now
  • FAQ/Controls/Mechanics/etc. pages are all mostly completed (not sure if more info needs to be added)

In Progress

  • Character pages almost all completed, covering all the basics
  • Character move descriptions and properties are almost entirely completed
  • Rush combos completed for all characters and notes added to almost all of them
  • General proofreading currently being worked on
  • Note move properties, such as overhead or what it does on wrongblock
  • Info on character strategy
  • Frame data needed for everyone
  • Hitboxes and attack images needed for everyone
  • Info on character matchups

Training Mode