Jackie Chan in Fists of Fire

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Jackie Chan in Fists of Fire
(JCFoF)
JCFoF Banner2.png
Developers

Kaneko

Publishers

Kaneko

Systems

Arcade

Online Play

GGPO (Fightcade)

Player Resources

Fists of Fire Bible

Frame Data Spreadsheets
Community Channels

Jackie Chan in Fists of Fire Discord Server

JCFoF Subreddit
JCFoF Banner1.png


Jackie Chan in Fists of Fire is a 1995 arcade fighting game by Kaneko. It is the sequel to Jackie Chan: The Kung-Fu Master. It features nine characters, three of whom are variations of Jackie Chan from his various films. Fists of Fire features digitized graphics similar to Mortal Kombat or SF: The Movie The Game.

The community plays on Fightcade 2. More info can be found by joining the Discord in the info box.


Versions

There are 4 regional versions of Fists of Fire, all of which are accessible from the arcade board's service menu. (video)

  • USA/Europe: The "default" version for the purpose of comparison and the version that is used in Fightcade.
  • Japan: Adds a copyright warning at the beginning, but otherwise identical.
  • Southeast Asia (SEA): Jackie Chan speaks Chinese in the voiceover. Otherwise, it is identical to the USA/Europe version.
  • Korea: Uses the SEA voiceover, and has a universal damage increase of about 15% compared to all other versions. This damage buff applies regardless of which damage setting is chosen in the game configuration. Also, the Kaneko logo is changed to KA + a picture of a cat (a pun referencing "Neko", the Japanese word for "cat")


Wiki Roadmap

70% complete
In Progress / Completed To-do
  • DONE: Game info box, landing page
  • DONE: Navbox, Stats Infobox finished
  • DONE: Colors and Stage images
  • DONE: FAQ/HUD/Controls/Strategy/Glossary/System/Community pages
  • DONE: Combo section for each character
  • DONE: Move data for all characters
  • DONE: Hitbox images for all moves
  • DONE: Tooltips for move data/combo headers (+ collapsible info box for each section)
  • Fill out general strategy/matchup info/important punishes for each character
  • Fill out missing info in Character Stats box (needs updated Lua Script) or remove them from the table if not possible
  • Add a few combos for each Boss Version of characters, and check for any missing combo routes
  • Fill in damage for combo sections
  • Add videos for combos (and if it becomes possible to stably host individual clips without autoplay, switch to that method)


Changes from The Kung-Fu Master Jackie Chan

The following list outlines major changes between Kung-Fu-Master (KFM) and Fists of Fire:

Visual/Aesthetic Changes

  • Different colors
  • Different HUD (timer, character portraits, health bars, added Super meter)
  • Stages change color/lighting between rounds
  • Removed Mortal Kombat-style "Finish Them" screen--taunts in KFM change the opponent into an animal
  • Changed how arcade mode progression is done

Gameplay Changes

  • Timer: round length significantly reduced
  • All 3 versions of Jackie Chan became playable
  • New attacks given to every character
  • Properties of old attacks changed (especially projectiles, which were largely removed)
  • Added a Super meter, removing the old "desperation" attacks (essentially Supers that could be done repeatedly while at low health)
  • Overall gameplay speed significantly slowed down (walks, jumps, move animations)
  • Added a limited juggle system
  • Added rolls and invincible attacks on wakeup
  • Added OTG (off the ground) attacks on knocked down opponents, who gained the ability to mash for faster wakeup
  • Added many command normals (including an overhead for each character)
  • "Rapid-Fire" normals changed to conform to the standard chain system (no longer able to chain 2LP > 2LK > 2LP, for example)
  • 5LP no longer a proximity normal, now leads to Autocombos
  • Added enhanced "mashed" special moves (formerly, only Kim-Maree's HP Throw had this)
  • Removed knockdowns from sweeps, significantly changing their utility
  • Added "spike" property to many air heavy normals
  • Changed properties of High normals vs crouching opponents, making hitbox interactions much more consistent (overall a nerf to high attacks)
  • Charge moves changed no longer require charging (Thorsten)


General
FAQ
Controls
HUD
System
Strategy
Glossary
Community
Characters
Lau
Yeung
Thorsten
Drunken Fist Jackie
Spiritual Kung-Fu Jackie
Admiral Jackie
Sam
Kim-Maree
Mysterious Lion