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Jackie Chan in Fists of Fire
|Jackie Chan in Fists of Fire|
|Frame Data Spreadsheets|
Jackie Chan in Fists of Fire is a 1995 arcade fighting game by Kaneko. It is the sequel to Jackie Chan: The Kung-Fu Master. It features nine characters, three of whom are variations of Jackie Chan from his various films. Fists of Fire features digitized graphics similar to Mortal Kombat or SF: The Movie The Game.
The community plays on Fightcade 2. More info can be found by joining the Discord in the info box.
There are 4 regional versions of Fists of Fire, all of which are accessible from the arcade board's service menu. (video)
- USA/Europe: The "default" version for the purpose of comparison and the version that is used in Fightcade.
- Japan: Adds a copyright warning at the beginning, but otherwise identical.
- Southeast Asia (SEA): Jackie Chan speaks Chinese in the voiceover. Otherwise, it is identical to the USA/Europe version.
- Korea: Uses the SEA voiceover, and has a universal damage increase of about 15% compared to all other versions. This damage buff applies regardless of which damage setting is chosen in the game configuration. Also, the Kaneko logo is changed to KA + a picture of a cat (a pun referencing "Neko", the Japanese word for "cat")
|In Progress / Completed||To-do|
Changes from The Kung-Fu Master Jackie Chan
The following list outlines major changes between Kung-Fu-Master (KFM) and Fists of Fire:
- Different colors
- Different HUD (timer, character portraits, health bars, added Super meter)
- Stages change color/lighting between rounds
- Removed Mortal Kombat-style "Finish Them" screen--taunts in KFM change the opponent into an animal
- Changed how arcade mode progression is done
- Timer: round length significantly reduced
- All 3 versions of Jackie Chan became playable
- New attacks given to every character
- Properties of old attacks changed (especially projectiles, which were largely removed)
- Added a Super meter, removing the old "desperation" attacks (essentially Supers that could be done repeatedly while at low health)
- Overall gameplay speed significantly slowed down (walks, jumps, move animations)
- Added a limited juggle system
- Added rolls and invincible attacks on wakeup
- Added OTG (off the ground) attacks on knocked down opponents, who gained the ability to mash for faster wakeup
- Added many command normals (including an overhead for each character)
- "Rapid-Fire" normals changed to conform to the standard chain system (no longer able to chain 2LP > 2LK > 2LP, for example)
- 5LP no longer a proximity normal, now leads to Autocombos
- Added enhanced "mashed" special moves (formerly, only Kim-Maree's HP Throw had this)
- Removed knockdowns from sweeps, significantly changing their utility
- Added "spike" property to many air heavy normals
- Changed properties of High normals vs crouching opponents, making hitbox interactions much more consistent (overall a nerf to high attacks)
- Charge moves changed no longer require charging (Thorsten)