Vampire Savior

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Vampire Savior
(VSAV)
Vampire-savior-splash.jpg
Developers

Capcom

Systems

CPS2

Sega Saturn, PS1, PS2, PS3, X360
Darkstalkers Resurrection
PS4, XB1, Switch, PC
Capcom Fighting Collection
Online Play

Rollback

Player Resources

JP Wiki

JP Frame Data
Match Database (Old)
Community Channels

Discord

VSAV Logo.png

Vampire Savior is a 2D fighting game by Capcom. Released in arcades in 1997, it is the third game in the Vampire/Darkstalkers/Night Warriors series.

Vampire Savior is considered to be a very fast paced fighting game that features a strong focus on momentum and rushdown/mixups. The cast is extremely diverse and charismatic with many of the cast having completely different movement types and extremely different normal/special move types. Despite the cast being anything but homogenized, the game is somewhat well balanced (for a Capcom game), where anyone in the cast has a decent chance of winning just about any matchup. If character variety and insanely fast rushdown sounds like your cup of tea, this just might be a game for you.

Here are some innovations of this series compared to its predecessor:

  • Normal attacks can be canceled into one another in a chain sequence: punches to kicks and weaker to stronger, either on the ground or in the air.
  • Every character has a forward dash and backdash, of varying type.
  • Some of the damage recovers if the opponent isn't attacked again.
  • No spontaneous dizzies, though some special moves have this effect.
  • The action doesn't stop at the end of a round, and the winner doesn't get a life refill.
  • Knocked down opponents can be hit by pursuit attacks.
  • Knocked down opponents can roll backwards or forwards when getting up off the ground. (Compare Alpha ground techs from SFA.)
  • Besides reversals, defenders can pushblock the attacker away and counter with guard cancels. (Compare Alpha Counters from SFA.)
  • A pretty much unlimited amount of super meter can be stored and saved between rounds.
  • There is no superfreeze, so supers come out with no warning.
  • Besides EX super moves, specials can be used in more powerful ES form at the cost of meter.
  • Every character has a Dark Force super which causes some kind of power up or play differently for a while.
  • Some Dark Forces give mirror image or afterimage doubles to increase attacking power. (Compare Variable Combos from SFA3.)
  • Rolling combo counter.
  • There's a secret body snatcher character that changes after every fight.
General
FAQ
Controls
Glossary
HUD
Training
Community
Tournaments
Links
Characters
Anakaris
Aulbath
Bishamon
Bulleta
Demitri
Felicia
Gallon
Jedah
Lei-Lei
Lilith
Morrigan
Q-Bee
Sasquatch
Victor
Zabel
Mechanics
Other
Hacks