Akatsuki Blitzkampf

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Akatsuki Blitzkampf
Akbk top.png
Version SP1 (Original Site)




Apr 20, 2007

Official Websites


Online Play

Delay-based netcode

Player Resources

BBS for bug reports

Community Channels

Discord Server

Akatsuki Denkou Senki Is a 2-D Versus Doujinshi Fighting game released on April 30th, 2007 and developed by SUBTLE STYLE. The game is set notably in a fictional future involving several characters that roughly resemble the German soldiers of the World War II era. Ingame visuals supplement this sort of specific militaristic theme and environment, portrayed by the flat, cubism-esque character portraits and story sequence images. Blitzkampf is also a follow-up to a previous SUBTLE STYLE release from 2003 called Akatsuki Shisei Ichigo, involving many of the characters from the current game.

In terms of Blitzkampf's playstyle, it is regarded that it feels relatively 'old-school' in comparison to many of the other doujin fighter releases, as many of the systems and conventions in the game are rather similar to several late 90's era fighting games created by Capcom. A specific example many players allude to is the parry system, resembling the ones from the Street Fighter III installments. The gratuitous amount of extra modes (such as Survival, Time Attack, or SUGOROKU) the game provides and how they are unlocked is largely reminiscent of a console release of an arcade fighting game, further reinforcing the semi-retro feel.

This wiki was created to serve as a collection of information for the game, hopefully to provide additional knowledge not only to the Blitzkampf players that are already part of the community, but to also assist newcomers.

Wiki Roadmap

If you want to help with hurtbox images, please contact Kaiden#5119 on Discord for consistency instructions.

46% complete
In Progress / Completed To-do
  • Character page revamps:
    • Completed characters: 6/12
    • Move lists: 9/12 - 18%
    • Strategy: 7/12 - 7%
    • Combos: 9/12 - 9%
    • Story: 12/12 - 12%
      • Mycale:
        • Low priority unfinished.
        • Only normals and command normals have images. Either find a way to see special hitboxes, or be satisfied with mockups.
        • No strategy section at all.
        • Combos are satisfying, but should be reformatted.
        • Story is complete. (1%)
      • Kanae:
        • High priority unfinished.
        • Moveset is not here yet.
        • Strategy (1%) is complete.
        • Combos (1%) are complete.
        • Story is translated and documented (1%), but lacks arcade slides.
      • Fritz:
        • High priority unfinished.
        • Moveset images are good (2%). A few are missing, but it's good as done.
        • Strategy is good, but feels barebones.
        • ... Does Fritz have more combos than those? He does, right?
        • Story is complete. (1%)
      • Wei:
        • High priority unfinished.
        • Move List is complete. (2%)
          • Reformat for the [2]8x and [4]3x followups? Low priority, I just want it to look neat.
        • Strategy in the form of a tutorial video. Good, but defeats the purpose of his article.
        • Combos are there, but I wouldn't know if they're sufficient.
        • Story is complete. (1%)
      • Blitztank:
        • Highest priority unfinished.
        • I have Blitztank images, just gonna have to work for them projectiles for a bit.
        • Strategy is satisfying. May take the complete check from this one.
        • Combos are complete - simple, but well-explained. (1%)
        • Story is complete. (1%)
      • Adler:
        • Medium priority unfinished.
        • Move List is complete. (2%)
        • Strategy is satisfying, but I don't like simple "here's the tutorial video" strategy sections.
        • Combos (1%) are good.
        • Story is complete. (1%)
      • Finished character pages:
        • Akatsuki
        • Sai
        • Marilyn Sue
        • Anonym
        • Elektrosoldat
        • Murakumo
  • Character Pages Revamped: (60%, 5% each character)
    • Move lists: (2% each character)
      • Use AttackData-ABK template.
      • Upload moveset images with hitboxes and hurtboxes.
    • Strategy: (1% each character)
      • How does each character play? Gameplans?
      • Strategy overviews are awesome.
      • Matchups are not necessary (yet!) but are desirable, if you know a lot of how each character plays against yours.
    • Combos; (1% each character)
    • Story; (1% each character)
  • General Information pages: (35%)
    • FAQ: (15%)
      • Akatsuki Blitzkampf spans four games, each one with their own quirks. Talk about them.
      • Quick details over netplay.
    • Netplay: (15%)
      • "Why do you guys play ABK instead of ABKAA?", ABKCaster edition
      • Port forwarding guide for properly hosting matches
    • Lore: (5%)
      • Lore page, repurposed from the Glossary page.
      • Since most of the lore will be on the character pages, this is a low priority, but would be neat to have once all is figured out.
  • Portability to Ausf. Achse (5%)
    • Even without a PC port, AA is still more convenient to play on locals than ABK. The problem comes when the game has its differences, so there should be somewhere detailing the changes. Maybe character subpages with their meta AA info, and a general "AA changes" page?

Marilyn Sue
System Specifics