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|Skullgirls 2nd Encore+|
Hidden Variable, Future Club
|PS4, Switch, Vita, PS3|
|Xbox 360, NesicaxLive|
GGPO rollback netcode
|Quick match with endless rematch|
Skullgirls 2nd Encore+ is a 2D tag team fighting game initially released in 2012. Since then, it has been periodically updated with new characters and patches, culminating in the '2nd Encore+' subtitle. In 2021, a season pass was announced including four new characters.
Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at various points in a combo. The speed and pacing of resets are brutal, but the set of universal defense mechanics and strong reversals can give the defender a chance to answer back. There are also a plethora of ways to craft your team and gameplan.
- Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
- Custom assist: Choose your assist from any grounded non-super move in a character's move set.
- Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.
- Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the built up undizzy value to either fit in resets or maximize damage on the fly is a key skill at a high level.
As of March 2021, players can launch an early access beta version of the game which includes Annie and many gameplay changes for other characters. Because this version of the game is under active development, please do not edit any page with beta changes, except for Annie's page, until the update with Annie is completed.
|In Progress / Completed||To-do|