Skullgirls

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Skullgirls 2nd Encore+
(SG)
SG Cover Art.png
Developers

Hidden Variable, Future Club

Systems

Windows/OSX/Linux
(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites

skullgirls.com

Online Play

GGPO rollback netcode

Quick match with endless rematch
Lobbies
Player Resources

Match Database

JP Wiki
Community Channels

Discord

@SGMolly_
playskullgirls.com
Characters
SG squ select.jpg SG big select.jpg SG eli select.jpg
SG msf select.jpg SG pea select.jpg SG pwl select.jpg
SG fil select.jpg SG cer select.jpg
SG val select.jpg SG par select.jpg SG dbl select.jpg
SG fuk select.jpg SG beo select.jpg SG rfo select.jpg
SG ann select.jpg
SG2E+ logo.png

Skullgirls 2nd Encore+ is a 2D tag team fighting game initially released in 2012. Since then, it has been periodically updated with new characters and patches, culminating in the '2nd Encore+' subtitle. In 2021, a season pass was announced including four new characters.

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at various points in a combo. The speed and pacing of resets are brutal, but the set of universal defense mechanics and strong reversals can give the defender a chance to answer back. There are also a plethora of ways to craft your team and gameplan.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the built up undizzy value to either fit in resets or maximize damage on the fly is a key skill at a high level.

Beta

As of March 2021, players can launch an early access beta version of the game which includes Annie and many gameplay changes for other characters. Because this version of the game is under active development, please do not edit any page with beta changes, except for Annie's page, until the update with Annie is completed.

Wiki Roadmap

80% complete
In Progress / Completed To-do
  • Character sub pages - lots of empty sections
  • Combo subpages
    • Complete combo primers
    • Add missing video links for combos in primers
  • Endless tasks
    • Update patch notes page and relevant wiki sections to reflect new updates
    • Add to and organize tech on combo and reset pages
    • Add links to resources (on Skullgirls/Links and on character pages)
    • Update community page with events and results
  • 'On pushblock' data
  • Training room - Explain IPS diagrams for each character
  • Fill out Annie's page when it becomes possible



General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Key
Team Building
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Mechanics
Other