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Melty Blood: Type Lumina

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MBTL Logo.png

Melty Blood: Type Lumina is an fighting game based off Type Moon's visual novel Tsukihime: A Piece of Blue Glass Moon. Just like the original series, it is being developed by French-Bread. Type Lumina was released worldwide on September 30th, 2021 for Playstation 4/5, Xbox One/Series, Nintendo Switch, and PC.

Melty Blood: Type Lumina
(MBTL)
MBTL Cover.png
Developers

French-Bread

TYPE-MOON
Tamsoft Corporation (PC)
GameLoop Inc. (PC)
Publishers

DELiGHTWORKS Inc.

Systems

Playstation 4/5

Xbox One
Nintendo Switch
PC (Steam)
Official Websites

Official English Website

Official Japanese Website
Online Play

Rollback Netcode via GGPO

Player Resources

Type Lumina Match Database

Community Channels

Melty Blood Community Server

MeltyBrasil Discord
Melty Sud Discord
Melty Blood LAN Discord
Type Moon Games France Discord
Official News

April 14, 2022 - Patch Update

1.2.1 Patch Notes
Mbtlpatch121.png

January 13, 2022 - Patch Update

1.10 Patch Notes
Mbtlpatch110.jpeg

November 12, 2021 - Patch Update

1.04 Patch Notes
MBTLPatch104.jpeg

November 1, 2021 - Fixed an issue

Fixed an issue of rollback synchronization being disrupted by skipping the direction at the start of a match.

October 11, 2021 - Fixed an issue

Fixed an issue where the screen would not be displayed when switching windows in full screen mode.
フルスクリーンモードでウィンドウを切り替えたときに画面が表示されないことがある問題を修正しました。

October 08, 2021 - Fixed "NETWORK" mode issue [Steam]

Fixed issues that could cause the game to stop in NETWORK mode.
「NETWORK」モードでマッチングを行うとゲームが停止してしまう場合がある現象を修正しました。

All items...

MBTL Wiki Roadmap

Click here for character page roadmaps.

65% complete
Page Completed To-do %
Main Page
  • Page created and links to all subpages including news and roadmaps.
  • Will be expanded as characters are added or if design spec changes.
100%
Controls
  • Directional and button inputs listed and described
  • Confirmed that no actions are leftover from AACC that are not present in TL.
  • List actions like how to airtech and how to recover on the ground to avoid tech traps.
70%
FAQ
  • Page exists
  • Beginner questions about gameplay explained.
  • PC launch netplay issues that have been fixed noted at the bottom.
  • Add a few more beginner questions about gameplay.
  • Expand on known issues about PC version (controller support, ultrawide displays, etc)
70%
Glossary
  • Terms only applicable to AACC have been removed.
  • New TL terms added.
  • Separate between mechanics (as listed ingame), metagame (externally coined terms), and notation (used on the wiki).
  • Confirm all terms listed in game movelist are in the glossary.
  • Create frame data definitions section to provide context for AttackData tooltips
  • Move property definitions missing.
50%
HUD & UI
  • Page Exists
  • All HUD elements relevant to the battle system are explained.
  • Link each system text to their relevant sections on the Offense/Defense/Etc. pages when they're all complete.
90%
Links
  • Page Created.
  • Match footage DB linked.
  • Some discords linked.
  • List the rest of the active Melty Blood discords that play Type Lumina.
  • List external guides being worked on for citation and reference
  • List Type Lumina-specific database and learning tools
40%
Customization
  • Page Created
  • Explained color customization
  • Player Cards fully explained.
100%
News & Updates
  • Created page
  • Added instructions on adding pages
  • Will be updated when gameplay patches or news is announced.
100%
Offense
  • Page exists.
  • Explained Combo properties: Beat Edge, Reverse Beat, Rapid Beat, FC, Skill Bonus, SMP, and the Launch/JC Limit.
  • Explained Attack properties: Launcher, Blowback Edge, Invincibility, Clashes/Clash Frames, Armor, and Chip damage.
  • Detailed Attack cancel rules, whiff/block/hit
  • Air throw rules/interactions written.
  • Explained Offensive Magic Circuit usage: EX moves, Arc Drive, Last Arc
    • How to earn Magic Circuit offensively.
    • Add a footnote about Heat and Blood Heat being defensive Circuit usage.
  • System data about combo scaling (if we can get it)
90%
Defense
  • Page exists
  • Defense modifiers added
  • Shield mechanics summarized
  • Option selects listed
  • Create page
  • Explain Blocking rules
  • Explain Shield interactions (all of them)
  • Explain throw tech
    • Add Option selects relevant to throw tech situations
  • Explain air/ground recovery
  • Explain super armor state
  • Explain defensive Magic Circuit usage: Heat, Blood Heat, how meter is earned on defense
10%
Moon System
  • Page exists
  • Division between Moon Gauge spending and Moon Drive mode exists
  • Make sure nothing is unmentioned in reference to the in-game tutorials.

Moon Gauge:

  • Explain the difference of using a Moon Skill visually/input wise compared to normal special moves

Moon Drive:

  • Explain how Moon Drive activation provides combo or pressure extensions otherwise unavailable.
50%
Movement
  • Page created
  • Ground movement explained
  • Air movement explained
100%
Game Data
  • Page Exists.
  • Character Backdash Framedata written.
  • Sprite Priority written.
  • Input buffer, airtime, landing recovery, etc. noted.
  • Provide a universal list of the remaining character vitals: Prejump frames, move speeds, dash timings, etc. preferably using Cargo instead of standard wikitables.
    • This page should be a summary of information compiled on character pages regarding vitals.
      • Add Aoko Aozaki and Dead Apostle Noel's vitals to the existing lists.
  • Add any other explicitly universal information about characters and gameplay mechanics
50%