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Melty Blood/MBTL/Neco-Arc

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Story

A mysterious creature that is a cat, yet also is not. She looks a bit similar to Arcueid, but no one knows if she has any connection to the real Arcueid.

She sometimes appears in the mortal world as a sort of personal pastime. She doesn't get along with Miyako's spirit realm, claiming she views it with rivalry, and vanished with the unsettling words "The Cat Strikes Back!"

But none of that has any bearing on the current situation. Now, she has appeared on the fighting stage again in an invasion of the Melty Blood universe, accompanied by powerful characters from parallel worlds, drawn inevitably by her destiny.

A playful cat that abides by no rules, regardless of what anyone has to say about it. Souya's destiny, and that of the entire Melty Blood universe...

Gameplay

Neco-Arc is a returning character to Melty Blood, released as free DLC alongside Mash Kyrielight on August 19, 2022. She is a small gimmicky zoner character with laser beams, summon-based setplay, and unconventional movement, such as an extended air dash, I Want to Go to Crocodile Garden air rocket special (j.214X, more commonly called "Dori") for changing her movement mid-attack, and Resurrection Cat RR (Double Returns) (214X), her side-swap tunneling special move that can even have the clones it creates attack the opponent. Combined with her aformentioned projectiles and summoning moves, this allows her to run a highly confusing, space-controlling nightmare for those who aren't used to her size, movement style, and speed.

Neco-Arc has two major flaws to work around, though, which makes her a challenging pick against experienced opponents: she has the lowest health in the game, meaning that characters with high damage output or good conversions can and will punish her mistakes very harshly if they can catch her, and as a secondary effect of her small size, her normals are also incredibly short-ranged, forcing her to rely on other tools for controlling space.

Strengths Weaknesses
  • Has an unusual far air-dash that lets her continue to float if the input is held.
  • Unconventional movement with her special attacks, on the ground and in the air; j.214X allows Neco-Arc to move both vertically and horizontally to weave in and out of the opponent's reach, while her 214X lets her duck out of harm's way, confuses the opponent, and may even let her attack them if her luck is good.
  • Small size makes it hard to hit her with certain buttons, especially in tandem with her ability to adjust her movement patterns.
  • Excels at area denial due to her many summons and multiple projectile specials.
  • Can crawl along the floor which while too slow to be useful for mobility, gives her unique access to cross-up protection while crouching.
  • Lowest health pool in the game; with only 10,000 HP, even the smallest mistakes will cost Neco-Arc dearly if she gets hit.
  • Stubby normals make it hard for Neco to poke or counterpoke, requiring some extra thought and caution for using them in her gameplan.
  • Floatiness of her airdash makes it very slow and gives it a long lock-out time, making it unviable for offense on its own.
  • Ground throw is low damage and does not grant a knockdown, denying Neco-Arc the opportunity to get any significant advantage from it without a Neco Packet 2022 combo setup.

Character Summary

Move list

Moon Skills
6B+C - True Ancestor Beam
3B+C - Neco Sidestep
4B+C - Ressurection Cat RR (Double Returns)
1B+C - Neco Packet 2022
2B+C - Abaddon Force
j.6B+C - I Want to Go to Bird Garden
j.4B+C - I Want to Go to Crocodile Garden
Special Attacks
236A/B/C (EX OK) - True Ancestor Beam
623A/B/C (EX OK) - Neco Sidestep
214A/B/C - Ressurection Cat RR (Double Returns)
421A/B/C (EX OK) - Neco Packet 2022
22A - Abaddon Flare
22B/C (EX OK) - Abaddon Force
j.236A/B/C (EX OK) - I Want to Go to Bird Garden
j.214A/B/C (EX OK) - I Want to Go to Crocodile Garden
> 4X/6X/8X/2X - Additional input
Arc Drive
236B+C - Sword of Promised Vacuum
214B+C - Nyampsey Roll~! TL
Last Arc
A+B+C+D / Successful Shield in Blood Heat - Angolmois Hammer
Unique Attacks
6A, 3C, 4C, j.2B, j.2C
6C>C>C - Neco One Two Three
Blowback Edge Moves
5[B], 2[B], 6[A], j.[C], [A+D], 22[A]
Stats & vitals

Health: 10000 (lowest)

Dash startup: 5

Dash actionable: 5

Backdash duration: 27

Backdash invul: Throw 1-10, Strike 1-13, Air/Projectile 14-18

Jump startup: 4

Jump airtime: 35

Quick combo reference

Coming soon.

MBTL Neco-Arc Art.png

Move Analysis

Normal Moves

Standing Normals

5A
5A
5A
MBTL Neco 5A.png
MBTL Neco 5A hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
150 LH -SE-, -N-, -RB-, -SP-, -EX-, -MD-, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
4 2 11 16 -1 -
  • Has the honor of being the fastest abare normal in the game.
  • Has the dishonor of being the shortest abare move in the game.
  • Her rebeat normal of choice, it uniquely leaves her -2 from B normals and +0 from C normals/5[B]
5B
5B
5B
MBTL Neco 5B.png
MBTL Neco 5B hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
480 LH N, RB, SP, EX, MD, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
8 2 16 25 -3 -
  • Neco-Arc walks forward before kicking the opponent.
5[B]
5[B]
+UNI Input Hold.png[B]
MBTL Neco 5B be.png
MBTL Neco 5B be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
700 LH N, RB, SP, EX, MD, (J) Launch, Wall Bounce - Strike
First Active Active Recovery Overall Advantage Invul
18 3 18 38 -4 Clash 13-17
  • Fatal counter versus low shield.
  • Travels more distance and has way more range than 5B
5C
5C
5C
MBTL Neco 5C.png
MBTL Neco 5C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
520 LH N, RB, SP, EX, MD, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
10 5 18 32 -6 -
  • Moves Neco-Arc forward a lot.

Crouching Normals

2A
2A
2+A
MBTL Neco 2A.png
MBTL Neco 2A hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
120 L -SE-, -N-, -RB-, -SP-, -CH-, -EX-, -MD-, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
5 2 11 17 -1 -
  • Slightly longer range than her 5A, making it more reliable as abare in spite of being the generic 5F.
2B
2B
2+B
MBTL Neco 2B.png
MBTL Neco 2B hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
420 L N, RB, SP, EX, MD, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
10-30 11 12 32 -8 -
  • Can be partially charged by holding B, but releasing it before triggering 2[B].
  • A longer charge time makes 2B travel faster and further. The frame data remains the same.
  • Startup after releasing the charge is 3 frames.
2[B]
2[B]
2+UNI Input Hold.png[B]
MBTL Neco 2B be.png
MBTL Neco 2B be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1600 U - Launch, Hard Knockdown, No Followup - Strike
First Active Active Recovery Overall Advantage Invul
42 9 96 146 -2 (on hit) -
  • Despite Neco-Arc knocking herself down, it does not actually count as a downed state, so the opponent gets a full combo punish.
2C
2C
2+C
MBTL Neco 2C.png
MBTL Neco 2C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
510 L N, RB, SP, EX, MD, (J) Launch, Hard Knockdown - Strike
First Active Active Recovery Overall Advantage Invul
8 3 19 29 -5 -
  • Acts as Neco-Arc's sweep.
  • Also moves Neco forward a lot.

Jumping Normals

j.A
jA
Aerial A
MBTL Neco jA.png
MBTL Neco jA hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
110 HA SE, N, SP, EX, MD, J - - Strike
First Active Active Recovery Overall Advantage Invul
5 4 11 19 - -
A really stubby aerial jab.
j.B
jB
Aerial B
MBTL Neco jB.png
MBTL Neco jB hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
320 HA N, SP, EX, MD, J - - Strike
First Active Active Recovery Overall Advantage Invul
8 4 - - - -
Your main IAD normal, as j.C is too slow to come out.
j.C
jC
Aerial C
MBTL Neco jC.png
MBTL Neco jC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
235*2 (458) HA N, SP, EX, MD, J - - Strike
First Active Active Recovery Overall Advantage Invul
14 6,2 - - - -
  • Can cross-up.
One of your main combo tools, to slow to come out after a IAD.
j.[C]
j[C]
Aerial UNI Input Hold.png[C]
MBTL Neco jC be.png
MBTL Neco jC be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
180*5 (826) HA N, SP, EX, MD, J 15-21 Clash - Strike
First Active Active Recovery Overall Advantage Invul
22 6,6,6,6,8 6L - - Clash 15-21
  • Changes Neco-Arc's jump arc, delaying her landing. This makes it useful for a high-low mixup.

Command Normals

3C
3C
3+C
MBTL Neco 3c.png
MBTL Neco 3c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
650 LH SP, EX, MD, (J) Launch - Strike
First Active Active Recovery Overall Advantage Invul
10 3 25 37 -11 Air 5-12
  • Universal launcher.
  • Mostly used as an anti-air, as Neco's Rapid Beat 3 adds much more damage by itself than 3C. As such, use Rapid Beats instead of this for combos.
6A
6A
6+A
MBTL Neco 6a.png
MBTL Neco 6a hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
150 LH N, CH, SP, EX, MD, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
6 5 10 20 +2 -
  • Not as good of an abare normal as 5A due to being slower, or 2A due to being shorter.
  • Outside of going into 6[A], this normal sees use as a substitute to 5A in order to avoid SMP in links such as 623A > 5A > 5C.
  • It has a good frame advantage, but its poor range makes it difficult to connect in blockstrings. The only normal move it works after is 2B with a delayed cancel.
6[A]
6[A]
6+UNI Input Hold.png[A]
MBTL Neco 6a be.png
MBTL Neco 6a be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
150*6, 510*2, 520, 780, ???*7 (2825) LH SP, EX, MD - - Strike
First Active Active Recovery Overall Advantage Invul
6 5(6)5(9)4(7)4(6)4(6)4(7)4(10)5(19)2(30)5 22 + 20L 189 -47 -
  • 6A comes out as normal, but the recovery is replaced with an incredibly long extension that activates during its recovery.
  • The first 9 hits are a true blockstring.
  • When blocked, the 10th hit misses. Make sure to cancel it into something before that.
  • The 8th hit goes behind the opponent even if the opponent is in the corner. Cancel that hit into a special to stay there.
Neco One Two Three
6C
6+C
MBTL Neco 6c.png
MBTL Neco 6c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
330 LH CH, SP, EX, MD - - Strike
First Active Active Recovery Overall Advantage Invul
8 3 17 27 -3 -
  • Neco Rekka. As combo filler, a decent chunk of your midscreen damage is found here.
6CC
6CC
6+C > AddC
MBTL Neco 6cc.png
MBTL Neco 6cc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
330*2 (306) LH CH, SP, EX, MD - - Strike
First Active Active Recovery Overall Advantage Invul
11 2,4 17 33 -4 -
  • Middle Neco rekka.
  • Has 2 hits.
6CCC
6CCC
6+C > AddC > AddC
MBTL Neco 6ccc.png
MBTL Neco 6ccc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
660 LH EX, MD, (J) Launch - Strike
First Active Active Recovery Overall Advantage Invul
10 3 20 32 -6 -
  • Jump-cancellable launch.
  • In spite of the framedata, it actually pushes her back far enough to be safe from jabs.
4C
4C
4+C
MBTL Neco 4c.png
MBTL Neco 4c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
600 H SP, EX, MD Launch - Strike
First Active Active Recovery Overall Advantage Invul
31 4 24 58 -11 -
  • A very slow overhead, but can get the job done in tandem with the rest of her gimmicks.
  • Special cancellable on hit and block. Go into 623A to get a combo started.
j.2B
j.2B
Aerial 2+B
MBTL Neco j2b.png
MBTL Neco j2b hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
600, 300 (861) LH SP, EX, MD Launch - Strike
First Active Active Recovery Overall Advantage Invul
12 X,3 22L - -2 -
  • E-sports.
  • Both the air hit and the ground hit are special cancellable.
j.2C
j.2C
Aerial 2+C
MBTL Neco j2c.png
MBTL Neco j2c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
700 LH (SP), (EX), (MD) Ground Bounce - Strike
First Active Active Recovery Overall Advantage Invul
18 4 6L - - -
  • The direction of the recovery can be controlled by holding left/right.

Universal Mechanics

Rapid Beat 2
Rapid Beat 2
X>X
MBTL Neco rapid2.png
MBTL Neco rapid2 hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
350 LH CH, SP, EX, MD Launch - Strike
First Active Active Recovery Overall Advantage Invul
9 3 14 + 17L 42 -6 -
  • Despite it's appearance, it can't be cancelled into an aerial special.
Like most rapid beat 2's, moves Neco forward a lot.
Rapid Beat 3
Rapid Beat 3
X>X>X
MBTL Neco rapid3.png
MBTL Neco rapid3(2).png
MBTL Neco rapid3 hb.png
MBTL Neco rapid3(2) hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
220*6, 1000 (1665) LH CH, SP, EX, MD Launch - Strike
First Active Active Recovery Overall Advantage Invul
9 4,4,4,4,4,4(5)4 23 64 -10 Air 9-14,17-22,25-30
  • Does not work after a long combo.
  • One of the best Rapid Beats in the game: can be used as a blockstring tool considering that any hit can be canceled into a special move, its many hits generate a noticeable amount of meter, racks up lots of damage to her combos (by Neco standards, of course), and has a lengthy animation that can be used to stall the clock.
Ground Throw
Throw
4/6+A+D
MBTL Neco throw.png
MBTL Neco throw hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 U CH Launch - Throw
First Active Active Recovery Overall Advantage Invul
4 3 19 25 - -
  • Does not give a hard knockdown in addition to being the weakest throw in the game.
  • However, you can combo off of nearby necos summoned with Neco Packet 2022.
  • In particular, backthrowing into SOS or the Neco Train after 421A are easy ways to get a combo started.
Charged Throw
Charged Throw
4/6+UNI Input Hold.png[A]+D
MBTL Neco throw be.png
MBTL Neco throw be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
610 U - Launch - Strike
First Active Active Recovery Overall Advantage Invul
42 72 31 154 -26 Strike 40-113
  • Completely invincible while running across the screen.
  • The given startup is the total time from the start of the throw animation.
  • Neco-Arc bounces away if she hits a wall or a blocking opponent.
  • Punishable on hit as well as block.
Air Throw
Air Throw
Aerial 4/6+A+D
MBTL Neco airthrow.png
MBTL Neco airthrow hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 U - Hard Knockdown - Throw
First Active Active Recovery Overall Advantage Invul
1 3 12L - - -
  • Universal meterless combo ender.

Special Moves

True Ancestor Beam
True Ancestor Beam
236+X
MBTL Neco 236a.png
MBTL Neco 236b.png
MBTL Neco 236c.png
MBTL Neco 236a hb.png
MBTL Neco 236b hb.png
MBTL Neco 236c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
320*8 (1664) LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
28 2,2,2,2,2,2,2,2 27 70 -8 -
  • One of your main zoning tools.
  • Can be confirmed easily by canceling into 236C.

After a brief delay, Neco-Arc fires laser beams from her eyes.

Damage Guard Cancel Property Cost Attribute
320*8 (1664) LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
16 2,2,2,2,2,2,2,2 23 54 -4 -
  • Has a much faster startup, but only hits opponents that are in the air or very close to you.

One of Neco's best anti-airs.

Damage Guard Cancel Property Cost Attribute
280*24 (2210) LHA AD, MD Armor Break, Launch 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4+6 2*24 30 87 -11 -
  • Comes out at the same angle as 236A but is faster, does more damage and grants HKD.
  • A valuable tool you can use to confirm of long range hits.
Neco Sidestep
Neco Sidestep
623+X
MBTL Neco 623a.png
MBTL Neco 623b.png
MBTL Neco 623c.png
MBTL Neco 623a hb.png
MBTL Neco 623b hb.png
MBTL Neco 623c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
600*2 (1128) LH -EX-, -MD- Launch - Strike
First Active Active Recovery Overall Advantage Invul
8 6(20)13 15 61 -1 -
  • Neco dash forwards and backwards multiple times., hitting the opponent while traveling.
  • Lacks invul like the other 2 versions.

One of Neco's main combo tools.

Damage Guard Cancel Property Cost Attribute
800 LH EX, MD Launch - Strike
First Active Active Recovery Overall Advantage Invul
23 8 32 64 -13 Strike 1-30
  • Invincible all the way through the sway back until after it hits.
Damage Guard Cancel Property Cost Attribute
400*3, 1700 (2065) LH - Armor Break, Hard Knockdown, No Followup 1 Magic Circuit Strike
First Active Active Recovery Overall Advantage Invul
4+3 2(14)8(8)8 28 74 -9 Throw 1-6, Strike 1-16
  • No matter which hit connects, it locks the opponent in place and plays out the full 4 hit combo.
Resurrection Cat RR (Double Returns)
Resurrection Cat RR (Double Returns)
"Teleport"
214+X
MBTL Neco 214x.png
No EX
MBTL Neco 214x hb.png
No EX
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
800 LHA - Launch - Projectile
First Active Active Recovery Overall Advantage Invul
51 X - 57 +20 Strike 16-26
  • Neco-Arc digs under the ground and reappears at a different location depending on the button used.
  • 214B: The exact half way point between the Neco-Arc and the opponent.
  • 214A: A fixed distance from 214B slightly further away from the opponent.
  • 214C: A fixed distance from 214B towards the opponent. Usually behind them.
  • Two Necos appear at a slightly random distance away from each of the other two locations. The opponent can identify the real Neco-Arc by paying attention to which one the camera follows.
  • Each Neco has a 25% chance of appearing with their eyes wide open and rocketing into the sky, hitting the opponent.
Neco Packet 2022

Neco Packet is arguably what defines Neco-Arc as a character. It pulls from a hidden luck statistic (That's still being researched) to determine what "Tier" of apps/necos are summoned.

Neco Packet 2022
"Gacha"
421+X
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
34 - - 52 / Vtuber:44 - Vtuber:14-44
  • 421A selects one of 7 apps that technically have no useless effects. In order from lowest to highest luck rank, these are:
    • E: Train - Summons 3 Necos in a line skipping across the screen. Deals 130 damage per hit. Useful for throw combos.
    • E: Light - Summons a Neco watchdog on a flying Neco ship. When hit by Neco-Arc, she falls to the floor and performs Neco-Arc's [A+D].
    • D: SOS - Summons 3 Neco rockets from above. Deals 760 damage per neco. Useful for throw combos.
    • C: Neco-can - Summons a can of cat food from the sky. If it lands on the opponent or is hit at them by Neco-Arc it deals 100 damage. Collecting it gives 1 bar of Magic Circuit, or 0.5 bars to the opponent if they collect it.
    • B: TMitter - Neco-Arc's phone catches ablaze due to twitter toxicity, giving her 5 seconds of super armor similar to Kouma's 22C. Can hit the opponent for 440 damage, or can be EX or MD cancelled even on whiff.
    • B: FGO Summon Craft Essence - Neco-Arc fires up Fate/Grand Order does a gacha roll on the spot. Has one of 3 effects.
      • E: First Curry - Heals 500 HP to whoever picks it up (Ciel and Powered Ciel both heal 1000 HP from this item.)
      • E: Extremely Spicy Mapo Tofu - Gives 0.5 bar to whoever picks it up.
      • D: The Azure Black Keys - Summons 3 black keys that fly horizontally across the screen. Not again!!!
    • A: FGO Summon Servant (Saber) - As above but instead summons Saber, who performs Excalibur, dealing 2984 base damage.
    • A: Vtuber - Only possible once per round. Neco-Arc fires up the Great Cats Village Channel Livestream. This obscures both players' health bars and meter and randomly performs.
      • 25%: Saint Quartz - The Neco Vtuber tosses out some Saint Quartz. This immediately maxes out magic circuit for whoever picks it up first.
      • 25%: Pear - The Neco Vtuber tosses out a pear. Whoever picks it up immediately restores 1500 HP.
      • 50%: Super-Chat. One of the livestream viewers does a YouTube style super chat. The type is chosen based on Neco-Arc's luck stat.
        • B: Red Super-Cat (MC Up) - Immediately gives Neco-Arc 3 bars of magic circuit.
        • E: Green Super-Cat (HP Up) - Immediately gives Neco-Arc 1,000 HP.
  • Note: Vtuber and Saber are replaced with Summon Craft if a previously summoned 22[A], Saber, Eco-Arc, or Vtuber is still active.
Damage Guard Cancel Property Cost Attribute
- - -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
21 - - 56 / Eco:27 - -
  • 421B Summons various set combinations of Necos which can range from godlike to worthless. Most necos summoned this way will either descend from the ceiling and deal 510 damage to the opponent and perform a subsequent random action, or burrow in and perform a subsequent random action. Using this move yields 2-3 necos at a time, unless you pull Eco Arc (in which case, she'll be the only summon you get). The available patterns are:
    • E: (Burrow + Fall) / (Fall + Burrow)
    • D: (Tire Pull + Burrow) / (Burrow + Fall) / (Fall x2)
    • C: (Fall + Burrow) / (Fall x2)
    • B: (Fall + Burrow)
    • A: (Fall x3) / Dash / Eco Arc
  • Falling Neco can hit the opponnet on the way down. After landing perform one of the actions as described under 22B.
  • Burrowing Neco does not hit the opponent, but still performs a 22B action.
  • The notorious Tire Neco appears behind Neco-Arc and tugs their predilected tire across the stage at a snail's pace. While in motion the tire can hit the opponent for 50 damage. It cannot be hit away by the opponent, and it does not disappear until it goes off the screen in the direction it is moving. Dangerous to have out against an opponent with 4 bars, as you must protect the tire to prevent the opponent from using it for blood heat into last arc.
  • Dash Necos run in from both sides of the screen towards the middle. Each does around 70 damage on hit and hard knocks down the opponent along with themselves. They can collide with Neco-Arc herself, but she is unaffected.
  • Eco-Arc - Summons Eco-Arc who fires a blast similar to Warc's Arc Drive, has 2294 base damage. Can't be active at the same time as Saber or Livestream.
  • Note: Eco-Arc is replaced with a falling Neco if a previously summoned 22[A], Saber, Eco-Arc, or Vtuber is still active.
Damage Guard Cancel Property Cost Attribute
- - - - 1 Magic Circuit -
First Active Active Recovery Overall Advantage Invul
4+18 - - 47 / Vtuber:29 - 1-7, Vtuber:23-29
  • 421C Summons various set combinations of 3 apps from 421A. These combinations are:
    • E: (Train, SOS, Light) / (Light, Can, SOS)
    • C: (Light, Tmitter, Train)
    • B: (Light, FGO, SOS) / (SOS, FGO, Light) / (Can, FGO, Train)
    • A: (Light, Saber, SOS) / (SOS, Saber, Light) / (Light, Saber, Train) / (SOS, Vtuber, Light)
  • Note: Vtuber and Saber are replaced with Summon Craft if a previously summoned 22[A], Saber, Eco-Arc, or Vtuber is still active.
Abaddon Flare
Abaddon Flare
22+A
MBTL Neco 22a.png
MBTL Neco 22a be.png
MBTL Neco 22a hb.png
MBTL Neco 22a be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
100*12 (918) LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
21 36 8 64 +1 / +6 / +11 -
  • Hitboxes are split into 3 distances that appear and disappear in 5 frame intervals.
  • Mid-range effectively adds 5 frames to the startup and 5 frames to block advantage. Long range adds 10 frames to each.
Damage Guard Cancel Property Cost Attribute
100*12, 600, 100*9, 200*8 (918, 2228) LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
21 34(69)5(45)3*9,3*8 20 244 +4 -
  • The second half does not combo.
Abaddon Force
Abaddon Force
22+X
MBTL Neco 22b.png
MBTL Neco 22c.png
MBTL Neco 22b hb.png
MBTL Neco 22c hb.png
MBTL Neco 22c rocket hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
510 LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
21 - 24 44 +3 (min) -
  • Throws a Neco in one of 5 arcs at random.
  • The Neco directly hits the opponent, and after landing performs a random luck-based action:
    • E: Walk / Pose / Crouch / Crawl / Turn - All useless
    • D: 6A x3 / 5B / 5C / [A+D] / Mini 3C / Dash (random direction)
    • C: 623A / Horizontal rocket (760 damage)
    • B: 5[B] / 236B / Iron Fist. The latter is a unique charged punch that deals 2000 damage and considerable chip if blocked.
    • A: Diagonal Beam / Rapid Beat 3 / 22[A]
  • Note: 22[A] is replaced with Rapid Beat 3 if a previously summoned 22[A], Saber, Eco-Arc, or Vtuber is still active.
Damage Guard Cancel Property Cost Attribute
200*N LHA AD, MD Armor Break, Launch, Hard Knockdown 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4+7 - 31 41 - -
  • Throws 3 Neco rockets horizontally.
  • Damage depends on how many times it hits, which varies wildly depending on distance and hurtboxes.
I Want to Go to Bird Garden
I Want to Go to Bird Garden
"Rings"
Aerial 236+X
MBTL Neco j236x.png
MBTL Neco j236c.png
MBTL Neco j236x hb.png
MBTL Neco j236c hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
950 LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
16 - 12L - - -
  • Very similar to Warc's Alte Schule (air), however, it lacks the follow-ups.
  • A version has Neco-Arc fire a ring from her current position without stalling her air movement.
Damage Guard Cancel Property Cost Attribute
950 LHA -EX-, -MD- Launch - Projectile
First Active Active Recovery Overall Advantage Invul
18 - 12L - - -
  • Has more startup, but stalls Neco's air movement.
  • Neco is pushed back after firing the ring.
Damage Guard Cancel Property Cost Attribute
490*5 (2071) LHA AD, MD Armor Break, Launch, Hard Knockdown 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4+5 - 12L - - -
  • One of Neco's main combo enders.
I Want to Go to Crocodile Garden
I Want to Go to Crocodile Garden
"Dori" or "DoriDoriDori"
Aerial 214+X
MBTL Neco j214x.png
MBTL Neco j214x8x.png
MBTL Neco j214x2x.png
MBTL Neco j214c.png
MBTL Neco j214x hb.png
MBTL Neco j214x8x hb.png
MBTL Neco j214x2x hb.png
MBTL Neco j214c(1) hb.png
MBTL Neco j214c(2) hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
150*8 (1072) LHA -CH-, -EX-, -MD- Launch - Strike
First Active Active Recovery Overall Advantage Invul
6 5*8 12L - -3 (instant air) -
Damage Guard Cancel Property Cost Attribute
150*8 (1072) LHA -CH-, -EX-, -MD- Launch - Strike
First Active Active Recovery Overall Advantage Invul
8 5*8 12L - -3 (instant air) -
  • Travels faster and further than the A version.
Damage Guard Cancel Property Cost Attribute
150*5 (704) LHA -EX-, -MD- Launch - Strike
First Active Active Recovery Overall Advantage Invul
11 25 12L - - -
  • Left/Right followup.
Damage Guard Cancel Property Cost Attribute
150*5 (704) LHA -EX-, -MD-, -J- Launch - Strike
First Active Active Recovery Overall Advantage Invul
11 25 12L - - -
  • Up followup. Unlike the other versions this is jump cancellable.
Damage Guard Cancel Property Cost Attribute
150*5 (704) LHA -EX-, -MD- Launch - Strike
First Active Active Recovery Overall Advantage Invul
11 25 12L / 29L - - -
  • Down followup.
  • On block or whiff, there is a 50% chance of getting a bad landing with a longer recovery time.
Damage Guard Cancel Property Cost Attribute
300*14 (2487) LHA (MD) Armor Break, Launch, Hard Knockdown 1 Magic Circuit Strike
First Active Active Recovery Overall Advantage Invul
4+7 3(2)5*12,4 12L - -2 (instant air) Throw 1-6, Strike 1-15
  • Neco-Arc's most damaging EX move.
  • Doesn't provide a hard knockdown after a typical combo due to the opponent recovering before reaching the ground.

Moon Skills

True Ancestor Beam
True Ancestor Beam
6+B C
MBTL Neco 6bc.png
MBTL Neco 6bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
420*8 (2046) LHA EX, MD Launch 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
24 2*8 22 61 -3 MD Clash 1-14
  • Similar to 236A, but has faster startup and does more damage.
Neco Sidestep
Neco Sidestep
3+B C
MBTL Neco 3bc.png
MBTL Neco 3bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
600*3 (1590) LH EX, MD - 3 Moon Icons Strike
First Active Active Recovery Overall Advantage Invul
8 2(14)8(8)5 15 59 +5 MD Clash 1-6
  • The frame advantage makes this a good pressure reset tool.
Resurrection Cat RR (Double Returns)
Resurrection Cat RR (Double Returns)
4+B C
MBTL Neco 4bc.png
MBTL Neco 4bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 LHA EX, MD, -J- Launch 3 Moon Icons Strike
First Active Active Recovery Overall Advantage Invul
24 8 38 + 12L 81 +8 (jc) MD Clash 1-11, Strike 21-23
  • Teleports directly in front of the opponent.
  • Is active on the first frame Neco-Arc comes out of the ground, making it difficult to counter hit.
  • Can jump cancel on block or whiff, making this an obnoxious move when not shielded.
Neco Packet 2022
Neco Packet
1+B C
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - - - 3 Moon Icons -
First Active Active Recovery Overall Advantage Invul
21 - - 56 / Eco:27 - MD Clash 1-8
  • A version of 421B that summons an extra Neco. The available patterns are:
    • E: (Burrow + Fall + Tire) / (Burrow + Fall + Dash)
    • D: (Burrow + Fall + Dash) / (Fall + Burrow + Fall)
    • C: (Dash + Fall + Burrow) / (Burrow + Fall + Fall) / (Dash + Fall + Burrow)
    • B: (Fall + Burrow + Fall) / (Fall + Fall + Burrow)
    • A: (Eco-Arc + Burrow) / (Eco-Arc + Fall) / (Eco-Arc + Dash)
  • See the description of 421B for details on what each Neco does.
Abaddon Force
Abaddon Force
2+B C
MBTL Neco 2bc.png
MBTL Neco 2bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
510*2 (887) LHA EX, MD Launch 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
17 - 24 40 +3 (min) -
  • Like 22B but it throws out two Necos instead of one.
  • Each Neco has 5 possible trajectories. One always lands closer than 22B, the other lands within the range of 22B towards the far end.
I Want to Go to Bird Garden
I Want to Go to Bird Garden
"Moon Rings"
Aerial 6+B C
MBTL Neco j6bc.png
MBTL Neco j6bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
750*2 (1365) LHA EX, MD, J Launch 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
18 - 12L - +14 (instant air) -
  • Fires the ring at the same angle as the B version.
  • Moves way faster than the A and B versions of ring.
  • Does not stall air movement.
I Want to Go to Crocodile Garden
I Want to Go to Crocodile Garden
"Moon Dori"
Aerial 4+B C
MBTL Neco j4bc.png
MBTL Neco j4bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
300*5 (1323) LHA EX, MD, -J- Launch 3 Moon Icons Strike
First Active Active Recovery Overall Advantage Invul
7 25 12L - -3 (instant air) -
  • Travels the distance between A and B dori.
  • Faster than both A and B dori.
  • Has A bigger hitbox than A and B dori.

Super Moves

Sword of Promised Vacuum
Sword of Promised Vacuum
236+B C
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
100*9, 300*7 (3000) LH - Armor Break, Hard Knockdown 3 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
1+12 6*8,3(37)4,4,4,3,5,5,15 49 189 -37 Throw 1-31, Strike 1-140
  • Neco-Arc pulls out Exnyalibur and Neco's start forming around it, afterwards all the cats jump out and attack the opponent.
  • The cats jumping out of the sword go full screen, but do very little damage on their own.
  • This Arc Drive does 500 less damage than usual, making Neco's arc drive combos do less damage than the rest of the cast.
  • Neco's big damage combo ender for 3 bars.
Nyampsey Roll~! TL
Nyampsey Roll~! TL
214+B C
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
430*8 (2247) U - Armor Break, Hard Knockdown 3 Magic Circuit Strike
First Active Active Recovery Overall Advantage Invul
1+31 45 81 157 - Throw 1-31, Strike 1-46
  • Neco-Arc poses before turning into a tornado and attacking the opponent, this move's main gimmick is that it is unblockable.
  • Does incredibly low damage, about the same as an auto-combo in the best case scenario where you hit all 8 hits.
  • Decently slow, it is easy to shield the move on reaction due to the superflash.
  • Doesn't travel very far, you will only get all 8 hits if you are point blank in front of your opponent.
  • Has the same knockdown effect as whiffing 2[B] even if the move does hit.
  • As of right now, this move seems absolutely useless. It cost 3 bars for an attack that is really unreliable and risky, as well not even having that great of a reward on hit due to low damage. 2[B] seems to be a much better and ambiguous unblockable that also costs no meter, it is pretty funny tho.
Angolmois Hammer
Angolmois Hammer
A B C D
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
160*30 (4800) LH - Armor Break, Hard Knockdown 4 Magic Circuit Strike
First Active Active Recovery Overall Advantage Invul
1+21 4 27 52 -14 1-25
  • Usable with 4 full Magic Circuit gauges, at any time in Blood Heat, or with a successful Shield while in Blood Heat.
  • Damage in Blood Heat scales with amount of Heat Gauge remaining on activate.
  • Uses the animation of her 5[B] if done manually with 4 magic circuits.
  • Can be combo'd into from a summon, though it receives tremendous proration if done that way (dealing upwards to 2000 less damage). Could be an option for closing out a round since Neco's meter building capabilities are quite good and the prorated damage is still higher than most of her combos anyways.
  • If this connects, all summons and items except for the stream despawn. If a supercat takes place during the move's animation, their effect will still count (aka, you will still be healed/ receive meter).

Reverse Beats

Rebeat Table
Attack Chain Advantage
5B / 2B 5A -2
5B / 2B 2A -3
5C / 2C / 5[B] 5A 0
5C / 2C / 5[B] 2A -1
Gap Table
Attack Chain Frame Gap

Luck

Neco-Arc has a hidden luck stat that changes throughout the round and affects the possible results when using gacha moves. The basic way it works is that getting a bad draw increases the probability of getting a good draw next time, and vice versa.

Moves that use the gacha system are:

  • 421A / 421C - One draw. Vtuber may make one extra draw to determine the type of Super-Cat.
  • 421B / 1BC - One draw to determine Neco spawn types. One draw per Neco to determine their action.
  • 22B / 2BC - One draw per Neco to determine their action.

Rank Calculation

There are 6 ranks or luck from 0-5, named from best to worst as EX = 5, A = 4, B = 3, C = 2, D = 1, and E = 0. In training mode any specific rank can be forced in the menu.

Neco-Arc's rank is calculated by taking a hidden base luck variable and adding modifiers to it. Her base luck starts at 0 in every round and can increase up to a maximum of 6. This value is halved and rounded down to give Neco-Arc a base rank from 0-3, or Rank E to Rank B.

Modifiers are added to the base rank depending on Neco-Arc's current status.

  • 4500 HP or lower: +1 Rank
  • 3000 HP or lower: +2 Ranks
  • Heat active: +2 Ranks
  • Moon Drive active: +1 Rank

e.g. Neco-Arc with 30% HP and Heat and Moon Drive active gets a +5 modifier, which guarantees EX Luck even with the lowest possible base luck.

Result Selection

When using a gacha based move, every possible result has a rank assigned to it that affects its weight, or in other words how many of it are placed in the lottery bag from which a result is randomly picked.

  • Equal to Neco-Arc's rank: 100.
  • One rank higher or lower: 50.
  • Two ranks higher or lower: 20.
  • Three ranks higher or lower: 0.

Restrictions apply to certain A-Rank draws. In a mirror match, these restrictions apply globally to both players.

  • Only one of Saber, Eco-Arc, and Great Abaddon Flare can be active at a time. They also cannot be used during Vtuber. If drawn while restricted, they are replaced with a predefined alternative.
  • Vtuber can only be used once per round.

When Neco-Arc's luck is rank EX, the lottery is bypassed and a predefined jackpot is selected. These are still restricted as above and may be replaced with the given alternative.

  • 421A: Vtuber once, subsequently Saber (Alternative: Black Keys)
  • 421B: Eco-Arc (Alternative: Falling Neco)
  • 22B: Great Abaddon Flare (Alternative: Rapid Beat 3)

Neco-Arc's base luck value is then changed depending on the rank of the resulting draw.

  • Base luck -4 (2 ranks) if the result is A-Rank. This still applies even if the A-Rank draw was replaced with a lower ranked alternative.
  • Base luck -1 (0.5 ranks) if the result is ranked higher than Neco-Arc's base rank (i.e. ignoring modifiers).
  • Base luck +1 (0.5 ranks) if the result is ranked equal to or less than Neco-Arc's base rank.

With no modifiers, Neco-Arc will on average make draws equal to her base rank, causing her luck to slowly increase until an A-Rank jackpot reduces it.

With at least one modifier active, Neco-Arc will frequently make draws higher than her base rank, reducing her base luck to zero. This means her overall luck will usually be equal to the modifier with rare fluctuations upwards. This can be a problem with a modifier of only +1 as it leaves you stuck mostly at Rank D where it is not possible to make A-Rank draws.

Customization

Palette options


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