A mysterious creature that is a cat, yet also is not. She looks a bit similar to Arcueid, but no one knows if she has any connection to the real Arcueid.
She sometimes appears in the mortal world as a sort of personal pastime. She doesn't get along with Miyako's spirit realm, claiming she views it with rivalry, and vanished with the unsettling words "The Cat Strikes Back!"
But none of that has any bearing on the current situation. Now, she has appeared on the fighting stage again in an invasion of the Melty Blood universe, accompanied by powerful characters from parallel worlds, drawn inevitably by her destiny.
A playful cat that abides by no rules, regardless of what anyone has to say about it. Souya's destiny, and that of the entire Melty Blood universe...
Neco-Arc is a returning character to Melty Blood, released as free DLC alongside Mash Kyrielight on August 19, 2022. She is a small gimmicky zoner character with laser beams, summon-based setplay, and unconventional movement, such as an extended air dash, I Want to Go to Crocodile Garden air rocket special (j.214X, more commonly called "Dori") for changing her movement mid-attack, and Resurrection Cat RR (Double Returns) (214X), her side-swap tunneling special move that can even have the clones it creates attack the opponent. Combined with her aformentioned projectiles and summoning moves, this allows her to run a highly confusing, space-controlling nightmare for those who aren't used to her size, movement style, and speed.
Neco-Arc has two major flaws to work around, though, which makes her a challenging pick against experienced opponents: she has the lowest health in the game, meaning that characters with high damage output or good conversions can and will punish her mistakes very harshly if they can catch her, and as a secondary effect of her small size, her normals are also incredibly short-ranged, forcing her to rely on other tools for controlling space.
Has an unusual far air-dash that lets her continue to float if the input is held.
Unconventional movement with her special attacks, on the ground and in the air; j.214X allows Neco-Arc to move both vertically and horizontally to weave in and out of the opponent's reach, while her 214X lets her duck out of harm's way, confuses the opponent, and may even let her attack them if her luck is good.
Small size makes it hard to hit her with certain buttons, especially in tandem with her ability to adjust her movement patterns.
Excels at area denial due to her many summons and multiple projectile specials.
Can crawl along the floor which while too slow to be useful for mobility, gives her unique access to cross-up protection while crouching.
Lowest health pool in the game; with only 10,000 HP, even the smallest mistakes will cost Neco-Arc dearly if she gets hit.
Stubby normals make it hard for Neco to poke or counterpoke, requiring some extra thought and caution for using them in her gameplan.
Floatiness of her airdash makes it very slow and gives it a long lock-out time, making it unviable for offense on its own.
Ground throw is low damage and does not grant a knockdown, denying Neco-Arc the opportunity to get any significant advantage from it without a Neco Packet 2022 combo setup.
6B+C - True Ancestor Beam
3B+C - Neco Sidestep
4B+C - Ressurection Cat RR (Double Returns)
1B+C - Neco Packet 2022
2B+C - Abaddon Force
j.6B+C - I Want to Go to Bird Garden
j.4B+C - I Want to Go to Crocodile Garden
236A/B/C (EX OK) - True Ancestor Beam
623A/B/C (EX OK) - Neco Sidestep
214A/B/C - Ressurection Cat RR (Double Returns)
421A/B/C (EX OK) - Neco Packet 2022
22A - Abaddon Flare
22B/C (EX OK) - Abaddon Force
j.236A/B/C (EX OK) - I Want to Go to Bird Garden
j.214A/B/C (EX OK) - I Want to Go to Crocodile Garden
> 4X/6X/8X/2X - Additional input
236B+C - Sword of Promised Vacuum
214B+C - Nyampsey Roll~! TL
A+B+C+D / Successful Shield in Blood Heat - Angolmois Hammer
One of the best Rapid Beats in the game: can be used as a blockstring tool considering that any hit can be canceled into a special move, its many hits generate a noticeable amount of meter, racks up lots of damage to her combos (by Neco standards, of course), and has a lengthy animation that can be used to stall the clock.
421A selects one of 7 apps that technically have no useless effects. In order from lowest to highest luck rank, these are:
E: Train - Summons 3 Necos in a line skipping across the screen. Deals 130 damage per hit. Useful for throw combos.
E: Light - Summons a Neco watchdog on a flying Neco ship. When hit by Neco-Arc, she falls to the floor and performs Neco-Arc's [A+D].
D: SOS - Summons 3 Neco rockets from above. Deals 760 damage per neco. Useful for throw combos.
C: Neco-can - Summons a can of cat food from the sky. If it lands on the opponent or is hit at them by Neco-Arc it deals 100 damage. Collecting it gives 1 bar of Magic Circuit, or 0.5 bars to the opponent if they collect it.
B: TMitter - Neco-Arc's phone catches ablaze due to twitter toxicity, giving her 5 seconds of super armor similar to Kouma's 22C. Can hit the opponent for 440 damage, or can be EX or MD cancelled even on whiff.
B: FGO Summon Craft Essence - Neco-Arc fires up Fate/Grand Order does a gacha roll on the spot. Has one of 3 effects.
E: First Curry - Heals 500 HP to whoever picks it up (Ciel and Powered Ciel both heal 1000 HP from this item.)
E: Extremely Spicy Mapo Tofu - Gives 0.5 bar to whoever picks it up.
D: The Azure Black Keys - Summons 3 black keys that fly horizontally across the screen. Not again!!!
A: FGO Summon Servant (Saber) - As above but instead summons Saber, who performs Excalibur, dealing 2984 base damage.
A: Vtuber - Only possible once per round. Neco-Arc fires up the Great Cats Village Channel Livestream. This obscures both players' health bars and meter and randomly performs.
25%: Saint Quartz - The Neco Vtuber tosses out some Saint Quartz. This immediately maxes out magic circuit for whoever picks it up first.
25%: Pear - The Neco Vtuber tosses out a pear. Whoever picks it up immediately restores 1500 HP.
50%: Super-Chat. One of the livestream viewers does a YouTube style super chat. The type is chosen based on Neco-Arc's luck stat.
B: Red Super-Cat (MC Up) - Immediately gives Neco-Arc 3 bars of magic circuit.
421B Summons various set combinations of Necos which can range from godlike to worthless. Most necos summoned this way will either descend from the ceiling and deal 510 damage to the opponent and perform a subsequent random action, or burrow in and perform a subsequent random action. Using this move yields 2-3 necos at a time, unless you pull Eco Arc (in which case, she'll be the only summon you get). The available patterns are:
Falling Neco can hit the opponnet on the way down. After landing perform one of the actions as described under 22B.
Burrowing Neco does not hit the opponent, but still performs a 22B action.
The notorious Tire Neco appears behind Neco-Arc and tugs their predilected tire across the stage at a snail's pace. While in motion the tire can hit the opponent for 50 damage. It cannot be hit away by the opponent, and it does not disappear until it goes off the screen in the direction it is moving. Dangerous to have out against an opponent with 4 bars, as you must protect the tire to prevent the opponent from using it for blood heat into last arc.
Dash Necos run in from both sides of the screen towards the middle. Each does around 70 damage on hit and hard knocks down the opponent along with themselves. They can collide with Neco-Arc herself, but she is unaffected.
Eco-Arc - Summons Eco-Arc who fires a blast similar to Warc's Arc Drive, has 2294 base damage. Can't be active at the same time as Saber or Livestream.
Note: Eco-Arc is replaced with a falling Neco if a previously summoned 22[A], Saber, Eco-Arc, or Vtuber is still active.
Neco-Arc poses before turning into a tornado and attacking the opponent, this move's main gimmick is that it is unblockable.
Does incredibly low damage, about the same as an auto-combo in the best case scenario where you hit all 8 hits.
Decently slow, it is easy to shield the move on reaction due to the superflash.
Doesn't travel very far, you will only get all 8 hits if you are point blank in front of your opponent.
Has the same knockdown effect as whiffing 2[B] even if the move does hit.
As of right now, this move seems absolutely useless. It cost 3 bars for an attack that is really unreliable and risky, as well not even having that great of a reward on hit due to low damage. 2[B] seems to be a much better and ambiguous unblockable that also costs no meter, it is pretty funny tho.
Usable with 4 full Magic Circuit gauges, at any time in Blood Heat, or with a successful Shield while in Blood Heat.
Damage in Blood Heat scales with amount of Heat Gauge remaining on activate.
Uses the animation of her 5[B] if done manually with 4 magic circuits.
Can be combo'd into from a summon, though it receives tremendous proration if done that way (dealing upwards to 2000 less damage). Could be an option for closing out a round since Neco's meter building capabilities are quite good and the prorated damage is still higher than most of her combos anyways.
If this connects, all summons and items except for the stream despawn. If a supercat takes place during the move's animation, their effect will still count (aka, you will still be healed/ receive meter).
5B / 2B
5B / 2B
5C / 2C / 5[B]
5C / 2C / 5[B]
Neco-Arc has a hidden luck stat that changes throughout the round and affects the possible results when using gacha moves. The basic way it works is that getting a bad draw increases the probability of getting a good draw next time, and vice versa.
Moves that use the gacha system are:
421A / 421C - One draw. Vtuber may make one extra draw to determine the type of Super-Cat.
421B / 1BC - One draw to determine Neco spawn types. One draw per Neco to determine their action.
22B / 2BC - One draw per Neco to determine their action.
There are 6 ranks or luck from 0-5, named from best to worst as EX = 5, A = 4, B = 3, C = 2, D = 1, and E = 0. In training mode any specific rank can be forced in the menu.
Neco-Arc's rank is calculated by taking a hidden base luck variable and adding modifiers to it. Her base luck starts at 0 in every round and can increase up to a maximum of 6. This value is halved and rounded down to give Neco-Arc a base rank from 0-3, or Rank E to Rank B.
Modifiers are added to the base rank depending on Neco-Arc's current status.
4500 HP or lower: +1 Rank
3000 HP or lower: +2 Ranks
Heat active: +2 Ranks
Moon Drive active: +1 Rank
e.g. Neco-Arc with 30% HP and Heat and Moon Drive active gets a +5 modifier, which guarantees EX Luck even with the lowest possible base luck.
When using a gacha based move, every possible result has a rank assigned to it that affects its weight, or in other words how many of it are placed in the lottery bag from which a result is randomly picked.
Equal to Neco-Arc's rank: 100.
One rank higher or lower: 50.
Two ranks higher or lower: 20.
Three ranks higher or lower: 0.
Restrictions apply to certain A-Rank draws. In a mirror match, these restrictions apply globally to both players.
Only one of Saber, Eco-Arc, and Great Abaddon Flare can be active at a time. They also cannot be used during Vtuber. If drawn while restricted, they are replaced with a predefined alternative.
Vtuber can only be used once per round.
When Neco-Arc's luck is rank EX, the lottery is bypassed and a predefined jackpot is selected. These are still restricted as above and may be replaced with the given alternative.
421A: Vtuber once, subsequently Saber (Alternative: Black Keys)
421B: Eco-Arc (Alternative: Falling Neco)
22B: Great Abaddon Flare (Alternative: Rapid Beat 3)
Neco-Arc's base luck value is then changed depending on the rank of the resulting draw.
Base luck -4 (2 ranks) if the result is A-Rank. This still applies even if the A-Rank draw was replaced with a lower ranked alternative.
Base luck -1 (0.5 ranks) if the result is ranked higher than Neco-Arc's base rank (i.e. ignoring modifiers).
Base luck +1 (0.5 ranks) if the result is ranked equal to or less than Neco-Arc's base rank.
With no modifiers, Neco-Arc will on average make draws equal to her base rank, causing her luck to slowly increase until an A-Rank jackpot reduces it.
With at least one modifier active, Neco-Arc will frequently make draws higher than her base rank, reducing her base luck to zero. This means her overall luck will usually be equal to the modifier with rare fluctuations upwards. This can be a problem with a modifier of only +1 as it leaves you stuck mostly at Rank D where it is not possible to make A-Rank draws.