Melty Blood/MBTL/Ushiwakamaru

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Gameplay

Ushiwakamaru (often referred to as Ushi) is a new character to Melty Blood, released as free DLC alongside The Count of Monte Cristo on December 15, 2022. Ushi is described as a speedy fighter who races freely across the field to take opponents by surprise, and she lives up to that description: moves such as her j.2A+B fastfall, Shukuchi (22X), or Shukuchi - Heavenly Steps (j.236X) give her tricky repositioning strategies, while Advance (236A) and both the charged and uncharged versions of Shin Swipe (236B) let her move in and go for pressure or advancing high-low mix, and other advancing moves like Utsumidori - Heavenly Blade Steps (214B) give her a strong punish option to catch careless buttons and continue her offense afterward.

However, this comes with the primary drawback of having a very low health value, exploitable gaps in her best neutral and pressure tools, and weaker rebeat pressure, requiring Ushi to risk a lot when it comes to committing to a plan of attack; adept opponents will take advantage of any mistakes with brutal punishment if they know what holes to look for.

Pick if you like Avoid if you dislike
  • Diverse Air Movement: The main appeal of Ushi's toolkit; her ability to dart around the screen with her unique set of movement based tools like fastfall that let her hang around and run away from spaces other characters can only dream of doing as quickly. She can feel impossible to catch in conjunction with Melty's universal movement options
  • Strong Mixup Potential: Ushi's entire kit is designed around her mixup, with fastfall fakeouts, mid-string mixups and even a stable left right straight off airthrow.
  • Strong Pressure Extensions: Ushi has multiple ways to threaten meterless resets in her kit, between 236A~A and the myriad grounded jump cancellable specials she has.
  • Good Punish Game: Ushi has many tools that she can use to punish opponents for being careless, such as an advancing low lariat in 236B, and a very difficult to contest 4BC. She also possesses the only air arc drive in the game, which is both fullscreen and one of the only truly invincible air moves in the game, allowing her to contest certain things from the air that no other character can.
  • Bad Defense: Ushi's 11,000 health is the second lowest health pool in the game; along with having a 6F 2A and no DP, gives her way less room for error than a majority of the game's cast.
  • High Commitment: Most of Ushi's good neutral and pressure tools carry huge risk in terms of unfavourable frame data and large contestable gaps, which isn't helped in the least by her best pokes extending her hurtbox considerably BEFORE the attack box is out, making poking with even her best tools a nightmare.
  • Bad Rebeat Pressure: While Ushi does have some pressure resets, her normal strings beyond 2A carry with them bad frame data and horrible pushback, and make it very difficult to actually threaten throw. This means that she's constantly having to rely on her pressure reset options, which aren't nearly good enough to compensate.

Story & Profile

Charismatic and with flawless beauty, Ushiwakamaru runs free in the city of the future

The youthful form of the swordsman who later stunned the world as Minamoto no Yoshitsune.
Her Servant Class is Rider.

Training to become a samurai at a young age, she met the onmyoji Kiichi Hougen and was granted the arts of war. With the arts of war added to her natural physical abilities and skill with the blade, she grew into a peerless wrrior.
However, this caused her elder brother, Minamoto no Yorimoto, to distrust her and her life came to a tragic end alongside her retainer Benkei.

In battle, Ushiwakamaru dashes about with few restrictions, making dazzling use of her versailitiy. However, in some situations she is prone to saying "It all ends if the enemy general falls." forcing her master and mash to dash after her.

Once she was summoned as a Heroic Spirit, the focus of her interest has been in the Japan of the 21st century, instead of Chaldea. And then, before her stood a tiny, half-human, half-cat, creature with mysterious origins... It is the opening of a new chapter of The Wandering Tale of Shana-oh.

Main Weapon/Skill
Katana (Name: Usumidori), Noble Phantasm: Dan-No-Ura Eight-Boat Leap

Basic Info
Height: 168cm
Weight: 55kg
Blood Type: Unknown
Birthday: Unknown
Voiced by: Saori Hayami

Unique Traits

Fastfall

Ushi's aerial movement options outclass every other cast member's. Between j.236A/B, Shukuchi - Heavenly Steps, and j.2A+B, Ushi has many invincible fastfalling specials, used to either land safely or overwhelm the opponent with often-uncontestable movement. These fastfalling specials are also the core of Ushi's okizeme gameplan, making the opponent guess between various left/rights, reacting to overheads, or committing to throw.

Character Summary

Move list

Moon Skills
6B+C - Kikenjo - Icicle Cut
3B+C - Kurama-ryu - Swallow Drop
4B+C - Usumidori - Heavenly Blade Steps
2B+C - Shukuchi
j.6B+C - Shukuchi - Heavenly Steps
Special Attacks
236A/C (EX OK) - Advance
>automatic activation when enemy is near - Rising Somersault
>A - Kurama-ryu - Swallow Drop
>B or 4B - Shukuchi
>C - Shukuchi - Heavenly Steps
236B - Shin Swipe
623A/B/C (EX OK) - Kurama-ryu - Swallow Drop
214A - Tengu's Strategy
>A - Kurama-ryu - Swallow Drop
>B - Usumidori - Heavenly Blade Steps
214B/C (EX OK) - Usumidori - Heavenly Blade Steps
22A/B/C - Shukuchi
j.236A/B/C (EX OK) - Shukuchi - Heavenly Steps
Arc Drive
236B+C (air OK) - Hoemaru - Spider Slayer
Last Arc
A+B+C+D / Successful Shield in Blood Heat - Dan-No-Ura Eight-Boat Leap
Unique Attacks
3C, j.2C, j.2A+B
Blowback Edge Moves
5[C], j.[C], j.2[C], 214[B]
Stats & vitals

Health: - 11,000 (Low)

Backdash:

  - 1-10 Full Invul
  - 1-13 Strike Invul
  - 14-18 Projectile/Air Invul
  - 18-25 Airborne
  - 35 Total

Dash startup: 5

Dash actionable: 5

Jump startup: 4

Jump airtime: 35

Quick combo reference

Coming soon.

MBTL Ushiwakamaru Art.png

Move Analysis

Normal Moves

Standing Normals

5A
5A
5A
MBTL Ushiwakamaru 5A.png
MBTL Ushiwakamaru 5A hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
180 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
5 2 10 17 -1 -

A jab with the sheath of her sword.

  • Small vertically, but can be used to anti-air.
  • Ushi's quickest and only 5f grounded button.
5B
5B
5B
MBTL Ushiwakamaru 5B.png
MBTL Ushiwakamaru 5B hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
480 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
7 3 20 30 -8 -

An outward turning slash.

  • Moves slightly forward when Ushi steps into the slash.
  • Ushi's go-to anti-airdash button.
  • Ushi's best non-A no-cancel button to reset pressure with.
5C
5C
5C
MBTL Ushiwakamaru 5C.png
MBTL Ushiwakamaru 5C hb.png
MBTL Ushiwakamaru 5C be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
610 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 4 23 37 -11 -

An overhead slash with the sword.

  • Strong vertical hitbox.
  • Decent horizontal range.
Damage Guard Cancel Property Cost Attribute
910 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
22 4 25 51 -13 Clash 16-21

Charged version of 5C.

  • Bounces the opponent off the ground on hit.
  • Ushi's main way to crush low shield.

Crouching Normals

2A
2A
2+A
MBTL Ushiwakamaru 2A.png
MBTL Ushiwakamaru 2A hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
140 L -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
6 2 9 17 0 -

A crouching jab with the sheath of her sword.

  • Slightly disjointed horizontally, making it a decent poking tool.
  • One of the few ground normals in the game that is +-0 on block, making it amazing at strike/throw and stagger pressure.
2B
2B
2+B
MBTL Ushiwakamaru 2B.png
MBTL Ushiwakamaru 2B hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
420 L -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
8 4 20 31 -9 -

A low cut with a step.

  • Ushi's go-to low poke.
  • Deceptively long horizontally.
2C
2C
2+C
MBTL Ushiwakamaru 2C.png
MBTL Ushiwakamaru 2C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
620 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 3 26 39 -13 -

A longer step with a vertical slash.

  • Does not HKD, unlike most other 2Cs.
  • Does NOT hit low.
  • Has a weird deadzone above Ushi at a 45° angle, making it not ideal as an anti-air.

Jumping Normals

j.A
j.A
Aerial A
MBTL Ushiwakamaru jA.png
MBTL Ushiwakamaru jA hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
130 HA -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
5 4 11 19 - -

Ushi swings her sheath outward for a strike.

  • Disjointed.
  • Ushi's strongest air-to-air.
j.B
j.B
Aerial B
MBTL Ushiwakamaru jB.png
MBTL Ushiwakamaru jB hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
400 HA -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
8 4 - - - -

A downward slash.

  • Good as a jump-in.
j.C
j.C
Aerial C
MBTL Ushiwakamaru jC.png
MBTL Ushiwakamaru jC hb.png
MBTL Ushiwakamaru jC be hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
560 HA -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 4 - - - -

An upward reverse cut.

  • Reaches relatively high above Ushi.
  • Has a small cross-up hitbox at Ushi's feet, making it her only cross-up normal.
Damage Guard Cancel Property Cost Attribute
900 HA -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
20 5 - - - Clash 14-19

Charged version of j.C.

  • Launches grounded opponents on hit.

Command Normals

j.2C
j.2C
Aerial 2+C
MBTL Ushiwakamaru j2C.png
MBTL Ushiwakamaru j2C hb.png
MBTL Ushiwakamaru j2C be hb.png
Hitbox when it connects with the ground
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
560 HA -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
11 17 - - - -

Ushi thrusts her sword downward after a brief delay.

  • It is active for the entire duration of the fall once the sword is out.
  • Ushi's best combo stabilizer from air-to-airs or hard-to-confirm hits.
Damage Guard Cancel Property Cost Attribute
900 HA -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
16 (min) 2 13 (air) - +7 (air) Clash 16-active

Charged version of j.2C that causes Ushi to attack and bounce up when she hits the ground.

  • By holding 4, Ushi will bounce off the ground backwards.
  • Air actionable after the bounce with one air action usable (two in Moon Drive).
j.2AB
j.2AB
Aerial 2+A+B
MBTL Ushiwakamaru j2AB.png
MBTL Ushiwakamaru j2AB hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - EX+ - - -
First Active Active Recovery Overall Advantage Invul
10 X 14L 24 (TK) - -

Ushi falls straight to the ground from her current position.

  • Stops all horizontal movement.
  • Invincible through the duration of the move.

Universal Mechanics

Rapid Beat 1
Rapid Beat 1
X>X
MBTL Ushiwakamaru rapid1.png
MBTL Ushiwakamaru rapid1 hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
160*4 (416) LH SP, CH, EX, MD - - -
First Active Active Recovery Overall Advantage Invul
9 2 (3) 2 (9) 3 23 50 -10 -

A series of rushing sword slashes that puts Ushi on the other side of the opponent. Auto-attack filler, but can be special canceled after the last hit.

  • Knocks the opponent up on hit.
  • Crosses through the opponent.
Rapid Beat 2
Rapid Beat 2
X>X>X
MBTL Ushiwakamaru rapid2.png
MBTL Ushiwakamaru rapid2 hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
370*2 (710) LH SP+ - - -
First Active Active Recovery Overall Advantage Invul
10 6 (9) 5 31 60 -19 -

A pair of two slashes, the second of which launches the opponent upward.

  • Universal launcher.
  • Crosses up once again, returning you to the same side as you started before RB1.
  • Leaves Ushi airborne, allowing her to special cancel RB2 into an air special.
3C
3C
3+C
MBTL Ushiwakamaru 3C.png
MBTL Ushiwakamaru 3C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
700 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 3 24 36 -10 Air 5-12

Ushi swings a fan, creating a burst of wind to launch the opponent upward.

  • Different from RB2.
  • Relatively unimpressive compared to other 3C's.
  • Not a suggested anti-air.
Ground Throw
Ground Throw
4/6+A+D
MBTL Ushiwakamaru throw.png
MBTL Ushiwakamaru throw hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1500 U - - - -
First Active Active Recovery Overall Advantage Invul
4 (min) 3 19 - +52 -
  • Hard knockdown on hit.
Air Throw
Air Throw
Aerial 4/6+A+D
MBTL Ushiwakamaru airthrow.png
MBTL Ushiwakamaru airthrow hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 U - - - -
First Active Active Recovery Overall Advantage Invul
1 3 until landing + 12 - - -
  • Hard knockdown on hit.

Special Moves

Advance/Shin Swipe
Advance/Shin Swipe
236+X
MBTL Ushiwakamaru 236a.png
236A (Advance + Rising Somersault)
MBTL Ushiwakamaru 236aa.png
236A~A (Swallow Drop)
MBTL Ushiwakamaru 236ab.png
236A~B (Shukuchi)
MBTL Ushiwakamaru 236ac.png
236A~C (Shukuchi - Heavenly Steps)
MBTL Ushiwakamaru 236b.png
236B (Shin Swipe, uncharged)
MBTL Ushiwakamaru 236b be.png
236B (Shin Swipe, charged)
MBTL Ushiwakamaru 236c.png
236C (EX Advance)
MBTL Ushiwakamaru 236a hb.png
236A (Advance + Rising Somersault)
MBTL Ushiwakamaru 236aa hb.png
236A~A (Swallow Drop)
MBTL Ushiwakamaru 236ab hb.png
236A~B (Shukuchi)
MBTL Ushiwakamaru 236ac hb.png
236A~C (Shukuchi - Heavenly Steps)
MBTL Ushiwakamaru 236b hb.png
236B (Shin Swipe, uncharged)
MBTL Ushiwakamaru 236b be hb.png
236B (Shin Swipe, charged)
MBTL Ushiwakamaru 236c hb.png
236C (EX Advance)
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
640*2 (1196) LH CH, EX+ - - -
First Active Active Recovery Overall Advantage Invul
16 5 27 (whiff) 47 (whiff) -17 -

Advance.Ushi dashes forward for a set distance and stops if she doesn't reach the opponent.

  • The canned followup to this move, Rising Somersault, only activates when the opponent is close to you during the dash.
  • You have to make contact with Rising Somersault to use 236A followups.
Damage Guard Cancel Property Cost Attribute
900 H (J), EX+ - - -
First Active Active Recovery Overall Advantage Invul
12 3 until landing + 12 - -4 (earliest) ~ +5 (latest) -

Kurama-ryu - Swallow Drop. Ushi does a falling slash that launches the opponent on hit.

  • Hits overhead.
  • Can be delayed to make Kurama-ryu - Swallow Drop + on block.
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
- - - 31 -18 -

Shukuchi. Ushi summons two afterimages--one directly in front of the opponent and one behind them.

  • Pressing 4B will cause Ushi to teleport to in front of opponent at 2B range.
  • Pressing 5/6B will cause Ushi to teleport to behind the opponent at 2A range.
  • Pressing 4B in the corner will cause Ushi to teleport in front of the opponent at 2B range.
  • Pressing 5/6B in the corner will not cross-up like midscreen, but leave Ushi point blank.
Damage Guard Cancel Property Cost Attribute
1250 H (EX+) - - -
First Active Active Recovery Overall Advantage Invul
22 3 25 49 -11 All 7-21

Shukuchi - Heavenly Steps. Ushi drops down with a powerful slash.

  • Bounces the opponent up for a combo.
  • Invincible and air-unblockable.
  • Applies heavy invuln scaling on hit.
  • Because of Shukuchi's invilncible properties, it cannot be EX or MD canceled on block.
  • Can be delayed to catch certain backdashes, heat, and DPs.
Damage Guard Cancel Property Cost Attribute
640*2 (1190) L EX+ - - -
First Active Active Recovery Overall Advantage Invul
15 2 (9) 2 25 52 -6 -

Shin Swipe. Ushi dashes forward like 236A but stops the run with a low kick and a slash.

  • Both hits are lows.
  • Launches on hit; can pick up with 5A/2A.
  • 2A will not combo on CH.
  • Partially charging Shin Swipe will extend the duration of Ushi's run before the attack.
Damage Guard Cancel Property Cost Attribute
280*3, 540 (1231) HA, LHA*3 EX+ - - -
First Active Active Recovery Overall Advantage Invul
38 1 (3) 2 (2) 1 (2) 3 23 74 -9 -

Shin Swipe. The charged version of 236B.

  • Hits overhead.
  • Cannot confirm without MD or EX.
Damage Guard Cancel Property Cost Attribute
1913 LH J, (MD/AD) - 1 magic circuit -
First Active Active Recovery Overall Advantage Invul
4+8 11 29 (whiff) - +3 -

Advance (EX). Ushi dashes forward full screen, stopping when she reaches an opponent.

  • Ushi performs 3 hits, launching the opponent on the third.
  • Hits 1 and 2 are + on block.
  • Hits 1 and 2 can be jump cancelled on hit and block.
  • Hits 1 and 2 grants HKD if jump cancelled unless heavily prorated.
Kikenjo - Icicle Cut
Kikenjo - Icicle Cut
6+B+C
MBTL Ushi 6bc.png
MBTL Ushi 6bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1324 HA (EX+) - 3 moon icons -
First Active Active Recovery Overall Advantage Invul
27 1 (3) 2 (2) 1 (2) 3 (11) 3 20 74 -4 Clash 1-11 (MD)

An enhanced version of 236[B].

  • More hits than 236[B].
  • Grants a meteless combo, unlike 236[B].
  • Easily reactable and punishable.
Kurama-Ryu - Swallow Drop

Ushi's anti-air series. Notably, no versions have startup invuln, but they're all air-unblockable and the A and moonskill versions are jump cancellable.

Kurama-Ryu - Swallow Drop
623+X
MBTL Ushiwakamaru 623b.png
MBTL Ushiwakamaru 623a hb.png
A version
MBTL Ushiwakamaru 623b hb.png
B version
MBTL Ushiwakamaru 623c hb.png
C version
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 LH J, EX+ - - -
First Active Active Recovery Overall Advantage Invul
17 4 - - -15 -

A single upward slash.

  • Air-unblockable.
  • Jump cancelable on hit or whiff.
  • Jump cancelable earlier on hit.
Damage Guard Cancel Property Cost Attribute
1200 LH EX+ - - -
First Active Active Recovery Overall Advantage Invul
14 4 25 42 -8 -

A more horizontal 623A.

  • Wall-bounces in the corner.
  • Air-unblockable.
  • Punishable on block, but often spaces itself to be safe.
Damage Guard Cancel Property Cost Attribute
2200 LH - - 1 magic circuit -
First Active Active Recovery Overall Advantage Invul
4+4 4 25 36 -12 -

EX variation

  • Air-unblockable.
  • Combines the height of the A version with the horizontal range of the B version.
Kurama-Ryu - Swallow Drop (Moon Skill)
Kurama-Ryu - Swallow Drop (Moon Skill)
3+B+C
MBTL Ushi 3bc.png
MBTL Ushi 3bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 LHA J, (EX+) - 3 moon icons -
First Active Active Recovery Overall Advantage Invul
13 4 - - -14 Clash 1-11 (MD)

623A but with faster startup.

  • Jump cancelable on hit or whiff.
  • Can be used in any combo in the place of 623A in order to build more magic circuit or to avoid SMP.
Tengu's Strategy / Usumidori - Heavenly Blade Steps
Tengu's Strategy
214+X
MBTL Ushiwakamaru 214aa.png
214A~A
MBTL Ushiwakamaru 214ab.png
214A~B
MBTL Ushiwakamaru 214b.png
B version
MBTL Ushiwakamaru 214c.png
C version
MBTL Ushiwakamaru 214aa hb.png
214A~A
MBTL Ushiwakamaru 214ab hb.png
214A~B
MBTL Ushiwakamaru 214b hb.png
B version
MBTL Ushiwakamaru 214c hb.png
C version
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - CH, EX+ - - -
First Active Active Recovery Overall Advantage Invul
20 16 - 38 - -

Ushi sheathes her sword and goes into a stance.

  • From this stance, Ushi can perform the A followup, B followup, or opt to do nothing out of the stance.
  • Ushi will return to neutral shortly after not choosing a followup.
Damage Guard Cancel Property Cost Attribute
1400 LH J, EX+ - - -
First Active Active Recovery Overall Advantage Invul
6 4 - - -16 -

Kurama-ryu - Swallow Drop. A single upward slash.

  • Mimics Ushi's 623A and retains its air-unblockable property.
  • One of Ushi's highest damaging starters.
  • Jump cancellable on hit and whiff.
  • Hard callout anti-air.
Damage Guard Cancel Property Cost Attribute
1300 LH EX+ - - -
First Active Active Recovery Overall Advantage Invul
9 5 16 29 -2 ~ +2 -

Usumidori - Heavenly Blade Steps. Ushi dashes forward and passes through the opponent with a slash.

  • If Ushi does not cross up the opponent, Ushi is plus on block.
  • If Ushi crosses up the opponent, Ushi is minus on block, but safe.
  • Only used in specific combo routing and sometimes as a hard callout in neutral.
Damage Guard Cancel Property Cost Attribute
1200 LH EX+ - - -
First Active Active Recovery Overall Advantage Invul
16 5 18 38 -6 ~ -2 -

Usumidori - Heavenly Blade Steps. Ushi appears to take her 214A stance but immediately goes into Usumidori.

  • Will cross up the opponent if close enough.
  • Crumples the opponent on ground hit.
  • Always minus on block.
  • Punishable on block if Ushi crosses up.
  • Combo filler.
Damage Guard Cancel Property Cost Attribute
2350 LH (MD/AD) - 1 magic circuit -
First Active Active Recovery Overall Advantage Invul
4+4 5 16 28 -4 ~ 0 -

Usumidori - Heavenly Blade Steps. EX variation.

  • Ushi's main combo ender.
  • Grants HKD on hit.
  • Safe on block.
Usumidori - Heavenly Blade Steps (Moon Skill)
Usumidori - Heavenly Blade Steps (Moon Skill)
fushhy griddy
4+B+C
MBTL Ushi 4bc.png
MBTL Ushi 4bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1340 LHA J, (EX+) - 3 moon icons -
First Active Active Recovery Overall Advantage Invul
16 5 - - -6 Clash 1-11 (MD)

Ushi dashes forward and through the opponent with a jump, slashing multiple times behind her.

  • Jump cancelable on hit and whiff.
  • Shifts Ushi's hurtbox immediately, making the trail of slashes heavily disjointed.
  • Unpunishable with Shield-A unless the opponent is point blank.
Shukuchi
Shukuchi
22+X
MBTL Ushiwakamaru 22a.png
A version
MBTL Ushiwakamaru 22b.png
B version
MBTL Ushiwakamaru 22c.png
C version
MBTL Ushiwakamaru 22a hb.png
A version
MBTL Ushiwakamaru 22b hb.png
B version
MBTL Ushiwakamaru 22c hb.png
C version
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - EX+ - - -
First Active Active Recovery Overall Advantage Invul
9 - - 39 - Throw 9-12

Ushi teleports backwards.

  • Can be used occasionally to bait defensive options.
  • EX cancel allows Ushi to quickly punish if needed and is used in some fundamental okizeme.
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
9, 28, - - 41 - Throw 9-12

Ushi teleports backwards and then dashes forward with a similar animation to her run and 236x series.

  • Very punishable on reaction.
  • Has niche uses as a frame kill.
  • Has niche uses as a way to reestablish pressure vs. an opponent with significant mental stack already.
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
9, 25 - - 33 - Throw 9-12

Ushi teleports backwards and then reappears above her mirage and airdashes towards the opponent.

  • Very punishable on reaction.
  • Has a niche use as a safejump off throw.
  • Has niches uses as a way to reestablish pressure vs. an opponent with significant mental stack already.
Shukuchi (Moon Skill)
Shukuchi (Moon Skill)
2+B+C
MBTL Ushi 2bc.png
MBTL Ushi 2bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - - - 3 moon icons -
First Active Active Recovery Overall Advantage Invul
8, 20 - - 25 - -

Ushi teleports in an arc similar to 22C.

  • Faster than 22C.
  • More actionable than 22C.
  • Retains Ushi's airdash, unlike 22C.
Shukuchi - Heavenly Steps

A set of aerial teleports. Their TK height is incredibly low.

Shukuchi - Heavenly Steps
Aerial 236+X
MBTL Ushiwakamaru j236a.png
A version
MBTL Ushiwakamaru j236b.png
B version
MBTL Ushiwakamaru j236c.png
C version
MBTL Ushiwakamaru j236a hb.png
A version
MBTL Ushiwakamaru j236b hb.png
B version
MBTL Ushiwakamaru j236c hb.png
C version
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
- - EX+ - - -
First Active Active Recovery Overall Advantage Invul
10 X 14L 24 (TK) - -

Ushi does a down-forward fastfall and lands on the ground.

  • Identifiable by the voiceline: Ushi always says "Pon!" for the A version.
  • Invincible through the duration of the move.
Damage Guard Cancel Property Cost Attribute
- - EX+ - - -
First Active Active Recovery Overall Advantage Invul
10 X 25 35 (TK) - -

Ushi does a down-forward fastfall, lands on the ground, and does an additional jump.

  • Identifiable by the voiceline: Ushi never says "Pon!" for the B version.
  • Leaves Ushi arborne and actionable.
  • Invincible through the duration of the move.
Damage Guard Cancel Property Cost Attribute
2000 LHA (MD/AD) 1 magic circuit - -
First Active Active Recovery Overall Advantage Invul
4+6 3 16 28 +3 -

A diving slash, similar to her 236A~C followup.

  • Ushi's metered plus frames.
  • Hits on both sides.
  • Consistent combo stabilizer.
  • Application in certain okizeme.
Shukuchi - Heavenly Steps (Moon Skill)
Shukuchi - Heavenly Steps (Moon Skill)
Aerial 6+B+C
MBTL Ushi j6bc.png
MBTL Ushi j6bc hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1300 LHA - - 3 moon icons -
First Active Active Recovery Overall Advantage Invul
19 3 23 44 -6 -

Similar to j.236C.

  • Main use to stabilize the enders of certain routes.
  • Niche application to feint when Ushi is landing.

Super Moves

Hoemaru - Spider Slayer
Hoemaru - Spider Slayer
236+B+C
MBTL Ushiwakamaru 236BC.png
MBTL Ushiwakamaru 236BC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
3500 LHA - - 3 Magic Circuit -
First Active Active Recovery Overall Advantage Invul
1+11 5 40 56 -28 All 1-17

Ushi jumps to the back wall, then does a diving slash at the opponent.

  • Usable in the air.
  • Invulnerable.
  • Fullscreen.
  • Air-blockable.
  • A very strong whiff punish tool, albeit expensive.
Dan-no-Ura Eight-Boat Leap
Dan-no-Ura Eight-Boat Leap
A+B+C+D
MBTL Ushiwakamaru ABCD.png
MBTL Ushiwakamaru ABCD hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
4800 LH - - 4 Magic Circuit -
First Active Active Recovery Overall Advantage Invul
1+21 4 27 52 -14 All 1-25
  • Usable with 4 full Magic Circuit gauges, at any time in Blood Heat, or with a successful Shield while in Blood Heat.
  • Damage in Blood Heat scales with the amount of Heat Gauge remaining on activate.
  • Uses the animation of 5C if done manually with the A+B+C+D input.

Reverse Beats

Rebeat Table
Attack Chain Advantage
5B/2B 5A/2A -3
5C/2C 5A/2A -1
Gap Table
Attack Chain Frame Gap

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