Eternal Fighter Zero

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Eternal Fighter Zero -Memorial- Edition
(EFZ)
Efzlogo.jpg
Version

Memorial 4.02

Developers

Tasogare Frontier

Systems

PC
November 28th, 2005

Official Websites

EFZ on Tasofro.net

Online Play

Rollback via EfzRevival 1.02h

  • Peer-to-Peer Connection
  • UDP Holepunching
  • IPv6 Support

Netplay Lobbies via Concerto

Player Resources

EFZ Primer (Old)

EN Community YouTube
JP Community YouTube
Japanese Wiki
Community Channels

Global Discord Server

South American Discord Server
Japanese Discord Server
#efz at irc.rizon.net

Eternal Fighter Zero -Memorial- Edition is the fourth and final major version of Eternal Fighter Zero, a 2D doujin fighter developed by Tasofro (known for developing Immaterial and Missing Power and Touhou Hisoutensoku) and originally released on August 11th, 2000. Its colorful cast of characters are originally from the visual novels Moon., One: Kagayaku Kisetsu e, Kanon, and Air, along with one extra original character. Many of the characters’ attacks reference other fighting games such as Guilty Gear, King of Fighters, and Last Blade. Memorial Edition (EFZ 4.0) released in 2005 and included three new playable characters, gameplay changes, a completely redone soundtrack, and more.

EFZ Revival

In November 2014, the game received a fanmade rollback netplay caster called EFZ Revival. This fan patch included compatibility fixes which allow the game to run on modern Windows operating systems, added improved training mode options, replay takeover functionality, and various other improvements.

Concerto released support for EFZ on January 1st, 2023, providing a lobby system and visual front end for EFZ Revival.

Key Features

  • Anime Fighter: Characters in EFZ can chain their normals, double jump, airdash, air block, air recover, and air throw. The control scheme is simple, featuring 3 buttons for the various strengths of attacks and one extra button used only by a small portion of the cast for actions like controlling a puppet character or changing stances.
  • Simple Combo System: The game actively tells you how much scaling you have on your combo via the POWER gauge, in addition to a bar with remaining juggle time under the opponent during air combos. This makes EFZ's combo system easy to learn and build your own combos with.
  • Recoil Guard: EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can time another RG as the counter attack connects, allowing for intense reflex based tug of wars with Recoil counters. Somewhat similar to Shield Counters in Type Lumina.
  • Reinforce Gauge: In addition to a traditional super meter (SP Gauge), players also have an RF Gauge which builds passively over time. The RF Gauge is located below the larger SP gauge, and is universally used for EX moves and roman cancels.
  • Tech Traps: Characters fall invincibly after recovering from aerial hitstun, and air recovering will make them fully vulnerable again. A common strategy is to end combos with "tech traps" to meaty recovering opponents, often leading to punishing full combos.
  • Comprehensive Training Mode: Through EFZ Revival, the VS HUMAN mode serves as a fully featured training mode. With built-in save-states, hitbox visualizers, conditional record/play, character swapping, and more. Revival also supports replay takeover via the match Replay function, the files for which can be shared via ".rep" files found in the game's folder.

Character Selection

Mizuka Nagamori Rumi Nanase Akane Satomura

Misaki Kawana Mayu Shiina Mio Kouzuki

Ayu Tsukimiya Nayuki (Asleep) Makoto Sawatari

Shiori Misaka Mai Kawasumi Sayuri Kurata

Misuzu Kamio Kano Kirishima Minagi Tohno

Ikumi Amasawa Doppel Nanase UNKNOWN

Nayuki Minase (Awake) Mishio Amano Kaori Misaka

Akiko Minase Kanna

Game Mechanics

Wiki Roadmap

70% complete
In Progress / Completed To-do
  • Adding to blank/underdeveloped move descriptions and strategy/combo/oki sections.
  • Rewriting outdated descriptions and sections.
  • Completing remaining unfilled frame data.


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Mai
Makoto
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics
Guides