Eternal Fighter Zero
|Eternal Fighter Zero -Memorial- Edition|
Rollback via EfzRevival 1.02h
Netplay Lobbies via Concerto
|EN Community YouTube|
|JP Community Youtube|
|South American Discord Server|
|Japanese Discord Server|
Eternal Fighter Zero -Memorial- Edition is the fourth and final major version of Eternal Fighter Zero, a 2D doujin fighter developed by Tasofro (known for developing Immaterial and Missing Power and Touhou Hisoutensoku) and originally released on August 11th, 2000. Its colorful cast of characters are originally from the visual novels Moon., One: Kagayaku Kisetsu e, Kanon, and Air, along with one original character. Many of the characters’ attacks also reference other fighting games such as Guilty Gear, King of Fighters, and Last Blade. Memorial Edition released in 2005 and added three new playable characters, gameplay changes, a completely redone soundtrack, and more.
On November 2014, the game received a fanmade rollback netplay caster called EFZ Revival. This fan patch included compatibility fixes which allow the game to run on modern Windows operating systems without any extra workarounds from D3Dwindower or other tools, added improved training mode options, replay takeover functionality, and various other improvements.
The program Concerto released support for EFZ on January 1st, 2023, providing a lobby system for the game using EFZ Revival.
- Anime Fighter: Characters in EFZ can chain their normals, double jump, airdash, air block, air recover, and air throw.
- Recoil Guard: EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking within 10 frames of an incoming attack. Recoil Guard negates all chip damage, pushback, and blockstun while allowing the defender to guard cancel into almost anything. The attacker can still RG the counterattack, however, somewhat like Shield Counters in Type Lumina.
- Reinforce Gauge: In addition to a traditional super meter (SP Gauge), players also have a RF Gauge which builds passively over time. The RF Gauge is located below the larger SP gauge, and is universally used for EX moves and roman cancels.
- Tech Traps: Characters fall invincibly after recovering from aerial hitstun, and air recovering will make them fully vulnerable again. A common strategy is to end combos with "tech traps" to meaty recovering opponents and make them choose to fall instead.
|In Progress / Completed||To-do|