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Mizuumi Wiki:Sandbox

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This is a sandbox page for general testing, everyone is able to edit here. Feel free to practice wiki editing or play around with existing templates to familiarize yourself with them.



we out here glove on fightin

A Normals
7A 8A 9A
4A 5A 6A

Sidestep Move Hits High

1A 2A 3A
B Normals
7B 8B 9B
4B 5B 6B

Sidestep Move Hits High

1B 2B 3B
Special Moves
j.2B How do you use air moves in a jumpless game???
236X This move goes places...
22X DP? Sure
Supers
4AB DP? Sure
6AB Desperation Super.
2AB Futaba Date slows down the state of time. This is the ultimate move, and makes her top 1 in every game, even if she isn't playable or does not appear in a game.



beware, noob testing

General
Controls
FAQ
Glossary
HUD
Links
Mechanics
Characters
Alperen
Efe
Kanae
Brandon
Andre
Shin
Nagashapa
Rungard
Mirei (Warrior)
Mirei (Assassin)
Jaman



testing stuff again

Wild Throw
5S
Damage Guard Startup Active Recovery Hitstun Hit Adv. Block Adv.
15 Unblockable - - - - - -

doddooddododo it's the description


Wild Throw (Air)
j.S
Damage Guard Startup Active Recovery Hitstun Hit Adv. Block Adv.
18 Unblockable - - - - - -

also a description

Something Else

3C
MB F Kohaku 3C.png
Damage Red Damage Proration Cancel Guard
1000 707 70% (O) SP, EX, (J) LH
Startup Active Recovery Frame Adv Circuit Invuln
10 5 24 -11 9.0% Reflect 11-17

Kohaku uses her broom as a baseball bat to launch the opponent. Used after 2C in close range as a launcher for aircombo. It's EX-cancellable on whiff for some tricks. Can be useful against some vertical fall-ins. This move also reflects most projectiles back to the opponent.

Reflectable Projectiles Table
Character Move
A.B.A Kihi (Purple Fireball; Normal Mode)
Anji (FB) Shitsu (Butterfly projectile)

Shin: Ichishiki (Aerial fan projectiles)

Axl None
Baiken None
Bridget None
Chipp None
Dizzy None
Eddie Normal Shadow's ]D[ (Ball)
Faust None
I-no (Air/FB) Antidepressant Scale (Flat Note)

(Horizontal/Vertical) Chemical Love (Big Laser)

Jam None
Johnny None
Justice None
Kliff None
Ky Stun Edge / Air Stun Edge (Lighting Shot)

(Air/FB)Charged Stun Edge (Big Lightning Shot, 1st part only)

Sacred Edge (Glowing Blue Blade)<SUPER>

May None
Millia (FB) Tandem Top (Discs)
Order-Sol None
Potemkin None
Robo-Ky 2H (Knee Missile)

Want some Ky? (Bazooka) Aerial Want some Ky? (Aerial Missiles)

Slayer None (lol)
Sol (DI) Gunflame (Ground Hugging Flames)
Testament None
Venom (FB) (Charged) Stinger Aim (Horizontal Ball Shot)

(FB) (Charged) Carcass Raid (Vertical Ball Shot) Ball Seisei / Ball Set (Cue Ball, Only when the ball is in motion)

Dubious Curve (Ball Skull Bash, Only when the ball is in motion)

Red Hail (Multi Shot Raid) <SUPER>

Tactic Arch (Cue Ball Setup, Only when balls are in motion) <SUPER>

Zappa None


General
FAQ
HUD
Characters
Akuma
Arkane
Balrog
Bison
Blade
Cammy
Chun Li
F7
Guile
Honda
Ken
Khyber
Ryu
Sagat
Sawada
Vega
Zangief


Inuyasha: A Feudal Fairy Tale
(InuFFT)
InuYasha FFT PSX Cover.png
Developers

Bandai, Dimps

Systems

PlayStation

Online Play

Delay-based (Netplay Pack)

Community Channels

The Community Discord


InuYasha: A Feudal Fairy Tale (犬夜叉 戦国お伽合戦, Inuyasha: Sengoku Otogi Kassen) is a 2D fighting game based on the manga and anime series Inuyasha. It consists of battles and minigames in an effort to retrieve shards of the sacred Jewel of Four Souls, essentially following the overall plot of the series.


Throw Img test

Kaeru Spring
カエルスプリング
Behind 4P+K
Condition(s) Startup Active Recovery On Escape On Success
Opponent backturned, standing x x x -x +x
SG fil slp1 fd.png

blah blah blah something like this but an image should be above between the data above and this

User:SageVarq/sandbox5

Kaeru Package Hold
カエルパッケージホールド
2P+K
Condition(s) Startup Active Recovery On Escape On Success
Crouching x x x -x -
SG fil slp1 fd.png
Reverse Power Bomb
リバースパワーボム
P+K (Reversal 1)
Condition(s) Startup Active Recovery On Escape On Success
Reversal - - - -x -
SG fil slp1 fd.png

description