JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami

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Introduction

A minor antagonist-turned-ally in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Yuya Fungami is a character who utilizes the long-range Stand Highway Star to pressure opponents in neutral and capitalize off mistakes, all while slowly draining their vitality.

Yuya has access to the passive Drain Nutrients ability, which is activated through a number of his special moves, HHA, and GHA. While in Stand Off, Yuya can make good use of the move "I got you!", an Unblockable attack that tracks the opponent and continuously drains their Health and HH Gauge on hit. This move is a great tool to pester the opponent, as it forces characters who are effective at long-ranged combat to approach Yuya. To contend neutral, "Come on, haggle with me a little more." makes for a decent neutral poke, with the Light version of the move making for a particularly effective anti-air.

In Stand On, Yuya's moveset is centered around applying pressure and starting his extremely meter efficient combos. His normals in Stand On are all very solid, with s.5L and s.2L making for decent pokes and s.jM acting as a fast air-to-air option, while also causing a launch animation. Most of Yuya's main pressure tools are found in Stand On: "Shut up already, you idiot!" is a fast command grab that replenishes a good bit of Yuya's health and meter, and "*Sniff sniff sniff*" is a quick Overhead that can lead into a full combo on hit. Utilizing his decent frame data for stagger pressure while alternating between his command grab and Overhead is an effective method of opening up the opponent. "Attack by following their scent!" is an amazing offensive tool, as it deals good damage, can hit OTG, activates Drain Nutrients, and forces Yuya into Stand Off to allow for extended combos.

Yuya's main weakness is his lackluster defense. On top of not possessing a 4-frame Light normal while in Stand Off, he also lacks any decent reversal options, making it easy for the opponent to overwhelm him on wake-up and during pressure. To make matters worse, Yuya has some of the lowest health in the game, allowing for the opponent to deal devastating damage in just a few interactions.

  • Drain Nutrients: Through Highway Star, Yuya can steal the opponent's Health and HH Gauge to replenish his own.
Playstyle
JJASBR Yuya Small Icon.png Yuya Fungami is a Stand character who capitalizes off mistakes in neutral while siphoning the opponent's resources.
Pros Cons
  • Meter Battery: On top of his passive ability Drain Nutrients, most of Yuya's special moves grant him an impressive amount of meter.
  • Consistent Reward: Due to his above average meter gain, Yuya can consistently cash out with high damage combos.
  • Long-Range Stand: Thanks to the continuous health and meter drain of "I got you!", Yuya has his own unique way of dealing with zoning, forcing the opponent to play at his pace.
  • Poor Vitality: While Yuya can steal a bit of health from the opponent through his special moves, his low health pool is still a detriment.
  • "You wouldn't kick a defenseless guy's ass, right!?": Yuya lacks any practical defensive/reversal options, meaning he will be open to setups that other characters could avoid.

Drain Nutrients

Whenever Yuya lands "I've got you!" or "Attack by following their scent!", Highway Star will attach itself to the opponent. For as long as Highway Star remains attached, the opponent's Health and HH Gauge are passively siphoned away, with the stolen Health being converted into White Damage for Yuya. The attachment ends as soon as Yuya takes damage, enters Stand On, or uses any move involving Highway Star.

In addition to this, the following attacks will steal set amounts of Health and HH Gauge:

Stats

Style Health Low Health Mode Hashtag(s)
Stand 850 Rumble #ASBR_YUY

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Yuya 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 6 - - -2 +2

Yuya performs a quick knee strike.

  • Standard poke, decent range.
5M
5M
JJASBR Yuya 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 6 - - -4 0

Yuya performs a low kick.

  • Good range.
  • Does not hit Low, despite appearances.
5H
5H
JJASBR Yuya 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 12 - - -10 -4

Yuya performs a standing roundhouse kick.

  • Great range as it moves Yuya forward slightly.
  • Fairly large hitbox.
2L
2L
JJASBR Yuya 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -2 +2

Yuya performs a swift crouching jab.

  • Good range for a crouching jab.
2M
2M
JJASBR Yuya 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 6 - - -4 0

Yuya performs a low kick.

  • Moves Yuya forward slightly.
  • Great range. Yuya's best poke in Stand Off.
2H
2H
JJASBR Yuya 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low 12 - - -8 HKD

Yuya performs an advancing leg sweep.

  • Causes hard knockdown.
  • Moves Yuya forward slightly.
JL
j.L
JJASBR Yuya Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Yuya performs a quick jumping jab.

  • Fairly active hitbox.
JM
j.M
JJASBR Yuya Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Overhead 10 - - - -

Yuya performs a deep stomp.

  • Fairly active hitbox, good for jump-ins.
  • Can cross up.
JH
j.H
JJASBR Yuya Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 16 - - - -

Yuya performs a flying kick.

  • Fairly active hitbox.
  • Good combo filler.

Special Moves

236X
I got you!
236L/M/H
JJASBR Yuya 236X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Unblockable 30 - - - -

Yuya summons Highway Star, who splits apart into footprints and pursues the opponent.

  • Move performance is identical across all versions.
  • Triggers "Drain Nutrients".
  • Can hit OTG.
  • Despite being considered a projectile, it cannot be reflected.
  • The footprints will track the opponent until Yuya takes damage, goes into Stand On, or uses another Special Move, HHA or GHA.
623X
I figured out what kind of trap it is!
623L/M/H
JJASBR Yuya 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (2*10, 20) Mid 14(9)1(9)1 - - -18 KD
Medium 50 (15*2, 20) Mid 20(9)1(9)1 - - -14 KD
Heavy 60 (20*3) Mid 28(9)1(9)1 - - -8 KD

Yuya summons Highway Star, who advances forward while unleashing a flurry of chops.

  • The version used determines how quickly and how far Highway Star moves.
  • Launches on hit.

L version:

  • Advances the least.
  • Launches the least high on hit.
  • Can be used to convert off air hits.

M version:

  • Advances more.
  • Launches higher on hit.

H version:

  • Advances the most.
  • Launches the highest on hit.
214X
Come on, haggle with me a little more.
214L/M/H
JJASBR Yuya 214L.png
Light
Light
JJASBR Yuya 214M.png
Medium
Medium
JJASBR Yuya 214H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (8*5) Mid 18 - - -2 HKD
Medium 40 (8*5) Mid 24 - - -8 KD
Heavy 40 (8*5) Low, Mid 18 - - -6 KD

Yuya summons Highway Star, who splits apart and flies at the opponent.

  • The version used changes the trajectory Highway Star is sent to.
  • Cannot trigger Counters.
  • Yuya steals some Health and HH Gauge on a successful hit.
    • The Health stolen is converted into White Damage for Yuya.
    • The amount of Health stolen is directly related to the amount of damage caused by the move, and is thus affected by external factors such as Damage Scaling, Rumble/Resolve Mode, and Arena Gimmicks.

L version:

  • Highway Star flies diagonally upwards.
  • Launches opponents away on hit, and causes hard knockdown.

M version:

  • Highway Star flies in a straight line forward.
  • Launches opponents away on hit.

H version:

  • Highway Star flies near the ground.
  • Launches opponents away on hit, though less so than the M version.
  • Only the first 2 hits count as Low attacks.
22X
It can appear and disappear freely...
22L/M/H
JJASBR Yuya 22X.png
Extremely plus on block
Extremely plus on block
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (8*5) Overhead, Mid 32 - - +8 KD
Medium 40 (8*5) Overhead, Mid 32 - - +8 KD
Heavy 40 (8*5) Overhead, Mid 32 - - +8 KD

Yuya summons Highway Star, who splits apart and delivers a barrage of stomps.

  • The version used changes where Highway Star appears.
  • Launches opponents away on hit.
  • Can hit OTG, and is capable of relaunching downed opponents.
  • Only the first 2 hits count as Overhead attacks.
  • Yuya steals some Health and HH Gauge on a successful hit.
    • The Health stolen is converted into White Damage for Yuya.
    • The amount of Health stolen is directly related to the amount of damage caused by the move, and is thus affected by external factors such as Damage Scaling, Rumble/Resolve Mode, and Arena Gimmicks.

L version:

  • Highway Star appears right in front of Yuya.

M version:

  • Highway Star appears further in front of Yuya.

H version:

  • Highway Star appears far away from Yuya.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Yuya Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 +2

Highway Star performs a quick chop.

  • Yuya's fastest poke.
Stand 5M
s.5M
JJASBR Yuya Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 6 - - -6 -2

Highway Star strikes the opponent with an elbow.

  • Good range for pokes.
  • Great combo filler.
Stand 5H
s.5H
JJASBR Yuya Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid 12 - - -8 -2

Highway Star attacks with a spinning backhand.

  • Good range for pokes.
Stand 2L
s.2L
JJASBR Yuya Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Low 6 - - -2 +2

Highway Star attacks with a swift low kick.

  • Good range for pokes.
Stand 2M
s.2M
JJASBR Yuya Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid 6 - - -8 KD

Highway Star throws out a reverse uppercut.

  • Launches on hit.
  • Yuya's main combo starter.
Stand 2H
s.2H
JJASBR Yuya Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low 12 - - -8 HKD

Highway Star attacks with a low stab.

  • Causes hard knockdown.
  • Can be used in juggles well due to its launch in such cases.
Stand JL
s.jL
JJASBR Yuya Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 8 - - - -

Highway Star attacks with a downward punch.

  • Fairly active hitbox.
Stand JM
s.jM
JJASBR Yuya Stand Jump M (1).png
JJASBR Yuya Stand Jump M (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 (12, 14) Overhead 10(7)1 - - - KD

Highway Star performs two consecutive punches.

  • The second hit launches.
  • Yuya's best air-to-air normal.
Stand JH
s.jH
JJASBR Yuya Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Overhead 18 - - - -

Highway Star performs a downward kick.

  • Very active hitbox.
  • Good for jump-ins and combo filler.

Special Moves

Stand 236X
Highway Star!
s.236L/M/H
JJASBR Yuya Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 49 (4*4, 33) Mid 14 - - -2 +4
Medium 62 (4*6, 38) Mid 18 - - -4 +2
Heavy 75 (4*8, 43) Mid 20 - - -6 0

Highway Star attacks with an advancing barrage of punches.

  • The version used determines how far Highway Star moves.
  • Leaves grounded opponents standing.
  • Stand Rush-compatible.

L version:

  • The fastest version, but covers the least distance.

M version:

  • A middle point in regards to distance and recovery.

H version:

  • The slowest version, but covers the most distance.
Stand 623X
It still remembers your scent!
s.623L/M/H
JJASBR Yuya Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Low 18 - - -22 HKD
Medium 65 Low 22 - - -22 HKD
Heavy 75 Low 26 - - -22 HKD

Highway Star quickly slides along the ground with an advancing spear hand.

  • The version used determines how far Highway Star slides.
  • Launches on hit and causes hard knockdown.

L version:

  • Highway Star slides the least far, remaining near Yuya.
  • Launches the least high.

M version:

  • Highway Star slides further.
  • Launches higher.

H version:

  • Highway Star slides the furthest.
  • Launches the highest.
Stand 22X
*Sniff sniff sniff*
s.22L/M/H
JJASBR Yuya Stand 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Overhead 22 - - -20 Crumple
Medium 40 Overhead 24 - - -20 Crumple
Heavy 50 Overhead 26 - - -20 Crumple

Highway Star leaps forward and attacks with an overhead chop.

  • The distance Highway Star covers depends on the version used.
  • Causes crumple on hit.
  • Stand Rush-compatible.

L version:

  • Highway Star attacks right in front of Yuya.
  • Least damaging, but has the fastest recovery.

M version:

  • Highway Star attacks ahead of Yuya.
  • A middle ground in regards to recovery and damage.

H version:

  • Highway Star attacks far away from Yuya.
  • Has the highest damage and the slowest recovery.
Stand 63214X
Shut up already, you idiot!
s.63214L/M/H
JJASBR Yuya Stand 63214X (1).png
JJASBR Yuya Stand 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 90 (20, 24, 15*3, 1) Throw 16 - - - HKD
Medium 90 (20, 24, 15*3, 1) Throw 22 - - - HKD
Heavy 90 (20, 24, 15*3, 1) Throw 28 - - - HKD

Highway Star grabs the opponent and drains their nutrients.

  • The move's startup and range change depending on the version used.
  • Causes hard knockdown on a successful Throw.
  • Yuya steals some Health and HH Gauge on a successful Throw.
    • The Health stolen is converted into White Damage for Yuya.
    • The amount of Health stolen is directly related to the amount of damage caused by the move, and is thus affected by external factors such as Rumble/Resolve Mode and Arena Gimmicks.

L version:

  • Shortest range, fastest recovery.

M version:

  • A middle point in regards to distance and recovery.

H version:

  • Longest range, longest recovery.
Stand 236S
Attack by following their scent!
s.236S
JJASBR Yuya Stand 236S (1).png
Activation
Activation
JJASBR Yuya Stand 236S (2).png
On Successful Hit
On Successful Hit
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
82 (20, 2, 6*2, 2, 4, 10, 14, 12, 4, 2) Mid 18 - - -38 HKD

Highway Star charges forward in a shoulder tackle, after which it breaks apart into footprints to attack the opponent.

  • Requires 0.5 HH Gauge.
  • Launches opponents away on hit, and causes hard knockdown.
  • Triggers "Drain Nutrients".
  • Forces Yuya into Stand Off upon use.
  • Can hit OTG.

System Mechanics

Throw
Throw
Trying to play it cool...
5/4 + Any Two Attack Buttons
JJASBR Yuya Throw (1).png
JJASBR Yuya Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (25*3, 35) Throw 6 3 - - -

Yuya holds the opponent as Highway Star, in its split form, unleashes a flurry of footprints.

  • Leaves the opponent very far away from Yuya.
  • Both Throws are identical aside from direction.
Assist
Assist
Come on, haggle with me a little more.
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Yuya Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (8*5) Mid - - - - HKD

Yuya summons Highway Star, who splits apart and flies at the opponent at an upwards angle.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 214L
  • Launches opponents away on hit, and causes hard knockdown.
    • Does not drain Health or HH Gauge, unlike the original version of the move.
5S
Stand On/Off
5S
JJASBR Yuya Stand On.png
Stand On
Stand On
JJASBR Yuya Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

(Un)Summons Highway Star, altering Yuya's moveset and abilities.

Heart Heat Attack

Now he's got your scent!
236 + Any Two Attack Buttons
JJASBR Yuya HHA (1).png
JJASBR Yuya HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
138 (6*12, 8*5, 26) Overhead, Mid - - - - KD

Yuya summons Highway Star and commands it to break apart into footprints and repeatedly stomp the opponent.

  • Highway Star advances a short distance during startup, stopping if it reaches the opponent.
  • Launches opponents away on hit.
  • Can hit OTG, and is capable of relaunching downed opponents.
    • Oddly, it is not affected by OTG Damage Scaling penalties.
  • Only the first 2 hits count as Overhead attacks.
  • Yuya steals some Health and HH Gauge on a successful hit.
    • The Health stolen is converted into White Damage for Yuya.
    • The amount of Health stolen from a raw HHA is 86 (62.32%), but the amount can be influenced by factors such as Damage Scaling, Rumble/Resolve Mode, and Arena Gimmicks.

Great Heat Attack

Give me your nutrients!
236L+M+H
JJASBR Yuya GHA (1).png
JJASBR Yuya GHA (2).png
JJASBR Yuya GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
316 (12, 24, 18*11, 17*2, 3*10, 16, 2) Mid - - - - Groundbounce

Commanded by Yuya to break apart into footprints, Highway Star darts forward. On hit, Highway Star overpowers its victim before directly draining their nutrients, rejuvenating itself and Yuya.

  • The initial hit is considered a projectile that reaches fullscreen.
  • Causes a groundbounce after the cutscene ends, allowing for follow-up combos when paired with an Assist.
  • Yuya steals some Health and HH Gauge on a successful hit.
    • The Health stolen is converted into White Damage for Yuya.
    • The amount of White health Yuya recovers increases with GHA levels (LV1 = 46, LV2 = 56, LV3 = 70), but the amount of meter Yuya refunds (about 0.2 HH Gauges) will not change regardless of GHA level.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Highway Star (Color 1)
Highway Star (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
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Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh