JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice

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Introduction

Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.

  • Stone Mask: Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
  • Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves.
  • Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Playstyle
JJASBR Vanilla Ice Small Icon.png Vanilla Ice is a Stand character who utilizes Unblockable attacks and command grabs to mix up the opponent and deal devastating damage.
Pros Cons
  • Great Damage: Vanilla Ice boasts very simple yet damaging combos off nearly any hit, making him a very scary character to get hit by.
  • Fast Unblockables: Once Vanilla Ice is close to the opponent, his Unblockable special moves can be used to hit the opponent for a damaging combo that they cannot avoid.
  • OTGs Galore: Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters.
  • Zoning Troubles: While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, he does not have any other tools to get past said projectiles.
  • High Resource Management: Since Vanilla Ice's Unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some resources available, effectively locking Vanilla Ice from using his strongest options whenever he pleases.

Stand Power Gauge

Lying on top of the Heart Heat Gauge, the Stand Power Gauge it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "Now I've taken your legs!"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and will be instantly filled to the max if his HHA connects. Vanilla Ice always starts the match with a half-full Stand Power Gauge.

Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_VAI

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Vanilla Ice 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 4 - - -2 +2

Vanilla Ice performs a backhanded attack.

  • Standard jab, good for stopping dash-jumps.
5M
5M
JJASBR Vanilla Ice 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 8 - - -6 -2

Vanilla Ice performs a mid-level kick.

  • Moves Vanilla Ice forward.
  • Good range for pokes.
5H
5H
JJASBR Vanilla Ice 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 (15, 20) Mid 12(3)1 - - -4 +2

Vanilla Ice summons Cream, who drags the opponent in with both arms.

  • Good range for pokes.
  • Confirms into 623L from any range.
2L
2L
JJASBR Vanilla Ice 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 6 - - -2 +2

Vanilla Ice performs a crouching chop.

  • Standard crouching jab.
2M
2M
JJASBR Vanilla Ice 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 6 - - -4 KD

Vanilla Ice performs an uppercut.

  • Launches on hit.
  • Moves Vanilla Ice forward.
  • Useful for juggles.
2H
2H
JJASBR Vanilla Ice 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - -8 HKD

Vanilla Ice summons Cream, who performs a sweeping attack with both arms.

  • Causes hard knockdown.
  • Good for counter-pokes, though it has less range than 5H.
3H
3H
You foul creature!
JJASBR Vanilla Ice 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (5*6, 10) Low 14 - - -36 HKD

Vanilla Ice repeatedly kicks a downed opponent.

  • Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage.
  • The final hit cannot be Flash Canceled.
  • Can only be used when the opponent is downed, but can be timed to attack while they stand up.
    • If used in this manner, the first hit is guaranteed to miss.
    • When hitting a standing opponent, the final hit launches them away and causes hard knockdown.
JL
j.L
JJASBR Vanilla Ice Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 8 - - - -

Vanilla Ice summons Cream, who attacks with a downwards chop.

  • Good for air-to-airs.
JM
j.M
JJASBR Vanilla Ice Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

Vanilla Ice summons Cream, who performs a backhanded attack upwards.

  • Good for air-to-airs.
  • Can cross up at specific distances.
JH
j.H
JJASBR Vanilla Ice Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead 14 - - - -

Vanilla Ice summons Cream, who attacks with a double-handed chop.

  • Good for jump-ins.

Special Moves

623X
How dare you!
623L/M/H
JJASBR Vanilla Ice 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid 14 - - -36 HKD
Medium 60 (15, 45) Mid 16(3)1 - - -36 HKD
Heavy 75 (15*2, 45) Mid 18(1)1(3)1 - - -36 HKD

Vanilla Ice performs a rising uppercut.

  • The amount of hits, as well as the distance covered, change depending on the version used.
  • Launches on hit and causes hard knockdown.
  • Cannot be Flash Canceled.

L version:

  • Moves Vanilla Ice the furthest, but launches the least high.
  • Does not have invul.
  • The only version that can be cancelled into HHA.

M version:

  • Moves Vanilla Ice less, but launches higher.
  • Has invul.

H version:

  • Vanilla Ice does not move at all, but launches the highest.
  • Has longer invul than the M version.
421X
This vicious arm!
421L/M/H
JJASBR Vanilla Ice 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid 18 - - -8 -2
Medium 60 (15, 45) Mid 6(21)1 - - -16 Groundbounce
Heavy 75 (15*2, 45) Mid 20(7)1(21)1 - - -28 Crumple

Vanilla Ice summons Cream, who performs a number of chops.

  • The amount of hits, the distance Cream moves, and the attack's hit effects all change depending on the version used.

L version:

  • Cream attacks with one chop.
  • Cream remains next to Vanilla Ice.
  • Leaves grounded opponents standing.

M version:

  • Cream attacks with two chops.
  • Cream advances about a character away.
  • The second hit causes a groundbounce.
    • There is a 4F gap between hits.

H version:

  • Cream attacks with three chops.
  • Cream advances a bit further than a character away.
  • The third hit causes crumple.
    • There is a 4F gap between the second and third hits.
22X
Now I've taken your legs!
22L/M/H
JJASBR Vanilla Ice 22X.png
Startup
Startup
JJASBR Vanilla Ice 22L.png
Light
Light
JJASBR Vanilla Ice 22M.png
Medium
Medium
JJASBR Vanilla Ice 22H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 155 (35, 40*3) Mid, Unblockable 6 - - - Crumple/HKD
Medium 155 (35, 40*3) Mid, Unblockable 6 - - - Crumple/HKD
Heavy 155 (35, 40*3) Mid, Unblockable 6 - - - Crumple/HKD

Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent.

  • All versions consume Stand Power Gauge.
  • The trajectory Cream moves in changes depending on the version used.
  • The first hit causes crumple, while subsequent hits launch and cause hard knockdown.
  • The entire move can hit OTG, and cannot trigger Counters.
  • While active, Cream can destroy non-GHA projectiles.
  • After the initial hit, Cream resurfaces on Frame 56.
    • The hits when Cream resurfaces can be cancelled into GHA.

L version:

  • Cream resurfaces in front of Vanilla Ice before travelling back towards him.
  • Because of its trajectory, the move makes for a deceptively effective anti-air.

M version:

  • Cream resurfaces further from Vanilla Ice and disappears.

H version:

  • Cream resurfaces the furthest from Vanilla Ice and travels away from him.
  • If Vanilla Ice is within a certain distance from the wall, Cream will move alongside it.
63214X
Lord DIO!
63214L/M/H
JJASBR Vanilla Ice 63214X (1).png
JJASBR Vanilla Ice 63214X (2).png
Non-canon attack GO!
Non-canon attack GO!
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 93 (5, 12*4, 40) Throw 12 - - - -
Medium 105 (5, 12*5, 40) Throw 16 - - - -
Heavy 117 (5, 12*6, 40) Throw 24 - - - -

Vanilla Ice stabs the opponent and absorbs their blood, healing himself in the process.

  • The version used change both the amount of damage dealt and how much Vanilla Ice heals.

L version:

  • Quickest version.
  • Vanilla Ice remains in place.
  • This move recovers 48 health.

M version:

  • Intermediate startup.
  • Vanilla Ice moves forward a bit during startup.
  • This move recovers 66 health.

H version:

  • Slowest version.
  • Vanilla Ice takes half a step forward during startup.
  • This move recovers 72 health.

Stand On

Special Moves

Stand LMH
Once and for all!
4/5/6 + L/M/H
JJASBR Vanilla Ice Stand 5L-H.png
L and H versions
L and H versions
JJASBR Vanilla Ice Stand 5M.png
M version
M version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable 52 - - - HKD
Medium 80 Unblockable 52 - - - HKD
Heavy 80 Unblockable 52 - - - HKD

Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.

  • All versions consume Stand Power Gauge.
  • The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed.
  • The move has limited homing capability during startup, varying depending on the version used.
  • All versions launch on hit, cause hard knockdown, and can hit OTG.
  • None of these attacks can trigger Counters.
  • Vanilla Ice is completely invulnerable until the active frames end.
  • Vanilla Ice can chain each version of this move into other versions, including into itself, so long as he has enough Stand Power Gauge remaining.

L version:

Cream travels straight ahead slowly.

  • Has the best tracking.
  • 4L version moves even slower and covers less distance.
  • 6L version moves a bit faster while covering more distance.

M version:

Cream travels at a 45° angle upwards.

  • Tracking is more limited.
  • 4M version moves more slowly at a 15° angle upwards.
  • 6M version moves slightly faster, and travels forward slightly before curving upwards.

H version:

Cream travels forward very quickly.

  • Has next to no tracking.
  • 4H version moves a bit more slowly and covers less distance.
  • 6H version moves even faster and covers even more distance.
Stand JLMH
Once and for all! (Air)
j.4/5/6 + L/M/H
JJASBR Vanilla Ice Stand Jump L.png
L version
L version
JJASBR Vanilla Ice Stand Jump M.png
M version
M version
JJASBR Vanilla Ice Stand Jump H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable 52 - - - HKD
Medium 80 Unblockable 52 - - - HKD
Heavy 80 Unblockable 52 - - - HKD

While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.

  • All versions consume Stand Power Gauge.
  • The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed.
  • The move has limited tracking capability during startup, varying depending on the version used.
  • All versions launch on hit, cause hard knockdown, and can hit OTG.
  • None of these attacks can trigger Counters.
  • Vanilla Ice is completely invulnerable until the active frames end.

L version:

Cream travels at a steep angle downwards.

  • Has the best tracking.
  • j.4L version moves at an even steeper angle, in addition to being slightly slower.
  • j.6L version moves at a less steep angle while also moving slightly faster.

M version:

Cream travels at a 45° angle downwards.

  • Tracking is more limited.
  • j.4M version moves more slowly and covers a much shorter distance.
  • j.6M version moves faster and covers a longer distance.

H version:

Cream travels forward very quickly.

  • Has next to no tracking.
  • j.4H version moves more slowly and covers less distance.
  • j.6H version moves even faster and covers even more distance.

System Mechanics

Throw
Throw
I swear I'll kill you!
5/4 + Any Two Attack Buttons
JJASBR Vanilla Ice Throw (1).png
JJASBR Vanilla Ice Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 6 - - - -

Vanilla Ice grabs the opponent, holding them in place for Cream to erase them.

  • Forward Throw leaves the opponent far away from Vanilla Ice.
    • Cannot be followed up with an OTG.
  • Back Throw leaves the opponent closer to Vanilla Ice.
    • Can be followed up with a 66 > 3H.
Assist
Assist
Once and for all!
JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Vanilla Ice Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
80 Unblockable - - - - HKD

Vanilla Ice becomes completely engulfed by his Stand, Cream, and charges forward as a ball of void that erases anything in its path.

  • Assault Assist Stocks: 1
  • Reversal Assist Stocks: 2
  • Based on s.5H
  • Launches on hit, causes hard knockdown, and can hit OTG.
  • Vanilla Ice is completely invulnerable until the active frames end.
5S
Stand On/Off
5S
JJASBR Vanilla Ice Stand On.png
Stand On
Stand On
JJASBR Vanilla Ice Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

(Un)Summons Cream, altering Vanilla Ice's moveset and abilities.

  • Vanilla Ice will be forced back into Stand Off if the Stand Power Gauge runs out.

Heart Heat Attack

The great void rises!
236 + Any Two Attack Buttons
JJASBR Vanilla Ice HHA (1).png
JJASBR Vanilla Ice HHA (2).png
JJASBR Vanilla Ice HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (0, 15*11, 25) Unblockable - - - - Groundbounce

Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them.

  • Cannot be used while in Stand On.
  • Refills the Stand Power Gauge to full on a successful hit.
  • Can be combo'd into after certain attacks, such as 623L and 421H.
  • Slow activation due to being an Unblockable, but invincible the entire time.

Great Heat Attack

Miasma of the Void
236L+M+H
JJASBR Vanilla Ice GHA (1).png
JJASBR Vanilla Ice GHA (2).png
JJASBR Vanilla Ice GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+16*9+34+102) Unblockable - - - - Groundbounce

Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing the opponent by passing through them multiple times to completely erase them from existence.

  • Cannot be used while in Stand On.
  • Cannot trigger Counters.
  • Cannot be combo'd into without a specific setup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Cream (Color 1)
Cream (Color 2)
Cream (Color 3)
Cream (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Ajaxx JJASBR Vanilla Ice Color 2.png Flag us.png
United States
@Th3_Ajaxx Tournament Footage
Coolklown JJASBR Vanilla Ice Color 1.png Flag us.png
United States
@coolklown1 Tournament Footage
YouTube Channel

Navigation

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