JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu

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Introduction

Shigekiyo Yangu, best known as Shigechi, is a secondary ally in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure. He uses his Stand, Harvest, to make the opponent move to him and overwhelm them on offense.

Despite being a Stand User, Shigechi does not follow the typical rules of Stand characters: instead of switching between Stand Off and Stand On modes, Shigechi can change Harvest's current Formation, giving him access to different special moves based on what Formation he is in. Other than that, all of these special moves cost him Harvest stacks, which he'll need to keep up with "You can see my Harvest?!" and Formation Changes to get to use them.

While his normals may be small, he can force his enemies to come towards him by harassing them with "I can get anything I want!", wait for the opponent to make mistakes and punish them with high pressure strings. His main combos come from Defensive Formation, where he uses "So itchy!" and "I'll protect them!" (Medium) to extend his combos, and then switches to Offensive Formation to hit them on the ground with "Mess with me and you're gonna get hurt!".

  • Relay Race: Shigechi is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
  • Herd of Harvests: Shigechi's toolkit is governed by Harvest stacks, which are consumed when he uses his Special Moves.
  • Formation Changes: Shigechi can switch between Offensive and Defensive Harvest formations as modes to get access to different Special Moves.
Playstyle
JJASBR Shigechi Small Icon.png Shigekiyo Yangu is a Stand character who utilizes his special moves to pester and pressure the opponent.
Pros Cons
  • Neutral Skipping Projectile: In Defensive Formation, Shigechi has access to one of the best projectiles in the game: the M version of "I'll protect them!". Leaving Shigechi with large frame advantage, this fast travelling, low startup projectile is one of his strongest tools.
  • Low Recovery Options: Access to "I can get anything I want!" and Formation Changes allow Shigechi to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back.
  • Oppressive Strings: While spending Harvest stacks on offense, Shigechi can create long strings with small gaps, leaving the opponent guessing for the next strike/throw mixup.
  • Anti-Zoning Tool: Despite his poor normals, Shigechi can use "I can get anything I want!" as an anti-zoning tool, summoning the projectile directly above the opponent with very little recovery. Although it doesn't track very well, stationary zoning opponents are forced to block, stop zoning, or take the hit.
  • TERRIBLE Normals: Abysmal range on his normals and a lack of a 4f move in general make him an absolute hell to punish with or play into pokes, requiring exceptional patience in these situations.
  • Hard to Master: During advantage, Shigechi will be continuously performing inputs and keeping track of Harvest stacks and Formation, requiring both execution and resource awareness. This makes him a character that really needs time and practice to get the good stuff out of him.
  • Harvest Dependency: Shigechi heavily relies on his Harvest stacks to do anything. Without them, he needs to confirm into 2H to get them back, which is hard to do with his poor normals.
  • Bad Throws: Shigechi's Throws are among the worst in the game: not only do they deal particularly low damage, they are also lacking in advantage to set up on oki. As a result, Shigechi's Throw game is inherently weaker than other characters'.

Herd of Harvests

Unlike other Stand characters, Shigechi's Stand, Harvest, is always active. This causes the Stand to interact with Shigechi's moveset in unique ways.

Shigechi can put Harvest in either Offensive Formation or Defensive Formation, doing so through Formation Changes; Shigechi will always start the match in Offensive Formation, but the chosen Formation will carry over between rounds. With the exception of "I can get anything I want!", all of Shigechi's Special Moves change based on what Formation he is in:

Shigechi's Special Moves are also governed by another mechanic: they will consume Harvest stacks upon use, of which he has access to a maximum of 3. Said Special Moves will consume a different amount of Harvest stacks depending on the version used (Light consumes one stack, Medium uses two stacks, and Heavy requires all three stacks). Should Shigechi not have the required amount of Harvest stacks to perform a specific version of a Special Move, said version will be locked out; as a result, these moves will become completely unavailable if Shigechi has no Harvest stacks at his disposal.

The following maneuvers allow Shigechi to refill his Harvest stacks:

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_SHI
#ASBR_SIG

Move List

Normal Moves

5L
5L
JJASBR Shigechi 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 6 - - 0 +4

Shigechi performs a quick kick in front of him.

  • Low horizontal range, equal to 2L. About halfway in the front stack of Offensive Formation.
  • On hit, sets up timing perfectly for a Throw after. Also a frametrap with 5L and 2L.
  • Low pushback. Can be done 3 times on block without moving.
    • Neutral on block, but he doesn't have a 4f normal, so opponents can beat him.
5M
5M
JJASBR Shigechi 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 6 - - -4 0

Shigechi dashes forward while putting his hands in front of him, attempting to push the opponent away.

  • Moves him forward a bit.
  • Medium horizontal range. A little more than the front stack of Offensive Formation, together with the movement.
  • Big pushback on hit and block.
5H
5H
JJASBR Shigechi 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
42 (21*2) Mid 10(5)1 - - -4 +2

Shigechi leaps forward horizontally with a headbutt.

  • Moves him forward a fair amount.
  • Large horizontal range. About two front stacks of Offensive Formation, together with movement.
2L
2L
JJASBR Shigechi 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -2 +2

Shigechi performs a sitting low kick.

  • Low horizontal range, equal to 5L. About halfway in the front stack of Offensive Formation.
  • Very low pushback. Can be done 4 times on block without moving.
2M
2M
JJASBR Shigechi 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 6 - - -4 0

Shigechi slides forward while sitting, performing an uppercut.

  • Abysmal range, smaller than 5L and 2L. About a quarter of the way in the front stack of Offensive Formation.
  • Big pushback on hit and block.
  • Provides great launch in juggle combos.
2H
2H
JJASBR Shigechi 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (4*3, 20) Low 12 - - -6 HKD

Shigechi slides over the ground using his Harvest, sweeping the opponent.

  • Causes hard knockdown.
  • Can low-profile certain moves.
  • Large horizontal range. Slightly less than two front stacks of Offensive Formation, together with movement.
JL
j.L
JJASBR Shigechi Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 8 - - - -

Shigechi pushes his arms out at an upwards angle.

  • Good vertical hitbox against aerial opponents and has the biggest horizontal range out of all his aerials.
  • Fastest aerial option, but suffers from a short active duration and low hitstun.
JM
j.M
JJASBR Shigechi Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 10 - - - -

Shigechi kicks at a downwards angle.

  • Very low horizontal range, decent vertical range.
  • Long active duration with medium hitstun.
  • Good hitbox for cross-ups.
  • Can hit standing targets while rising, as well as specific crouchers.
    • Works well with 623L setup.
JH
j.H
JJASBR Shigechi Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 10 - - - -

Shigechi stretches out horizontally, kicking the opponent.

  • Decent vertical and horizontal range, hitting about where his shoes are horizontally.
  • Long hitstun, can combo after rising dash-jump.
  • Considerably active, pairing well with its cross-up capabilities.

Special Moves

623X
I can get anything I want!
623L/M/H
JJASBR Shigechi 623X.png
Start
Start
JJASBR Shigechi 623L.png
Light
Light
JJASBR Shigechi 623M.png
Medium
Medium
JJASBR Shigechi 623H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 66 (11*6) Mid - - - - -
Medium 78 (6*13) Mid - - - - -
Heavy 90 Mid - - - - Groundbounce

Shigechi uses his Harvest to drop objects from above the opponent.

  • The objects dropped change depending on the version used.
  • Short recovery, to the point Shigechi recovers before the projectile is spawned.
  • Spawning location depends on horizontal and vertical location of the opponent.
  • Projectile despawns if Shigechi is hit after it spawned.
  • If performed at 3 stacks of Harvest, Shigechi will have to wait a bit before using 4/6S or 5S. Otherwise, Shigechi will perform them but not regain a Harvest stack.

L version:

Harvest drops nuts and bolts.

  • Decides spawning location at frame 15.
  • Cancels summoning the projectile if Defense 214L/M/H is performed.
  • Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.

M version:

Harvest drops more nuts and bolts.

  • Decides spawning location at frames 17-19.
  • Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.

H version:

Harvest drops construction pipes.

  • Causes a groundbounce on hit.
  • Despite being considered a projectile, it cannot be reflected.
  • Decides spawning location at frame 19.
  • If the opponent Stylish Evades or Stylish Guards, the 3D hitbox is wide and active enough to force them to defend again.
  • Works for Taunt combos; Taunt will need to be timed around its lowest point.


JJASBR Offensive Harvest Icon.pngJJASBR Offensive Harvest Icon (2).png
JJASBR Defensive Harvest Icon.pngJJASBR Defensive Harvest Icon (2).png
Offense 236X
Don't underestimate Harvest!
236L/M/H
JJASBR Shigechi Off 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 (10*6) Mid 16 - - -10 KD
Medium 84 (7*12) Mid 16 - - -4 KD
Heavy 108 (6*18) Mid 16 - - 0 KD

Shigechi sends one-to-three Harvest clusters flying forward as an arcing projectile in a spreading pattern.

  • Damage and distance change depending on the version used.
  • Launches the opponent away on hit.
  • Despite being considered a projectile, it cannot be reflected.

L version:

  • Fires a projectile that slowly descends.
  • Opponent is launched the least high on hit.

M version:

  • Fires two projectiles that slowly descend separately.
  • Projectiles travel further than the L version.
  • Opponent is launched higher on hit.

H version:

  • Fires three projectiles in a spread pattern.
  • Projectiles travel further than the L and M versions.
  • Opponent is launched significantly higher on hit.
    • Allows for 6[6] > 5M extension.
Offense 214X
Mess with me and you're gonna get hurt!
214L/M/H
JJASBR Shigechi Off 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 54 (9*6) Low 20 - - -36 -22
Medium 72 (6*12) Low 20 - - -34 -20
Heavy 90 (5*18) Low 20 - - -30 -18

Shigechi sends Harvest running at the opponent.

  • Damage, speed, and tracking capabilities all change depending on the version used.
  • Despite being considered a projectile, it cannot be reflected.
  • Reaches fullscreen.
  • Can hit OTG.

L version:

  • Sends one wave of Harvest.
  • Has the slowest travel speed, as well as the least tracking.

M version:

  • Sends two waves of Harvest.
  • Intermediate travel speed and tracking.

H version:

  • Sends three waves of Harvest.
  • Has the fastest travel speed and the most tracking.
Offense 41236X
Move and you'll regret it!
41236L/M/H
JJASBR Shigechi Off 41236X (1).png
JJASBR Shigechi Off 41236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 54 (14, 5*4, 20) Throw 26 - - - -
Medium 64 (14, 5*5, 25) Throw 26 - - - -
Heavy 74 (14, 5*6, 30) Throw 26 - - - -

Shigechi has Harvest leap upwards in a falling arc. If they connect, a number of Harvests will hold the opponent still as a single one of them attacks their neck before throwing them away.

  • Damage and range change depending on the version used.
  • Causes hard knockdown on a successful Throw.
  • Despite being considered a projectile, it cannot be reflected.

L version:

  • Has the least horizontal range.

M version:

  • Intermediate horizontal range.
  • Gives the most advantage on a successful Throw.

H version:

  • Has the most horizontal range.
Defense 214X
Don't come any closer!
214L/M/H
JJASBR Shigechi Def 214X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Harvest instantly forms a wall in front of Shigechi.

  • The version used, in addition to consuming the required amount of Harvest stacks, determines the follow-up used.
  • While active, Shigechi will take reduced Chip Damage, and will be protected from Guard Damage. Shigechi will also automatically defend against all attack attributes, including Unblockable attacks (except for Risotto's "Control iron within 5-10 meters").
    • Shigechi automatically turns around when the opponent Dodges or switches sides.
    • If the hitbox of the opponent's attack is big enough, it can hit Shigechi from the other side of the wall. This happens rather inconsistently, making this move unreliable at times.
Defense 214X-6X
I'll protect them!
214L/M/H > 6L/M/H
JJASBR Shigechi Def 214X-6X (1).png
Light
Light
JJASBR Shigechi Def 214X-6X (2).png
Medium
Medium
JJASBR Shigechi Def 214X-6X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light
214L > 6L/M/H
35 Mid 4 - - -16 -
Medium
214M > 6L/M/H
75 (5*15) Mid 4 - - +16 +20
Heavy
214H > 6L/M/H
80 (40*2) Low 4 - - -14 -

Shigechi launches the Harvests making up the wall at the opponent.

  • The version of this move to be used is determined by the version of "Don't come any closer!" that was used prior.
  • All versions are considered projectiles, but cannot be reflected.

L version:

  • Launches the projectile at an upwards angle.
  • Causes a groundbounce on hit.
  • Shigechi can Flash Cancel into Defense 41236L/M to confirm into a combo.

M version:

  • Launches the projectile at a horizontal angle.
  • Leaves grounded opponents standing.
  • Gives considerably large advantage on hit and block.
  • Large damage and extension options make it a common combo tool.

H version:

  • Launches fast, Low-hitting projectiles over the ground.
  • Causes knockback on hit.
  • Can hit OTG.
Defense 41236X
So itchy!
41236L/M/H
JJASBR Shigechi Def 41236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Low 18 - - -26 -
Medium 40 Low 18 - - -16 -
Heavy 40 Low 18 - - -10 -

Shigechi commands Harvest to run at the opponent and hold them in place.

  • Different versions alter Shigechi's recovery time.
  • Binds the opponent, which transitions into a crumple against grounded opponents.
  • Despite being considered a projectile, it cannot be reflected.
  • Reaches fullscreen.
  • Common combo tool, as it gives access to MANY different extensions (such as 623L/M/H and GHA).

L version:

  • Has the most recovery.

M version:

  • Intermediate recovery.

H version:

  • Has the least recovery.

System Mechanics

Throw
Throw
Don't move!
5/4 + Any Two Attack Buttons
JJASBR Shigechi Throw (1).png
JJASBR Shigechi Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
95 (15*4, 35) Throw 6 - - - -

Shigechi bombards the enemy with a barrage of Harvests rapidly tackling them, sending them flying.

  • Forward Throw will not allow Shigechi to hit the opponent in time for wakeup.
  • Back Throw leaves the opponent closer and has greater advantage, but Shigechi can't set up 623L (or get a stack back before it) without sacrificing oki.
Assist
Assist
Don't come any closer!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Shigechi Assist (1).png
JJASBR Shigechi Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 0
Second Half: 80 (40*2)
Low - - - - KD

Harvest instantly forms a wall in front of Shigechi. If the wall is hit by the opponent, Shigechi launches the Harvests making it up towards them.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on Defense 214H > 6L/M/H
  • When triggered, the second portion causes knockback on hit.
  • The wall possesses Auto Guard rather than a proper Counter hitbox, allowing it to interact with Rohan's Safety Locks.
66-44
Relay Race
6[6] / 4[4]
JJASBR Shigechi 66-Hold.png
Forward
Forward
JJASBR Shigechi 44-Hold.png
Back
Back
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - Total XX - -
Back - - - - Total XX - -

Harvest carries Shigechi in a caterpillar track-like fashion.

  • Allows Shigechi to run backwards, although at a slower speed than most forward dashes.
  • While the run itself cannot be canceled into Special Moves, Forward Dash can be canceled into "You can see my Harvest?!" and Formation Changes.
5S
You can see my Harvest?!
5S
JJASBR Shigechi 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 24 - -

Shigechi summons a Harvest stack.

  • Cannot be canceled into, nor can it cancel into anything.
4S-6S
Defensive Formation
Offensive Formation

4/6S
JJASBR Shigechi 6S.png
Offensive Formation
Offensive Formation
JJASBR Shigechi 4S.png
Defensive Formation
Defensive Formation
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Offensive Formation
6S
- - - - Total 26 - -
Defensive Formation
4S
- - - - Total 26 - -

Shigechi commands Harvest to change its current formation.

  • Switches Defensive to Offensive Formation (6S), or Offensive to Defensive Formation (4S).
  • Both versions summon a Harvest stack upon use.
  • Both have the same cancel features of a command normal, meaning they can be canceled into from Normals and, in turn, canceled into Special Moves.

Heart Heat Attack

Now I'm real mad!
236 + Any Two Attack Buttons
JJASBR Shigechi HHA (1).png
JJASBR Shigechi HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
186 (48*3, 42) Mid 2+4 [2+2] - - -64 KD [0]

Shigechi points and quickly sends out a large, dense wave of Harvests a long distance forward.

  • Automatically summons 3 Harvest stacks upon use.
  • Launches opponent high and away on hit.
  • Does not cause a hard knockdown, unlike most HHAs.
  • Can hit OTG; data in [] applies to the OTG version.

Great Heat Attack

You want proof? Here it is!
236L+M+H
JJASBR Shigechi GHA (1).png
JJASBR Shigechi GHA (2).png
JJASBR Shigechi GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
354 (60+12*9+6*21+60) Mid 2+26 - - -128 Groundbounce

Shigechi calls forth a massive wave of Harvests that rapidly travel forward. If they connect, the Harvests will cover the opponent from head to toe as they pile on top of them, each one relentlessly punching the opponent before they all deliver an uppercut in unison.

  • Automatically summons 3 Harvest stacks upon use.
  • Travels fullscreen.
  • Causes a groundbounce after the cutscene ends.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Harvest (Color 1)
Harvest (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
orange JJASBR Shigechi Color 4.png Flag jp.png
Japan
@orange06165917 Tournament Footage
YouTube Channel

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