JoJo's Bizarre Adventure: All-Star Battle R/Character Data

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Health Values

Health Values
Health Character(s) Notes
1050 Part 6: Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 Part 1: Jonathan
Part 2: Joseph, Stroheim
Part 3: Jotaro (Part 3), Avdol
Part 4: Josuke (Part 4), Jotaro (Part 4), Okuyasu, Rohan
Part 5: Risotto
Part 8: Josuke (Part 8)
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 Part 1: Zeppeli, Speedwagon
Part 2: Caesar, Wamuu
Part 3: Old Joseph, Hol Horse, Vanilla Ice
Part 4: Akira, Kira
Part 5: Giorno, Bucciarati, Mista, Trish, Abbacchio, Prosciutto, Ghiaccio
Part 6: Jolyne
Part 7: Johnny
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a match-losing KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 Part 3: Polnareff
920 Part 7: Diego, AW Diego
900 Part 2: Lisa Lisa
Part 3: Kakyoin, Mariah
Part 4: Koichi, Yukako, Shigechi, Keicho, Kosaku
Part 5: Fugo, Diavolo
Part 6: Foo Fighters, Anasui, Weather, Pucci (WS), Pucci (Final)
Part 7: Gyro, Valentine
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 Part 2: Kars
Part 4: Yuya
Part 5: Narancia
Part 8: Wonder of U
Other: Baoh
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 Part 3: DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 Part 1: Dio Brando
Part 2: Esidisi
Part 3: Iggy, Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.

Movement Data

Character Raw Data (Default Forms)
Character Walk Speed (Fwd) Walk Speed (Back) Run Speed (Fwd) Run Speed (Back) Gravity Jump Force (Neutral) Jump Force (Fwd) Jump Force (Dash) Dash Jump Distance
Jonathan 15 11 34 20 4.5 43 11 32 18
Zeppeli 15 11 30 18 3.3 38 8.15 28 13
Speedwagon 15 11 30 18 4 39 10 29 13
Dio Brando 12 11 42 20 4.5 43 11 32 18
Joseph 20 11 34 20 4.2 38 8.97 31 15
Caesar 20 11 30 18 3.3 38 9.78 28 16
Lisa Lisa 12 11 34 20 3.3 38 8.15 28 13
Stroheim 12 11 26 16 4 31 8.97 31 15
Wamuu[1] 15 11 30 25 4.5 43 13.04 32 21
Esidisi 12 11 26 16 4.5 43 11 39 18
Kars[2] 20 11 34 20 4.5 43 13.04 32 21
Jotaro (Part 3) 15 11 30 18 4.5 43 11 32 18
Old Joseph 12 11 26 16 4.5 43 11 32 18
Avdol 12 11 26 16 4 41 8.97 31 15
Kakyoin 12 11 26 16 3.3 38 8.15 28 13
Polnareff 13 8 23 18 4 38 8.15 28 14
Iggy 20 11 34 20 3.3 38 9.78 28 16
Hol Horse 20 11 30 18 3.3 38 8.15 28 13
Mariah 15 11 30 18 4 41 11 31 15
Pet Shop 15 15 30 25 3.2 39 12 29 15
Vanilla Ice 12 11 26 16 4.5 43 11 32 18
DIO 12 11 34 20 4 41 10.6 31 18
Josuke (Part 4) 15 11 30 18 4.5 43 11 32 18
Jotaro (Part 4) 10 7 30 18 4.5 43 13.5 32 18
Koichi 13 8 20 18 4 38 9.63 28 17
Okuyasu 12 11 26 16 4 41 8.97 31 15
Yukako 12 11 26 16 4 41 11 31 15
Rohan 15 11 30 18 3.3 38 8.15 28 13
Shigechi 8 8 23 20 4 41 11 31 15
Yuya 10 8 24 14 4.7 43 11 32 18
Keicho 14 12 24 14 4.5 43 11 32 18
Akira 10 8 20 18 4 38 9.63 28 17
Kira 15 11 30 18 4.5 43 11 32 18
Kosaku 10 8 30 18 4.5 43 11 32 18
Giorno[3][4] 20 (15) 11 (16) 34 (30) 20 (25) 4 (3.2) 41 (39) 10.6 (8.15) 31 (29) 18 (10)
Bucciarati 15 11 30 18 4 41 10.6 31 18
Mista 15 11 30 25 3.3 38 9.78 28 16
Narancia 20 11 34 20 4.5 43 11 32 18
Fugo 20 11 30 18 4 41 8.97 31 15
Trish 15 11 30 18 4 41 13 31 18
Prosciutto 15 11 30 18 4 41 11 31 18
Abbacchio 10 8 30 18 4.7 43 11 32 18
Ghiaccio 13 7 20 18 4 38 11.82 28 17
Risotto 15 11 30 18 4.7 43 11 32 18
Diavolo 12 11 30 25 4.5 43 11 32 18
Jolyne 15 11 34 20 4.2 41 10.6 31 18
Ermes 15 11 30 18 4 41 8.97 31 15
Foo Fighters 15 11 34 20 4.5 43 13.5 32 18
Anasui 15 11 34 20 4.5 43 11 32 18
Weather 15 11 30 18 3.3 38 12 28 16
Pucci (WS) 12 11 26 16 3.3 38 10 28 13
Pucci (Final) 12 11 26 16 3.3 38 10 28 13
Johnny[5] 8 7 30 25 3.2 35 10.19 26 12
Gyro 13 8 30 18 3.3 38 8.15 28 13
Diego 15 11 30 20 4.5 43 13.5 32 18
AW Diego 16 12 31 21 5.5 44 14.5 33 19
Valentine 12 11 26 16 4.5 43 11 32 18
Josuke (Part 8) 15 11 30 18 4 41 8.97 31 15
Wonder of U[6] 8 8 18 11 2.4 29 7 20 13
Baoh 12 11 45 25 4 41 8.97 31 15
  1. Wamuu cannot run.
  2. These values are identical as the Ultimate Lifeform.
  3. Data in () corresponds to when Gold Experience Requiem (GER) is active.
  4. When GER is active, Giorno cannot run.
  5. Johnny cannot dash, run or jump while Dismounted.
  6. Wonder of U cannot run.

Assist Data

Assist Cooldown Time

Assist Cooldown Time
Support Attack
Stocks
Cooldown Time
(Assault)
Cooldown Time
(Reversal)
JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png 13.66 seconds 17.5 seconds (during blockstun)
33.25 seconds (during hitstun)
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png 19.66 seconds 17.5 seconds (during blockstun)
33.25 seconds (during hitstun)
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png 18.46 seconds 8 seconds
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png 22 seconds 8 seconds

Assist Chart

Assist Chart
Character Assist Damage Type Stocks Notes
Jonathan Scarlet Overdrive
(623H)
100 Anti-Air JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on the final hit.
  • Featured the following Stocks prior to version 2.00: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Zeppeli Tornado Overdrive
(214S)
52 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on the final hit.
  • Deals Hamon Damage.
  • Can hit OTG and relaunch downed opponents.
  • Based on the H version of the move prior to version 2.30.
Speedwagon Don't try to bluff, you rich little snot!
(236H)
76 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Leaves grounded opponents standing.
Dio Brando Frozen in your tracks!
(214H)
60 Counter JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Altered from the original move.
  • Crumple on successful activation.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Featured the following Stocks prior to version 2.10: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Joseph Now who's laughing?!
(236H > 6L/M/H)
124 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Comprised of two moves.
  • Horizontal launch on the final hit.
Caesar Bubble Lenses
(22S)
60/75 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile on the second portion.
  • Deals Hamon Damage.
  • Tracks the opponent's position.
Lisa Lisa Snake Muffler
(236L > L > M)
86 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Comprised of three moves.
  • Super Armor and Groundbounce on the final hit.
  • Based on "You picked a bad time to test me!" (236L > L > L) prior to version 2.10.
Stroheim UV Laser!
(uv.5H)
32 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Deals White damage.
  • Launch into Hard Knockdown on the final hit.
  • Featured the following Stocks prior to version 2.00: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Wamuu He bent backwards!
(214H > H)
95 Rush Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Knockback on the final hit.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Esidisi The Burning King: Wheel of Pain
(63214H)
60 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Can pass through the opponent.
  • Launch on the final hit.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Kars Victory is everything!
(22L)
60 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Tracks the opponent's location.
  • Groundbounce on hit.
Jotaro (Part 3) ORA, ORA!
(s.236H)
103 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Based on the Extended version of the move.
  • Leaves grounded opponents standing.
Old Joseph You gotta stand on your own!
(s.236H)
30 Long Range Attack JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Crumple on hit.
  • Can hit OTG and restand downed opponents.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Avdol Now's my chance!
(s.421H)
95 Counter JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Guard Point.
  • Launch on hit.
  • Featured the following Stocks prior to version 2.10: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Kakyoin You're already in my grasp!
(s.623M)
55 Long Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Altered from the original move.
  • Launch into Hard Knockdown on hit.
Polnareff My secret weapon!
(421M)
80 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch on hit.
Iggy The Fool
(s.236H)
85 Rush Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch into Groundbounce on the final hit.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Hol Horse Come get us!
(214L)
75/54 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Comprised of two moves.
  • Projectile on the first portion.
  • Launch into Hard Knockdown on the first hit.
  • Crumple on the final hit.
  • Tracks the opponent's position on the second portion.
  • Featured the following Stocks prior to version 1.60: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Mariah The electricity will char you to a crisp!
(623M)
20/48 Trap JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Based on the LV2 version of the move.
  • Projectile on the first two hits.
  • Tracks the opponent's position.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Pet Shop Screech!
(236M)
40 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch into Hard Knockdown on hit.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Vanilla Ice Once and for all!
(s.5H)
80 Rush Attack JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Unblockable.
  • Launch into Hard Knockdown on hit.
  • Can hit OTG.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
DIO This is... The World!
(s.214H)
120 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Unblockable.
  • Knockback on hit.
Josuke (Part 4) DORARARARARARARA!
(s.623H)
93 Anti-Air JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on the final hit.
  • Featured the following Stocks prior to version 1.60: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Jotaro (Part 4) If I throw this bearing...
(236H)
60 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch on the final hit.
  • Featured the following Stocks prior to version 2.00: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Koichi S-H-I-T
(s.623H)
91 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Groundbounce on hit.
  • Inflicts 3 Freeze.
  • Can hit OTG.
Okuyasu I'll scrape you away!
(s.22L)
54 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on the final hit.
  • Can hit OTG.
Yukako I'll drag you if I have to.
(22M)
65 Long Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch into Hard Knockdown on hit.
Rohan Safety Lock!
(5H)
32 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Locks the opponent out of Heavy normals.
  • Leaves grounded opponents standing.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Shigechi Don't come any closer!
(Defense 214L > 6L/M/H)
80 Counter JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Altered from the original move.
  • Guard Point.
  • Knockback on hit.
  • Projectile on successful activation.
Yuya Come on, haggle with me a little more.
(214L)
40 Anti-Air JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch into hard knockdown on hit.
Keicho A l-landmine?!
(i.22L)
110 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch on hit.
  • Can hurt (and kill) the point character.
Akira Right Hand Rockout
(236T)
0 HH Gauge Recovery JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Only Assist that does not deal damage.
  • Grants 1 HH Gauge upon completion, even during installs.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Kira Anything can be a bomb.
(214M)
90 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch on hit.
  • Can hit OTG.
  • Can hurt (and kill) the point character.
Kosaku Contact Bomb
(s.214L)
120 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Knockback on hit.
  • Can hurt (and kill) the point character.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Giorno Useless, useless, useless, useless!
(s.236H)
99 Moving Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Horizontal launch on hit.
Bucciarati Open, zipper!
(s.214H)
30 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch into Hard Knockdown on hit.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Mista Gonna light you up!
(236M)
63 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Altered from the original move.
  • Projectile.
  • Leaves grounded opponents standing.
  • Each hit scales individually.
Narancia I'll shoot you through!
(623H)
124 Anti-Air JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Based on the Extended version of the move.
  • Projectile.
  • Launch on hit.
  • Based on the L version (Normal) of the move prior to version 2.30.
  • Featured the following Stocks prior to version 1.60: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Fugo Friend or foe!
(214L)
35 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Groundbounce on hit.
  • Releases the Homicidal Virus.
Trish Nobody's getting taken out today!
(s.214H)
70 Rush Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Crumple on hit.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Abbacchio I was going to beat the shit out of you.
(236H)
50 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Summons a Replay which recreates the Assist.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Prosciutto I'll rip you apart!
(623L)
65 Anti-Air JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on hit.
Ghiaccio You thought you could get away from me?
(s.236H)
50 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch into Hard Knockdown on hit.
  • Based on the M version of the move prior to version 1.41.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Risotto The assassin that no one could find
(214L)
40 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on hit.
  • Featured the following Stocks prior to version 1.41: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Diavolo The passage of time resumes!
(236H)
65 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Based on the fully charged version of the move.
  • Unblockable.
  • Crumple on hit.
  • Featured the following Stocks prior to version 1.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Jolyne String Barrier
(22L)
40 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Bind into Crumple on the final hit.
  • Blocks non-HHA/GHA projectiles while active.
Ermes It's quite useful...
(s.214L)
75 Rush Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on the final hit.
  • Based on the Stand Off version of the move prior to version 2.10.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Foo Fighters I made it.
(214H)
60 Tricky JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Leaves grounded opponents standing.
  • Can hit OTG.
  • Featured the following Stocks prior to version 2.00: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
Anasui And...RELEASE!
(214H)
50/21 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Crumple on the first hit.
  • Launch into Hard Knockdown on the second portion.
  • Can hit OTG.
Weather Don't slip, or you're done...
(214M)
20/45 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile on the first portion.
  • Crumple on the second portion.
  • Hits do not combo into each other.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Pucci (WS) You shall be crucified!
(s.214H)
92 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Groundbounce on the first hit.
  • Can hit OTG.
  • Pucci (Final) cannot make use of this Assist.
Pucci (Final) Be gone!
(214H with C-MOON)
66 Anti-Air JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Launch into Hard Knockdown on hit.
  • Pucci (WS) cannot make use of this Assist.
  • Featured the following Stocks prior to version 1.60: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Johnny The hole will attack you.
(214M from ACT 2 onwards)
55 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Projectile.
  • Crumple on hit.
  • Tracks the opponent's location.
  • Makes use of a unique Reversal Assist due to Johnny being unable to jump.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Gyro Raaaaugh!
(214L)
54 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Launch on the final hit.
  • Hits do not combo into each other.
Diego Gouge
(236H > L/M/H)
75 Moving Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Comprised of two moves.
  • Launch on the final hit of the second portion.
  • The second portion has altered damage in comparison to the original move.
  • Featured the following Stocks prior to version 1.60: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
AW Diego Barb wire!!
(22H)
25 Trap JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Bind into Crumple on hit.
  • Blocks non-HHA/GHA projectiles while active.
Valentine A gift from the other side.
(214H)
55 Tricky JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Groundbounce on hit.
  • Featured the following Stocks prior to version 2.30: JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
Josuke (Part 8) So slippery!
(236H)
30 Moving Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Leaves grounded opponents standing.
Wonder of U Something's coming in!
(214L)
90 Shooting JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Based on the LV3 version of the move.
  • Projectile.
  • Groundbounce on hit.
  • Tracks the opponent's position.
Baoh Baoh Break Dark Thunder Phenomenon
(22H)
80 Close Range Attack JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
  • Knockback on the final hit.
  • Has Super Armor during startup.

HHA / GHA Damage

HHA/GHA Damage
Character HHA GHA (LV1) GHA (LV2) GHA (LV3) Notes
Jonathan 190 340 408 510
Zeppeli 200 360 432 540
Speedwagon 170 382 458 573
Dio Brando 170 330 396 495
  • HHA is non-cinematic.
Joseph 84
(98/128/148/168)
[182/212/232/252]
320/356/391/429 369/411/452/495 444/495/543/595
  • Damage listed in () and [] for HHA (and in general for GHA) takes "Guess I did it again!" Levels into consideration (LV0/LV1/LV2/LVMAX).
  • Damage listed in () for HHA takes only the follow-up into consideration.
  • Damage listed in [] for HHA assumes all hits connect and includes the follow-up.
  • While HHA is non-cinematic, the follow-up is.
  • HHA is considered a projectile, and each bullet deals individual damage.
  • GHA can hit OTG, but its activation is not counted towards the GHA LV damage boost under any circumstance.
Caesar 210 320 384 480
  • HHA and GHA are considered projectiles.
Lisa Lisa 160 340 408 510
  • HHA is Unblockable and can hit OTG.
  • HHA is completely incapable of triggering a Counter Hit.
  • GHA acts as a counterattack, but will transition into a hit if not triggered.
Stroheim 204 340 408 510
  • HHA can only be used in Heavy Machine Gun Mode, and refills the UV Laser Gauge on a successful hit.
  • GHA has faster startup while in UV Laser Mode. In addition, it leaves Stroheim in UV Laser Mode on whiff, but switches to Heavy Machine Gun Mode on a successful hit.
Wamuu 199 318 381 477
  • HHA is non-cinematic.
  • If HHA is used during Mode 2, it will not cost HH Gauge.
  • GHA is non-cinematic until the final 9 hits.
Esidisi 170 340 408 510
  • HHA heals Esidisi on a successful hit.
  • If HHA is used during Mode 2, it will not cost HH Gauge.
Kars 174 (191) 0 0 0
  • Damage listed in () for HHA takes Modes into consideration.
  • Damage listed for HHA assumes all hits connect.
  • HHA is non-cinematic until the final hit.
  • If HHA is used during Mode 2, it will not cost HH Gauge.
  • GHA triggers a permanent transformation.
Jotaro (Part 3) 100 (203) 360 432 540
  • HHA is non-cinematic.
  • Damage listed in () for HHA is for the Extended version.
Old Joseph 215 340 407 510
  • HHA acts as a counterattack.
Avdol 216 340 408 510
Kakyoin 168 315 378 473
  • GHA is considered a projectile.
  • Rarely, for GHA, an additional projectile will connect before the cutscene plays, adding 30 extra damage.
    • This extra damage is not taken into account by the cutscene, which will also prevent it from factoring into Training Mode's Damage Display.
Polnareff 0 322 386 483
  • HHA triggers a temporary transformation.
Iggy 142 348 417 522
  • GHA has an alternate animation if Iggy uses his "Special A" costume.
Hol Horse 73/84 [80/92]
(193/219 [212/241])
320 [352] 384 [422] 480 [528]
  • Damage listed for HHA is for the normal/enhanced versions.
  • Damage listed in () for HHA is for the Extended versions (normal/enhanced).
  • Damage listed in [] for both HHA and GHA takes "Hol Horse loves the ladies!" into consideration (normal/enhanced for HHA).
  • HHA is non-cinematic and is considered a projectile.
  • GHA can hit OTG.
Mariah 136/204/272 304 364 456
  • HHA is non-cinematic.
  • Damage listed for HHA takes Magnetization Gauge Levels into consideration (LV1/LV2/LVMAX).
  • GHA tracks the opponent's location.
Pet Shop 180 348 417 522
  • Both HHA and GHA can be used in the air via Flight Mode.
Vanilla Ice 190 340 407 510
  • Neither HHA nor GHA can be used while in Stand On.
  • HHA refills the Stand Power Gauge on a successful hit.
  • Both HHA and GHA are Unblockable.
DIO 160 (120) 348 417 522
  • Damage listed in () for HHA is for the Time Stop version.
  • Time Stop version of HHA is non-cinematic.
  • GHA has an alternate animation if used against Jotaro (Part 3).
    • Jotaro (Part 3) can reduce the damage taken from DIO's GHA and prevent it from taking him below 1 HP for the cost of 2 HH Gauges.
Josuke (Part 4) 176 (250) 316 379 474
  • Damage listed in () for HHA includes the follow-up.
Jotaro (Part 4) 215 325 389 487
Koichi 190 318 381 477
  • HHA is non-cinematic.
  • Both HHA and GHA inflict 3 Freeze.
Okuyasu 158 360 431 540
  • Both HHA and GHA are Unblockable.
  • HHA is non-cinematic, can hit OTG, and can be delayed.
  • HHA moves Okuyasu a set distance towards and above the opponent if used while in Stand Off.
  • HHA drags the opponent a set distance towards Okuyasu if used while in Stand On, with the drag causing hitstun but no damage.
  • Okuyasu takes self-damage during GHA.
Yukako 180 313 375 469
  • HHA is non-cinematic.
  • GHA tracks the opponent's location.
Rohan 172 300 360 450
  • HHA locks out all of the opponent's Command Normals, Special Moves and Style actions (except Stand On/Off and Mounting) for 5 seconds.
  • GHA drains 2 HH Gauges from the opponent, and locks out all of their actions (aside from movement, Stand On/Off, Mounting, and Assist) for 5 seconds.
Shigechi 186 354 424 531
  • HHA is non-cinematic and can hit OTG.
  • Both HHA and GHA restore 3 Harvest stacks upon use.
Yuya 138 316 379 474
  • HHA is non-cinematic and can hit OTG.
  • Both HHA and GHA are considered projectiles, and steal Health and HH Gauge on a successful hit (with the stolen Health being converted into White Damage).
Keicho 148 288 345 432
  • Both HHA and GHA are considered projectiles.
Akira 168 (206) 309 (361) 370 (433) 463 (541)
  • Both HHA and GHA refill the Electricity Gauge.
  • Damage listed in () for both HHA and GHA takes MAX Electricity into consideration.
Kira 210 342 410 513
  • GHA is Unblockable, can hit OTG, and tracks the opponent's location.
Kosaku 220 252 302 378
  • HHA acts as a counterattack.
  • GHA is Unblockable. In addition, it heals Kosaku and reverts all character-specific resources and transformations on a successful hit.
Giorno 170 0 0 0
  • HHA prevents the opponent from taking any actions aside from Assist for a period of time.
  • GHA triggers a temporary transformation.
Bucciarati 167 330 395 495
  • HHA has Super Armor and forces Bucciarati into Stand Off on a successful hit.
  • Bucciarati takes self-damage during HHA.
  • GHA can hit OTG.
Mista 190 374 448 561
  • Damage listed for both HHA and GHA assumes all bullets connect, as each bullet deals individual damage.
  • HHA is non-cinematic and has slightly higher minimum damage than average.
  • GHA is considered a projectile and homes in on the opponent.
Narancia 180 330 395 495
  • HHA is non-cinematic, and is considered a projectile from the second hit onwards.
Fugo 206 346 414 519
  • HHA is non-cinematic, applies the Homicidal Virus, and refills 3 Homicidal Virus Capsules.
  • GHA triggers a permanent transformation upon use and refills all Homicidal Virus Capsules.
Trish 170 (200) 320 383 480
  • HHA is non-cinematic.
  • Damage listed in () for HHA is for the Extended version.
Abbacchio 190 340 407 510
Prosciutto 200 369 442 553
  • HHA acts as a counterattack and inflicts Aging.
  • GHA dismisses The Grateful Dead, and can hit OTG.
Ghiaccio 0 360 432 540
  • HHA triggers a temporary transformation and forces Ghiaccio into Stand On.
  • GHA forces Ghiaccio into Stand Off upon use.
Risotto 190 340 408 510
  • Both HHA and GHA are considered projectiles.
  • GHA inflicts Iron Deficiency.
Diavolo 0 504 604 756
  • HHA triggers a temporary transformation.
  • GHA acts as a counterattack.
Jolyne 186 357 428 535
Ermes 200
(250/220/310)
336 403 504
  • HHA acts as a counterattack.
  • Damage listed in () for HHA takes Kiss Stickers into consideration (Arms/Legs/Both).
  • Ermes takes self-damage during HHA.
Foo Fighters 0 390 468 575
  • HHA is non-cinematic, heals Foo Fighters, refills Plankton Stocks, and grants access to a one-time buff to "F.F. Shot".
  • GHA is considered a projectile.
Anasui 206 356 427 534
  • HHA can be delayed.
  • GHA tracks the opponent's location.
Weather 0 312 374 468
  • HHA is non-cinematic and triggers a temporary transformation for the opponent.
  • While under the effects of Mode 3, Wamuu is completely immune to Weather's HHA.
Pucci (WS) 160 470 564 705
  • HHA seals the opponent's own HHA on a successful hit.
  • GHA acts as a counterattack and seals the opponent's HH Gauge on a successful activation.
Pucci (Final) 144 5 5 5
  • HHA is only available with Whitesnake, and seals the opponent's Command Normals, Special Moves and Style actions (except Stand On/Off and Mounting) on a successful hit.
  • GHA is only available with C-MOON and triggers a temporary transformation, but its activation is not counted towards the GHA LV damage boost despite dealing damage.
Johnny 140/170/200
(168/192/251)
319 (329) 382 (394) 478 (493)
  • Damage listed for HHA refers to each ACT (ACT 1/ACT 2/ACTs 3 & 4).
  • Damage listed in () for both HHA and GHA takes Holy Corpse parts into consideration.
  • In ACT 1, HHA is available while both Mounted and Dismounted.
  • In ACT 2, HHA is available only while Dismounted.
  • In ACTs 3 & 4, HHA is available only while Mounted.
  • GHA triggers ACT 4 upon use, forces Johnny into Mounted Mode, and has an alternate animation if used against Valentine.
    • Uniquely, its activation is not affected by Damage Scaling.
Gyro 179 (188) 310 372 465
  • Damage listed in () for HHA takes Golden Spin Mode into consideration.
  • HHA is available while both Mounted and Dismounted.
  • GHA triggers Golden Spin Mode upon use, forces Gyro into Mounted Mode, and has an alternate animation if used against Valentine.
Diego 0 360 432 540
  • HHA triggers a temporary transformation.
  • HHA and GHA are only available while Dismounted, forcing Diego out of Mounted Mode upon use.
AW Diego 177 324 388 486
  • HHA is available while both Mounted and Dismounted.
  • GHA is only available while Mounted, forcing AW Diego into Mounted Mode upon use.
Valentine 220 348 417 522
  • HHA acts as a counterattack.
  • GHA is Unblockable.
Josuke (Part 8) 190 297 356 445
  • HHA can be Flash Canceled on a successful hit, as well as canceled into GHA.
Wonder of U 153/181/210 440/470/500 528/564/599 660/705/750
  • Damage listed for both HHA and GHA takes Calamity Levels into consideration (LV1/LV2/LV3).
  • HHA hits the entire stage and can hit OTG.
  • GHA acts as a counterattack.
Baoh 192 (168) 372 446 558
  • Damage listed in () for HHA refers to ranges beyond point blank.

Easy Beat Finishers

Easy Beat Finishers
Character Finisher (Default) Finisher (Alternate) Chains into HHA? Notes
Jonathan Overdrive Barrage
(22H)
- Yes
Zeppeli Zoom Punch
(6M)
- Yes
  • The finisher is a Command Normal.
Speedwagon Don't try to bluff, you rich little snot!
(236H)
- Yes
Dio Brando KUA! > That must be five or six ribs broken!
(236H > L)
- Yes
  • The second part of the finisher requires an extra button press.
Joseph Clacker Volley > Now who's laughing?!
(236H > 6L/M/H)
- Yes
  • The second part of the finisher requires an extra button press.
  • HHA can be chained into its follow-up with an extra button press.
Caesar Bubble Launcher
(236L)
- Yes
Lisa Lisa Hamon Master! > All I need is this scarf! > You picked a bad time to test me!
(236L > L > L)
- Yes
  • The second and third parts of the finisher require extra button presses.
Stroheim This can fire through 30 mm armor plating!
(236H)
UV Laser!
(uv.5H)
Yes
  • While in UV Laser Mode, the finisher is a Normal Attack.
  • HHA cannot be used while in UV Laser Mode.
Wamuu Never stand in my shadow!
(623L)
- Yes
  • The finisher changes to the Mode versions if Modes are active.
  • Prior to game version 2.00, the H version would be used as the finisher if Wamuu was on his Normal Form, as well as if "I shall see with the wind." was active.
Esidisi The Burning King
(236H)
- Yes
  • The finisher changes to the Mode versions if Modes are active.
Kars Cruel and beautiful violence!
(236L)
This cannot be!
(623L)
Yes
  • The finisher changes upon transforming into the Ultimate Lifeform.
  • The default finisher changes to the Mode versions if Modes are active.
  • As the Ultimate Lifeform, Kars does not have an HHA.
Jotaro (Part 3) ORA, ORA!
(236M)
- Yes
  • While in Stand On:
    • The finisher cannot be chained into "ORAAA!".
    • The finisher can be extended by rapidly pressing H. This extended version can still chain into HHA with an extra L button press.
Old Joseph Hamon Overdrive
(236L)
Hermit Purple! > Solar Energy Hamon!
(s.236M > 6S)
No
  • The finisher changes while in Stand On.
  • While in Stand On, the second part of the finisher requires an extra button press and at least 0.5 HH Gauge.
Avdol Crossfire Hurricane
(236H)
HELL 2 U!
(s.214M)
Yes
  • The finisher changes while in Stand On.
Kakyoin Emerald Splash
(236H)
- Yes
  • As of version 2.00, while in Stand On, the finisher will whiff if Kakyoin allows the third hit of s.5H to connect.
Polnareff Start packing for hell! > You miserable cur!
(236L > 6H)
Cuts everywhere else!
(s.623H)
No
  • The finisher changes while in Stand On.
  • While in Stand Off, the second part of the finisher requires an extra button press.
Iggy DIO Doppelganger
(214H)
The Fool
(s.236H)
Yes
  • The finisher changes while in Stand On.
Hol Horse You lose, loser!
(236H)
- Yes
Mariah Sorry, but you'll have to die now.
(236L)
- Yes
  • If the finisher is not chained into HHA as soon as possible, it will not combo from Mariah's Normal Attacks.
Pet Shop Caw caw!
(623H)
- Yes
  • Easy Beat can be used while in Flight Mode.
Vanilla Ice How dare you!
(623L)
- Yes
  • Cannot use Easy Beat while in Stand On.
DIO Right in front of me!?
(236L)
Useless, useless, useless, useless!
(s.236H)
Yes
  • The finisher changes while in Stand On.
Josuke (Part 4) Break through, beat you up!
(236L)
DORARARARARARARA!
(s.623L)
Yes
  • The finisher changes while in Stand On.
  • HHA can be chained into its follow-up with an extra button press and at least 0.5 HH Gauge.
Jotaro (Part 4) If I throw this bearing...
(236L)
ORA, ORA!
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • While in Stand On, the finisher cannot be chained into any version of "ORAAA!" or "Where'd all that time go?".
Koichi I'll never forgive you! > "Ah, tranquility, seeping into a rocky crag, a cicada's trill"
(236L > L)
Hit them, ACT 3!
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • While in Stand Off, the second part of the finisher requires an extra button press.
Okuyasu Chew on this!
(214H)
- Yes
Yukako You dumbass!
(623L)
- Yes
Rohan - I'm on the rise!
(s.214H)
Yes
  • Cannot use Easy Beat while in Stand Off.
  • While in Stand On, the finisher cannot be chained into "Your body will fly backwards at 70km/h!" or "I think I'll put you out of commission.".
Shigechi Don't underestimate Harvest!
(Attack 236L)
Don't come any closer! > I'll protect them!
(Defense 214L > 6L/M/H)
Yes
  • The finisher changes based on Formation; both require at least 1 Harvest Stack.
  • In Defensive Formation, the first part of the finisher cannot damage opponents, and the second part requires an extra button press.
Yuya I figured out what kind of trap it is!
(623L)
Highway Star!
(236L)
Yes
  • The finisher changes while in Stand On.
Keicho All units, charge!
(i.236L)
Commence attack!
(ht.236L)
Yes
  • The finisher changes based on formation.
  • If Keicho uses Easy Beat while "All units, halt!" is active, it will not have a finisher.
Akira Spitfire
(236M)
More power than a jet engine.
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • Both finishers require Electricity Gauge.
  • While in Stand Off, the finisher cannot be chained into the follow-up.
  • While in Stand Off, if the finisher whiffs, it will only chain into HHA once the move finishes.
  • While in Stand Off and against short-sized/crouching opponents:
    • Outside of MAX Electricity, the finisher whiffs even if both hits of 5H connect.
    • While in MAX Electricity, the finisher whiffs if Akira does not allow the second hit of 5H to connect.
Kira Ha!
(236L)
You bastard!
(s.236L)
Yes
  • The finisher changes while in Stand On.
Kosaku I'll have to fight it out!
(236L)
The First Bomb
(s.236L)
No
  • The finisher changes while in Stand On.
  • While in Stand On, the finisher cannot be chained into "Ignition".
Giorno Now, it lives.
(214L)
Useless, useless, useless, useless!
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • With Gold Experience Requiem active, the finisher can be extended with extra button presses.
    • The finisher will still chain into "Useless!" if extended enough.
  • With Gold Experience Requiem active, Giorno does not have an HHA.
Bucciarati Saw it coming miles away!
(421L)
ARI ARI ARI ARI
(s.236L)
Yes
  • The finisher changes while in Stand On.
Mista Gonna light you up!
(236M)
- Yes
  • The finisher requires at least one bullet and cannot be extended.
Narancia You're not going anywhere!
(236L)
Shoot, shoot, shoot it up!
(s.214L)
Yes
  • The finisher changes while in Stand On.
Fugo Hit them!
(236L)
Fugo's Violent Side
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • Both finishers allow Fugo to manually chain into "Homicidal Virus Capsule" before chaining into HHA with an extra L button press.
Trish Spice Girl!
(236L)
- Yes
  • The finisher cannot be extended.
Abbacchio I was going to beat the shit out of you.
(236L)
Ryaaaah!
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • While in Stand Off, the finisher summons a Replay.
    • The Replay cannot chain into HHA.
Prosciutto Beach Boy! > You can feel shocks through the line!
(236L > L/M/H)
You're soft!
(s.236H)
No
  • The finisher changes while in Stand On.
  • While in Stand Off, the second part of the finisher requires an extra button press.
Ghiaccio And now you're frozen solid!
(236L)
You thought you could get away from me?
(s.236M)
No
  • The finisher changes while in Stand On.
Risotto I won't get closer to you.
(3H)
- Yes
  • The finisher is a Command Normal.
  • The finisher will whiff if Risotto allows both hits of 5H to connect.
Diavolo The passage of time resumes!
(236H)
- No
  • Does not have a finisher while in Stand On.
  • While in Stand Off, the finisher cannot be charged, nor chained into "This is the end!".
Jolyne Sweet dreams, creep!
(236L)
So you're the enemy, huh?
(s.236H)
Yes
  • The finisher changes while in Stand On.
Ermes USHAAAA!
(236H)
Uryaaaaaaaaaaa!
(s.236H)
No
  • The finisher changes while in Stand On.
Anasui And...RELEASE!
(214L)
Dive!
(s.236H)
Yes
  • The finisher changes while in Stand On.
  • While in Stand Off, the finisher requires at least 0.5 HH Gauge and cannot be charged.
Foo Fighters Hwah!
(623L)
- No
Weather Don't you dare touch me! I'll kill you!
(623H)
I'm blowing in!
(s.236L > L)
No
  • The finisher changes while in Stand On.
  • While in Stand On, the second part of the finisher requires an extra button press. In addition, the first part of the finisher cannot be manually canceled into other versions of "I'm blowing in!", and neither part can be chained into "Quick Stop".
Pucci (WS) I order you!
(236H)
Die!
(s.3H)
Yes
  • The finisher changes while in Stand On.
  • While in Stand On, the finisher is a Command Normal.
Pucci (Final) I order you!
(236H with Whitesnake and Made in Heaven)

Be gone!
(214L with C-MOON)
Die!
(s.3H with Whitesnake)

I only need one punch.
(s.236L with C-MOON)

Here it comes!
(s.236L with Made in Heaven)
Yes
  • The finisher changes while in Stand On.
  • While in Stand On and with Whitesnake, the finisher is a Command Normal.
  • With either C-MOON or Made in Heaven at his disposal, Pucci (Final) does not have an HHA.
Johnny I'll call them Tusks!
(236L)
Golden Spin Nail Bullets
(236L)
Yes
  • The finisher changes upon reaching ACT 2.
  • From ACT 2 onwards, the finisher requires at least one Nail Bullet Stock.
  • Both finishers are available while both Mounted and Dismounted.
    • In ACT 1, the finisher can chain into HHA both while Mounted and Dismounted.
    • In ACT 2, the finisher can only chain into HHA if Dismounted.
    • In ACTs 3 & 4, the finisher can only chain into HHA if Mounted.
Gyro I'm gonna throw it away!
(623H)
Run wild, run free!
(m.623M)
Yes
  • The finisher changes while Mounted.
  • Each finisher requires both Steel Balls.
Diego Gouge > Are you ready?!
(236L > H / m.236H > H)
USHAAAAAAAA!
(Dinosaur 236L)
No
  • The finisher changes while transformed into Scary Monsters.
  • The default finisher is available while both Mounted and Dismounted.
    • The version used for the first part changes if Diego is Mounted.
    • For the Dismounted variant, the H version was used as the first part prior to game version 2.00.
    • The second part requires an extra button press and at least one Holy Corpse part.
AW Diego Hmph!
(3H)
Your sentence is death!
(m.623M)
Yes
  • The finisher changes while Mounted.
  • While Dismounted, the finisher is a Command Normal.
Valentine It's merely self-defense.
(236H)
Well, now you've done it!
(s.236H)
No
  • The finisher changes while in Stand On.
  • While in Stand On, the finisher gains invincibility while D4C -Love Train- is active.
Josuke (Part 8) So slippery! > Zero Friction
(236H > 6L/M/H)
The hell is your problem?!
(s.236L)
Yes
  • The finisher changes while in Stand On.
  • While in Stand Off, the second part of the finisher requires an extra button press.
Wonder of U Do Do Do, De Da Da Da
(2S)
- Yes
  • The finisher is a Style attack.
Baoh Baoh Hardened Saber
(214H)
- Yes
  • The L version was used as the finisher in game version 1.41.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
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Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
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Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
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Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
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Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
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Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
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Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
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JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh