JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu/Combos

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Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • Relay Race = Run (6[6] / 4[4])
  • Don't underestimate Harvest! = Projectile (236L/M/H)
  • I can get anything I want! = Object (623L/M/H)
  • Mess with me and you're gonna get hurt! = Crawl (214L/M/H)
  • Move and you'll regret it! = Command Grab (41236L/M/H)
  • You can see my Harvest?! = Stock Gain (5S)
  • Defensive Formation = Mode Change (4S)

  • Relay Race = Run (6[6] / 4[4])
  • I can get anything I want! = Object (623L/M/H)
  • Don't come any closer! = Wall (214L/M/H)
  • I'll protect them! = Wall Follow-up (214L/M/H > 6L/M/H)
  • So itchy! = Bind (41236L/M/H)
  • You can see my Harvest?! = Stock Gain (5S)
  • Offensive Formation = Mode Change (6S)

Combo Info

Some damage values may be outdated as of Ver. 1.40

Harvest Offensive Mode Combos (Solo)
Combo Damage Harvest Stacks Meter Cost Notes
5L > 5M > 5H > 236L/M/H 114/134/154 1/2/3 0 Bar
  • Doesn't Hard Knockdown. 236M/H>HHA is good for damage.
  • 236L>HHA will OTG, scaling the combo, delaying it based on button for 236M/H can also make HHA OTG.
41236L (> 66) > 5S (> 214L/M) > 214L (> 4/5S) 61/68/73 1/2/3 0 Bar
  • Meterless 41236L extension.
  • Use the 66 for better oki positioning.
  • Damage depends on how many stacks you want to use.
  • Can HHA after 214L for 78/78/77 extra damage and Harvest refill.
  • 214L>214L is better than 214M!
41236L > [66] > 4S > 214H > 6X (> 6S > 214L) > 4/6/5S 65/72 3 0 Bar
  • Meterless 41236L extension.
  • Needs the [66] for the follow-up 214L, hold until you're at the opponent.
  • Can HHA after 214H>6X/214L for 77 extra damage and Harvest refill.
41236M (> 66) > 5S (> 214L) > 214L (> 4/5S) 71/78 2/3 0 Bar
  • Meterless 41236M extension.
  • Use the 66 for better oki positioning. Damage depends on how many stacks you want to use.
  • Can HHA after 214L for 78 extra damage and Harvest refill.
  • 214L>214L is better than 214M!
41236H (> 66) > 5S > 214L (> 4/5S) 81 3 0 Bar
  • Meterless 41236H extension.
  • Use the 66 for better oki positioning.
  • Can HHA after 214L for 78 extra damage and Harvest refill.
5L > 5M > 5H > 623L > FC > 66 > 5L > 4S > 5H > 41236L > 5S > 5M > 214M > 6X > 2M > 2H > 6S > 5S (> 214L (> 214L)) X (X/332 2 1 Bar
  • 2 Stack FC combo.
5L > 5M > 5H > 623L > FC > 66 > 5L > 4S > 5M > 214M > 6X (> 66) > 2M > 5H > 41236L > 669 > j.H > 2M > 2H > 6S > 5S (> 214L (> 214L)) 338 (350/361) 3 1 Bar
  • 3 Stack FC combo.
5L > 5M > 5H > 236M > FC > 66 > d.5M > 5H > 623L > 5L > 2M > 4S > 623L > 669 > d.j.M > 5S > 2M > (214L > 6X)/41236L 346/349 3 1 Bar
  • 3 Stack Juggle FC combo.
  • -0.15 Gauge total. Can HHA after 214L>6X/41236L for 90 extra damage. Juggle, good against characters with combo breakers. Very difficult.
5L > 5M > 5H > 623L > FC > 5H > 623L > 66 > 2L > 5L > 4S > 5M > 214M > 6X (> 66) > 2M > 2H > 6S > 5S (> 214L (> 214L)) 326 (340/353) 3 1 Bar
  • 3 Stack FC combo.
5L > 5M > 5H > 623L > FC > 66 > 5L > 623L > 66 > 2L > 4S > 5M > 5H > 41236L > 5S > 2M > 214M > 6X > 2M > 2H > 6S > 5S (> 214L (> 214L)) 353 (363/372) 3 1 Bar
  • 3 Stack FC combo.
  • -0.05 (+0.05/0.15) Gauge total.
5L > 5M > 5H > 623L > FC > 66 > 5L > 4S > 5H > 41236M > 6S > 623L > 66 > 2L > 4S > 5M > 214M > 6X (> 66) > 2M > 2H > 6S > 5S (> 214L (> 214L)) 348 (361/371 3 1 Bar
  • 3 Stack FC combo.
5L > 5M > 5H > 623L > FC > 66 > 5L > 4S > 5H > 41236L > 6S > 623H > 5S > Taunt > 2L > 5M > 2M > 623L > 66 > 2M > 2H > 4S > 5/6S (> 214L (> 214L)) 351 (362/371) 3 1 Bar
  • 3 Stack FC Taunt combo.
  • Reduces the opponents Gauge by 1 bar.
Harvest Offensive Mode Combos (Assist)
Combo Assist Damage Harvest Stacks Meter Cost Notes
Harvest Defensive Mode Combos (Solo)
Combo Damage Harvest Stacks Meter Cost Notes
5L > 5M > 5H > 41236L > 6S (> 66 > 2L > 2L > 5L) > 5M > 5H > 236L 186 (197) 1 0 Bar
  • Meterless 1 Stack Combo.
  • Soft knockdown.
  • Can HHA at the end for 96 extra damage and Harvest refill.
  • 66 > 2L is a little harder to go for.
5L > 5M > 5H > 41236L > 5S > 66 > 2L > 2L > 5L > 5M > 2H > 6S > 5S (> 214L (> 214L)) 161 (177/191) 1 0 Bar
  • Meterless 1 Stack Combo.
  • Hard knockdown. Can HHA at the end for 81 extra damage and Harvest refill.
  • Main purpose of combo is Harvest refill, since you don't spend a stack for the ender.
5L > 5M > 5H > 41236L > 5S > 66 > 2L > 2L > 5L > 5M > 5H > 41236L / (214L > 6X > 5S > 6S (> 214L (> 214L))) 185/183 (197/209) 1 0 Bar
  • Meterless 1 Stack Combo.
  • Hard knockdown.
  • Can HHA at the end for 80 extra damage and Harvest refill.
  • 41236L ender has way less time for oki and is only 2 more damage.
5L > 5M > 5H > 41236L > 669 > j.H > > 2L > 2L > 5L > 5M > 2H > 6S > 5S (> 214L (> 214L)) 188 (202/214) 1 0 Bar
  • Meterless 1 Stack Combo.
  • Hard knockdown.
  • Can HHA at the end for 81 extra damage and Harvest refill.
  • Main BnB for 1 Stack. Doesn't work against certain smaller characters (ex: Iggy, Johnny)
5L > 5M > 5H > 214L > 6X > 5S > 6S (> 214L (> 214L)) 93 (115/136) 1 0 Bar
  • Meterless 1 Stack Combo against characters on Horse.
  • Hard knockdown.
  • Can HHA at the end for 88 extra damage and Harvest refill.
  • Horse combo.
5L > 5M > 5H > 41236L > 623L > 5H > 6S > 623L > 66 > 5L > 4S > 5M > 214M > 6X > 66 > 2M > 2H > 6S > 5S (> 214L (> 214L)) 314 (324/334) 3 0 Bar
  • Meterless 3 Stack Combo.
  • Hard knockdown.
  • Can HHA at the end for 77 extra damage and Harvest refill.
  • Main BnB for 3 Stack.
Harvest Defensive Mode Combos (Assist)
Combo Assist Damage Harvest Stacks Meter Cost Notes

Video examples

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh