Dual Souls: The Last Bearer/Mirei (Warrior)

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Story

"Mirei is the twin sister of Kanae, being the last two members of the noble Ozawa family. When Mirei was a small child, her family, as well as the residents of her village, were killed by assassins. Mirei was then kidnapped and raised by these assassins, who influenced her to believe her parents were disloyal to the Emperor.
She believed that this clan of assassins were serving the Emperor, who aimed to bring peace and unification to her homeland. During her ruthless training, Mirei heard voices in her head, talking about justice, aiding others in need and protecting the weak. This voice was what drove her to survive the training, where she would have otherwise failed due to the overwhelming loneliness she felt, missing the love of her family.
One day the voices in her head spoke: "A person of unbelievable power is about to arrive. Follow him, and obtain the power we desire to uphold our justice, to protect those that are good." The man arrived, calmly stepping through a rift in space. Mirei approached the man, and questioned: "Is my sister also seeking this power? Will I have to face her?" The mysterious man responded: "Yes, she seeks it as well. Your conflict is inevitable." Mirei looks at the sky, hoping her father is watching over her. After a brief moment of contemplation she silently follows the man through the portal." ~Arcade Mode Introduction (paraphrased)

Introduction

In case any of the terms seem unfamiliar, check the Glossary page!

Warrior Mirei is a high-risk-high-reward character that cashes mixups out onto her opponents and forcing them to turtle up, Within this strong and fearful character is a complex moveset featuring 2 different stances with completely different moves. The culprit of these stances are controlled by her gigantic dagger that sits on her back. Mirei's default stance is known as *Heavy Mode* while her secondary stance also known as *Light Mode* unveils itself whenever she let's go of the dagger. From Heavy Mode, Mirei can go directly into Light Mode from a move called Mist Dash 2.gif 6.gif NotationIcon-DSTLB-K.webp, during this action, Mirei will dash forward while turning invisible, Though, it is very slow, the mixups she can show off will catch you off guard.

Character Stats

Health Universal Overhead Startup Meditation Charge Default Chaos Drive Duration Mobility
9500 17 4% per second 8 seconds Super Jump (can cancel into it from 5BS, 5SL, and 2BS), When Heavy Mode is disabled, Mirei can hold forward dash to run.


Strengths Weaknesses
  • Has the highest throw damage out of the cast
  • Has more power moves than the rest of the cast
  • Heavy Mode limit break automatically crosses up
  • Has 6 different ways to knock opponents from the air
  • Lacks a good safe special move
  • Some moves have a stale purpose
  • Complex and hard to pick up
  • Mist Dash follow-up (PW) can be avoided by crouching

Moves

Standing Normals

Slash
NotationIcon-DSTLB-SL.webp
Moves Mirei forward slightly.
Moves Mirei forward slightly.
Damage Guard Cancelable Startup
750 Mid Special Cancelable 10
Active Hit Adv. Hit Adv. Crouching Guard Adv.
14 +4 +8 -5

Fast and reliable punish tool.


Big Slash
NotationIcon-DSTLB-BS.webp
Chargeable
Chargeable
Damage Guard Cancelable Startup
900 Mid Special Cancelable 10
Active Hit Adv. Hit Adv. Crouching Guard Adv.
16 +2 +16 -8

Far ranged, best staggerable-poke and safe at max range, is a good anti-air.

  • Is a Fatal Blow.


Kick
NotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


Forward Slash
6.gifNotationIcon-DSTLB-SL.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


Forward Kick
6.gifNotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Crouching Normals

Crouching Slash
2.gifNotationIcon-DSTLB-SL.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


Crouching Big Slash
2.gifNotationIcon-DSTLB-BS.webp
Damage Guard Cancelable Startup
- - Special Cancelable (both hits) -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -
  • Is a Fatal Blow.


Crouching Kick
2.gifNotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Jumping Normals

Jumping Slash
7.gif/8.gif/9.gif NotationIcon-DSTLB-SL.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


Jumping Big Slash
7.gif/8.gif/9.gifNotationIcon-DSTLB-BS.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


Jumping Kick
7.gif/8.gif/9.gifNotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Universal Mechanics

Overhead
2.gifNotationIcon-DSTLB-PW.webp
Damage Guard Cancelable Startup
- High No -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


7.gif/8.gif/9.gifNotationIcon-DSTLB-PW.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


Grab
NotationIcon-DSTLB-PW.webp, 4.gifNotationIcon-DSTLB-PW.webp or 6.gifNotationIcon-DSTLB-PW.webp
Damage Guard Cancelable Startup
1200 Throw No 8
Active Hit Adv. Hit Adv. Crouching Guard Adv.
0 Knockdown Knockdown -

Specials

4.gif6.gifNotationIcon-DSTLB-SL.webp or NotationIcon-DSTLB-BS.webp
NotationIcon-DSTLB-SL.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -
NotationIcon-DSTLB-BS.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


2.gif6.gifNotationIcon-DSTLB-SL.webp or NotationIcon-DSTLB-BS.webp
NotationIcon-DSTLB-SL.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -
NotationIcon-DSTLB-BS.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


2.gif4.gifNotationIcon-DSTLB-SL.webp or NotationIcon-DSTLB-BS.webp
NotationIcon-DSTLB-SL.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -
NotationIcon-DSTLB-BS.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -
2.gif4.gifNotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


2.gif6.gifNotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - 22
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


2.gif2.gifNotationIcon-DSTLB-SL.webp, NotationIcon-DSTLB-BS.webp or NotationIcon-DSTLB-K.webp
NotationIcon-DSTLB-SL.webp or NotationIcon-DSTLB-BS.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -
NotationIcon-DSTLB-K.webp Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


4.gif6.gifNotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Powers

2.gif6.gifNotationIcon-DSTLB-PW.webp
Power #1
Power #1
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


2.gif6.gifNotationIcon-DSTLB-PW.webp
Power #2
Power #2
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -


2.gif4.gifNotationIcon-DSTLB-PW.webp
Red Power
Red Power
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Chaos Drive

2.gif2.gifNotationIcon-DSTLB-PW.webp or
NotationIcon-DSTLB-SL.webp+NotationIcon-DSTLB-BS.webp+NotationIcon-DSTLB-K.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Ultimate

4.gif6.gif4.gif6.gifNotationIcon-DSTLB-PW.webp
Damage Guard Cancelable Startup
- - -
Active Hit Adv. Hit Adv. Crouching Guard Adv.
- - - -

Combos

Combo Notation Guide:
( ) = Optional, typically the combo will be easier if omitted.
< > = Used to insert a comment or extra info: <air> A, B.
[ ] = Either option works here: [A] [B].
, = Link move B after move A: (A, B).
xx = Cancel A into B: (A xx B).
> = Use the specified follow-up to the move: (A > B).
{}xN = That part can be repeated up to N number of times: {A > B}x3.

Note:

You may begin these combos with a jumping big slash.

Basic

example combos below

  • 2SL, 2SL, 26SL

Damage: 2070

  • 2SL, 2SL, 26SL (Power Recovery), 26SL

Damage: 2420

  • 2PW, 5K, 5SL xx 24K > SL, [6SL] or [6K]

Damage: 2915

Advanced

example combos below

  • 2SL, 5K xx 46SL(Power Recovery) xx 24K > PW > BS

Damage: 2510

  • 2PW, 5K, 5SL xx 24SL (Power Recovery), 2PW, 5K, 5SL xx 46BS{3 hits} xx 24K > SL, [6SL] or [6K] Corner Only

Damage: 4840

Bread And Butter

Buff Point Combos

Situational

*After Stun Combos*

*Counterhit Combos*

*Fatal Blow Combos*

Mixups

Strategy

General
FAQ
Controls
Glossary
HUD
Mechanics
Links
Characters
Alperen
Efe
Kanae
Brandon
Andre
Shin
Nagashapa
Rungard
Mirei (Warrior)
Mirei (Assassin)
Jaman